dolphin/Source/Android/jni
Tom Pratt 2c82e5188e Game digest progress dialog
We just about get away with using a StateFlow in NetplaySession since the host sends AbortGameDigest when closing their own dialog. Without that it would be harder for the UI to distinguish between subsequent dialogs. If that wasn't the case then NetplaySession might need to expose the individual progress and result updates and have the view model assemble it into the overall GameDigestProgress.
2026-05-07 11:22:24 +02:00
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AndroidCommon Game digest progress dialog 2026-05-07 11:22:24 +02:00
Cheats DolphinQt: Improve Gecko code download failure message 2026-03-03 11:09:39 -05:00
Config Explicitly transfer control of SYSCONF to emulated system 2026-02-14 10:05:27 +01:00
GameList Remove VectorToJStringArray 2026-01-24 16:50:10 +01:00
Input Android: Fix unused value warning 2025-10-29 16:19:15 -07:00
NetPlay Game digest progress dialog 2026-05-07 11:22:24 +02:00
AchievementAdapter.cpp RetroAchievements - Android login callback 2025-11-18 20:40:15 -05:00
ActivityTracker.cpp Android: Remove HostThreadLock 2026-04-29 18:55:18 +02:00
CMakeLists.txt Add NetPlayClient join and stub NetPlayUICallbacks 2026-05-07 10:39:47 +02:00
GpuDriver.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
InfinityConfig.cpp IOS/USB: Use Enum for Infinity Base Positions 2024-06-27 20:57:27 +01:00
MainAndroid.cpp Make NetplaySession not a singleton 2026-05-07 11:22:23 +02:00
RiivolutionPatches.cpp Android: Add Riivolution patch configuration 2021-10-30 23:24:37 +02:00
SkylanderConfig.cpp Skylanders: Improve figure data view and generation 2023-11-05 18:06:10 +01:00
WiiUtils.cpp Improve NAND import progress dialog 2026-04-04 22:02:45 +01:00