Update outbreak field labels per my tweet

This commit is contained in:
Kurt
2022-02-12 17:59:10 -08:00
parent f69b9844e0
commit 9ea7bb5c28

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@@ -23,12 +23,12 @@ public class MassOutbreakTable8a : IFlatBufferArchive<MassOutbreak8a>
public class MassOutbreak8a : IFlatBufferArchive<MassOutbreakInfo8a>
{
[FlatBufferItem(0)] public ulong Hash { get; set; }
[FlatBufferItem(1)] public int Field_01 { get; set; }
[FlatBufferItem(2)] public MassOutbreakInfo8a[] Table { get; set; } = Array.Empty<MassOutbreakInfo8a>();
[FlatBufferItem(3)] public string WorkValueName { get; set; } = string.Empty;
[FlatBufferItem(4)] public int SwarmEntryCount { get; set; }
[FlatBufferItem(5)] public int SwarmMinCount { get; set; }
[FlatBufferItem(6)] public int SwarmMaxCount { get; set; }
[FlatBufferItem(1)] public int OutbreakChangeChance { get; set; } // rand(100) < value -> spawn/de-spawn
[FlatBufferItem(2)] public MassOutbreakInfo8a[] Table { get; set; } = Array.Empty<MassOutbreakInfo8a>(); // parameters to check if able to activate
[FlatBufferItem(3)] public string WorkValueName { get; set; } = string.Empty; // savefile block to set the result of new outbreak indexes
[FlatBufferItem(4)] public int RandEntryCount { get; set; } // rand value to write to the save file, and pick out which outbreak to spawn
[FlatBufferItem(5)] public int SpawnMinCount { get; set; }
[FlatBufferItem(6)] public int SpawnMaxCount { get; set; }
[FlatBufferItem(7)] public int ShinyRollBonus { get; set; }
}