* Manually translated/attributed fbs files.
* Include fields in obj-as-table dump
* Emit fields for json too. FlatSharp generates structs with fields rather than properties at fixed offsets (maybe I'm missing a setting)
* Update .editorconfig to ignore generated code files (unsure if this actually works).
lack of interfaces and default interface implementations is killing me :)
Split GameData so we can interact with changed data structures a little less weird; PLA Learnsets are too incompatible for direct edits with existing abstractions.
84 tables between Unused + Watt Trader 1 are Ingredient Sellers in the Wild Area. Instead of randomizing daily items like they did for Snowslide Slope's daily highlight of 1 item, they hardcoded 84 tables with ingredients. Why?
Thanks @sora10pls for double checking some editors, and @Lusamine for some field identification.
Closes#115 -- tested the pokedex after randomization and it no longer crashes when randomizing+saving with the latest code in this pull request.
Adds:
* Shop editor (SWSH + LGPE)
* Move editor
* Item editor
* Symbol (Overworld Pokemon) Behavior editor
* Default Rental team editor
Previous implementation did not work correctly for LGPE. If someone wishes to merge the wild encounter buttons again, make sure it works for all games before submitting a pull request. Also fixes LGPE wild editor using small sprites.
Closes#110
Move BattleExclusiveForms outside of Tables7 since it'll be used for every Generation, and update it with Gen 8 species.
Also fix FormRandomizer allowing Zen/Galarian Zen Darmanitan.