JMC47
d474ae99f9
Merge pull request #14295 from JMC47/evoframerate
...
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
JMC47
e5b7f82c16
GameINI: Add patch to limit internal framerate of 4x4 Evo 2.
2026-01-24 22:29:20 -05:00
JMC47
38566eb1d3
Merge pull request #14300 from jordan-woyak/speedhack-007qos
...
GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
Jordan Woyak
ad505b8833
GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
...
Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
Jordan Woyak
811c090912
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-01-23 02:56:58 -06:00
Jordan Woyak
39ecd277d6
GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples.
2026-01-23 01:08:39 -06:00
Ballai Péter
0afdfd9146
GMSE01: Added author credits for Gecko Codes
2026-01-18 00:53:08 +01:00
JMC47
d32db5e319
Merge pull request #14256 from Tilka/we_cheer
...
GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17 18:22:58 -05:00
JMC47
9e8e644fbf
Merge pull request #14193 from jordan-woyak/budokaiprogressive
...
GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17 18:20:37 -05:00
Jordan Woyak
43ae718088
GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
...
The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop.
This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17 17:19:53 -06:00
JMC47
663f71b5d1
Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
...
GameSettings: ImmediateXFB updates.
2026-01-17 18:18:46 -05:00
JMC47
a7b695bd08
Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
...
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-17 18:18:08 -05:00
Martino Fontana
753537377a
GameINI: Enable EFB Access for PES 2009-2013
2026-01-15 19:25:11 +01:00
Tillmann Karras
de214d74c3
GameSettings: improve We Cheer and We Cheer 2 default settings
...
Also use lowercase 'ini' file extension.
2026-01-06 22:30:44 +00:00
Jordan Woyak
a01bf63665
GameSettings: Disable ImmediateXFB for many games where significantly problematic.
2025-12-24 02:02:51 -06:00
Jordan Woyak
c217698965
GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games.
2025-12-24 02:02:51 -06:00
JMC47
9cb8b69f4e
Merge pull request #14221 from Filoppi/patch-25
...
Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47
f76a2ec004
Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
...
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
Filippo Tarpini
0aa0071bec
Update conversion matrix for NTSC-J
...
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.
These are already in use in RenoDX:
283b859021/src/shaders/color.hlsl (L97C1-L103C49)
2025-12-21 04:13:46 +01:00
Anarky
bd9d865f80
GameSettings: Enable MMU for Vexx (PAL)
...
Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
JMC47
80465b2554
GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game.
2025-12-04 05:01:28 -06:00
Jordan Woyak
40f2c99bac
GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai.
2025-12-04 02:53:57 -06:00
Jordan Woyak
936415de4a
GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix graphical artifacts.
2025-11-27 14:32:08 -06:00
Jordan Woyak
c935f712e7
Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
...
GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
Jordan Woyak
4310403674
GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ImmediateXFB without consistent extraneous swaps that cause terrible pacing.
2025-11-25 00:15:32 -06:00
Jordan Woyak
a358636234
GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ImmediateXFB to handle the uncapped "Reading Disc" screen.
2025-11-25 00:15:32 -06:00
Jordan Woyak
5391c92f49
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled.
2025-11-24 16:13:02 -06:00
JosJuice
37194c7b93
GameSettings: Use three-character INIs for newly added settings
...
This is a follow-up to 0f1ecf41f9 . Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.
SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
Jordan Woyak
6a334f3b47
GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game.
2025-11-24 02:18:44 -06:00
Martino Fontana
0f1ecf41f9
GameINI: Misc updates
...
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
JMC47
be0c852cd6
Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
...
GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
Jordan Woyak
d522d2ea2c
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off.
2025-11-22 14:41:21 -06:00
JMC47
a80f371326
Merge pull request #14118 from iwubcode/ztp_gc_bloom
...
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00
iwubcode
e31a61d17d
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-18 18:38:20 -06:00
JosJuice
91c3a58889
Merge pull request #13922 from TryTwo/imgui_add_default_font
...
OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
Jordan Woyak
b7e447e212
GameINI: Add patches to limit internal framerate in Driver: San Francisco.
2025-11-15 03:34:36 -06:00
Martino Fontana
c5d047480f
GameINI: Disable Dual Core for Spider-Man: Web of Shadows
2025-11-08 23:09:41 +01:00
Mateus B. Cassiano
fca9e6a362
GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 16:25:08 -04:00
JMC47
509584d3d3
Merge pull request #13916 from Tilka/tex_filter_settings
...
GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Martino Fontana
fe63d95e02
GameINI: Add patches to limit FPS for some uncapped games
2025-10-23 00:38:14 +02:00
Martino Fontana
2542c79d6b
GameINI: Add patches for idle loop detection (speed hack)
2025-10-23 00:03:59 +02:00
Martino Fontana
d423eb5a75
GameINI: Fix Egg Mania Japanese "Force Progressive" hack
2025-10-22 23:32:18 +02:00
TryTwo
c135af22dd
Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
...
Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
Sam Belliveau
0401f4a8c3
Add SDL Gamepad stock profile
2025-09-24 21:38:18 -04:00
JMC47
79614956f3
Merge pull request #13795 from matheuswillder/30-FPS-code
...
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder
0113b249bb
GameINI: Add 30 FPS codes for multiple games
...
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
JMC47
76d8451217
Merge pull request #13937 from jordan-woyak/terminator3-speedhack
...
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47
c7b4cd9961
Merge pull request #13876 from iwubcode/strikers_charged_cheat
...
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
Jordan Woyak
8fe82ce664
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-13 12:06:08 -05:00
Tillmann Karras
9396f0f58e
GameSettings: clean up texture filtering settings
...
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.
`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098 . The one remaining occurrence
was merged later.
`ForceTextureFiltering` is an int option and shouldn't be set to False.
Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.
The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.
Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.
Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
dreamsyntax
9e61bee2e0
Sys: Sync wiitdb files with GameTDB
...
Sync with 20250826093514
2025-08-26 00:37:31 -07:00
Jordan Woyak
ac715a7750
GameINI: Disable ImmediateXFBEnable for Grooverider.
2025-08-21 12:14:21 -05:00
iwubcode
8f2d036561
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-08-17 18:54:23 -05:00
JMC47
c63d74e6c0
Merge pull request #13790 from SuperSamus/retroachivements-update
...
GameSettings: Minor approved cheats update
2025-07-31 16:34:19 -04:00
AGuy27
6105d025ca
Create SP4.ini
2025-07-29 20:05:23 -04:00
Martino Fontana
e2ecafcaf3
GameSettings: Minor approved cheats update
2025-07-27 11:22:28 +02:00
JMC47
b25e293cc8
Merge pull request #13767 from SuperSamus/misc-gameini-updates
...
GameINI: Misc updates
2025-07-18 16:43:13 -04:00
JMC47
575b6a9cd8
Merge pull request #13648 from SuperSamus/dbz-budokai-xfb
...
GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2
2025-07-18 14:14:56 -04:00
Matheus Willder
48a209d76e
GameINI: Disable Dual Core for Rally Championship
...
When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests.
There is no information about this on the Wiki, just a link to a gameplay on YouTube.
This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right.
2025-06-27 20:47:28 -03:00
Martino Fontana
99be5eb6c8
GameINI: Misc updates
2025-06-28 00:44:51 +02:00
JMC47
2e8da29ca2
Merge pull request #13756 from Tilka/price_is_right
...
GameSettings: some updates
2025-06-24 16:34:47 -04:00
JMC47
f7fa59e05d
Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhack
...
GameINI: Remove NSMBW PAL speed hack
2025-06-24 16:34:27 -04:00
Tillmann Karras
ca004e35f7
GameSettings: add performance hack for Baby And Me
...
The patch is not enabled by default.
2025-06-16 20:08:36 +01:00
Tillmann Karras
c39b067479
GameSettings: don't force EFB-to-tex for Fireblade
...
This ini is from the initial mega commit. The game seems to work fine
without it.
2025-06-16 19:48:31 +01:00
Tillmann Karras
58b86074ae
GameSettings: fix purple flickering in Trivial Pursuit - Bet You Know It
2025-06-16 19:48:31 +01:00
Tillmann Karras
cc5933a6ce
GameSettings: fix purple screen in The Price Is Right
2025-06-16 19:48:31 +01:00
JMC47
95f6c76713
Merge pull request #13696 from fothugiyo/gecko-codes
...
Tales of Symphonia AR and Gecko Codes
2025-06-13 17:32:24 -04:00
Martino Fontana
46ce355d93
GameINI: Remove NSMBW PAL speed hack
2025-06-13 22:27:21 +02:00
JMC47
5800b874d7
Merge pull request #13741 from Tilka/bean_menu
...
GameSettings: add bean menu patch for A Boy and His Blob
2025-06-09 00:12:52 -04:00
JMC47
8c3ca46988
Merge pull request #13676 from LillyJadeKatrin/retroachievements-allowlist-test-improvements
...
RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
2025-06-08 12:56:19 -04:00
Tillmann Karras
b6ff1b5573
GameSettings: add bean menu patch for A Boy and His Blob
...
The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.
Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177 .
2025-06-07 23:01:17 +01:00
JMC47
be3d48ec5f
GamePatch: Disney Trio of Destruction Pagetable Speedhack.
2025-06-06 17:17:11 -04:00
JMC47
84f2af73e6
Merge pull request #13649 from SuperSamus/scooby-doo-night-of-100-texture-caches
...
GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-06-04 15:17:10 -04:00
JMC47
88122ae956
Merge pull request #13715 from icup321/master
...
GameINI: Disable Dual Core for more games
2025-06-01 02:57:17 -04:00
Tillmann Karras
2849173984
GameSettings: auto-disable immediate XFB for Dokapon Kingdom
...
This avoids flickering throughout the game.
2025-06-01 03:06:35 +01:00
icup321
2604d73733
GameINI: Disable Dual Core for more games
...
Disable Dual Core for more games that are known to crash/freeze.
2025-05-28 06:14:35 -04:00
JMC47
53b54406bd
Merge pull request #13690 from icup321/master
...
GameINI: Disable icache for The Ant Bully [Wii]
2025-05-26 21:12:17 -04:00
OatmealDome
f5d7b1fb4c
Merge pull request #13644 from dreamsyntax/gup-disable-dualcore
...
GameINI: Disable Dual Core for Shadow the Hedgehog
2025-05-26 13:58:54 -04:00
fothugiyo
67f73d95e3
Tales of Symphonia AR and Gecko Codes
...
Prior codes were reorganized and new codes added. All codes have been thoroughly tested and are ensured to work on a vanilla NTSC .iso
2025-05-22 01:47:34 -06:00
LillyJadeKatrin
c23b4e1020
RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
...
Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin.
As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
2025-05-21 21:38:34 -04:00
JMC47
69af10ef86
Merge pull request #13663 from dreamsyntax/spiderman-heuristic
...
GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21 17:34:09 -04:00
dreamsyntax
f96e667a5f
GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21 14:05:19 -07:00
icup321
d22702a16f
Disable icache for The Ant Bully [Wii]
...
This fixes an invalid read error that would happen specifically in the Wii version.
2025-05-20 03:36:00 -04:00
JMC47
f59708a26c
Merge pull request #13656 from icup321/master
...
GameINI: Disable Dual Core for several games
2025-05-18 02:13:18 -04:00
Martino Fontana
8b228503d9
GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-05-17 13:35:17 +02:00
Tillmann Karras
6315527d21
GameSettings: disable efb2tex for two Cabela's games
2025-05-15 22:45:36 +01:00
icup321
a19b1070a0
Disable Dual Core for several games
...
Disable Dual Core for several games with known FIFO errors
fix formatting
2025-05-13 17:34:35 -04:00
Martino Fontana
79a90b1f42
GameINI: Enable EFB Access for Jimmy Neutron Boy Genius
2025-05-13 22:57:11 +02:00
JMC47
c260082cd6
Merge pull request #13636 from icup321/master
...
GameINI: Disable Dual Core for Piglet's Big Game
2025-05-12 17:54:39 -04:00
Martino Fontana
e7f22515d3
GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2
2025-05-10 14:14:12 +02:00
dreamsyntax
4a35a8c516
GameINI: Disable Dual Core for Shadow the Hedgehog
2025-05-08 12:50:39 -07:00
fireworksordie
7bb78a1d6e
GameINI: fix screen tearing in PoP:SoT FMVs
...
Prince of Persia: Sands of Time exhibits screen tearing on FMVs in Dolphin. Tested the setting (suggested by Amphitryon) on PC and Android and can confirm the tearing previously seen is gone with EarlyXFBOutput disabled.
2025-05-07 12:08:19 -05:00
icup321
69f561e76c
GameINI: Disable Dual Core for Piglet's Big Game
...
Disable Dual Core for Piglet's Big Game and Winnie's Rumbly Tumbly Adventure to prevent game freezes.
2025-05-07 03:33:36 -04:00
Admiral H. Curtiss
3a27646263
Merge pull request #13473 from Tilka/moki_moki
...
GameSettings: fix startup hang in Moki Moki
2025-05-04 16:44:21 +02:00
Admiral H. Curtiss
db425ef3a1
Merge pull request #13445 from icup321/master
...
GameSettings: Various Nick games fixes
2025-05-03 20:16:13 +02:00
JMC47
6c9138e5a6
Merge pull request #13592 from SuperSamus/kfp-single-core
...
GameINI: Enable Single Core for Kung Fu Panda and Shrek Forever After
2025-05-01 15:30:15 -04:00
Filippo Tarpini
2049896cab
Improve gamma corrected resampling by acknowledging the perceptual luminance
2025-04-30 15:22:06 -05:00
Martino Fontana
d591e3b4e3
GameINI: Enable Single Core for Kung Fu Panda and Shrek Forever After
...
These games (both are made with the Lux Engine) randomly freeze with Dual Core.
2025-04-29 11:35:09 +02:00
fox8091
26ae66297d
GameINI: Disable Dual Core for NERF N-Strike
2025-04-28 13:11:50 -05:00
Zopolis4
89fdc0b9e0
Fix Triforce GameINIs
2025-04-21 22:05:26 +10:00
Zopolis4
8d94d25203
Implement Triforce ID parsing
2025-04-21 22:05:25 +10:00
Zopolis4
71f654cdc4
Add Triforce platform and preliminary boot.id parsing
2025-04-21 22:05:25 +10:00
icup321
883a5cccfa
GameINI: Toshi engine updates
...
Update several INI GameSettings for Blue Tongue Entertainment games
Add comments & more Nick games fixes
Adds comments to all FMV fixes and adds even more fixes for Nick games
2025-04-14 05:21:47 -04:00
TryTwo
69bdb0535c
Gamesetting fix: Monster Hunter Tri. set EFBAccessEnable = True to fix over-bloom issues.
...
Was broken due to the default for this setting being switched.
2025-04-05 17:40:32 -07:00
Tillmann Karras
7e57834691
GameSettings: fix startup hang in Moki Moki
...
The game sets up a fifo breakpoint callback that just writes a flag to
memory. The hang occurs right after calling GXEnableBreakPt(). It is a
busy loop that repeatedly compares the same register without reloading
it from memory. I guess the developers forgot to make the variable
atomic and never noticed because on hardware the breakpoint is hit
immediately so the flag is already set when it is loaded for the first
(and only) time. This patch grows the loop by one instruction to include
the flag load in the loop.
2025-03-30 00:48:22 +00:00
Tillmann Karras
5a708f0f24
GameSettings: fix startup crash in "The Daring Game for Girls"
2025-03-23 23:28:22 +00:00
Jordan Woyak
9b2ab6e259
Merge pull request #13407 from luzpaz/typo-data
...
Data: fix various typos
2025-03-11 15:37:59 -05:00
Luz Paz
cf1541a511
Data: fix various typos
...
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
2025-03-10 16:54:34 -04:00
MackdannyTwitch
ba40e4abad
Added widescreen code for Tomb Raider: Legend GL8.ini
...
As the PS2 version is the only one with proper 16:9 widescreen, this cheat brings widescreen to the Gamecube version. This cheat has been tested on the NTSC version, but is stated to be region free.
2025-03-10 01:41:25 -05:00
JosJuice
1cc6b6c5d8
Merge pull request #13384 from MackdannyTwitch/TR-has-graphical-issues
...
Fix graphical corruption bug in Tomb Raider: Legend
2025-03-09 23:59:45 +01:00
Tillmann Karras
cbd71f06ba
GameSettings: fix shadows in Triple Crown Championship Snowboarding
2025-03-09 20:50:22 +00:00
Luz Paz
38099f282d
GraphicMods: Fix typo in DBZ Budokai Tenkaichi 3/metadata.json
2025-03-04 04:35:10 -05:00
MackdannyTwitch
5dd10b9644
Fix graphical corruption bug in Tomb Raider: Legend
...
Tomb Raider: Legend has a graphical bug, as documented in the issue report here https://bugs.dolphin-emu.org/issues/13749?next_issue_id=13748
This .ini entry fixes the issue.
2025-03-01 03:07:12 -07:00
Nejsplitter
f60492decb
GameSettings: Set ImmediateXFBEnable = False for Medal of Honor: Frontline
2025-02-25 22:47:32 +01:00
Aep
f1eec2528e
Fix LULZ (Homebrew Channel) aspect ratio
...
- Add a LULZHB.ini
2025-02-18 21:43:10 -05:00
Admiral H. Curtiss
5b73e2a302
Merge pull request #13325 from iwubcode/rf_community_gecko_codes
...
Data: update Rune Factory Frontier with community gecko codes
2025-02-03 12:22:58 +01:00
Admiral H. Curtiss
8a3b3ced96
Merge pull request #13313 from rjgabel/patch-1
...
GameSettings: Set EFBAccessEnable=True for "I SPY: Spooky Mansion"
2025-02-03 12:22:04 +01:00
iwubcode
570fc1d5aa
Data: update Rune Factory Frontier with community gecko codes
2025-02-02 12:34:38 -06:00
Admiral H. Curtiss
84d28a4272
Merge pull request #13300 from UnderCoverToni/GOME01
...
Gecko: Mario Power Tennis (Gamecube) | GOME01
2025-02-02 18:25:22 +01:00
Ryan Gabel
acf03a641a
GameSettings: Set EFBAccessEnable=True for "I SPY: Spooky Mansion"
...
This is necessary so you can select an option in the color selection menu
2025-02-02 17:58:38 +01:00
Toni
08f83bbd6b
Added Gecko codes to GOME01.ini
...
Included multiple netcode related and unrelated Gecko Codes
2025-01-27 15:25:51 -08:00
JMC47
d0b7c96fdb
Merge pull request #13285 from SameUpstreamMultipleForks/fix-waverace-blue-storm
...
GameSettings: Set CPUThread to False in GWRE01.ini.
2025-01-23 22:47:49 -05:00
Maxim Cournoyer
0a3e9f70b9
GameSettings: Set CPUThread to False in GWR.ini.
...
As mentioned in
https://wiki.dolphin-emu.org/index.php?title=Wave_Race:_Blue_Storm ,
the menu may freeze otherwise.
* Data/Sys/GameSettings/GWR.ini: New file.
Co-authored-by: JosJuice <josjuice@gmail.com>
2025-01-23 16:20:36 +09:00
JosJuice
a9a720faa7
Merge pull request #13204 from LillyJadeKatrin/retroachievements-allow-batch
...
Gecko/AR Batch Approval
2025-01-20 23:35:17 +01:00
LillyJadeKatrin
cbe44efe5f
Gecko/AR Batch Approval
...
Adding a community-requested list of Gecko and Action Replay codes to the allowlist. Many of these codes were from the wiki and are being added to Dolphin's repo for the first time.
2025-01-19 22:20:31 -05:00
JMC47
ce508ba434
Merge pull request #13248 from Nystrata/metroid-prime-suggestedaspectratio
...
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
2025-01-17 22:16:57 -05:00
JMC47
f65465b96c
Merge pull request #13250 from Charlese2/fix-sound-system-crash
...
GameINI: fix `Summoner: Goddess Reborn` sound system crash during transitions
2025-01-17 16:42:21 -05:00
Daniel Peukert
f28e134c88
Clean up CRLF line endings
2025-01-12 11:06:04 +01:00
Nystrata
f6f01f2002
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
...
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 .
Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto.
These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
2024-12-28 05:46:38 -08:00
Charlese2
635f588690
fix Summoner: Goddess Reborn sound system crash during transitions
2024-12-27 18:33:54 -07:00
Tillmann Karras
445fe2248c
GameSettings: set EFBAccessEnable=True for Neighbours from Hell
...
This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
Mateus B. Cassiano
7e4b1780e1
GameINI: drop Single Core override from Eternal Darkness
2024-12-03 16:48:54 -04:00
JMC47
cf29214c03
Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
...
Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
LillyJadeKatrin
51435b6ef8
Approve Super Mario Sunshine Widescreen Gecko Code
2024-11-29 21:56:45 -05:00
Pokechu22
6462e794c8
GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
...
This fixes text on the menu and in-game.
2024-11-29 12:09:30 -08:00
vaguerant
82c3a844c4
fix SUKP01 metafortress bypass
2024-11-19 23:24:22 +11:00
dreamsyntax
691a1eb94c
Sys: Sync wiitdb files with GameTDB
2024-11-14 13:05:38 -07:00
LillyJadeKatrin
60a0efc69c
Add Approved Patches - Eternal Darkness, Monster Hunter Tri
...
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-11-08 23:07:06 -05:00
Tillmann Karras
5adc1bdecd
GameSettings: add patch to fix Eternal Darkness startup hang
...
The game calls GXSetDrawDone and then switches the GP fifo without first
waiting for the draw done interrupt to arrive. Before
e96960e2a6 , Dolphin would not execute the
draw done command and potentially also skip other commands in the old GP
fifo. Since that commit, Dolphin executes the remaining commands on the
old GP fifo just before disabling reads for switching, but because
PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles
for the draw done interrupt, it arrives after the game has switched to
the new GP fifo which seems to trigger the deadlock.
This patch replaces the call to GXSetDrawDone by a call to GXDrawDone
which does the same but also waits for the interrupt.
2024-10-30 21:16:31 +00:00
JMC47
bab34ca060
Merge pull request #13140 from dreamsyntax/skip-efb-default-flip
...
GraphicsSettings: EFBAccessEnable=false by default
2024-10-28 18:58:37 -04:00
dreamsyntax
6022cca691
GameINI: Remove EFBAccessEnable=false overrides
...
Removes the EFBAccessEnable=false explicit game overrides for:
GT6 (Terminator 3: The Redemption)
GXB (SSX3) [deleted - no other configuration]
RTH (Tony Hawk's Downhill Jam)
SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-23 18:08:34 -07:00
dreamsyntax
0bde79a4ca
GameINI: Shadow the Hedgehog texture cache default
...
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.
If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
Pokechu22
e23a5adc87
GameINI: Remove OnLoad sections
...
These haven't worked since 2008 (0b5fed62c1 ).
2024-10-18 00:17:18 -07:00
Pokechu22
ce17dda1bf
GameINI: Remove trailing space for 1080° Snowboarding
2024-10-18 00:09:47 -07:00
AGuy27
6b89ff4906
Create S7E.ini
2024-10-12 15:55:03 -04:00
AGuy27
4f3fc84f76
Create STZ.ini
2024-10-12 15:53:22 -04:00
Martino Fontana
cb8b235a48
Remove Bloom Definitions for Skylanders Trap Team
2024-10-10 22:03:34 +02:00
Jules Blok
7db13d23c9
Merge pull request #13086 from Tilka/gameini
...
GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
2024-10-09 02:06:51 +02:00
Martino Fontana
e57ee3c099
GameINI: Add Skylanders: Trap Team
...
`EFBEmulateFormatChanges = True` properly emulates the blur in the backgrounds.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs.
2024-10-03 19:41:46 +02:00
Martino Fontana
b055965792
GameINI: Add Skylanders: Giants
...
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03 19:41:39 +02:00