From 165fee4eae7a8f9746e932ee6f5c02bae196238f Mon Sep 17 00:00:00 2001 From: Greg Edwards Date: Thu, 21 Aug 2014 20:24:39 -0400 Subject: [PATCH] Comment trendy phrase tables better --- library/Support/TrendyPhrase4.cs | 232 +++++++++++++++---------------- 1 file changed, 116 insertions(+), 116 deletions(-) diff --git a/library/Support/TrendyPhrase4.cs b/library/Support/TrendyPhrase4.cs index aa175120..5ebb72af 100644 --- a/library/Support/TrendyPhrase4.cs +++ b/library/Support/TrendyPhrase4.cs @@ -72,115 +72,115 @@ namespace PkmnFoundations.Support // msg.narc/395 through /399 private static String[,] PHRASES = new String[,] { - { - "Please!\n{0}!", - "Go! {0}!", - "I’ll battle with\n{0}!", - "It’s {0}!", - "{0}, I’m going\nwith {1}!", - "Look at {0}!", - "I’ll show you {0}!", - "Now!\n{0}!", - "I’ll show you my\n{0} strategy!", - "I’ll {0}!", - "I’ll shock you with\n{0}!", - "This is the beginning\nof {0}!", - "This battle is\n{0}!", - "I don’t think I’ll\never lose at {0}!", - "Team {0} is here!", - "You think you can beat\n{0}?", - "{0}!\n{1} power!", - "This is the {0}\nPokémon!", - "{0} won’t lose!", - "Please {0}!\n{1}!" + { // Mood 0: Start of battle + "Please!\n{0}!", // 0 + "Go! {0}!", // 1 + "I’ll battle with\n{0}!", // 2 + "It’s {0}!", // 3 + "{0}, I’m going\nwith {1}!", // 4 + "Look at {0}!", // 5 + "I’ll show you {0}!", // 6 + "Now!\n{0}!", // 7 + "I’ll show you my\n{0} strategy!", // 8 + "I’ll {0}!", // 9 + "I’ll shock you with\n{0}!", // 10 + "This is the beginning\nof {0}!", // 11 + "This battle is\n{0}!", // 12 + "I don’t think I’ll\never lose at {0}!", // 13 + "Team {0} is here!", // 14 + "You think you can beat\n{0}?", // 15 + "{0}!\n{1} power!", // 16 + "This is the {0}\nPokémon!", // 17 + "{0} won’t lose!", // 18 + "Please {0}!\n{1}!" // 19 }, - { - "I win!\n{0}!", - "I won!\nI won with {0}!", - "{0} is strong,\nisn’t it?", - "It’s {0}\n{1} after all!", - "{0}, yay!", - "Yay, {0}!\n{1}!", - "Sorry, it’s {0}\n{1}.", - "{0}!\nThank you!", - "The way I feel now is\n{0}!", - "I wanted people to look at\nmy {0}!", - "It’s all thanks to\n{0}.", - "I might have won with\n{0}!", - "I get the happiest with\n{0}!", - "{0} secured\nthe victory!", - "This {0}\nwas really good!", - "{0}\nwas fun, wasn’t it?", - "Huh?\n{0}?!", - "{0} is the toughest!", - "Happy!\n{0} happy!", - "How’s that?!\n{0}!" + { // Mood 1: Victory + "I win!\n{0}!", // 0 + "I won!\nI won with {0}!", // 1 + "{0} is strong,\nisn’t it?", // 2 + "It’s {0}\n{1} after all!", // 3 + "{0}, yay!", // 4 + "Yay, {0}!\n{1}!", // 5 + "Sorry, it’s {0}\n{1}.", // 6 + "{0}!\nThank you!", // 7 + "The way I feel now is\n{0}!", // 8 + "I wanted people to look at\nmy {0}!", // 9 + "It’s all thanks to\n{0}.", // 10 + "I might have won with\n{0}!", // 11 + "I get the happiest with\n{0}!", // 12 + "{0} secured\nthe victory!", // 13 + "This {0}\nwas really good!", // 14 + "{0}\nwas fun, wasn’t it?", // 15 + "Huh?\n{0}?!", // 16 + "{0} is the toughest!", // 17 + "Happy!\n{0} happy!", // 18 + "How’s that?!\n{0}!" // 19 }, - { - "You win...\n{0}", - "{0} was the one\nthing I wanted to avoid...", - "Waaah!\n{0}!", - "I want to go home with\n{0}...", - "{0}!\n{1}!", - "Could it be...?\n{0}...?", - "{0}!\nHow awful!", - "I was confident about\n{0}, too.", - "You're {0},\naren’t you?", - "{0}!\nCan’t be anything else but.", - "I feel so helplessly angry...\nIt’s {0}!", - "{0} makes me sad...", - "I feel sorry for\n{0}!", - "The way I feel now is\n{0}...", - "I lost, but I won at\n{0}!", - "I would’ve won if this\nwere {0}...", - "My head’s filled with only\n{0} now!", - "The way I lost...\nIt’s like {0}...", - "Isn’t {0}\n{1}?", - "Aww... That’s really\n{0}..." + { // Mood 2: Defeat + "You win...\n{0}", // 0 + "{0} was the one\nthing I wanted to avoid...", // 1 + "Waaah!\n{0}!", // 2 + "I want to go home with\n{0}...", // 3 + "{0}!\n{1}!", // 4 + "Could it be...?\n{0}...?", // 5 + "{0}!\nHow awful!", // 6 + "I was confident about\n{0}, too.", // 7 + "You're {0},\naren’t you?", // 8 + "{0}!\nCan’t be anything else but.", // 9 + "I feel so helplessly angry...\nIt’s {0}!", // 10 + "{0} makes me sad...", // 11 + "I feel sorry for\n{0}!", // 12 + "The way I feel now is\n{0}...", // 13 + "I lost, but I won at\n{0}!", // 14 + "I would’ve won if this\nwere {0}...", // 15 + "My head’s filled with only\n{0} now!", // 16 + "The way I lost...\nIt’s like {0}...", // 17 + "Isn’t {0}\n{1}?", // 18 + "Aww... That’s really\n{0}..." // 19 }, - { - "Hello!\n{0}!", - "I love {0}!", - "I love {0}!\nI love {1}, too!", - "This {0} is\n{1}, isn’t it?", - "I can do anything for\n{0}!", - "This {0} is\n{1}!", - "{0} is the real\n{1}!", - "It might be {0}...", - "There’s only {0}\nleft!", - "It’s {0}!\nIt’s {1}!", - "I prefer {0}\nafter all!", - "Is {0}\n{1}?", - "Do you like {0}?", - "What do you think of\n{0}?", - "{0} is so\n{1}!", - "{0} are\n{1}!", - "{0}, right?", - "Did you know {0}?\nIt’s {1}!", - "Excuse me...\nIt’s {0}!", - "{0}, right?\n{1}!" + { // Mood 3: Other + "Hello!\n{0}!", // 0 + "I love {0}!", // 1 + "I love {0}!\nI love {1}, too!", // 2 + "This {0} is\n{1}, isn’t it?", // 3 + "I can do anything for\n{0}!", // 4 + "This {0} is\n{1}!", // 5 + "{0} is the real\n{1}!", // 6 + "It might be {0}...", // 7 + "There’s only {0}\nleft!", // 8 + "It’s {0}!\nIt’s {1}!", // 9 + "I prefer {0}\nafter all!", // 10 + "Is {0}\n{1}?", // 11 + "Do you like {0}?", // 12 + "What do you think of\n{0}?", // 13 + "{0} is so\n{1}!", // 14 + "{0} are\n{1}!", // 15 + "{0}, right?", // 16 + "Did you know {0}?\nIt’s {1}!", // 17 + "Excuse me...\nIt’s {0}!", // 18 + "{0}, right?\n{1}!" // 19 }, - { - "{0}!\nHello!", - "Glad to meet you!\nI love {0}!", - "I’m a {0} Trainer!\nPlease battle me!", - "Please trade!\nI’m offering {0}!", - "Please trade!\nI want a {0}!", - "I’ve entered the Union Room.", - "Let’s draw! I want to draw\n{0}!", - "I’ve got to go!\n{0}!", - "Please leave me alone...", - "Anyone want to\n{0}?", - "Let’s {0}!", - "Want to {0}?", - "I want to {0}!", - "OK!", - "I don’t want to\n{0}.", - "I’ll go wait at the Colosseum\nnow.", - "Please talk to me!", - "Do you know where I am?", - "I want to trade my {0}.\nPlease talk to me.", - "I want a {0} battle!\nPlease talk to me!" + { // Mood 4: Multiplay + "{0}!\nHello!", // 0 + "Glad to meet you!\nI love {0}!", // 1 + "I’m a {0} Trainer!\nPlease battle me!", // 2 + "Please trade!\nI’m offering {0}!", // 3 + "Please trade!\nI want a {0}!", // 4 + "I’ve entered the Union Room.", // 5 + "Let’s draw! I want to draw\n{0}!", // 6 + "I’ve got to go!\n{0}!", // 7 + "Please leave me alone...", // 8 + "Anyone want to\n{0}?", // 9 + "Let’s {0}!", // 10 + "Want to {0}?", // 11 + "I want to {0}!", // 12 + "OK!", // 13 + "I don’t want to\n{0}.", // 14 + "I’ll go wait at the Colosseum\nnow.", // 15 + "Please talk to me!", // 16 + "Do you know where I am?", // 17 + "I want to trade my {0}.\nPlease talk to me.", // 18 + "I want a {0} battle!\nPlease talk to me!" // 19 } }; @@ -197,7 +197,7 @@ namespace PkmnFoundations.Support // 1472-1494: msg.narc/394 "Union" private static String[] WORDS_POKEMON = new String[] { - "-----","BULBASAUR","IVYSAUR","VENUSAUR", + "-----","BULBASAUR","IVYSAUR","VENUSAUR", // 0 "CHARMANDER","CHARMELEON","CHARIZARD","SQUIRTLE", "WARTORTLE","BLASTOISE","CATERPIE","METAPOD", "BUTTERFREE","WEEDLE","KAKUNA","BEEDRILL", @@ -325,7 +325,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_MOVES = new String[] { - "-","POUND","KARATE CHOP","DOUBLESLAP", + "-","POUND","KARATE CHOP","DOUBLESLAP", // 496 "COMET PUNCH","MEGA PUNCH","PAY DAY","FIRE PUNCH", "ICE PUNCH","THUNDERPUNCH","SCRATCH","VICEGRIP", "GUILLOTINE","RAZOR WIND","SWORDS DANCE","CUT", @@ -446,7 +446,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_TYPES = new String[] { - "NORMAL","FIGHTING","FLYING","POISON", + "NORMAL","FIGHTING","FLYING","POISON", // 964 "GROUND","ROCK","BUG","GHOST", "STEEL","???","FIRE","WATER", "GRASS","ELECTRIC","PSYCHIC","ICE", @@ -455,7 +455,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_ABILITIES = new String[] { - "-","STENCH","DRIZZLE","SPEED BOOST", + "-","STENCH","DRIZZLE","SPEED BOOST", // 982 "BATTLE ARMOR","STURDY","DAMP","LIMBER", "SAND VEIL","STATIC","VOLT ABSORB","WATER ABSORB", "OBLIVIOUS","CLOUD NINE","COMPOUNDEYES","INSOMNIA", @@ -490,7 +490,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_TRAINER = new String[] { - "MATCH UP","NO. 1","PREPARATION","WINS", + "MATCH UP","NO. 1","PREPARATION","WINS", // 1106 "NO MATCH","SPIRIT","ACE CARD","COME ON", "ATTACK","SURRENDER","COURAGE","TALENT", "STRATEGY","MATCH","VICTORY","SENSE", @@ -504,7 +504,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_PEOPLE = new String[] { - "OPPONENT","I","YOU","MOTHER", + "OPPONENT","I","YOU","MOTHER", // 1144 "GRANDFATHER","UNCLE","FATHER","BOY", "ADULT","BROTHER","SISTER","GRANDMOTHER", "AUNT","PARENT","OLD MAN","ME", @@ -518,7 +518,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_GREETINGS = new String[] { - "KONNICHIWA","HELLO","BONJOUR","CIAO", + "KONNICHIWA","HELLO","BONJOUR","CIAO", // 1182 "HALLO","HOLA","OH WELL","AAH", "AHAHA","HUH","THANKS","NO PROBLEM", "NOPE","YES","HERE GOES","LET’S GO", @@ -549,7 +549,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_LIFESTYLE = new String[] { - "IDOL","TOMORROW","PLAYING","ANIME", + "IDOL","TOMORROW","PLAYING","ANIME", // 1289 "JOB","SONG","HOME","MOVIE", "SWEETS","MONEY","POCKET MONEY","CHIT-CHAT", "TALK","BATH","PLAY HOUSE","TOYS", @@ -579,7 +579,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_FEELINGS = new String[] { - "BEAUTY","DELIGHT","STRANGENESS","CLEVERNESS", + "BEAUTY","DELIGHT","STRANGENESS","CLEVERNESS", // 1393 "DISAPPOINTED","COOLNESS","SADNESS","CUTENESS", "ANGER","HEALTHY","REGRET","HAPPINESS", "DEPRESSED","INCREDIBLE","LIKES","DISLIKE", @@ -595,7 +595,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_TOUGH = new String[] { - "EARTH TONES","IMPLANT","GOLDEN RATIO","OMNIBUS", + "EARTH TONES","IMPLANT","GOLDEN RATIO","OMNIBUS", // 1440 "STARBOARD","MONEY RATE","RESOLUTION","CADENZA", "EDUCATION","CUBISM","CROSS-STITCH","ARTERY", "BONE DENSITY","GOMMAGE","STREAMING","CONDUCTIVITY", @@ -607,7 +607,7 @@ namespace PkmnFoundations.Support private static String[] WORDS_UNION = new String[] { - "SINGLE","DOUBLE","MIX BATTLE","MULTI BATTLE", + "SINGLE","DOUBLE","MIX BATTLE","MULTI BATTLE", // 1472 "LEVEL 50","LEVEL 100","COLOSSEUM","POKéMON", "DRAWING","RECORD","GOTCHA","CHAT", "FRIEND CODE","CONNECTION","VOICE CHAT","WI-FI",