Blacklist Deadwood Haunt Dusclops from being randomized

This commit is contained in:
sora10pls
2022-02-21 19:57:37 -05:00
parent 6d76d21cfe
commit 47d4c4d528

View File

@@ -110,6 +110,10 @@ private void RandomizeArea(ResidentArea8a area, SpeciesSettings settings)
if (enc.ShinyLock is not ShinyType8a.Random)
continue;
// to progress the story in Cobalt Coastlands, you are required to show Iscan a Dusclops; ensure one can be captured
if (enc.Species is (int)Dusclops && table.TableID is 7663383561364099763)
continue;
var spec = rand.GetRandomSpecies(enc.Species);
enc.Species = spec;
enc.Form = GetRandomForm(spec);