Disable adding/removing overworlds

If a user adds an overworld, there is no way to enter the non-editable
data. Best to just leave it this way for now so that tweaks to existing
overworlds can be vetted first before more is unlocked.
This commit is contained in:
Kurt
2015-11-14 21:09:02 -08:00
parent 1ec2519946
commit 06fdcf49e3

View File

@@ -314,6 +314,7 @@ private void InitializeComponent()
// NUD_UnkCount
//
this.NUD_UnkCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.NUD_UnkCount.Enabled = false;
this.NUD_UnkCount.Location = new System.Drawing.Point(422, 108);
this.NUD_UnkCount.Maximum = new decimal(new int[] {
255,
@@ -348,6 +349,7 @@ private void InitializeComponent()
// NUD_TrigCount
//
this.NUD_TrigCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.NUD_TrigCount.Enabled = false;
this.NUD_TrigCount.Location = new System.Drawing.Point(422, 88);
this.NUD_TrigCount.Maximum = new decimal(new int[] {
255,
@@ -372,6 +374,7 @@ private void InitializeComponent()
// NUD_WarpCount
//
this.NUD_WarpCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.NUD_WarpCount.Enabled = false;
this.NUD_WarpCount.Location = new System.Drawing.Point(422, 68);
this.NUD_WarpCount.Maximum = new decimal(new int[] {
255,
@@ -396,6 +399,7 @@ private void InitializeComponent()
// NUD_FurnCount
//
this.NUD_FurnCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.NUD_FurnCount.Enabled = false;
this.NUD_FurnCount.Location = new System.Drawing.Point(422, 28);
this.NUD_FurnCount.Maximum = new decimal(new int[] {
255,
@@ -1362,6 +1366,7 @@ private void InitializeComponent()
// NUD_NPCCount
//
this.NUD_NPCCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.NUD_NPCCount.Enabled = false;
this.NUD_NPCCount.Location = new System.Drawing.Point(422, 48);
this.NUD_NPCCount.Maximum = new decimal(new int[] {
255,