From 47d4c4d5283fbf8237a2901a89b3cf3d8b95001b Mon Sep 17 00:00:00 2001 From: sora10pls <17801814+sora10pls@users.noreply.github.com> Date: Mon, 21 Feb 2022 19:57:37 -0500 Subject: [PATCH] Blacklist Deadwood Haunt Dusclops from being randomized --- pkNX.WinForms/Subforms/AreaEditor8a.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/pkNX.WinForms/Subforms/AreaEditor8a.cs b/pkNX.WinForms/Subforms/AreaEditor8a.cs index 6200af67..eea719da 100644 --- a/pkNX.WinForms/Subforms/AreaEditor8a.cs +++ b/pkNX.WinForms/Subforms/AreaEditor8a.cs @@ -110,6 +110,10 @@ private void RandomizeArea(ResidentArea8a area, SpeciesSettings settings) if (enc.ShinyLock is not ShinyType8a.Random) continue; + // to progress the story in Cobalt Coastlands, you are required to show Iscan a Dusclops; ensure one can be captured + if (enc.Species is (int)Dusclops && table.TableID is 7663383561364099763) + continue; + var spec = rand.GetRandomSpecies(enc.Species); enc.Species = spec; enc.Form = GetRandomForm(spec);