dolphin/Source/Android/jni/NetPlay/NetPlayUICallbacks.cpp
Tom Pratt 1285cb2282 Make NetplaySession not a singleton
Create a new NetplaySession each time we try to join a netplay game. Hold onto it in NetplayManager so its available to the different activities that need to access it. Close the session when backing out of the netplay UI. Some guardrails in case things go out of sync: creating a session closes the old one if it is still around for some reason, finalizer in NetplaySession to release native resources if not closed explicitly for some reason. Profiling done to ensure all kotlin and native objects are successfully cleared / garbage collected.
2026-05-07 11:22:23 +02:00

306 lines
10 KiB
C++

// Copyright 2003 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "UICommon/GameFile.h"
#include "NetPlayUICallbacks.h"
#include "Core/Boot/Boot.h"
#include "Core/Core.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
namespace NetPlay {
NetPlayUICallbacks::NetPlayUICallbacks(jobject netplay_session,
std::vector<std::shared_ptr<const UICommon::GameFile>> games)
: m_netplay_session(IDCache::GetEnvForThread()->NewWeakGlobalRef(netplay_session)),
m_games(std::move(games))
{
m_state_changed_hook = Core::AddOnStateChangedCallback([this](Core::State state) {
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
!m_got_stop_request)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (client)
client->RequestStopGame();
env->DeleteLocalRef(netplay_session);
}
});
}
NetPlayUICallbacks::~NetPlayUICallbacks()
{
JNIEnv* env = IDCache::GetEnvForThread();
env->DeleteWeakGlobalRef(m_netplay_session);
}
jobject NetPlayUICallbacks::GetNetplaySessionLocalRef(JNIEnv* env) const
{
return env->NewLocalRef(m_netplay_session);
}
void NetPlayUICallbacks::BootGame(const std::string& filename,
std::unique_ptr<BootSessionData> boot_session_data)
{
m_got_stop_request = false;
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnBootGame(), ToJString(env, filename),
reinterpret_cast<jlong>(boot_session_data.release()));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::StopGame()
{
if (m_got_stop_request)
return;
m_got_stop_request = true;
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnStopGame());
env->DeleteLocalRef(netplay_session);
}
bool NetPlayUICallbacks::IsHosting() const { return false; }
void NetPlayUICallbacks::Update()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (!client)
{
env->DeleteLocalRef(netplay_session);
return;
}
const std::vector<const NetPlay::Player*> players = client->GetPlayers();
jobjectArray player_array =
env->NewObjectArray(static_cast<jsize>(players.size()), IDCache::GetNetplayPlayerClass(), nullptr);
for (jsize i = 0; i < static_cast<jsize>(players.size()); i++)
{
const NetPlay::Player* player = players[i];
const std::string mapping = NetPlay::GetPlayerMappingString(
player->pid, client->GetPadMapping(), client->GetGBAConfig(), client->GetWiimoteMapping());
jobject player_obj = env->NewObject(
IDCache::GetNetplayPlayerClass(), IDCache::GetNetplayPlayerConstructor(),
static_cast<jint>(player->pid),
ToJString(env, player->name),
ToJString(env, player->revision),
static_cast<jint>(player->ping),
static_cast<jboolean>(player->IsHost()),
ToJString(env, mapping));
env->SetObjectArrayElement(player_array, i, player_obj);
env->DeleteLocalRef(player_obj);
}
env->CallVoidMethod(netplay_session, IDCache::GetNetplayUpdate(), player_array);
env->DeleteLocalRef(player_array);
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::AppendChat(const std::string& message)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnChatMessageReceived(),
ToJString(env, message));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
const std::string& netplay_name)
{
m_current_game_identifier = sync_identifier;
m_current_game_name = netplay_name;
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnGameChanged(),
ToJString(env, netplay_name));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
void NetPlayUICallbacks::OnMsgStartGame()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (client)
{
if (const auto game = FindGameFile(m_current_game_identifier))
client->StartGame(game->GetFilePath());
}
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgStopGame() {}
void NetPlayUICallbacks::OnMsgPowerButton() {}
void NetPlayUICallbacks::OnPlayerConnect(const std::string&) {}
void NetPlayUICallbacks::OnPlayerDisconnect(const std::string&) {}
void NetPlayUICallbacks::OnPadBufferChanged(u32 buffer)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnPadBufferChanged(),
static_cast<jint>(buffer));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnHostInputAuthorityChanged(bool enabled)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHostInputAuthorityChanged(),
static_cast<jboolean>(enabled));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnDesync(u32, const std::string&) {}
void NetPlayUICallbacks::OnConnectionLost()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionLost());
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnConnectionError(const std::string& message)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionError(),
ToJString(env, message));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnTraversalError(Common::TraversalClient::FailureReason) {}
void NetPlayUICallbacks::OnTraversalStateChanged(Common::TraversalClient::State) {}
void NetPlayUICallbacks::OnGameStartAborted() {}
void NetPlayUICallbacks::OnGolferChanged(bool, const std::string&) {}
void NetPlayUICallbacks::OnTtlDetermined(u8) {}
void NetPlayUICallbacks::OnIndexAdded(bool, std::string) {}
void NetPlayUICallbacks::OnIndexRefreshFailed(std::string) {}
bool NetPlayUICallbacks::IsRecording() { return false; }
std::shared_ptr<const UICommon::GameFile>
NetPlayUICallbacks::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
NetPlay::SyncIdentifierComparison* found)
{
NetPlay::SyncIdentifierComparison temp;
if (!found)
found = &temp;
*found = NetPlay::SyncIdentifierComparison::DifferentGame;
std::shared_ptr<const UICommon::GameFile> result;
for (const auto& game : m_games)
{
const auto cmp = game->CompareSyncIdentifier(sync_identifier);
if (cmp < *found)
{
*found = cmp;
result = game;
}
}
return result;
}
std::string NetPlayUICallbacks::FindGBARomPath(const std::array<u8, 20>&, std::string_view, int) { return {}; }
void NetPlayUICallbacks::ShowGameDigestDialog(const std::string&) {}
void NetPlayUICallbacks::SetGameDigestProgress(int, int) {}
void NetPlayUICallbacks::SetGameDigestResult(int, const std::string&) {}
void NetPlayUICallbacks::AbortGameDigest() {}
void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string& title, u64 data_size,
std::span<const int> players)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
jintArray j_players = env->NewIntArray(static_cast<jsize>(players.size()));
env->SetIntArrayRegion(j_players, 0, static_cast<jsize>(players.size()), players.data());
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnShowChunkedProgressDialog(),
ToJString(env, title), static_cast<jlong>(data_size), j_players);
env->DeleteLocalRef(j_players);
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::HideChunkedProgressDialog()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHideChunkedProgressDialog());
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetChunkedProgress(int pid, u64 progress)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnSetChunkedProgress(),
static_cast<jint>(pid), static_cast<jlong>(progress));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetHostWiiSyncData(std::vector<u64>, std::string) {}
} // namespace NetPlay