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https://github.com/barronwaffles/dwc_network_server_emulator.git
synced 2026-07-09 13:56:02 -05:00
Fix bug in mask, return correct port
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@ -185,7 +185,7 @@ class Session(LineReceiver):
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max_servers = utils.get_int(data, idx)
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elif (options & ALTERNATE_SOURCE_IP):
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source_ip = utils.get_int(data, idx)
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elif (options & ALTERNATE_SOURCE_IP):
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elif (options & NO_SERVER_LIST):
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send_ip = True
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if '\\' in fields:
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@ -206,14 +206,14 @@ class Session(LineReceiver):
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# Requesting ip and port of client, not server
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if filter == "" or fields == "" or send_ip == True:
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output = bytearray([int(x) for x in self.address.host.split('.')])
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output += utils.get_bytes_from_short_be(self.address.port)
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output += utils.get_bytes_from_short_be(6500) # Does this ever change?
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enc = gs_utils.EncTypeX()
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output_enc = enc.encrypt(self.secret_key_list[game_name], challenge, output)
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self.transport.write(bytes(output_enc))
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logger.log(logging.DEBUG, "Responding with own IP and port...")
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logger.log(logging.DEBUG, "Responding with own IP and game port...")
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logger.log(logging.DEBUG, utils.pretty_print_hex(output))
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else:
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self.find_server(query_game, filter, fields, max_servers, game_name, challenge)
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