Merge pull request #14670 from JosJuice/game-ini-gbi

GameSettings: Add Game Boy Interface
This commit is contained in:
JMC47
2026-06-03 14:08:21 -04:00
committed by GitHub
3 changed files with 36 additions and 0 deletions

View File

@@ -0,0 +1,11 @@
[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0

View File

@@ -0,0 +1,11 @@
[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0

View File

@@ -0,0 +1,14 @@
[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Fixes the entire screen being magenta. (ImmediateXFBEnable = True also solves the problem, but XFBToTextureEnable = False is more accurate and there doesn't seem to be a significant performance difference.)
XFBToTextureEnable = False