From f97cf9a6882d612cafa06dab1625a84d3e1fb122 Mon Sep 17 00:00:00 2001 From: Kurt Date: Thu, 19 Jan 2017 23:10:28 -0800 Subject: [PATCH] Add SMWE randomization by BST (again) Closes #97 --- pk3DS/Subforms/Gen7/SMWE.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/pk3DS/Subforms/Gen7/SMWE.cs b/pk3DS/Subforms/Gen7/SMWE.cs index dc7d285..565009a 100644 --- a/pk3DS/Subforms/Gen7/SMWE.cs +++ b/pk3DS/Subforms/Gen7/SMWE.cs @@ -535,8 +535,12 @@ private void B_Randomize_Click(object sender, EventArgs e) // Calculate % diff we will apply to each level decimal leveldiff = (100 + NUD_LevelAmp.Value) / 100; - var rnd = new Randomizer(CHK_G1.Checked, CHK_G2.Checked, CHK_G3.Checked, - CHK_G4.Checked, CHK_G5.Checked, CHK_G6.Checked, CHK_G7.Checked, CHK_L.Checked, CHK_E.Checked, Shedinja: false); + Randomizer rnd = new Randomizer(CHK_G1.Checked, CHK_G2.Checked, CHK_G3.Checked, CHK_G4.Checked, CHK_G5.Checked, + CHK_G6.Checked, CHK_G7.Checked, CHK_L.Checked, CHK_E.Checked, Shedinja: true) + { + BST = CHK_BST.Checked, + Stats = Main.SpeciesStat + }; foreach (var Map in Areas) {