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Blacklist Deadwood Haunt Dusclops from being randomized
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@@ -110,6 +110,10 @@ private void RandomizeArea(ResidentArea8a area, SpeciesSettings settings)
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if (enc.ShinyLock is not ShinyType8a.Random)
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continue;
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// to progress the story in Cobalt Coastlands, you are required to show Iscan a Dusclops; ensure one can be captured
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if (enc.Species is (int)Dusclops && table.TableID is 7663383561364099763)
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continue;
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var spec = rand.GetRandomSpecies(enc.Species);
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enc.Species = spec;
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enc.Form = GetRandomForm(spec);
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