Commit Graph

1106 Commits

Author SHA1 Message Date
Jordan Woyak
237efc6148 GameSettings: Set SafeTextureCacheColorSamples to 2048 for Game Boy Player to more reliably fix partial frame updates. 2026-04-01 10:48:05 -05:00
JosJuice
c00808e52b GameSettings: Set medium texture cache accuracy for Game Boy Player
Some games are showing frame flickering, e.g. Pokémon games when only
the text at the bottom of the screen is updating. GB/GBC games are
apparently especially affected, presumably due to the extra border.
2026-04-01 09:03:18 +02:00
Jordan Woyak
ac0f4390f7 GameSettings: Set a CPU overclock for Game Boy Player to avoid sporadic audio/video stream failures. 2026-03-31 23:40:54 -05:00
Jordan Woyak
a021806700 GameSettings: Add ini file for Game Boy Player to automatically attach the GBPlayer hardware. 2026-03-31 23:40:54 -05:00
iwubcode
306daff517 Data: update De Blob 1 and 2 to use explicit bloom target
These two games have some strange rendering behaviors and therefore can't use the generic bloom actions.

These games have several bloom EFB copies and they draw that on top of an already rendered game.  After doing that, they render some other draw calls to "fixup" the bloom that it drew to effectively remove it.  This isn't uncommon but there is one special thing these games do...they use a RAM EFB copy for the 'fixup'.  This means when playing with high IR, the game will look blurry in specific parts of the screen where the game was attempting to fix the copy!

Bloom removal has addressed this by removing all the draw calls related to the bloom, including the fixup draws.  The user then needs to turn on 'EFB Copy To Texture Only' for the best visuals (De Blob 2 in particular is broken without this) as the default settings.

Bloom blurred will need special attention too but Dolphin doesn't currently have enough functionality to handle it.
2026-03-26 20:14:40 -05:00
iwubcode
41adc6fba8 Data: update Sonic Colors bloom definitions to remove repeats, thanks FrankyBuster 2026-03-26 20:14:40 -05:00
iwubcode
7d683b02ed Data: update Pandora's Tower Bloom and DOF definitions 2026-03-26 20:14:40 -05:00
iwubcode
d8c8a04ab8 Data: add a blurred DOF feature 2026-03-26 20:14:40 -05:00
iwubcode
db72877520 Data: add more bloom graphics mods 2026-03-26 20:14:40 -05:00
iwubcode
ace082af23 Data: provide a blur mod for games with bloom
Add a mod for all games with bloom targets that blurs the bloom based on resolution using a custom material.  The shader exposes bloom brightness and the amount of spread through uniforms (not exposed in the UI yet).

The original shader logic was done by TryTwo.  This shader was reworked for graphics mods and cleaned up slightly.

Co-authored-by: TryTwo <taolas@gmail.com>
2026-03-26 20:13:16 -05:00
cristian64
f55001b9d9 GameSettings: Add INI files for Mario Kart Arcade GP 2.
INI files for both known regions of _Mario Kart Arcade GP 2_ (Triforce)
have been added to the `GameSettings` directory:

| Game ID | Region |    Revision Date    |
| ------- | ------ | ------------------- |
| GNLE82  | NTSC-U | 2007/02/07 02:47:24 |
| GNLJ82  | NTSC-J | 2007/02/06 20:29:25 |

The files contain Action Replay and Gecko cheat codes. Some of the cheat
codes have been sourced from the Internet; others have been developed by
the author of this change.

> [!IMPORTANT]
> Triforce games may have had multiple revisions for a given game region
> after the original release, and Dolphin cannot distinguish them at
> this time. Cheat codes are developed for one revision only, and cannot
> work with other revisions.
>
> For this reason, every cheat code name is provided with a prefix that
> states the revision date of the target game revision. It will be up to
> the user to enable the cheat codes for their correct game revision and
> region. The revision date for _Mario Kart Arcade GP 2_ games can be
> seen in the SegaBoot menu, under the **ENTER GAME TEST > OTHERS**
> screen.

> [!NOTE]
> Prior to issue #14470, the game ID for the NTSC-U region was
> incorrectly assigned the game ID of the NTSC-J region due to an issue
> in how the region flag in boot.id files was treated. This issue
> blocked the addition of the INI files until the issue was resolved (a
> region mismatch would cause fatal errors if cheat codes for the wrong
> version were enabled in Dolphin).

> [!CAUTION]
> There have been seen game dumps in the wild that, even though their
> real region is NTSC-U, the region flag in their `boot.id` file is
> `0x02` (NTSC-J), instead of `0x0E` (NTSC-U).
2026-03-26 19:03:02 +00:00
Egor
2fb10fb1c0 GameINI: Fix animation stutter in Mistic Software ScummVM titles
This is fixed by setting Texture Cache Accuracy to Safe.

Affected titles:
- R2F Freddi Fish: Kelp Seed Mystery
- RDL Spy Fox in Dry Cereal
- RJQ Pajama Sam: Don't Fear the Dark
2026-03-23 18:57:13 +02:00
Jordan Woyak
31029812f6
Merge pull request #14451 from JMC47/sa2palpatch
GameINI: Patch startup error in Sonic Adventure 2: Battle PAL
2026-03-18 16:36:46 -05:00
JosJuice
f509481cbf Disable page table fastmem for TimeSplitters: Future Perfect
TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.

Fixes https://bugs.dolphin-emu.org/issues/14000.
2026-03-17 19:05:29 +01:00
AGuy27
4b042bd3d0
GameSettings: Add patch to limit the internal frame rate in UK release of Rabbids Go Home 2026-03-12 21:13:04 -04:00
JMC47
5b51af7673 GameINI: Patch startup error in Sonic Adventure 2: Battle PAL 2026-03-12 02:50:11 -04:00
JMC47
239c4e444c
Merge pull request #14279 from jordan-woyak/nfs-hp2-speedhack
GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
2026-03-04 00:35:45 -05:00
JMC47
aa1c198325
Merge pull request #14297 from jordan-woyak/speedhack-stunt-racer
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-03-03 16:12:55 -05:00
Jordan Woyak
b063fda9a8 GameSettings: Add patches to limit the internal frame rate in Rabbids Go Home and Rabbids Lab.
Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
2026-02-26 04:48:57 -06:00
Dentomologist
e9d7ee8b57
Merge pull request #14352 from Windsurf7/sonicmega-gameini
GameINI: Formatting updates to Sonic Mega Collection
2026-02-23 18:28:38 -08:00
JosJuice
000eaf0c0c
Merge pull request #14389 from FrankyBuster/master
Metal Arms and PoP Two Thrones aspect ratio setting fix
2026-02-23 19:11:58 +01:00
JosJuice
ffa03fec78
Merge pull request #14331 from JosJuice/game-inis-rs
GameSettings: Update Rogue Squadron II and III
2026-02-23 16:56:06 +01:00
Dentomologist
b55aaa8ca7
Merge pull request #14376 from Windsurf7/lozss-gameini
GameINI: Formatting updates to The Legend of Zelda Skyward Sword
2026-02-21 12:34:23 -08:00
Dentomologist
f6bfceed60
Merge pull request #14364 from Windsurf7/mariogalaxy-gameini
GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
2026-02-21 12:32:55 -08:00
FrankyBuster
e3c2ed6250 GameINI: PoP Two Thrones Aspect ratio correction
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
2026-02-20 20:02:51 -06:00
FrankyBuster
aff3e3190c GameINI: Metal Arms Aspect ratio correction
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.

Apply suggestion from @jordan-woyak

Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-02-20 20:02:51 -06:00
crediar
2c62214875 Added Triforce support 2026-02-15 20:14:14 -06:00
Windsurf7
fe617172f3 GameINI: Formatting updates to Sonic Mega Collection
This PR provides formatting updates to Sonic Mega Collection.

All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
2026-02-16 01:34:26 +03:00
spaceage64
c08db74e6b Add classic controller support code for RUUE01 - Animal Crossing: City Folk (NTSC-U)
Added control scheme to codes.

Split .ini files based on Rev 0/1.

Added controller mapping instructions.

Added other regions and removed redundant lines.

Added Grass Deterioration cheats.

Changed wording regarding Right Stick variant.

Removed credits from RA Verified list.

Update ApprovedInis.json from PatchAllowlist test.

Updated approved list hash to match AchievementManager.

Attempted to fix the approved hash list again.

Update approved INI list and PatchAllowlist verification data
2026-02-15 19:41:40 +01:00
JMC47
4e0a4fe5df
Merge pull request #14361 from Windsurf7/monkeyballbanana-gameini
GameINI: Formatting updates to Super Monkey Ball on wii
2026-02-15 03:47:06 -05:00
JMC47
cbcaba1856
Merge pull request #14360 from Windsurf7/monkeyballadv-gameini
GameINI: Formatting updates to Super Monkey Ball Adventure
2026-02-15 03:46:13 -05:00
JMC47
93afe0858c
Merge pull request #14370 from Windsurf7/warioworld-gameini
GameINI: Formatting updates to Wario World
2026-02-15 03:45:19 -05:00
JMC47
bbd275ccea
Merge pull request #14377 from Windsurf7/lozfsa-gameini
GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-15 03:44:44 -05:00
Martino Fontana
fdbc2883ef VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
2026-02-13 13:57:43 +01:00
Windsurf7
2c2a8c5c40 GameINI: Formatting updates to The Legend of Zelda Four Swords Adventures
This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.

All regions:
* Title fixed.
2026-02-13 05:05:01 +03:00
Windsurf7
b1aab4ff01 GameINI: Formatting updates to The Legend of Zelda Skyward Sword
This PR provides formatting updates to The Legend of Zelda: Skyward Sword.

All regions:
* Formatting fixes.
2026-02-13 05:03:24 +03:00
Windsurf7
5c879a4973 GameINI: Formatting updates to The Legend of Zelda Twilight Princess
This PR provides formatting updates to The Legend of Zelda: Twilight Princess.

All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Windsurf7
3ea6a26822 GameINI: Formatting updates to Wario World
This PR provides formatting updates to Wario World.

All regions:
* Formatting fixes to match other Nintendo games.
2026-02-13 04:50:06 +03:00
Windsurf7
f372a32e16 GameINI: Formatting updates to Super Mario Galaxy & New Super Mario Bros Wii
This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.

All regions:
* Formatting fixes.
2026-02-13 04:34:42 +03:00
Windsurf7
7d9254898c GameINI: Formatting updates to Super Monkey Ball on wii
This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.

All regions:
* Formatting fixes.
2026-02-13 04:23:37 +03:00
Windsurf7
d8ca279ca5 GameINI: Formatting updates to Super Monkey Ball Adventure
This PR provides formatting updates to Super Monkey Ball Adventure.

All regions:
* Formatting fixes.
2026-02-13 04:21:40 +03:00
Windsurf7
a0f514cf60 GameINI: Add codes to Sonic Storybook games
This PR provides 60 FPS code additions to Sonic and the Secret Rings & Sonic and the Black Knight.

All regions:
* Formatting fixes.

NTSC-U/PAL:
* Added 60 FPS code, coming from the Dolphin wiki.
* Followed my code naming convention for Sega games.
2026-02-13 04:10:37 +03:00
Windsurf7
b40047fb6e GameINI: Add codes to NiGHTS Journey of Dreams
This PR provides 60 FPS code additions to NiGHTS: Journey of Dreams.

NTSC-U/PAL/NTSC-J:
* Added 60 FPS code, coming from the Dolphin wiki.
* Followed my code naming convention for Sega games.
* The wiki says that the code is for NTSC-U but it's actually region free. It's been confirmed via testing.
* The wiki also says that a certain part in the final level softlocks, but that's actually not true and can be bypassed. An explanation has been included with the code.
2026-02-13 03:51:11 +03:00
Dentomologist
59d255e8e7
Merge pull request #14332 from ElTioRata/megaman-ws
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-11 11:07:15 -08:00
Martino Fontana
f84cb40e2c
Revert "Disable Deferred EFB Copies on Mario kart Wii" 2026-02-09 22:59:03 +01:00
ElTioRata
0bc5a8acb8 Gecko/AR - Widescreen Fix for Mega Man X - Command Mission 2026-02-08 16:09:14 -03:00
JosJuice
2891bc9495 GameSettings: Update Rogue Squadron II and III
I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.

Some settings I chose not to include:

* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
  Without it, the affected fadeouts are replaced by a pure black screen.
  I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
  for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
  either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
  Squadron III, but this effect is minor enough that you probably won't
  notice it's missing unless you know it's supposed to be there. Since
  this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
  fadeouts render properly instead of going from magenta to black, since
  enabling XFB to RAM doesn't really hurt performance when you're
  already enabling EFB to RAM. But then I was unable to find a reason
  why we should enable EFB to RAM for this game.

Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
2026-02-08 12:14:53 +01:00
JMC47
ac19ef5452 GameINI: Force Safe Texture Cache to Samurai Shodown Anthology 2026-02-01 00:42:27 -05:00
Jordan Woyak
bb7e011673
Merge pull request #14254 from droidpeti/master
GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-27 17:32:25 -06:00
Jordan Woyak
8541dfa419 GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false. 2026-01-26 20:54:06 -06:00
JMC47
d474ae99f9
Merge pull request #14295 from JMC47/evoframerate
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
JMC47
e5b7f82c16 GameINI: Add patch to limit internal framerate of 4x4 Evo 2. 2026-01-24 22:29:20 -05:00
JMC47
38566eb1d3
Merge pull request #14300 from jordan-woyak/speedhack-007qos
GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
Jordan Woyak
ad505b8833 GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
Jordan Woyak
811c090912 GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer. 2026-01-23 02:56:58 -06:00
Jordan Woyak
39ecd277d6 GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples. 2026-01-23 01:08:39 -06:00
Ballai Péter
0afdfd9146 GMSE01: Added author credits for Gecko Codes 2026-01-18 00:53:08 +01:00
JMC47
d32db5e319
Merge pull request #14256 from Tilka/we_cheer
GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17 18:22:58 -05:00
JMC47
9e8e644fbf
Merge pull request #14193 from jordan-woyak/budokaiprogressive
GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17 18:20:37 -05:00
Jordan Woyak
43ae718088 GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop.
This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17 17:19:53 -06:00
JMC47
663f71b5d1
Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
GameSettings: ImmediateXFB updates.
2026-01-17 18:18:46 -05:00
JMC47
a7b695bd08
Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-17 18:18:08 -05:00
Martino Fontana
753537377a GameINI: Enable EFB Access for PES 2009-2013 2026-01-15 19:25:11 +01:00
Tillmann Karras
de214d74c3 GameSettings: improve We Cheer and We Cheer 2 default settings
Also use lowercase 'ini' file extension.
2026-01-06 22:30:44 +00:00
Jordan Woyak
a01bf63665 GameSettings: Disable ImmediateXFB for many games where significantly problematic. 2025-12-24 02:02:51 -06:00
Jordan Woyak
c217698965 GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games. 2025-12-24 02:02:51 -06:00
JMC47
9cb8b69f4e
Merge pull request #14221 from Filoppi/patch-25
Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47
f76a2ec004
Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
Filippo Tarpini
0aa0071bec
Update conversion matrix for NTSC-J
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.

These are already in use in RenoDX:
283b859021/src/shaders/color.hlsl (L97C1-L103C49)
2025-12-21 04:13:46 +01:00
Anarky
bd9d865f80 GameSettings: Enable MMU for Vexx (PAL)
Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
JMC47
80465b2554 GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game. 2025-12-04 05:01:28 -06:00
Jordan Woyak
40f2c99bac GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai. 2025-12-04 02:53:57 -06:00
Jordan Woyak
936415de4a GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix graphical artifacts. 2025-11-27 14:32:08 -06:00
Jordan Woyak
c935f712e7
Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
Jordan Woyak
4310403674 GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ImmediateXFB without consistent extraneous swaps that cause terrible pacing. 2025-11-25 00:15:32 -06:00
Jordan Woyak
a358636234 GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ImmediateXFB to handle the uncapped "Reading Disc" screen. 2025-11-25 00:15:32 -06:00
Jordan Woyak
5391c92f49 GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled. 2025-11-24 16:13:02 -06:00
JosJuice
37194c7b93 GameSettings: Use three-character INIs for newly added settings
This is a follow-up to 0f1ecf41f9. Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.

SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
Jordan Woyak
6a334f3b47 GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game. 2025-11-24 02:18:44 -06:00
Martino Fontana
0f1ecf41f9 GameINI: Misc updates
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
JMC47
be0c852cd6
Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
Jordan Woyak
d522d2ea2c GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off. 2025-11-22 14:41:21 -06:00
JMC47
a80f371326
Merge pull request #14118 from iwubcode/ztp_gc_bloom
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00
iwubcode
e31a61d17d Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube 2025-11-18 18:38:20 -06:00
JosJuice
91c3a58889
Merge pull request #13922 from TryTwo/imgui_add_default_font
OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
Jordan Woyak
b7e447e212 GameINI: Add patches to limit internal framerate in Driver: San Francisco. 2025-11-15 03:34:36 -06:00
Martino Fontana
c5d047480f GameINI: Disable Dual Core for Spider-Man: Web of Shadows 2025-11-08 23:09:41 +01:00
Mateus B. Cassiano
fca9e6a362
GameSettings: fix texture filtering settings for earlier Just Dance games 2025-10-28 16:25:08 -04:00
JMC47
509584d3d3
Merge pull request #13916 from Tilka/tex_filter_settings
GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Martino Fontana
fe63d95e02 GameINI: Add patches to limit FPS for some uncapped games 2025-10-23 00:38:14 +02:00
Martino Fontana
2542c79d6b GameINI: Add patches for idle loop detection (speed hack) 2025-10-23 00:03:59 +02:00
Martino Fontana
d423eb5a75 GameINI: Fix Egg Mania Japanese "Force Progressive" hack 2025-10-22 23:32:18 +02:00
TryTwo
c135af22dd Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
Sam Belliveau
0401f4a8c3 Add SDL Gamepad stock profile 2025-09-24 21:38:18 -04:00
JMC47
79614956f3
Merge pull request #13795 from matheuswillder/30-FPS-code
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder
0113b249bb GameINI: Add 30 FPS codes for multiple games
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
JMC47
76d8451217
Merge pull request #13937 from jordan-woyak/terminator3-speedhack
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47
c7b4cd9961
Merge pull request #13876 from iwubcode/strikers_charged_cheat
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
Jordan Woyak
8fe82ce664 GameINI: Add 60 FPS patch for NTSC version of Terminator 3. 2025-09-13 12:06:08 -05:00
Tillmann Karras
9396f0f58e GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00