mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-05-09 04:13:28 -05:00
Make NetplaySession not a singleton
Create a new NetplaySession each time we try to join a netplay game. Hold onto it in NetplayManager so its available to the different activities that need to access it. Close the session when backing out of the netplay UI. Some guardrails in case things go out of sync: creating a session closes the old one if it is still around for some reason, finalizer in NetplaySession to release native resources if not closed explicitly for some reason. Profiling done to ensure all kotlin and native objects are successfully cleared / garbage collected.
This commit is contained in:
parent
371fa1a250
commit
1285cb2282
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@ -346,7 +346,7 @@ object NativeLibrary {
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* Begins emulation for a netplay session, using the BootSessionData provided by the host.
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*/
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@JvmStatic
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external fun RunNetPlay(paths: Array<String>, riivolution: Boolean)
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external fun RunNetPlay(paths: Array<String>, riivolution: Boolean, bootSessionDataPointer: Long)
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@JvmStatic
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external fun ChangeDisc(path: String)
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@ -0,0 +1,38 @@
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// Copyright 2003 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.features.netplay
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import kotlinx.coroutines.CompletableDeferred
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import kotlinx.coroutines.sync.Mutex
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import kotlinx.coroutines.sync.withLock
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object NetplayManager {
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private val mutex = Mutex()
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@Volatile
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private var closeComplete: CompletableDeferred<Unit>? = null
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@Volatile
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var activeSession: NetplaySession? = null
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private set
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suspend fun createSession(): NetplaySession = mutex.withLock {
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closeComplete?.await()
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// Sessions should be closed by UI navigation, but just in case.
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activeSession?.closeBlocking()
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closeComplete = CompletableDeferred()
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NetplaySession(
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onClosed = {
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activeSession = null
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closeComplete?.complete(Unit)
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}
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).also {
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activeSession = it
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}
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}
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}
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@ -6,7 +6,6 @@ package org.dolphinemu.dolphinemu.features.netplay
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import androidx.annotation.Keep
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.ExperimentalCoroutinesApi
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import kotlinx.coroutines.SupervisorJob
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import kotlinx.coroutines.cancel
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import kotlinx.coroutines.channels.BufferOverflow
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@ -29,14 +28,21 @@ import org.dolphinemu.dolphinemu.features.netplay.model.NetplayMessage
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import org.dolphinemu.dolphinemu.features.netplay.model.Player
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import org.dolphinemu.dolphinemu.features.netplay.model.SaveTransferProgress
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object Netplay {
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@Keep
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class NetplaySession(
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private val onClosed: (NetplaySession) -> Unit,
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) {
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private var netPlayUICallbacksPointer: Long = nativeCreateUICallbacks()
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private var netPlayClientPointer: Long = 0
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@Keep
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private var bootSessionDataPointer: Long = 0
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private var sessionScope: CoroutineScope? = null
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private val sessionScope = CoroutineScope(SupervisorJob())
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@Volatile
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var isClosing = false
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private set
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val isLaunching: Boolean
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get() = bootSessionDataPointer != 0L
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@ -93,85 +99,47 @@ object Netplay {
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val saveTransferProgress = _saveTransferProgress.asStateFlow()
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suspend fun join(): Boolean = withContext(Dispatchers.IO) {
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val scope = createSessionScope()
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// Gather all messages that should appear in the chat window.
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mergeMessages()
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.runningFold(emptyList<NetplayMessage>()) { acc, msg -> listOf(msg) + acc }
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.onEach { _messages.tryEmit(it) }
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.launchIn(scope)
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.launchIn(sessionScope)
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netPlayClientPointer = Join()
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val isConnected = netPlayClientPointer != 0L && isClientConnected()
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netPlayClientPointer = nativeJoin()
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if (!isActive) {
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releaseNetplayClient()
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if (netPlayClientPointer == 0L || !isActive) {
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closeBlocking()
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return@withContext false
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}
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if (isConnected) {
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return@withContext true
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}
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releaseNetplayClient()
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false
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true
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}
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suspend fun quit() = withContext(Dispatchers.IO) {
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releaseNetplayClient()
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}
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fun sendMessage(message: String) = nativeSendMessage(message)
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@OptIn(ExperimentalCoroutinesApi::class)
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private fun releaseNetplayClient() {
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sessionScope?.cancel()
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sessionScope = null
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fun adjustPadBufferSize(buffer: Int) = nativeAdjustPadBufferSize(buffer)
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if (bootSessionDataPointer != 0L) {
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ReleaseBootSessionData()
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fun consumeBootSessionData(): Long {
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return bootSessionDataPointer.also {
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bootSessionDataPointer = 0
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}
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if (netPlayClientPointer != 0L) {
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ReleaseNetplayClient()
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netPlayClientPointer = 0
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}
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_launchGame.flush()
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_stopGame.flush()
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_connectionErrors.flush()
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_players.resetReplayCache()
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_messages.resetReplayCache()
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_chatMessages.resetReplayCache()
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_game.resetReplayCache()
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_hostInputAuthorityEnabled.resetReplayCache()
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_padBuffer.resetReplayCache()
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_saveTransferProgress.value = null
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}
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private fun createSessionScope(): CoroutineScope {
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sessionScope?.cancel()
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return CoroutineScope(SupervisorJob() + Dispatchers.IO).also {
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sessionScope = it
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}
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suspend fun close() = withContext(Dispatchers.IO) {
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closeBlocking()
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}
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@JvmStatic
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private external fun Join(): Long
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@Synchronized
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fun closeBlocking() {
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if (isClosing) return
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isClosing = true
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sessionScope.cancel()
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releaseNativeResources()
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onClosed(this)
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}
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@JvmStatic
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external fun isClientConnected(): Boolean
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@JvmStatic
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external fun sendMessage(message: String)
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@JvmStatic
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external fun adjustPadBufferSize(buffer: Int)
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@JvmStatic
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private external fun ReleaseBootSessionData()
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@JvmStatic
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private external fun ReleaseNetplayClient()
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protected fun finalize() {
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releaseNativeResources()
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}
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private fun mergeMessages(): Flow<NetplayMessage> = merge(
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chatMessages.map { NetplayMessage.Chat(it) },
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@ -180,10 +148,45 @@ object Netplay {
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padBuffer.map { NetplayMessage.BufferChanged(it) },
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)
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private fun releaseNativeResources() {
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val currentBootSessionDataPointer = bootSessionDataPointer
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if (currentBootSessionDataPointer != 0L) {
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bootSessionDataPointer = 0
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nativeReleaseBootSessionData(currentBootSessionDataPointer)
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}
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val currentNetPlayClientPointer = netPlayClientPointer
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if (currentNetPlayClientPointer != 0L) {
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netPlayClientPointer = 0
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nativeReleaseClient(currentNetPlayClientPointer)
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}
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val currentNetPlayUICallbacksPointer = netPlayUICallbacksPointer
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if (currentNetPlayUICallbacksPointer != 0L) {
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netPlayUICallbacksPointer = 0
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nativeReleaseUICallbacks(currentNetPlayUICallbacksPointer)
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}
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}
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// JNI methods
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private external fun nativeCreateUICallbacks(): Long
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private external fun nativeJoin(): Long
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private external fun nativeSendMessage(message: String)
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private external fun nativeAdjustPadBufferSize(buffer: Int)
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private external fun nativeReleaseUICallbacks(pointer: Long)
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private external fun nativeReleaseClient(pointer: Long)
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private external fun nativeReleaseBootSessionData(pointer: Long)
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// NetPlayUI callbacks
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@Keep
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@JvmStatic
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fun onBootGame(gameFilePath: String, bootSessionDataPointer: Long) {
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this.bootSessionDataPointer = bootSessionDataPointer
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_stopGame.flush()
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@ -191,57 +194,47 @@ object Netplay {
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}
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@Keep
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@JvmStatic
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fun onStopGame() {
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_stopGame.trySend(Unit)
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}
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@Keep
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@JvmStatic
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fun onConnectionLost() {
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_connectionLost.trySend(Unit)
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}
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@Keep
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@JvmStatic
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fun onConnectionError(message: String) {
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_connectionErrors.trySend(message)
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}
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@Keep
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@JvmStatic
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fun onUpdate(players: Array<Player>) {
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_players.tryEmit(players.toList())
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}
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@Keep
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@JvmStatic
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fun onChatMessageReceived(message: String) {
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_chatMessages.tryEmit(message)
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}
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@Keep
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@JvmStatic
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fun onHostInputAuthorityChanged(enabled: Boolean) {
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_hostInputAuthorityEnabled.tryEmit(enabled)
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}
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@Keep
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@JvmStatic
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fun onGameChanged(game: String) {
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_game.tryEmit(game)
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}
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@Keep
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@JvmStatic
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fun onPadBufferChanged(buffer: Int) {
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// Only for remote pad buffer settings. Ignore local max buffer changes.
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if (_hostInputAuthorityEnabled.replayCache.firstOrNull() == true) return
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_padBuffer.tryEmit(buffer)
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}
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@Keep
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@JvmStatic
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fun onShowChunkedProgressDialog(title: String, dataSize: Long, playerIds: IntArray) {
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val players = _players.replayCache.firstOrNull()
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_saveTransferProgress.value = SaveTransferProgress(
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@ -258,7 +251,6 @@ object Netplay {
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}
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@Keep
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@JvmStatic
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fun onSetChunkedProgress(playerId: Int, progress: Long) {
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val current = _saveTransferProgress.value
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_saveTransferProgress.value = current?.copy(
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@ -273,11 +265,9 @@ object Netplay {
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}
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@Keep
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@JvmStatic
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fun onHideChunkedProgressDialog() {
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_saveTransferProgress.value = null
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}
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}
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private fun <T> Channel<T>.flush() {
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@ -3,22 +3,31 @@
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package org.dolphinemu.dolphinemu.features.netplay.model
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import androidx.lifecycle.ViewModel
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import androidx.lifecycle.ViewModelProvider
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import androidx.lifecycle.asFlow
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import androidx.lifecycle.viewModelScope
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import kotlinx.coroutines.Job
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import kotlinx.coroutines.channels.Channel
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import kotlinx.coroutines.channels.Channel.Factory.CONFLATED
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import kotlinx.coroutines.flow.MutableSharedFlow
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.asSharedFlow
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import kotlinx.coroutines.flow.asStateFlow
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import kotlinx.coroutines.flow.first
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import kotlinx.coroutines.flow.launchIn
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import kotlinx.coroutines.flow.onEach
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import kotlinx.coroutines.flow.receiveAsFlow
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import kotlinx.coroutines.launch
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import org.dolphinemu.dolphinemu.features.netplay.Netplay
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import org.dolphinemu.dolphinemu.features.netplay.NetplayManager
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import org.dolphinemu.dolphinemu.features.settings.model.IntSetting
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import org.dolphinemu.dolphinemu.features.settings.model.NativeConfig
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import org.dolphinemu.dolphinemu.features.settings.model.StringSetting
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import org.dolphinemu.dolphinemu.services.GameFileCacheManager
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class NetplaySetupViewModel : ViewModel() {
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class NetplaySetupViewModel(
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private val netplayManager: NetplayManager,
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) : ViewModel() {
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private val _connectionRole = MutableStateFlow<ConnectionRole>(ConnectionRole.Connect)
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val connectionRole = _connectionRole.asStateFlow()
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@ -45,7 +54,8 @@ class NetplaySetupViewModel : ViewModel() {
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private val _connecting = MutableStateFlow(false)
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val connecting = _connecting.asStateFlow()
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val errors = Netplay.connectionErrors
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private val _errors = MutableSharedFlow<String>(extraBufferCapacity = 8)
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val errors = _errors.asSharedFlow()
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init {
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GameFileCacheManager.startLoad()
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@ -89,16 +99,42 @@ class NetplaySetupViewModel : ViewModel() {
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}
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fun connect() {
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if (_connecting.value) return
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_connecting.value = true
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viewModelScope.launch {
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GameFileCacheManager.isLoading().asFlow().first { it == false }
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var errorForwarding: Job? = null
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if (Netplay.join()) {
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_showNetplayScreen.trySend(Unit)
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try {
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GameFileCacheManager.isLoading().asFlow().first { it == false }
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val session = netplayManager.createSession()
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errorForwarding = session.connectionErrors
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.onEach { _errors.emit(it) }
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.launchIn(this)
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if (session.join()) {
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_showNetplayScreen.trySend(Unit)
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}
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} finally {
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errorForwarding?.cancel()
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_connecting.value = false
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}
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}
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}
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_connecting.value = false
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override fun onCleared() {
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super.onCleared()
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// There should not be an active session at this point but in case one was created
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// but launching the Netplay screen failed, close it.
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netplayManager.activeSession?.closeBlocking()
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}
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class Factory(private val netplayManager: NetplayManager) : ViewModelProvider.Factory {
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@Suppress("UNCHECKED_CAST")
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override fun <T : ViewModel> create(modelClass: Class<T>): T {
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return NetplaySetupViewModel(netplayManager) as T
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}
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}
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}
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@ -3,51 +3,43 @@
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package org.dolphinemu.dolphinemu.features.netplay.model
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import androidx.lifecycle.ViewModel
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import androidx.lifecycle.ViewModelProvider
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import androidx.lifecycle.viewModelScope
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import kotlinx.coroutines.DelicateCoroutinesApi
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.channels.Channel
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import kotlinx.coroutines.channels.Channel.Factory.CONFLATED
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.SharingStarted
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import kotlinx.coroutines.flow.asStateFlow
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import kotlinx.coroutines.flow.receiveAsFlow
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import kotlinx.coroutines.flow.stateIn
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import kotlinx.coroutines.launch
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import org.dolphinemu.dolphinemu.features.netplay.Netplay
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import org.dolphinemu.dolphinemu.features.netplay.NetplaySession
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import org.dolphinemu.dolphinemu.features.settings.model.IntSetting
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import org.dolphinemu.dolphinemu.features.settings.model.NativeConfig
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class NetplayViewModel : ViewModel() {
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val launchGame = Netplay.launchGame
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class NetplayViewModel(
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private val netplaySession: NetplaySession,
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) : ViewModel() {
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private val _goBack = Channel<Unit>(CONFLATED)
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val goBack = _goBack.receiveAsFlow()
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val launchGame = netplaySession.launchGame
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val connectionLost = Netplay.connectionLost
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val connectionLost = netplaySession.connectionLost
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val players = Netplay.players
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val players = netplaySession.players
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.stateIn(viewModelScope, SharingStarted.WhileSubscribed(), emptyList())
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val messages = Netplay.messages
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val messages = netplaySession.messages
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.stateIn(viewModelScope, SharingStarted.WhileSubscribed(), emptyList())
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val game = Netplay.game
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val game = netplaySession.game
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.stateIn(viewModelScope, SharingStarted.WhileSubscribed(), "")
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val hostInputAuthority = Netplay.hostInputAuthorityEnabled
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val hostInputAuthority = netplaySession.hostInputAuthorityEnabled
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.stateIn(viewModelScope, SharingStarted.WhileSubscribed(), false)
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private val _maxBuffer = MutableStateFlow(IntSetting.NETPLAY_CLIENT_BUFFER_SIZE.int)
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val maxBuffer = _maxBuffer.asStateFlow()
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val saveTransferProgress = Netplay.saveTransferProgress
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init {
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if (!Netplay.isClientConnected()) {
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_goBack.trySend(Unit)
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}
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}
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val saveTransferProgress = netplaySession.saveTransferProgress
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fun sendMessage(message: String) {
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val trimmedMessage = message.trim()
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@ -55,20 +47,29 @@ class NetplayViewModel : ViewModel() {
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return
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}
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Netplay.sendMessage(trimmedMessage)
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netplaySession.sendMessage(trimmedMessage)
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}
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fun setMaxBuffer(buffer: Int) {
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_maxBuffer.value = buffer
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IntSetting.NETPLAY_CLIENT_BUFFER_SIZE.setInt(NativeConfig.LAYER_BASE, buffer)
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Netplay.adjustPadBufferSize(buffer)
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netplaySession.adjustPadBufferSize(buffer)
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}
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@OptIn(DelicateCoroutinesApi::class)
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override fun onCleared() {
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super.onCleared()
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// Closing the netplay session is a bit slow for the main thread so launch in
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// GlobalScope and allow the activity and view model to finish immediately.
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GlobalScope.launch {
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Netplay.quit()
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netplaySession.close()
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}
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}
|
||||
|
||||
class Factory(private val session: NetplaySession) : ViewModelProvider.Factory {
|
||||
@Suppress("UNCHECKED_CAST")
|
||||
override fun <T : ViewModel> create(modelClass: Class<T>): T {
|
||||
return NetplayViewModel(session) as T
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ import androidx.lifecycle.lifecycleScope
|
|||
import kotlinx.coroutines.flow.launchIn
|
||||
import kotlinx.coroutines.flow.onEach
|
||||
import org.dolphinemu.dolphinemu.activities.EmulationActivity
|
||||
import org.dolphinemu.dolphinemu.features.netplay.NetplayManager
|
||||
import org.dolphinemu.dolphinemu.features.netplay.model.NetplayViewModel
|
||||
import org.dolphinemu.dolphinemu.ui.main.ThemeProvider
|
||||
import org.dolphinemu.dolphinemu.ui.theme.DolphinTheme
|
||||
|
|
@ -29,11 +30,13 @@ class NetplayActivity : AppCompatActivity(), ThemeProvider {
|
|||
enableEdgeToEdge()
|
||||
super.onCreate(savedInstanceState)
|
||||
|
||||
val viewModel = ViewModelProvider(this)[NetplayViewModel::class.java]
|
||||
val session = NetplayManager.activeSession
|
||||
if (session == null) {
|
||||
finish()
|
||||
return
|
||||
}
|
||||
|
||||
viewModel.goBack
|
||||
.onEach { finish() }
|
||||
.launchIn(lifecycleScope)
|
||||
val viewModel = ViewModelProvider(this, NetplayViewModel.Factory(session))[NetplayViewModel::class.java]
|
||||
|
||||
viewModel.launchGame
|
||||
.flowWithLifecycle(lifecycle, Lifecycle.State.STARTED)
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ import androidx.lifecycle.flowWithLifecycle
|
|||
import androidx.lifecycle.lifecycleScope
|
||||
import kotlinx.coroutines.flow.launchIn
|
||||
import kotlinx.coroutines.flow.onEach
|
||||
import org.dolphinemu.dolphinemu.features.netplay.NetplayManager
|
||||
import org.dolphinemu.dolphinemu.features.netplay.model.NetplaySetupViewModel
|
||||
import org.dolphinemu.dolphinemu.ui.main.ThemeProvider
|
||||
import org.dolphinemu.dolphinemu.ui.theme.DolphinTheme
|
||||
|
|
@ -28,7 +29,10 @@ class NetplaySetupActivity : AppCompatActivity(), ThemeProvider {
|
|||
enableEdgeToEdge()
|
||||
super.onCreate(savedInstanceState)
|
||||
|
||||
val viewModel = ViewModelProvider(this)[NetplaySetupViewModel::class.java]
|
||||
val viewModel = ViewModelProvider(
|
||||
this,
|
||||
NetplaySetupViewModel.Factory(NetplayManager)
|
||||
)[NetplaySetupViewModel::class.java]
|
||||
|
||||
viewModel.showNetplayScreen
|
||||
.flowWithLifecycle(lifecycle, Lifecycle.State.STARTED)
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ import kotlinx.coroutines.launch
|
|||
import org.dolphinemu.dolphinemu.NativeLibrary
|
||||
import org.dolphinemu.dolphinemu.activities.EmulationActivity
|
||||
import org.dolphinemu.dolphinemu.databinding.FragmentEmulationBinding
|
||||
import org.dolphinemu.dolphinemu.features.netplay.Netplay
|
||||
import org.dolphinemu.dolphinemu.features.netplay.NetplayManager
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.Settings
|
||||
import org.dolphinemu.dolphinemu.overlay.InputOverlay
|
||||
|
|
@ -211,7 +211,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
// Don't load temporary saves when launching Netplay, this path can trigger
|
||||
// when a game starts due to orientation changes caused by a mismatch in menu
|
||||
// vs emulation activity orientations.
|
||||
if (loadPreviousTemporaryState && !Netplay.isLaunching) {
|
||||
val netplaySession = NetplayManager.activeSession
|
||||
if (loadPreviousTemporaryState && netplaySession?.isLaunching != true) {
|
||||
Log.debug("[EmulationFragment] Starting emulation thread from previous state.")
|
||||
val paths = requireNotNull(gamePaths) {
|
||||
"Cannot start emulation without any game paths"
|
||||
|
|
@ -221,16 +222,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
if (launchSystemMenu) {
|
||||
Log.debug("[EmulationFragment] Starting emulation thread for the Wii Menu.")
|
||||
NativeLibrary.RunSystemMenu()
|
||||
} else if (Netplay.isLaunching) {
|
||||
} else if (netplaySession?.isLaunching == true) {
|
||||
Log.debug("[EmulationFragment] Starting emulation thread for Netplay.")
|
||||
val paths = requireNotNull(gamePaths) {
|
||||
"Cannot start emulation without any game paths"
|
||||
}
|
||||
lifecycleScope.launch {
|
||||
Netplay.stopGame.first()
|
||||
netplaySession.stopGame.first()
|
||||
stopEmulation()
|
||||
}
|
||||
NativeLibrary.RunNetPlay(paths, riivolution)
|
||||
NativeLibrary.RunNetPlay(
|
||||
paths,
|
||||
riivolution,
|
||||
netplaySession.consumeBootSessionData()
|
||||
)
|
||||
} else {
|
||||
Log.debug("[EmulationFragment] Starting emulation thread.")
|
||||
val paths = requireNotNull(gamePaths) {
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@ static jclass s_game_file_cache_manager_class;
|
|||
static jfieldID s_game_file_cache_manager_instance;
|
||||
|
||||
static jclass s_netplay_class;
|
||||
static jfieldID s_net_play_ui_callbacks_pointer;
|
||||
static jfieldID s_net_play_client_pointer;
|
||||
static jfieldID s_netplay_boot_session_data_pointer;
|
||||
static jmethodID s_netplay_on_boot_game;
|
||||
static jmethodID s_netplay_on_stop_game;
|
||||
static jmethodID s_netplay_on_connection_lost;
|
||||
|
|
@ -257,16 +257,16 @@ jclass GetNetplayClass()
|
|||
return s_netplay_class;
|
||||
}
|
||||
|
||||
jfieldID GetNetPlayUICallbacksPointer()
|
||||
{
|
||||
return s_net_play_ui_callbacks_pointer;
|
||||
}
|
||||
|
||||
jfieldID GetNetPlayClientPointer()
|
||||
{
|
||||
return s_net_play_client_pointer;
|
||||
}
|
||||
|
||||
jfieldID GetNetplayBootSessionDataPointer()
|
||||
{
|
||||
return s_netplay_boot_session_data_pointer;
|
||||
}
|
||||
|
||||
jmethodID GetNetplayOnBootGame()
|
||||
{
|
||||
return s_netplay_on_boot_game;
|
||||
|
|
@ -742,29 +742,30 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved)
|
|||
env->DeleteLocalRef(game_file_cache_manager_class);
|
||||
|
||||
const jclass netplay_class =
|
||||
env->FindClass("org/dolphinemu/dolphinemu/features/netplay/Netplay");
|
||||
env->FindClass("org/dolphinemu/dolphinemu/features/netplay/NetplaySession");
|
||||
s_netplay_class = reinterpret_cast<jclass>(env->NewGlobalRef(netplay_class));
|
||||
s_net_play_client_pointer = env->GetStaticFieldID(netplay_class, "netPlayClientPointer", "J");
|
||||
s_netplay_boot_session_data_pointer = env->GetStaticFieldID(netplay_class, "bootSessionDataPointer", "J");
|
||||
s_netplay_on_boot_game = env->GetStaticMethodID(netplay_class, "onBootGame", "(Ljava/lang/String;J)V");
|
||||
s_netplay_on_stop_game = env->GetStaticMethodID(netplay_class, "onStopGame", "()V");
|
||||
s_netplay_on_connection_lost = env->GetStaticMethodID(netplay_class, "onConnectionLost", "()V");
|
||||
s_netplay_on_connection_error = env->GetStaticMethodID(netplay_class, "onConnectionError", "(Ljava/lang/String;)V");
|
||||
s_net_play_ui_callbacks_pointer =
|
||||
env->GetFieldID(netplay_class, "netPlayUICallbacksPointer", "J");
|
||||
s_net_play_client_pointer = env->GetFieldID(netplay_class, "netPlayClientPointer", "J");
|
||||
s_netplay_on_boot_game = env->GetMethodID(netplay_class, "onBootGame", "(Ljava/lang/String;J)V");
|
||||
s_netplay_on_stop_game = env->GetMethodID(netplay_class, "onStopGame", "()V");
|
||||
s_netplay_on_connection_lost = env->GetMethodID(netplay_class, "onConnectionLost", "()V");
|
||||
s_netplay_on_connection_error = env->GetMethodID(netplay_class, "onConnectionError", "(Ljava/lang/String;)V");
|
||||
s_netplay_on_game_changed =
|
||||
env->GetStaticMethodID(netplay_class, "onGameChanged", "(Ljava/lang/String;)V");
|
||||
env->GetMethodID(netplay_class, "onGameChanged", "(Ljava/lang/String;)V");
|
||||
s_netplay_on_host_input_authority_changed =
|
||||
env->GetStaticMethodID(netplay_class, "onHostInputAuthorityChanged", "(Z)V");
|
||||
env->GetMethodID(netplay_class, "onHostInputAuthorityChanged", "(Z)V");
|
||||
s_netplay_on_pad_buffer_changed =
|
||||
env->GetStaticMethodID(netplay_class, "onPadBufferChanged", "(I)V");
|
||||
env->GetMethodID(netplay_class, "onPadBufferChanged", "(I)V");
|
||||
s_netplay_on_chat_message_received =
|
||||
env->GetStaticMethodID(netplay_class, "onChatMessageReceived", "(Ljava/lang/String;)V");
|
||||
s_netplay_update = env->GetStaticMethodID(netplay_class, "onUpdate", "([Lorg/dolphinemu/dolphinemu/features/netplay/model/Player;)V");
|
||||
env->GetMethodID(netplay_class, "onChatMessageReceived", "(Ljava/lang/String;)V");
|
||||
s_netplay_update = env->GetMethodID(netplay_class, "onUpdate", "([Lorg/dolphinemu/dolphinemu/features/netplay/model/Player;)V");
|
||||
s_netplay_on_show_chunked_progress_dialog =
|
||||
env->GetStaticMethodID(netplay_class, "onShowChunkedProgressDialog", "(Ljava/lang/String;J[I)V");
|
||||
env->GetMethodID(netplay_class, "onShowChunkedProgressDialog", "(Ljava/lang/String;J[I)V");
|
||||
s_netplay_on_set_chunked_progress =
|
||||
env->GetStaticMethodID(netplay_class, "onSetChunkedProgress", "(IJ)V");
|
||||
env->GetMethodID(netplay_class, "onSetChunkedProgress", "(IJ)V");
|
||||
s_netplay_on_hide_chunked_progress_dialog =
|
||||
env->GetStaticMethodID(netplay_class, "onHideChunkedProgressDialog", "()V");
|
||||
env->GetMethodID(netplay_class, "onHideChunkedProgressDialog", "()V");
|
||||
env->DeleteLocalRef(netplay_class);
|
||||
|
||||
const jclass netplay_player_class =
|
||||
|
|
|
|||
|
|
@ -32,8 +32,8 @@ jclass GetGameFileCacheManagerClass();
|
|||
jfieldID GetGameFileCacheManagerInstance();
|
||||
|
||||
jclass GetNetplayClass();
|
||||
jfieldID GetNetPlayUICallbacksPointer();
|
||||
jfieldID GetNetPlayClientPointer();
|
||||
jfieldID GetNetplayBootSessionDataPointer();
|
||||
jmethodID GetNetplayOnBootGame();
|
||||
jmethodID GetNetplayOnStopGame();
|
||||
jmethodID GetNetplayOnConnectionLost();
|
||||
|
|
|
|||
|
|
@ -616,10 +616,10 @@ Java_org_dolphinemu_dolphinemu_NativeLibrary_Run___3Ljava_lang_String_2ZLjava_la
|
|||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RunNetPlay(
|
||||
JNIEnv* env, jclass, jobjectArray jPaths, jboolean jRiivolution)
|
||||
JNIEnv* env, jclass, jobjectArray jPaths, jboolean jRiivolution, jlong jBootSessionData)
|
||||
{
|
||||
auto boot_session_data = std::unique_ptr<BootSessionData>(reinterpret_cast<BootSessionData*>(
|
||||
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer())));
|
||||
auto boot_session_data = std::unique_ptr<BootSessionData>(
|
||||
reinterpret_cast<BootSessionData*>(jBootSessionData));
|
||||
if (!boot_session_data)
|
||||
{
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDisplayToastMsg(),
|
||||
|
|
@ -627,7 +627,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RunNetPlay(
|
|||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetFinishEmulationActivity());
|
||||
return;
|
||||
}
|
||||
env->SetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer(), 0);
|
||||
Run(env, JStringArrayToVector(env, jPaths), jRiivolution, std::move(*boot_session_data));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -10,29 +10,54 @@
|
|||
|
||||
namespace NetPlay {
|
||||
|
||||
NetPlayUICallbacks::NetPlayUICallbacks(std::vector<std::shared_ptr<const UICommon::GameFile>> games)
|
||||
: m_games(std::move(games))
|
||||
NetPlayUICallbacks::NetPlayUICallbacks(jobject netplay_session,
|
||||
std::vector<std::shared_ptr<const UICommon::GameFile>> games)
|
||||
: m_netplay_session(IDCache::GetEnvForThread()->NewWeakGlobalRef(netplay_session)),
|
||||
m_games(std::move(games))
|
||||
{
|
||||
m_state_changed_hook = Core::AddOnStateChangedCallback([this](Core::State state) {
|
||||
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
|
||||
!m_got_stop_request)
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
|
||||
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
|
||||
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
|
||||
if (client)
|
||||
client->RequestStopGame();
|
||||
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
NetPlayUICallbacks::~NetPlayUICallbacks() = default;
|
||||
NetPlayUICallbacks::~NetPlayUICallbacks()
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->DeleteWeakGlobalRef(m_netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::BootGame(const std::string& filename, std::unique_ptr<BootSessionData> boot_session_data) {
|
||||
m_got_stop_request = false;
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnBootGame(),
|
||||
ToJString(env, filename), reinterpret_cast<jlong>(boot_session_data.release()));
|
||||
jobject NetPlayUICallbacks::GetNetplaySessionLocalRef(JNIEnv* env) const
|
||||
{
|
||||
return env->NewLocalRef(m_netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::BootGame(const std::string& filename,
|
||||
std::unique_ptr<BootSessionData> boot_session_data)
|
||||
{
|
||||
m_got_stop_request = false;
|
||||
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnBootGame(), ToJString(env, filename),
|
||||
reinterpret_cast<jlong>(boot_session_data.release()));
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::StopGame()
|
||||
|
|
@ -41,8 +66,14 @@ void NetPlayUICallbacks::StopGame()
|
|||
return;
|
||||
|
||||
m_got_stop_request = true;
|
||||
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnStopGame());
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnStopGame());
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
bool NetPlayUICallbacks::IsHosting() const { return false; }
|
||||
|
|
@ -50,11 +81,18 @@ bool NetPlayUICallbacks::IsHosting() const { return false; }
|
|||
void NetPlayUICallbacks::Update()
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
|
||||
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
|
||||
if (!client)
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
|
||||
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
|
||||
if (!client)
|
||||
{
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::vector<const NetPlay::Player*> players = client->GetPlayers();
|
||||
|
||||
jobjectArray player_array =
|
||||
|
|
@ -77,16 +115,21 @@ void NetPlayUICallbacks::Update()
|
|||
env->DeleteLocalRef(player_obj);
|
||||
}
|
||||
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayUpdate(), player_array);
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayUpdate(), player_array);
|
||||
env->DeleteLocalRef(player_array);
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::AppendChat(const std::string& message)
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
|
||||
IDCache::GetNetplayOnChatMessageReceived(),
|
||||
ToJString(env, message));
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnChatMessageReceived(),
|
||||
ToJString(env, message));
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
|
||||
|
|
@ -96,8 +139,13 @@ void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_ide
|
|||
m_current_game_name = netplay_name;
|
||||
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnGameChanged(),
|
||||
ToJString(env, netplay_name));
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnGameChanged(),
|
||||
ToJString(env, netplay_name));
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
|
||||
|
|
@ -105,13 +153,19 @@ void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
|
|||
void NetPlayUICallbacks::OnMsgStartGame()
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
|
||||
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
|
||||
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
|
||||
if (client)
|
||||
{
|
||||
if (const auto game = FindGameFile(m_current_game_identifier))
|
||||
client->StartGame(game->GetFilePath());
|
||||
}
|
||||
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::OnMsgStopGame() {}
|
||||
|
|
@ -122,16 +176,25 @@ void NetPlayUICallbacks::OnPlayerDisconnect(const std::string&) {}
|
|||
void NetPlayUICallbacks::OnPadBufferChanged(u32 buffer)
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnPadBufferChanged(),
|
||||
static_cast<jint>(buffer));
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnPadBufferChanged(),
|
||||
static_cast<jint>(buffer));
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::OnHostInputAuthorityChanged(bool enabled)
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
|
||||
IDCache::GetNetplayOnHostInputAuthorityChanged(),
|
||||
static_cast<jboolean>(enabled));
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHostInputAuthorityChanged(),
|
||||
static_cast<jboolean>(enabled));
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::OnDesync(u32, const std::string&) {}
|
||||
|
|
@ -139,14 +202,24 @@ void NetPlayUICallbacks::OnDesync(u32, const std::string&) {}
|
|||
void NetPlayUICallbacks::OnConnectionLost()
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnConnectionLost());
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionLost());
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::OnConnectionError(const std::string& message)
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnConnectionError(),
|
||||
ToJString(env, message));
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionError(),
|
||||
ToJString(env, message));
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::OnTraversalError(Common::TraversalClient::FailureReason) {}
|
||||
|
|
@ -191,29 +264,40 @@ void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string& title, u64
|
|||
std::span<const int> players)
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
jintArray j_players = env->NewIntArray(static_cast<jsize>(players.size()));
|
||||
env->SetIntArrayRegion(j_players, 0, static_cast<jsize>(players.size()), players.data());
|
||||
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
|
||||
IDCache::GetNetplayOnShowChunkedProgressDialog(),
|
||||
ToJString(env, title), static_cast<jlong>(data_size), j_players);
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnShowChunkedProgressDialog(),
|
||||
ToJString(env, title), static_cast<jlong>(data_size), j_players);
|
||||
env->DeleteLocalRef(j_players);
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::HideChunkedProgressDialog()
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
|
||||
IDCache::GetNetplayOnHideChunkedProgressDialog());
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHideChunkedProgressDialog());
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::SetChunkedProgress(int pid, u64 progress)
|
||||
{
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNetplayClass(),
|
||||
IDCache::GetNetplayOnSetChunkedProgress(),
|
||||
static_cast<jint>(pid), static_cast<jlong>(progress));
|
||||
jobject netplay_session = GetNetplaySessionLocalRef(env);
|
||||
if (!netplay_session)
|
||||
return;
|
||||
|
||||
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnSetChunkedProgress(),
|
||||
static_cast<jint>(pid), static_cast<jlong>(progress));
|
||||
env->DeleteLocalRef(netplay_session);
|
||||
}
|
||||
|
||||
void NetPlayUICallbacks::SetHostWiiSyncData(std::vector<u64>, std::string) {}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "Common/HookableEvent.h"
|
||||
#include "Core/NetPlayClient.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
|
@ -13,7 +15,8 @@ namespace NetPlay {
|
|||
|
||||
class NetPlayUICallbacks : public NetPlay::NetPlayUI {
|
||||
public:
|
||||
NetPlayUICallbacks(std::vector<std::shared_ptr<const UICommon::GameFile>> games);
|
||||
NetPlayUICallbacks(jobject netplay_session,
|
||||
std::vector<std::shared_ptr<const UICommon::GameFile>> games);
|
||||
~NetPlayUICallbacks() override;
|
||||
|
||||
void BootGame(const std::string& filename,
|
||||
|
|
@ -59,6 +62,9 @@ public:
|
|||
void SetHostWiiSyncData(std::vector<u64> titles, std::string redirect_folder) override;
|
||||
|
||||
private:
|
||||
jobject GetNetplaySessionLocalRef(JNIEnv* env) const;
|
||||
|
||||
jweak m_netplay_session;
|
||||
std::vector<std::shared_ptr<const UICommon::GameFile>> m_games;
|
||||
NetPlay::SyncIdentifier m_current_game_identifier;
|
||||
std::string m_current_game_name;
|
||||
|
|
|
|||
|
|
@ -18,51 +18,41 @@
|
|||
#include "jni/AndroidCommon/IDCache.h"
|
||||
#include "jni/NetPlay/NetPlayUICallbacks.h"
|
||||
|
||||
static NetPlay::NetPlayClient* GetPointer(JNIEnv* env)
|
||||
static NetPlay::NetPlayUICallbacks* GetUICallbacksPointer(JNIEnv* env, jobject obj)
|
||||
{
|
||||
return reinterpret_cast<NetPlay::NetPlayUICallbacks*>(
|
||||
env->GetLongField(obj, IDCache::GetNetPlayUICallbacksPointer()));
|
||||
}
|
||||
|
||||
static NetPlay::NetPlayClient* GetClientPointer(JNIEnv* env, jobject obj)
|
||||
{
|
||||
return reinterpret_cast<NetPlay::NetPlayClient*>(
|
||||
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
|
||||
env->GetLongField(obj, IDCache::GetNetPlayClientPointer()));
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_isClientConnected(JNIEnv* env, jclass)
|
||||
{
|
||||
return static_cast<jboolean>(GetPointer(env)->IsConnected());
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_sendMessage(JNIEnv* env, jclass,
|
||||
jstring jmessage)
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeSendMessage(JNIEnv* env, jobject obj,
|
||||
jstring jmessage)
|
||||
{
|
||||
if (auto* client = GetPointer(env))
|
||||
if (auto* client = GetClientPointer(env, obj))
|
||||
client->SendChatMessage(GetJString(env, jmessage));
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_adjustPadBufferSize(JNIEnv* env, jclass,
|
||||
jint buffer)
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeAdjustPadBufferSize(JNIEnv* env,
|
||||
jobject obj,
|
||||
jint buffer)
|
||||
{
|
||||
if (auto* client = GetPointer(env))
|
||||
if (auto* client = GetClientPointer(env, obj))
|
||||
client->AdjustPadBufferSize(static_cast<u32>(buffer));
|
||||
}
|
||||
|
||||
JNIEXPORT jlong JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_Join(JNIEnv* env, jclass)
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeCreateUICallbacks(JNIEnv* env,
|
||||
jobject obj)
|
||||
{
|
||||
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
|
||||
const bool is_traversal = traversal_choice == "traversal";
|
||||
|
||||
std::string host_ip;
|
||||
host_ip = is_traversal ? Config::Get(Config::NETPLAY_HOST_CODE) :
|
||||
Config::Get(Config::NETPLAY_ADDRESS);
|
||||
|
||||
const u16 host_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
|
||||
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
|
||||
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
|
||||
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
|
||||
|
||||
jobject jgame_file_cache = env->GetStaticObjectField(
|
||||
IDCache::GetGameFileCacheManagerClass(), IDCache::GetGameFileCacheManagerInstance());
|
||||
auto* game_file_cache = reinterpret_cast<UICommon::GameFileCache*>(
|
||||
|
|
@ -72,26 +62,58 @@ Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_Join(JNIEnv* env, jclass
|
|||
game_file_cache->ForEach(
|
||||
[&games](const std::shared_ptr<const UICommon::GameFile>& game) { games.push_back(game); });
|
||||
|
||||
return reinterpret_cast<jlong>(new NetPlay::NetPlayUICallbacks(obj, std::move(games)));
|
||||
}
|
||||
|
||||
JNIEXPORT jlong JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeJoin(JNIEnv* env, jobject obj)
|
||||
{
|
||||
auto* ui = GetUICallbacksPointer(env, obj);
|
||||
|
||||
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
|
||||
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
|
||||
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
|
||||
|
||||
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
|
||||
const bool is_traversal = traversal_choice == "traversal";
|
||||
const std::string host_ip = is_traversal ? Config::Get(Config::NETPLAY_HOST_CODE) :
|
||||
Config::Get(Config::NETPLAY_ADDRESS);
|
||||
const u16 host_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
|
||||
|
||||
auto* client = new NetPlay::NetPlayClient(
|
||||
host_ip, host_port, new NetPlay::NetPlayUICallbacks(std::move(games)), nickname,
|
||||
host_ip, host_port, ui, nickname,
|
||||
NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port});
|
||||
|
||||
if (!client->IsConnected())
|
||||
{
|
||||
delete client;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return reinterpret_cast<jlong>(client);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_ReleaseBootSessionData(JNIEnv* env, jclass)
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseUICallbacks(JNIEnv*,
|
||||
jobject,
|
||||
jlong pointer)
|
||||
{
|
||||
auto* data = reinterpret_cast<BootSessionData*>(
|
||||
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer()));
|
||||
delete data;
|
||||
env->SetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer(), 0);
|
||||
delete reinterpret_cast<NetPlay::NetPlayUICallbacks*>(pointer);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_ReleaseNetplayClient(JNIEnv* env, jclass)
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseBootSessionData(JNIEnv*,
|
||||
jobject,
|
||||
jlong pointer)
|
||||
{
|
||||
delete GetPointer(env);
|
||||
delete reinterpret_cast<BootSessionData*>(pointer);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseClient(JNIEnv*, jobject,
|
||||
jlong pointer)
|
||||
{
|
||||
delete reinterpret_cast<NetPlay::NetPlayClient*>(pointer);
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user