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Create a new NetplaySession each time we try to join a netplay game. Hold onto it in NetplayManager so its available to the different activities that need to access it. Close the session when backing out of the netplay UI. Some guardrails in case things go out of sync: creating a session closes the old one if it is still around for some reason, finalizer in NetplaySession to release native resources if not closed explicitly for some reason. Profiling done to ensure all kotlin and native objects are successfully cleared / garbage collected.
120 lines
4.5 KiB
C++
120 lines
4.5 KiB
C++
// Copyright 2003 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include <string>
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#include <vector>
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#include <jni.h>
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#include "Common/CommonTypes.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/NetPlayClient.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/GameFileCache.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#include "jni/AndroidCommon/IDCache.h"
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#include "jni/NetPlay/NetPlayUICallbacks.h"
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static NetPlay::NetPlayUICallbacks* GetUICallbacksPointer(JNIEnv* env, jobject obj)
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{
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return reinterpret_cast<NetPlay::NetPlayUICallbacks*>(
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env->GetLongField(obj, IDCache::GetNetPlayUICallbacksPointer()));
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}
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static NetPlay::NetPlayClient* GetClientPointer(JNIEnv* env, jobject obj)
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{
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return reinterpret_cast<NetPlay::NetPlayClient*>(
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env->GetLongField(obj, IDCache::GetNetPlayClientPointer()));
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}
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extern "C" {
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeSendMessage(JNIEnv* env, jobject obj,
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jstring jmessage)
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{
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if (auto* client = GetClientPointer(env, obj))
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client->SendChatMessage(GetJString(env, jmessage));
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeAdjustPadBufferSize(JNIEnv* env,
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jobject obj,
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jint buffer)
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{
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if (auto* client = GetClientPointer(env, obj))
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client->AdjustPadBufferSize(static_cast<u32>(buffer));
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}
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JNIEXPORT jlong JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeCreateUICallbacks(JNIEnv* env,
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jobject obj)
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{
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jobject jgame_file_cache = env->GetStaticObjectField(
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IDCache::GetGameFileCacheManagerClass(), IDCache::GetGameFileCacheManagerInstance());
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auto* game_file_cache = reinterpret_cast<UICommon::GameFileCache*>(
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env->GetLongField(jgame_file_cache, IDCache::GetGameFileCachePointer()));
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std::vector<std::shared_ptr<const UICommon::GameFile>> games;
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game_file_cache->ForEach(
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[&games](const std::shared_ptr<const UICommon::GameFile>& game) { games.push_back(game); });
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return reinterpret_cast<jlong>(new NetPlay::NetPlayUICallbacks(obj, std::move(games)));
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}
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JNIEXPORT jlong JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeJoin(JNIEnv* env, jobject obj)
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{
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auto* ui = GetUICallbacksPointer(env, obj);
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const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
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const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
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const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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const bool is_traversal = traversal_choice == "traversal";
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const std::string host_ip = is_traversal ? Config::Get(Config::NETPLAY_HOST_CODE) :
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Config::Get(Config::NETPLAY_ADDRESS);
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const u16 host_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
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auto* client = new NetPlay::NetPlayClient(
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host_ip, host_port, ui, nickname,
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NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port});
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if (!client->IsConnected())
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{
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delete client;
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return 0;
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}
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return reinterpret_cast<jlong>(client);
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseUICallbacks(JNIEnv*,
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jobject,
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jlong pointer)
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{
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delete reinterpret_cast<NetPlay::NetPlayUICallbacks*>(pointer);
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseBootSessionData(JNIEnv*,
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jobject,
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jlong pointer)
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{
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delete reinterpret_cast<BootSessionData*>(pointer);
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseClient(JNIEnv*, jobject,
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jlong pointer)
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{
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delete reinterpret_cast<NetPlay::NetPlayClient*>(pointer);
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}
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} // extern "C"
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