From 79d40b0561ae2162ff95d40d86e8c8adf1043387 Mon Sep 17 00:00:00 2001 From: polaris Date: Mon, 4 Aug 2014 19:52:40 -0400 Subject: [PATCH] Fixed bug to reduce noise in backend logs --- gamespy_backend_server.py | 2 +- gamespy_natneg_server.py | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/gamespy_backend_server.py b/gamespy_backend_server.py index 5945d56..d5ca7b3 100644 --- a/gamespy_backend_server.py +++ b/gamespy_backend_server.py @@ -446,7 +446,7 @@ class GameSpyBackendServer(object): # return server return server - logger.log(logging.DEBUG, "Couldn't find a match for %s" % (publicip)) + logger.log(logging.DEBUG, "Couldn't find a match for %s" % (publicip)) if gameid == None: # Search all servers diff --git a/gamespy_natneg_server.py b/gamespy_natneg_server.py index e833c5c..e885f78 100644 --- a/gamespy_natneg_server.py +++ b/gamespy_natneg_server.py @@ -303,7 +303,6 @@ class GameSpyNatNegServer(object): if serveraddr == None: ip = str(utils.get_ip(bytearray([int(x) for x in ipstr.split('.')]), 0, console)) - console = 1 serveraddr = self.server_manager.find_server_by_local_address(ip, self.session_list[session_id][client_id]['localaddr'], self.session_list[session_id][client_id]['gameid'])._getvalue()