mirror of
https://github.com/kwsch/pkNX.git
synced 2026-08-20 09:24:06 -05:00
Add shiny rate editor
untested but probably works
This commit is contained in:
86
pkNX.Game/Editors/ShinyRate/ShinyRateGG.cs
Normal file
86
pkNX.Game/Editors/ShinyRate/ShinyRateGG.cs
Normal file
@@ -0,0 +1,86 @@
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using System;
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using pkNX.Structures;
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namespace pkNX.Game
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{
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public sealed class ShinyRateGG : ShinyRateInfo
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{
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/*
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Shiny Rate Patch -- fix the loop counter regardless of input param value.
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ARM64 disassembly @ sub_71007399D8
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LDRB W8, [X19, #0x25] // load loop max
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ADD W20, W20, #1 // increment counter
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CMP W20, W8 // compare counter to max
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BL -44 // branch if less (loop)
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B [....] // branch (no loop), PID is done!
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Patch creation: accept input for reroll count=1-4091
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Get u32: ((count & 0xFFF) << 10) | 0b111000100_000000000000_1010011111
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Convert to bytes, this is our new "CMP W20, XXX" instruction
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Replace these bytes:
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68 96 40 39 94 06 00 11 9F 02 08 6B
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With these bytes:
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68 96 40 39 94 06 00 11 [u32 bytes]
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***
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Always Shiny Patch -- nop the bl
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write 1F 20 03 D5 after the above 12 byte sequence
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***
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Revert above patch -- restore the bl
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write AB FE FF 54 after the above 12 byte sequence
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*/
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private readonly int CodeOffset;
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private static readonly byte[] Pattern = { 0x68, 0x96, 0x40, 0x39, 0x94, 0x06, 0x00, 0x11 };
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private static readonly byte[] Default = { 0x9F, 0x02, 0x08, 0x6B }; // cmp W20, W8
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private static readonly byte[] Always12 = { 0x1F, 0x20, 0x03, 0xD5 }; // nop
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private static readonly byte[] Revert12 = { 0xAB, 0xFE, 0xFF, 0x54 }; // bl
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public ShinyRateGG(byte[] data) : base(data) => CodeOffset = CodePattern.IndexOfBytes(data, Pattern, 0x500_000);
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public override bool IsEditable => CodeOffset > 0;
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public override bool IsDefault => !IsAlways && IsPresent(Data, Default, CodeOffset + 8);
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public override bool IsFixed => !IsAlways && !IsDefault;
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public override bool IsAlways => IsPresent(Data, Always12, CodeOffset + 12);
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public override int GetFixedRate() // "CMP W20, {val}" instruction
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{
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if (!IsFixed)
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return -1;
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var instr = BitConverter.ToUInt32(Data, CodeOffset + 8);
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return (int)((instr >> 10) & 0xFFF);
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}
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public override void SetDefault()
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{
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Default.CopyTo(Data, CodeOffset + 8);
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Revert12.CopyTo(Data, CodeOffset + 12);
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}
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public override void SetFixedRate(int rerollCount)
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{
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var instr = GetFixedInstruction(rerollCount);
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instr.CopyTo(Data, CodeOffset + 8);
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Revert12.CopyTo(Data, CodeOffset + 12);
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}
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public override void SetAlwaysShiny()
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{
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Default.CopyTo(Data, CodeOffset + 8);
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Always12.CopyTo(Data, CodeOffset + 12);
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}
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public byte[] GetFixedInstruction(int count)
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{
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if (count <= 0)
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count = 1;
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else if (count >= 4092)
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count = 4091;
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var val = ((count & 0xFFF) << 10) | 0b111000100_000000000000_1010011111;
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return BitConverter.GetBytes((uint)val);
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}
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}
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}
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29
pkNX.Game/Editors/ShinyRate/ShinyRateInfo.cs
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29
pkNX.Game/Editors/ShinyRate/ShinyRateInfo.cs
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@@ -0,0 +1,29 @@
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namespace pkNX.Game
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{
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public abstract class ShinyRateInfo
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{
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public byte[] Data { get; }
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protected ShinyRateInfo(byte[] data) => Data = data;
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public abstract bool IsEditable { get; }
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public abstract bool IsDefault { get; }
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public abstract bool IsFixed { get; }
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public abstract bool IsAlways { get; }
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public abstract int GetFixedRate();
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public abstract void SetDefault();
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public abstract void SetFixedRate(int rerollCount);
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public abstract void SetAlwaysShiny();
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protected bool IsPresent(byte[] source, byte[] pattern, int offset)
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{
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for (int i = 0; i < pattern.Length; i++)
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{
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if (source[i + offset] != pattern[i])
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return false;
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}
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return true;
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}
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}
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}
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@@ -14,6 +14,9 @@ public abstract class GameManager
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private readonly GameFileMapping FileMap;
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public readonly GameInfo Info;
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public string PathExeFS => ROM.ExeFS;
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public string PathRomFS => ROM.RomFS;
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/// <summary>
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/// Language to use when fetching string & graphic assets.
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/// </summary>
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@@ -1,6 +1,7 @@
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using System.IO;
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using System.Linq;
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using System.Windows.Forms;
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using pkNX.Containers;
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using pkNX.Game;
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using pkNX.Randomization;
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using pkNX.Structures;
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@@ -220,5 +221,27 @@ public void EditWild()
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path = sfd.FileName;
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File.WriteAllText(path, result);
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}
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public void EditShinyRate()
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{
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var path = Path.Combine(ROM.PathExeFS, "main");
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var data = FileMitm.ReadAllBytes(path);
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var nso = new NSO(data);
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var shiny = new ShinyRateGG(nso.DecompressedText);
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if (!shiny.IsEditable)
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{
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WinFormsUtil.Alert("Not able to find shiny rate logic in exefs.");
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return;
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}
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var editor = new ShinyRate(shiny);
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editor.ShowDialog();
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if (!editor.Modified)
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return;
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nso.DecompressedText = shiny.Data;
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FileMitm.WriteAllBytes(path, nso.Write());
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}
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}
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}
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236
pkNX.WinForms/Subforms/ShinyRate.Designer.cs
generated
Normal file
236
pkNX.WinForms/Subforms/ShinyRate.Designer.cs
generated
Normal file
@@ -0,0 +1,236 @@
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namespace pkNX.WinForms
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{
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partial class ShinyRate
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.B_Save = new System.Windows.Forms.Button();
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this.RB_Default = new System.Windows.Forms.RadioButton();
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this.RB_Fixed = new System.Windows.Forms.RadioButton();
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this.RB_Always = new System.Windows.Forms.RadioButton();
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this.GB_Rerolls = new System.Windows.Forms.GroupBox();
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this.NUD_Rerolls = new System.Windows.Forms.NumericUpDown();
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this.L_Overall = new System.Windows.Forms.Label();
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this.GB_RerollHelper = new System.Windows.Forms.GroupBox();
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this.NUD_Rate = new System.Windows.Forms.NumericUpDown();
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this.L_RerollOverall = new System.Windows.Forms.Label();
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this.L_RerollCount = new System.Windows.Forms.Label();
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this.L_Note = new System.Windows.Forms.Label();
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this.GB_Rerolls.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Rerolls)).BeginInit();
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this.GB_RerollHelper.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Rate)).BeginInit();
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this.SuspendLayout();
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//
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// B_Save
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//
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this.B_Save.Location = new System.Drawing.Point(239, 215);
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this.B_Save.Name = "B_Save";
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this.B_Save.Size = new System.Drawing.Size(60, 23);
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this.B_Save.TabIndex = 1;
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this.B_Save.Text = "Save";
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this.B_Save.UseVisualStyleBackColor = true;
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this.B_Save.Click += new System.EventHandler(this.B_Save_Click);
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//
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// RB_Default
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//
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this.RB_Default.AutoSize = true;
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this.RB_Default.Location = new System.Drawing.Point(122, 96);
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this.RB_Default.Name = "RB_Default";
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this.RB_Default.Size = new System.Drawing.Size(59, 17);
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this.RB_Default.TabIndex = 3;
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this.RB_Default.TabStop = true;
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this.RB_Default.Text = "Default";
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this.RB_Default.UseVisualStyleBackColor = true;
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this.RB_Default.CheckedChanged += new System.EventHandler(this.ChangeSelection);
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//
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// RB_Fixed
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//
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this.RB_Fixed.AutoSize = true;
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this.RB_Fixed.Location = new System.Drawing.Point(122, 119);
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this.RB_Fixed.Name = "RB_Fixed";
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this.RB_Fixed.Size = new System.Drawing.Size(111, 17);
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this.RB_Fixed.TabIndex = 4;
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this.RB_Fixed.TabStop = true;
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this.RB_Fixed.Text = "Fixed Reroll Count";
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this.RB_Fixed.UseVisualStyleBackColor = true;
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this.RB_Fixed.CheckedChanged += new System.EventHandler(this.ChangeSelection);
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//
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// RB_Always
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//
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this.RB_Always.AutoSize = true;
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this.RB_Always.Location = new System.Drawing.Point(122, 142);
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this.RB_Always.Name = "RB_Always";
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this.RB_Always.Size = new System.Drawing.Size(87, 17);
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this.RB_Always.TabIndex = 5;
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this.RB_Always.TabStop = true;
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this.RB_Always.Text = "Always Shiny";
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this.RB_Always.UseVisualStyleBackColor = true;
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this.RB_Always.CheckedChanged += new System.EventHandler(this.ChangeSelection);
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//
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// GB_Rerolls
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//
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this.GB_Rerolls.Controls.Add(this.NUD_Rerolls);
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this.GB_Rerolls.Controls.Add(this.L_Overall);
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this.GB_Rerolls.ForeColor = System.Drawing.Color.Red;
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this.GB_Rerolls.Location = new System.Drawing.Point(12, 87);
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this.GB_Rerolls.Name = "GB_Rerolls";
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this.GB_Rerolls.Size = new System.Drawing.Size(105, 76);
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this.GB_Rerolls.TabIndex = 15;
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this.GB_Rerolls.TabStop = false;
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this.GB_Rerolls.Text = "PID Generation Loop Rerolls";
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//
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// NUD_Rerolls
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//
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this.NUD_Rerolls.Location = new System.Drawing.Point(16, 33);
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this.NUD_Rerolls.Maximum = new decimal(new int[] {
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65535,
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0,
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0,
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0});
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this.NUD_Rerolls.Name = "NUD_Rerolls";
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this.NUD_Rerolls.Size = new System.Drawing.Size(65, 20);
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this.NUD_Rerolls.TabIndex = 1;
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this.NUD_Rerolls.Value = new decimal(new int[] {
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125,
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0,
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0,
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0});
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this.NUD_Rerolls.ValueChanged += new System.EventHandler(this.ChangeRerollCount);
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//
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// L_Overall
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//
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this.L_Overall.AutoSize = true;
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this.L_Overall.ForeColor = System.Drawing.SystemColors.ControlText;
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this.L_Overall.Location = new System.Drawing.Point(53, 56);
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this.L_Overall.Name = "L_Overall";
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this.L_Overall.Size = new System.Drawing.Size(28, 13);
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this.L_Overall.TabIndex = 2;
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this.L_Overall.Text = "PCT";
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//
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// GB_RerollHelper
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//
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this.GB_RerollHelper.Controls.Add(this.NUD_Rate);
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this.GB_RerollHelper.Controls.Add(this.L_RerollOverall);
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this.GB_RerollHelper.Controls.Add(this.L_RerollCount);
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this.GB_RerollHelper.Location = new System.Drawing.Point(12, 175);
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this.GB_RerollHelper.Name = "GB_RerollHelper";
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this.GB_RerollHelper.Size = new System.Drawing.Size(169, 63);
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this.GB_RerollHelper.TabIndex = 14;
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this.GB_RerollHelper.TabStop = false;
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this.GB_RerollHelper.Text = "Reroll Helper";
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//
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// NUD_Rate
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//
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this.NUD_Rate.DecimalPlaces = 2;
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this.NUD_Rate.Increment = new decimal(new int[] {
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1,
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0,
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0,
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65536});
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this.NUD_Rate.Location = new System.Drawing.Point(81, 13);
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this.NUD_Rate.Name = "NUD_Rate";
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this.NUD_Rate.Size = new System.Drawing.Size(65, 20);
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this.NUD_Rate.TabIndex = 7;
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this.NUD_Rate.Value = new decimal(new int[] {
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3,
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0,
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0,
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0});
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this.NUD_Rate.ValueChanged += new System.EventHandler(this.ChangePercent);
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//
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// L_RerollOverall
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//
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this.L_RerollOverall.AutoSize = true;
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this.L_RerollOverall.Location = new System.Drawing.Point(24, 15);
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this.L_RerollOverall.Name = "L_RerollOverall";
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this.L_RerollOverall.Size = new System.Drawing.Size(51, 13);
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this.L_RerollOverall.TabIndex = 9;
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this.L_RerollOverall.Text = "Overall%:";
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//
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// L_RerollCount
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//
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this.L_RerollCount.AutoSize = true;
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this.L_RerollCount.Location = new System.Drawing.Point(24, 37);
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this.L_RerollCount.Name = "L_RerollCount";
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this.L_RerollCount.Size = new System.Drawing.Size(47, 13);
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this.L_RerollCount.TabIndex = 8;
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this.L_RerollCount.Text = "Count: 0";
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//
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// L_Note
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//
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this.L_Note.Location = new System.Drawing.Point(12, 7);
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this.L_Note.Name = "L_Note";
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this.L_Note.Size = new System.Drawing.Size(295, 77);
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this.L_Note.TabIndex = 13;
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this.L_Note.Text = "Note: \r\nChanging the rate only changes the amount of PID rerolls.\r\nChanging the r" +
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"ate does not alter the \"IsShiny\" determination.\r\n\r\nThink of it like a frozen sup" +
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"er-Shiny Charm.";
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//
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// ShinyRate
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(311, 247);
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this.Controls.Add(this.GB_Rerolls);
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this.Controls.Add(this.GB_RerollHelper);
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this.Controls.Add(this.L_Note);
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this.Controls.Add(this.RB_Always);
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this.Controls.Add(this.RB_Fixed);
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this.Controls.Add(this.RB_Default);
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this.Controls.Add(this.B_Save);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
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this.MaximizeBox = false;
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this.Name = "ShinyRate";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Shiny Rate";
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this.GB_Rerolls.ResumeLayout(false);
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this.GB_Rerolls.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Rerolls)).EndInit();
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this.GB_RerollHelper.ResumeLayout(false);
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this.GB_RerollHelper.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Rate)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Button B_Save;
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private System.Windows.Forms.RadioButton RB_Default;
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private System.Windows.Forms.RadioButton RB_Fixed;
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private System.Windows.Forms.RadioButton RB_Always;
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private System.Windows.Forms.GroupBox GB_Rerolls;
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private System.Windows.Forms.NumericUpDown NUD_Rerolls;
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private System.Windows.Forms.Label L_Overall;
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private System.Windows.Forms.GroupBox GB_RerollHelper;
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private System.Windows.Forms.NumericUpDown NUD_Rate;
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private System.Windows.Forms.Label L_RerollOverall;
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private System.Windows.Forms.Label L_RerollCount;
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private System.Windows.Forms.Label L_Note;
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}
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}
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72
pkNX.WinForms/Subforms/ShinyRate.cs
Normal file
72
pkNX.WinForms/Subforms/ShinyRate.cs
Normal file
@@ -0,0 +1,72 @@
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using System;
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using System.Windows.Forms;
|
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using pkNX.Game;
|
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|
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namespace pkNX.WinForms
|
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{
|
||||
public sealed partial class ShinyRate : Form
|
||||
{
|
||||
private readonly ShinyRateInfo Data;
|
||||
|
||||
public ShinyRate(ShinyRateInfo info)
|
||||
{
|
||||
InitializeComponent();
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Data = info;
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||||
// load initial state
|
||||
if (Data.IsFixed)
|
||||
{
|
||||
RB_Fixed.Checked = true;
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||||
NUD_Rerolls.Value = Data.GetFixedRate();
|
||||
}
|
||||
if (Data.IsAlways)
|
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RB_Always.Checked = true;
|
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if (Data.IsDefault)
|
||||
RB_Default.Checked = true;
|
||||
|
||||
// force update labels
|
||||
ChangePercent(null, null);
|
||||
ChangeRerollCount(null, null);
|
||||
}
|
||||
|
||||
public bool Modified { get; set; }
|
||||
|
||||
private void B_Save_Click(object sender, EventArgs e)
|
||||
{
|
||||
Modified = true;
|
||||
Close();
|
||||
}
|
||||
|
||||
private void ChangeSelection(object sender, EventArgs e)
|
||||
{
|
||||
GB_Rerolls.Enabled = GB_RerollHelper.Enabled = sender == RB_Fixed;
|
||||
if (sender == RB_Default)
|
||||
Data.SetDefault();
|
||||
else if (sender == RB_Always)
|
||||
Data.SetAlwaysShiny();
|
||||
else
|
||||
Data.SetFixedRate((int)NUD_Rerolls.Value);
|
||||
}
|
||||
|
||||
private void ChangeRerollCount(object sender, EventArgs e)
|
||||
{
|
||||
if (RB_Fixed.Checked)
|
||||
Data.SetFixedRate((int)NUD_Rerolls.Value);
|
||||
|
||||
int count = (int)NUD_Rerolls.Value;
|
||||
const int bc = 4096;
|
||||
var pct = 1 - Math.Pow((float)(bc - 1) / bc, count);
|
||||
L_Overall.Text = $"~{pct:P}";
|
||||
}
|
||||
|
||||
private void ChangePercent(object sender, EventArgs e)
|
||||
{
|
||||
var pct = NUD_Rate.Value;
|
||||
const int bc = 4096;
|
||||
|
||||
var inv = (int)Math.Log(1 - ((float)pct / 100), (float)(bc - 1) / bc);
|
||||
if (pct == 0)
|
||||
pct = 0.00001m; // arbitrary nonzero
|
||||
L_RerollCount.Text = $"Count: {inv:0} = 1:{(int)(1 / (pct / 100))}";
|
||||
}
|
||||
}
|
||||
}
|
||||
120
pkNX.WinForms/Subforms/ShinyRate.resx
Normal file
120
pkNX.WinForms/Subforms/ShinyRate.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -89,6 +89,12 @@
|
||||
<Compile Include="Subforms\BTTE.designer.cs">
|
||||
<DependentUpon>BTTE.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Subforms\ShinyRate.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Subforms\ShinyRate.Designer.cs">
|
||||
<DependentUpon>ShinyRate.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Subforms\GenericEditor.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
@@ -143,6 +149,9 @@
|
||||
<EmbeddedResource Include="Subforms\BTTE.resx">
|
||||
<DependentUpon>BTTE.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Subforms\ShinyRate.resx">
|
||||
<DependentUpon>ShinyRate.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Subforms\GenericEditor.resx">
|
||||
<DependentUpon>GenericEditor.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
||||
Reference in New Issue
Block a user