diff --git a/pkNX.Structures.FlatBuffers/Arceus/MassOutbreakTable8a.cs b/pkNX.Structures.FlatBuffers/Arceus/MassOutbreakTable8a.cs index 9f8ff869..6ebb51fb 100644 --- a/pkNX.Structures.FlatBuffers/Arceus/MassOutbreakTable8a.cs +++ b/pkNX.Structures.FlatBuffers/Arceus/MassOutbreakTable8a.cs @@ -23,12 +23,12 @@ public class MassOutbreakTable8a : IFlatBufferArchive public class MassOutbreak8a : IFlatBufferArchive { [FlatBufferItem(0)] public ulong Hash { get; set; } - [FlatBufferItem(1)] public int Field_01 { get; set; } - [FlatBufferItem(2)] public MassOutbreakInfo8a[] Table { get; set; } = Array.Empty(); - [FlatBufferItem(3)] public string WorkValueName { get; set; } = string.Empty; - [FlatBufferItem(4)] public int SwarmEntryCount { get; set; } - [FlatBufferItem(5)] public int SwarmMinCount { get; set; } - [FlatBufferItem(6)] public int SwarmMaxCount { get; set; } + [FlatBufferItem(1)] public int OutbreakChangeChance { get; set; } // rand(100) < value -> spawn/de-spawn + [FlatBufferItem(2)] public MassOutbreakInfo8a[] Table { get; set; } = Array.Empty(); // parameters to check if able to activate + [FlatBufferItem(3)] public string WorkValueName { get; set; } = string.Empty; // savefile block to set the result of new outbreak indexes + [FlatBufferItem(4)] public int RandEntryCount { get; set; } // rand value to write to the save file, and pick out which outbreak to spawn + [FlatBufferItem(5)] public int SpawnMinCount { get; set; } + [FlatBufferItem(6)] public int SpawnMaxCount { get; set; } [FlatBufferItem(7)] public int ShinyRollBonus { get; set; } }