dolphin/Source/Android/jni/AndroidCommon
Tom Pratt 2c82e5188e Game digest progress dialog
We just about get away with using a StateFlow in NetplaySession since the host sends AbortGameDigest when closing their own dialog. Without that it would be harder for the UI to distinguish between subsequent dialogs. If that wasn't the case then NetplaySession might need to expose the individual progress and result updates and have the view model assemble it into the overall GameDigestProgress.
2026-05-07 11:22:24 +02:00
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AndroidCommon.cpp Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
AndroidCommon.h Remove VectorToJStringArray 2026-01-24 16:50:10 +01:00
CMakeLists.txt CMake: Fix build errors exposed by making common dependent on fmt 2020-10-19 14:36:09 +02:00
IDCache.cpp Game digest progress dialog 2026-05-07 11:22:24 +02:00
IDCache.h Game digest progress dialog 2026-05-07 11:22:24 +02:00