GameSettings: Add Game Boy Interface

This commit is contained in:
JosJuice 2026-06-02 21:24:58 +02:00
parent 9e7d340f22
commit e0f091b096
3 changed files with 36 additions and 0 deletions

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[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0

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[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0

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[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Fixes the entire screen being magenta. (ImmediateXFBEnable = True also solves the problem, but XFBToTextureEnable = False is more accurate and there doesn't seem to be a significant performance difference.)
XFBToTextureEnable = False