mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-06-22 12:32:28 -05:00
GameSettings: Add Game Boy Interface
This commit is contained in:
parent
9e7d340f22
commit
e0f091b096
11
Data/Sys/GameSettings/ID-gbi.ini
Normal file
11
Data/Sys/GameSettings/ID-gbi.ini
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
[Core]
|
||||
# Attach Game Boy Player hardware.
|
||||
HSPDevice = 2
|
||||
# DSP HLE doesn't work with this homebrew's ucode.
|
||||
DSPHLE = False
|
||||
[DSP]
|
||||
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
|
||||
EnableJIT = True
|
||||
[Video_Settings]
|
||||
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
|
||||
SafeTextureCacheColorSamples = 0
|
||||
11
Data/Sys/GameSettings/ID-gbihf.ini
Normal file
11
Data/Sys/GameSettings/ID-gbihf.ini
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
[Core]
|
||||
# Attach Game Boy Player hardware.
|
||||
HSPDevice = 2
|
||||
# DSP HLE doesn't work with this homebrew's ucode.
|
||||
DSPHLE = False
|
||||
[DSP]
|
||||
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
|
||||
EnableJIT = True
|
||||
[Video_Settings]
|
||||
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
|
||||
SafeTextureCacheColorSamples = 0
|
||||
14
Data/Sys/GameSettings/ID-gbisr.ini
Normal file
14
Data/Sys/GameSettings/ID-gbisr.ini
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[Core]
|
||||
# Attach Game Boy Player hardware.
|
||||
HSPDevice = 2
|
||||
# DSP HLE doesn't work with this homebrew's ucode.
|
||||
DSPHLE = False
|
||||
[DSP]
|
||||
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
|
||||
EnableJIT = True
|
||||
[Video_Settings]
|
||||
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
|
||||
SafeTextureCacheColorSamples = 0
|
||||
[Video_Hacks]
|
||||
# Fixes the entire screen being magenta. (ImmediateXFBEnable = True also solves the problem, but XFBToTextureEnable = False is more accurate and there doesn't seem to be a significant performance difference.)
|
||||
XFBToTextureEnable = False
|
||||
Loading…
Reference in New Issue
Block a user