Fixed bug to reduce noise in backend logs

This commit is contained in:
polaris
2014-08-04 19:52:40 -04:00
parent 480fc8cbde
commit 79d40b0561
2 changed files with 1 additions and 2 deletions

View File

@@ -446,7 +446,7 @@ class GameSpyBackendServer(object):
# return server
return server
logger.log(logging.DEBUG, "Couldn't find a match for %s" % (publicip))
logger.log(logging.DEBUG, "Couldn't find a match for %s" % (publicip))
if gameid == None:
# Search all servers

View File

@@ -303,7 +303,6 @@ class GameSpyNatNegServer(object):
if serveraddr == None:
ip = str(utils.get_ip(bytearray([int(x) for x in ipstr.split('.')]), 0, console))
console = 1
serveraddr = self.server_manager.find_server_by_local_address(ip, self.session_list[session_id][client_id]['localaddr'],
self.session_list[session_id][client_id]['gameid'])._getvalue()