Add SMWE randomization by BST (again)

Closes #97
This commit is contained in:
Kurt
2017-01-19 23:10:28 -08:00
parent 15cebd29b6
commit f97cf9a688

View File

@@ -535,8 +535,12 @@ private void B_Randomize_Click(object sender, EventArgs e)
// Calculate % diff we will apply to each level
decimal leveldiff = (100 + NUD_LevelAmp.Value) / 100;
var rnd = new Randomizer(CHK_G1.Checked, CHK_G2.Checked, CHK_G3.Checked,
CHK_G4.Checked, CHK_G5.Checked, CHK_G6.Checked, CHK_G7.Checked, CHK_L.Checked, CHK_E.Checked, Shedinja: false);
Randomizer rnd = new Randomizer(CHK_G1.Checked, CHK_G2.Checked, CHK_G3.Checked, CHK_G4.Checked, CHK_G5.Checked,
CHK_G6.Checked, CHK_G7.Checked, CHK_L.Checked, CHK_E.Checked, Shedinja: true)
{
BST = CHK_BST.Checked,
Stats = Main.SpeciesStat
};
foreach (var Map in Areas)
{