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https://github.com/kwsch/pk3DS.git
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Disable adding/removing overworlds
If a user adds an overworld, there is no way to enter the non-editable data. Best to just leave it this way for now so that tweaks to existing overworlds can be vetted first before more is unlocked.
This commit is contained in:
5
pk3DS/Subforms/OWSE.designer.cs
generated
5
pk3DS/Subforms/OWSE.designer.cs
generated
@@ -314,6 +314,7 @@ private void InitializeComponent()
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// NUD_UnkCount
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//
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this.NUD_UnkCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.NUD_UnkCount.Enabled = false;
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this.NUD_UnkCount.Location = new System.Drawing.Point(422, 108);
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this.NUD_UnkCount.Maximum = new decimal(new int[] {
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255,
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@@ -348,6 +349,7 @@ private void InitializeComponent()
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// NUD_TrigCount
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//
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this.NUD_TrigCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.NUD_TrigCount.Enabled = false;
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this.NUD_TrigCount.Location = new System.Drawing.Point(422, 88);
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this.NUD_TrigCount.Maximum = new decimal(new int[] {
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255,
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@@ -372,6 +374,7 @@ private void InitializeComponent()
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// NUD_WarpCount
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//
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this.NUD_WarpCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.NUD_WarpCount.Enabled = false;
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this.NUD_WarpCount.Location = new System.Drawing.Point(422, 68);
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this.NUD_WarpCount.Maximum = new decimal(new int[] {
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255,
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@@ -396,6 +399,7 @@ private void InitializeComponent()
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// NUD_FurnCount
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//
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this.NUD_FurnCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.NUD_FurnCount.Enabled = false;
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this.NUD_FurnCount.Location = new System.Drawing.Point(422, 28);
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this.NUD_FurnCount.Maximum = new decimal(new int[] {
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255,
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@@ -1362,6 +1366,7 @@ private void InitializeComponent()
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// NUD_NPCCount
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//
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this.NUD_NPCCount.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.NUD_NPCCount.Enabled = false;
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this.NUD_NPCCount.Location = new System.Drawing.Point(422, 48);
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this.NUD_NPCCount.Maximum = new decimal(new int[] {
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255,
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