mirror of
https://github.com/devkitPro/buildscripts.git
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added project templates
This commit is contained in:
127
templates/devkitPPC/gamecube/template/Makefile
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127
templates/devkitPPC/gamecube/template/Makefile
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#---------------------------------------------------------------------------------
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# Generic makefile for Gamecube projects
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#
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# Tab stops set to 4
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# | | | |
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# 0 1 2 3
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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-include $(DEVKITPPC)/gamecube_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := template
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BUILD := build
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SOURCES := source
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
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LDFLAGS = $(MACHDEP) -mogc -Wl,-Map,$(notdir $@).map -Wl,--cref
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PREFIX := powerpc-gekko-
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export PATH:=$(DEVKITPPC)/bin:$(PATH)
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with
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#---------------------------------------------------------------------------------
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LIBS := -logc -lm
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export CC := $(PREFIX)gcc
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export CXX := $(PREFIX)g++
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export AR := $(PREFIX)ar
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export OBJCOPY := $(PREFIX)objcopy
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) *.elf
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#---------------------------------------------------------------------------------
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run:
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psoload $(TARGET).dol
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#---------------------------------------------------------------------------------
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reload:
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psoload -r $(TARGET).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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60
templates/devkitPPC/gamecube/template/source/template.c
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60
templates/devkitPPC/gamecube/template/source/template.c
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#include <gccore.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <time.h>
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static void *xfb = NULL;
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u32 first_frame = 1;
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GXRModeObj *rmode;
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void (*PSOreload)() = (void(*)())0x80001800;
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//---------------------------------------------------------------------------------
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int main() {
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//---------------------------------------------------------------------------------
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VIDEO_Init();
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switch(VIDEO_GetCurrentTvMode())
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{
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case VI_NTSC:
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rmode = &TVNtsc480IntDf;
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break;
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case VI_PAL:
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rmode = &TVPal528IntDf;
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break;
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case VI_MPAL:
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rmode = &TVMpal480IntDf;
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break;
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default:
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rmode = &TVNtsc480IntDf;
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break;
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}
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PAD_Init();
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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VIDEO_Configure(rmode);
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VIDEO_SetNextFramebuffer(xfb);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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VIDEO_SetPreRetraceCallback(PAD_ScanPads);
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console_init(xfb,20,64,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2);
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VIDEO_SetNextFramebuffer(xfb);
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while (1) {
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while ( !(PAD_ButtonsDown(0) & PAD_BUTTON_A)) {
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if (PAD_ButtonsDown(0) & PAD_BUTTON_START) PSOreload();
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VIDEO_WaitVSync();
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}
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}
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}
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1
templates/devkitPPC/gamecube/template/template.pnproj
Normal file
1
templates/devkitPPC/gamecube/template/template.pnproj
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@@ -0,0 +1 @@
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<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>
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