added project templates

This commit is contained in:
Dave Murphy
2005-05-03 17:28:49 +00:00
parent ecb27fc4d9
commit e32e1247c3
15 changed files with 915 additions and 0 deletions

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb generates a multiboot image
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := template_mb
BUILD := build
SOURCES := source
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O3\
-mcpu=arm7tdmi -mtune=arm7tdmi\
-fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE)
ASFLAGS := $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(PATH)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgba
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES) $(LIBGBA)/lib/libgba.a
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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#include "gba_interrupt.h"
#include "gba_input.h"
/*---------------------------------------------------------------------------------
Basic vblank interrupt with key scan & frame counter
---------------------------------------------------------------------------------*/
unsigned int frame = 0;
//---------------------------------------------------------------------------------
void VblankInterrupt()
//---------------------------------------------------------------------------------
{
frame += 1;
ScanKeys();
}
//---------------------------------------------------------------------------------
// Program entry point
//---------------------------------------------------------------------------------
int main(void)
//---------------------------------------------------------------------------------
{
// Set up the interrupt handlers
InitInterrupt();
SetInterrupt( Int_Vblank, VblankInterrupt);
// Enable Vblank Interrupt to allow VblankIntrWait
EnableInterrupt(Int_Vblank);
// Allow Interrupts
REG_IME = 1;
while (1)
{
VBlankIntrWait();
}
}

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<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITARM)/gp32_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := template
BUILD := build
SOURCES := source
INCLUDES :=
AUTHOR := Dave Murphy
TITLE := GP32 template
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(PATH)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS := -save-temps -g -Wall -O3\
-mcpu=arm920t -mtune=arm920t\
-fomit-frame-pointer\
-ffast-math
CFLAGS += $(INCLUDE)
AFLAGS :=
LDFLAGS = -g -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmirkoSDK
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBMIRKO)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gxb
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).fxe : $(OUTPUT).gxb
$(OUTPUT).gxb : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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// written 2004 Mirko Roller mirko@mirkoroller.de
// Example shows you how to setup 256 color mode
#include "gp32.h"
#include <stdio.h>
#include <stdlib.h>
u8 *framebuffer;
u16 palette[256];
int main() {
int x;
framebuffer = (u8*) FRAMEBUFFER; // 0x0C7B4000
gp_setCpuspeed(40);
gp_initFramebuffer(framebuffer,8,85);
// Palette format: %RRRRRGGGGGBBBBBI (5551)
// I : Intensity Bit 1=on 0=off
for (x=0;x<32;x++) palette[x] =(x<<1);
for (x=32;x<64;x++) palette[x] =((63-x)<<1);
for (x=64;x<256;x++) palette[x] =0x0;
gp_drawString(50,110,23,"Hello World",255,(void *)framebuffer);
while (1);
}

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<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb generates a multiboot image
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := template
BUILD := build
SOURCES := gfx source data
INCLUDES := include build
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM7
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*).map
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(PATH)
LIBS := -lnds7
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).bin : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.bin: %.elf
@echo built ... $(notdir $@)
@$(OBJCOPY) -O binary $< $@
#---------------------------------------------------------------------------------
%.elf:
@echo linking binary
@$(LD) $(LDFLAGS) -specs=ds_arm7.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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//---------------------------------------------------------------------------------
// Simple ARM7 stub (sends RTC, TSC, and X/Y data to the ARM 9)
//---------------------------------------------------------------------------------
#include "nds.h"
#include "nds/bios.h"
#include "nds/arm7/touch.h"
#include "nds/arm7/clock.h"
//---------------------------------------------------------------------------------
void InterruptHandler(void) {
//---------------------------------------------------------------------------------
int t1, t2;
static int heartbeat = 0;
if (IF & IRQ_VBLANK) {
// Update the heartbeat
heartbeat++;
IPC->heartbeat = heartbeat;
// Read the X/Y buttons and the /PENIRQ line
IPC->buttons = XKEYS;
// Read the touch screen
IPC->touchX = touchRead(TSC_MEASURE_X);
IPC->touchY = touchRead(TSC_MEASURE_Y);
IPC->touchZ1 = touchRead(TSC_MEASURE_Z1);
IPC->touchZ2 = touchRead(TSC_MEASURE_Z2);
// Read the time
rtcGetTime((uint8 *)IPC->curtime);
BCDToInteger((uint8 *)&(IPC->curtime[1]), 7);
// Read the temperature
IPC->temperature = touchReadTemperature(&t1, &t2);
IPC->tdiode1 = t1;
IPC->tdiode2 = t2;
}
// Acknowledge interrupts
IF = IF;
}
//---------------------------------------------------------------------------------
int main(int argc, char ** argv) {
//---------------------------------------------------------------------------------
// Reset the clock if needed
rtcReset();
// Set up the interrupt handler
IME = 0;
IRQ_HANDLER = &InterruptHandler;
IE = IRQ_VBLANK;
IF = ~0;
DISP_SR = DISP_VBLANK_IRQ;
IME = 1;
// Keep the ARM7 out of main RAM
while (1) swiWaitForVBlank();
return 0;
}
//////////////////////////////////////////////////////////////////////

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<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := template
BUILD := build
SOURCES := source
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
# *insists* it has a FPU or VFP, and it won't take no for an answer!
CFLAGS := -g -Wall -O2\
-mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(PATH)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf *.nds* *.bin
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).nds.gba : $(OUTPUT).nds
$(OUTPUT).nds : $(OUTPUT).bin
$(OUTPUT).bin : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.ds.gba: %.nds
dsbuild $<
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
%.nds: %.bin
@ndstool -c $@ -9 $<
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
%.bin: %.elf
@$(OBJCOPY) -O binary $< $@
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
%.elf:
@echo linking binary
@$(LD) $(LDFLAGS) -specs=ds_arm9.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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//---------------------------------------------------------------------------------
#include "nds.h"
//---------------------------------------------------------------------------------
void irqVBlank(void) {
//---------------------------------------------------------------------------------
IF = IF;
}
//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
static int screen =0;
u16* back = VRAM_A;
u16* front = VRAM_B;
//turn on the power to the system
powerON(POWER_ALL);
//set main display to render directly from the frame buffer
videoSetMode(MODE_FB1);
//set up the sub display
videoSetModeSub(MODE_0_2D |
DISPLAY_SPR_1D_LAYOUT |
DISPLAY_SPR_ACTIVE |
DISPLAY_BG0_ACTIVE |
DISPLAY_BG1_ACTIVE );
//vram banks are somewhat complex
vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_SUB_SPRITE);
//irqs are nice..ndslib comes with a very unoptimised default handler
irqInitHandler(irqDefaultHandler);
irqSet(IRQ_VBLANK, irqVBlank);
while (1) {
swiWaitForVBlank();
//flip screens
if(screen) {
videoSetMode(MODE_FB1);
front = VRAM_B;
back = VRAM_A;
screen = 0;
} else {
videoSetMode(MODE_FB0);
front = VRAM_A;
back = VRAM_B;
screen = 1;
}
}
return 0;
}

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<Project name="template"><File path="Makefile"></File><File path="source\template.c"></File></Project>

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#---------------------------------------------------------------------------------
# Generic makefile for Gamecube projects
#
# Tab stops set to 4
# | | | |
# 0 1 2 3
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITPPC)/gamecube_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := template
BUILD := build
SOURCES := source
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
LDFLAGS = $(MACHDEP) -mogc -Wl,-Map,$(notdir $@).map -Wl,--cref
PREFIX := powerpc-gekko-
export PATH:=$(DEVKITPPC)/bin:$(PATH)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with
#---------------------------------------------------------------------------------
LIBS := -logc -lm
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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#include <gccore.h>
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <time.h>
static void *xfb = NULL;
u32 first_frame = 1;
GXRModeObj *rmode;
void (*PSOreload)() = (void(*)())0x80001800;
//---------------------------------------------------------------------------------
int main() {
//---------------------------------------------------------------------------------
VIDEO_Init();
switch(VIDEO_GetCurrentTvMode())
{
case VI_NTSC:
rmode = &TVNtsc480IntDf;
break;
case VI_PAL:
rmode = &TVPal528IntDf;
break;
case VI_MPAL:
rmode = &TVMpal480IntDf;
break;
default:
rmode = &TVNtsc480IntDf;
break;
}
PAD_Init();
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
VIDEO_SetPreRetraceCallback(PAD_ScanPads);
console_init(xfb,20,64,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2);
VIDEO_SetNextFramebuffer(xfb);
while (1) {
while ( !(PAD_ButtonsDown(0) & PAD_BUTTON_A)) {
if (PAD_ButtonsDown(0) & PAD_BUTTON_START) PSOreload();
VIDEO_WaitVSync();
}
}
}

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<Project name="template"><Folder name="source"><File path="source\template.c"></File></Folder><Folder name="include"></Folder><File path="Makefile"></File></Project>