diff --git a/templates/devkitARM/gba/template/Makefile b/templates/devkitARM/gba/template/Makefile
new file mode 100644
index 0000000..339068b
--- /dev/null
+++ b/templates/devkitARM/gba/template/Makefile
@@ -0,0 +1,125 @@
+#---------------------------------------------------------------------------------
+# Clear the implicit built in rules
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+-include $(DEVKITARM)/gba_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output, if this ends with _mb generates a multiboot image
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+#---------------------------------------------------------------------------------
+TARGET := template_mb
+BUILD := build
+SOURCES := source
+INCLUDES :=
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -mthumb -mthumb-interwork
+
+CFLAGS := -g -Wall -O3\
+ -mcpu=arm7tdmi -mtune=arm7tdmi\
+ -fomit-frame-pointer\
+ -ffast-math \
+ $(ARCH)
+
+CFLAGS += $(INCLUDE)
+
+ASFLAGS := $(ARCH)
+LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
+
+#---------------------------------------------------------------------------------
+# path to tools - this can be deleted if you set the path in windows
+#---------------------------------------------------------------------------------
+export PATH := $(DEVKITARM)/bin:$(PATH)
+
+#---------------------------------------------------------------------------------
+# any extra libraries we wish to link with the project
+#---------------------------------------------------------------------------------
+LIBS := -lgba
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(LIBGBA)
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
+
+#---------------------------------------------------------------------------------
+# automatically build a list of object files for our project
+#---------------------------------------------------------------------------------
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+#---------------------------------------------------------------------------------
+# build a list of include paths
+#---------------------------------------------------------------------------------
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+#---------------------------------------------------------------------------------
+# build a list of library paths
+#---------------------------------------------------------------------------------
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) *.elf
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(OUTPUT).gba : $(OUTPUT).elf
+
+$(OUTPUT).elf : $(OFILES) $(LIBGBA)/lib/libgba.a
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
diff --git a/templates/devkitARM/gba/template/source/template.c b/templates/devkitARM/gba/template/source/template.c
new file mode 100644
index 0000000..a7cbde9
--- /dev/null
+++ b/templates/devkitARM/gba/template/source/template.c
@@ -0,0 +1,41 @@
+#include "gba_interrupt.h"
+#include "gba_input.h"
+
+/*---------------------------------------------------------------------------------
+
+ Basic vblank interrupt with key scan & frame counter
+
+---------------------------------------------------------------------------------*/
+unsigned int frame = 0;
+//---------------------------------------------------------------------------------
+void VblankInterrupt()
+//---------------------------------------------------------------------------------
+{
+ frame += 1;
+ ScanKeys();
+}
+
+//---------------------------------------------------------------------------------
+// Program entry point
+//---------------------------------------------------------------------------------
+int main(void)
+//---------------------------------------------------------------------------------
+{
+ // Set up the interrupt handlers
+ InitInterrupt();
+
+ SetInterrupt( Int_Vblank, VblankInterrupt);
+
+ // Enable Vblank Interrupt to allow VblankIntrWait
+ EnableInterrupt(Int_Vblank);
+
+ // Allow Interrupts
+ REG_IME = 1;
+
+ while (1)
+ {
+ VBlankIntrWait();
+ }
+}
+
+
diff --git a/templates/devkitARM/gba/template/template.pnproj b/templates/devkitARM/gba/template/template.pnproj
new file mode 100644
index 0000000..fc064b7
--- /dev/null
+++ b/templates/devkitARM/gba/template/template.pnproj
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/templates/devkitARM/gp32/template/libmirko/Makefile b/templates/devkitARM/gp32/template/libmirko/Makefile
new file mode 100644
index 0000000..758c0da
--- /dev/null
+++ b/templates/devkitARM/gp32/template/libmirko/Makefile
@@ -0,0 +1,118 @@
+#---------------------------------------------------------------------------------
+# Clear the implicit built in rules
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+-include $(DEVKITARM)/gp32_rules
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+#---------------------------------------------------------------------------------
+TARGET := template
+BUILD := build
+SOURCES := source
+INCLUDES :=
+
+AUTHOR := Dave Murphy
+TITLE := GP32 template
+#---------------------------------------------------------------------------------
+# path to tools - this can be deleted if you set the path in windows
+#---------------------------------------------------------------------------------
+export PATH := $(DEVKITARM)/bin:$(PATH)
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+CFLAGS := -save-temps -g -Wall -O3\
+ -mcpu=arm920t -mtune=arm920t\
+ -fomit-frame-pointer\
+ -ffast-math
+
+CFLAGS += $(INCLUDE)
+
+AFLAGS :=
+LDFLAGS = -g -Wl,-Map,$(notdir $@).map
+
+#---------------------------------------------------------------------------------
+# any extra libraries we wish to link with the project
+#---------------------------------------------------------------------------------
+LIBS := -lmirkoSDK
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(LIBMIRKO)
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
+
+#---------------------------------------------------------------------------------
+# automatically build a list of object files for our project
+#---------------------------------------------------------------------------------
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+ export LD := $(CC)
+else
+ export LD := $(CXX)
+endif
+
+export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+#---------------------------------------------------------------------------------
+# build a list of include paths
+#---------------------------------------------------------------------------------
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+#---------------------------------------------------------------------------------
+# build a list of library paths
+#---------------------------------------------------------------------------------
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) $(TARGET).elf $(TARGET).gxb
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(OUTPUT).fxe : $(OUTPUT).gxb
+$(OUTPUT).gxb : $(OUTPUT).elf
+$(OUTPUT).elf : $(OFILES)
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
diff --git a/templates/devkitARM/gp32/template/libmirko/source/template.c b/templates/devkitARM/gp32/template/libmirko/source/template.c
new file mode 100644
index 0000000..647617d
--- /dev/null
+++ b/templates/devkitARM/gp32/template/libmirko/source/template.c
@@ -0,0 +1,32 @@
+// written 2004 Mirko Roller mirko@mirkoroller.de
+// Example shows you how to setup 256 color mode
+
+#include "gp32.h"
+#include
+#include
+
+u8 *framebuffer;
+u16 palette[256];
+
+int main() {
+
+ int x;
+
+ framebuffer = (u8*) FRAMEBUFFER; // 0x0C7B4000
+
+ gp_setCpuspeed(40);
+ gp_initFramebuffer(framebuffer,8,85);
+
+ // Palette format: %RRRRRGGGGGBBBBBI (5551)
+ // I : Intensity Bit 1=on 0=off
+
+ for (x=0;x<32;x++) palette[x] =(x<<1);
+ for (x=32;x<64;x++) palette[x] =((63-x)<<1);
+ for (x=64;x<256;x++) palette[x] =0x0;
+
+ gp_drawString(50,110,23,"Hello World",255,(void *)framebuffer);
+
+ while (1);
+
+}
+
diff --git a/templates/devkitARM/gp32/template/libmirko/template.pnproj b/templates/devkitARM/gp32/template/libmirko/template.pnproj
new file mode 100644
index 0000000..fc064b7
--- /dev/null
+++ b/templates/devkitARM/gp32/template/libmirko/template.pnproj
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/templates/devkitARM/nds/template/arm7/Makefile b/templates/devkitARM/nds/template/arm7/Makefile
new file mode 100644
index 0000000..5fa73a6
--- /dev/null
+++ b/templates/devkitARM/nds/template/arm7/Makefile
@@ -0,0 +1,136 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+-include $(DEVKITARM)/ds_rules
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output, if this ends with _mb generates a multiboot image
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+#---------------------------------------------------------------------------------
+TARGET := template
+BUILD := build
+SOURCES := gfx source data
+INCLUDES := include build
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -mthumb -mthumb-interwork
+
+CFLAGS := -g -Wall -O2\
+ -mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
+ -ffast-math \
+ $(ARCH)
+
+CFLAGS += $(INCLUDE) -DARM7
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*).map
+
+#---------------------------------------------------------------------------------
+# path to tools - this can be deleted if you set the path in windows
+#---------------------------------------------------------------------------------
+export PATH := $(DEVKITARM)/bin:$(PATH)
+
+LIBS := -lnds7
+
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(LIBNDS)
+
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
+
+export CC := $(PREFIX)gcc
+export CXX := $(PREFIX)g++
+export AR := $(PREFIX)ar
+export OBJCOPY := $(PREFIX)objcopy
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
+BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
+PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
+RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
+MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
+
+export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
+ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) *.elf
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+
+$(OUTPUT).bin : $(OUTPUT).elf
+
+$(OUTPUT).elf : $(OFILES)
+
+
+#---------------------------------------------------------------------------------
+%.bin: %.elf
+ @echo built ... $(notdir $@)
+ @$(OBJCOPY) -O binary $< $@
+
+#---------------------------------------------------------------------------------
+%.elf:
+ @echo linking binary
+ @$(LD) $(LDFLAGS) -specs=ds_arm7.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
+
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
\ No newline at end of file
diff --git a/templates/devkitARM/nds/template/arm7/source/template.c b/templates/devkitARM/nds/template/arm7/source/template.c
new file mode 100644
index 0000000..9a87353
--- /dev/null
+++ b/templates/devkitARM/nds/template/arm7/source/template.c
@@ -0,0 +1,63 @@
+//---------------------------------------------------------------------------------
+// Simple ARM7 stub (sends RTC, TSC, and X/Y data to the ARM 9)
+//---------------------------------------------------------------------------------
+#include "nds.h"
+#include "nds/bios.h"
+#include "nds/arm7/touch.h"
+#include "nds/arm7/clock.h"
+
+//---------------------------------------------------------------------------------
+void InterruptHandler(void) {
+//---------------------------------------------------------------------------------
+ int t1, t2;
+ static int heartbeat = 0;
+
+ if (IF & IRQ_VBLANK) {
+ // Update the heartbeat
+ heartbeat++;
+ IPC->heartbeat = heartbeat;
+
+ // Read the X/Y buttons and the /PENIRQ line
+ IPC->buttons = XKEYS;
+
+ // Read the touch screen
+ IPC->touchX = touchRead(TSC_MEASURE_X);
+ IPC->touchY = touchRead(TSC_MEASURE_Y);
+ IPC->touchZ1 = touchRead(TSC_MEASURE_Z1);
+ IPC->touchZ2 = touchRead(TSC_MEASURE_Z2);
+
+ // Read the time
+ rtcGetTime((uint8 *)IPC->curtime);
+ BCDToInteger((uint8 *)&(IPC->curtime[1]), 7);
+
+ // Read the temperature
+ IPC->temperature = touchReadTemperature(&t1, &t2);
+ IPC->tdiode1 = t1;
+
+ IPC->tdiode2 = t2;
+ }
+
+ // Acknowledge interrupts
+ IF = IF;
+}
+
+//---------------------------------------------------------------------------------
+int main(int argc, char ** argv) {
+//---------------------------------------------------------------------------------
+ // Reset the clock if needed
+ rtcReset();
+
+ // Set up the interrupt handler
+ IME = 0;
+ IRQ_HANDLER = &InterruptHandler;
+ IE = IRQ_VBLANK;
+ IF = ~0;
+ DISP_SR = DISP_VBLANK_IRQ;
+ IME = 1;
+
+ // Keep the ARM7 out of main RAM
+ while (1) swiWaitForVBlank();
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////
diff --git a/templates/devkitARM/nds/template/arm7/template.pnproj b/templates/devkitARM/nds/template/arm7/template.pnproj
new file mode 100644
index 0000000..fc064b7
--- /dev/null
+++ b/templates/devkitARM/nds/template/arm7/template.pnproj
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/templates/devkitARM/nds/template/arm9/Makefile b/templates/devkitARM/nds/template/arm9/Makefile
new file mode 100644
index 0000000..29d0dec
--- /dev/null
+++ b/templates/devkitARM/nds/template/arm9/Makefile
@@ -0,0 +1,152 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+-include $(DEVKITARM)/ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+#---------------------------------------------------------------------------------
+TARGET := template
+BUILD := build
+SOURCES := source
+INCLUDES := include
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -mthumb -mthumb-interwork
+
+# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
+# *insists* it has a FPU or VFP, and it won't take no for an answer!
+CFLAGS := -g -Wall -O2\
+ -mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\
+ -ffast-math \
+ $(ARCH)
+
+CFLAGS += $(INCLUDE) -DARM9
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
+
+#---------------------------------------------------------------------------------
+# path to tools - this can be deleted if you set the path in windows
+#---------------------------------------------------------------------------------
+export PATH := $(DEVKITARM)/bin:$(PATH)
+
+#---------------------------------------------------------------------------------
+# any extra libraries we wish to link with the project
+#---------------------------------------------------------------------------------
+LIBS := -lnds9
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(LIBNDS)
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
+
+export CC := $(PREFIX)gcc
+export CXX := $(PREFIX)g++
+export AR := $(PREFIX)ar
+export OBJCOPY := $(PREFIX)objcopy
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
+BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
+PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
+RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
+MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
+ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) *.elf *.nds* *.bin
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(OUTPUT).nds.gba : $(OUTPUT).nds
+
+$(OUTPUT).nds : $(OUTPUT).bin
+
+$(OUTPUT).bin : $(OUTPUT).elf
+
+$(OUTPUT).elf : $(OFILES)
+
+#---------------------------------------------------------------------------------
+%.ds.gba: %.nds
+ dsbuild $<
+ @echo built ... $(notdir $@)
+
+#---------------------------------------------------------------------------------
+%.nds: %.bin
+ @ndstool -c $@ -9 $<
+ @echo built ... $(notdir $@)
+
+
+#---------------------------------------------------------------------------------
+%.bin: %.elf
+ @$(OBJCOPY) -O binary $< $@
+ @echo built ... $(notdir $@)
+
+#---------------------------------------------------------------------------------
+%.elf:
+ @echo linking binary
+ @$(LD) $(LDFLAGS) -specs=ds_arm9.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
\ No newline at end of file
diff --git a/templates/devkitARM/nds/template/arm9/source/template.c b/templates/devkitARM/nds/template/arm9/source/template.c
new file mode 100644
index 0000000..588e3d7
--- /dev/null
+++ b/templates/devkitARM/nds/template/arm9/source/template.c
@@ -0,0 +1,56 @@
+//---------------------------------------------------------------------------------
+#include "nds.h"
+
+//---------------------------------------------------------------------------------
+void irqVBlank(void) {
+//---------------------------------------------------------------------------------
+ IF = IF;
+}
+
+//---------------------------------------------------------------------------------
+int main(void) {
+//---------------------------------------------------------------------------------
+ static int screen =0;
+ u16* back = VRAM_A;
+ u16* front = VRAM_B;
+
+ //turn on the power to the system
+ powerON(POWER_ALL);
+
+ //set main display to render directly from the frame buffer
+ videoSetMode(MODE_FB1);
+
+ //set up the sub display
+ videoSetModeSub(MODE_0_2D |
+ DISPLAY_SPR_1D_LAYOUT |
+ DISPLAY_SPR_ACTIVE |
+ DISPLAY_BG0_ACTIVE |
+ DISPLAY_BG1_ACTIVE );
+
+ //vram banks are somewhat complex
+ vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_SUB_SPRITE);
+
+ //irqs are nice..ndslib comes with a very unoptimised default handler
+ irqInitHandler(irqDefaultHandler);
+ irqSet(IRQ_VBLANK, irqVBlank);
+
+ while (1) {
+
+ swiWaitForVBlank();
+
+ //flip screens
+ if(screen) {
+ videoSetMode(MODE_FB1);
+ front = VRAM_B;
+ back = VRAM_A;
+ screen = 0;
+ } else {
+ videoSetMode(MODE_FB0);
+ front = VRAM_A;
+ back = VRAM_B;
+ screen = 1;
+ }
+ }
+ return 0;
+}
+
diff --git a/templates/devkitARM/nds/template/arm9/template.pnproj b/templates/devkitARM/nds/template/arm9/template.pnproj
new file mode 100644
index 0000000..b4acc55
--- /dev/null
+++ b/templates/devkitARM/nds/template/arm9/template.pnproj
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/templates/devkitPPC/gamecube/template/Makefile b/templates/devkitPPC/gamecube/template/Makefile
new file mode 100644
index 0000000..cb663ae
--- /dev/null
+++ b/templates/devkitPPC/gamecube/template/Makefile
@@ -0,0 +1,127 @@
+#---------------------------------------------------------------------------------
+# Generic makefile for Gamecube projects
+#
+# Tab stops set to 4
+# | | | |
+# 0 1 2 3
+#---------------------------------------------------------------------------------
+# Clear the implicit built in rules
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+-include $(DEVKITPPC)/gamecube_rules
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+#---------------------------------------------------------------------------------
+TARGET := template
+BUILD := build
+SOURCES := source
+INCLUDES := include
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
+CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
+
+LDFLAGS = $(MACHDEP) -mogc -Wl,-Map,$(notdir $@).map -Wl,--cref
+
+PREFIX := powerpc-gekko-
+
+export PATH:=$(DEVKITPPC)/bin:$(PATH)
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS :=
+
+#---------------------------------------------------------------------------------
+# any extra libraries we wish to link with
+#---------------------------------------------------------------------------------
+LIBS := -logc -lm
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+export OUTPUT := $(CURDIR)/$(TARGET)
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
+
+export CC := $(PREFIX)gcc
+export CXX := $(PREFIX)g++
+export AR := $(PREFIX)ar
+export OBJCOPY := $(PREFIX)objcopy
+#---------------------------------------------------------------------------------
+# automatically build a list of object files for our project
+#---------------------------------------------------------------------------------
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+ export LD := $(CC)
+else
+ export LD := $(CXX)
+endif
+
+export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
+
+#---------------------------------------------------------------------------------
+# build a list of include paths
+#---------------------------------------------------------------------------------
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+#---------------------------------------------------------------------------------
+# build a list of library paths
+#---------------------------------------------------------------------------------
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) *.elf
+
+#---------------------------------------------------------------------------------
+run:
+ psoload $(TARGET).dol
+
+#---------------------------------------------------------------------------------
+reload:
+ psoload -r $(TARGET).dol
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(OUTPUT).dol: $(OUTPUT).elf
+$(OUTPUT).elf: $(OFILES)
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
diff --git a/templates/devkitPPC/gamecube/template/source/template.c b/templates/devkitPPC/gamecube/template/source/template.c
new file mode 100644
index 0000000..185953b
--- /dev/null
+++ b/templates/devkitPPC/gamecube/template/source/template.c
@@ -0,0 +1,60 @@
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+static void *xfb = NULL;
+
+u32 first_frame = 1;
+GXRModeObj *rmode;
+void (*PSOreload)() = (void(*)())0x80001800;
+
+//---------------------------------------------------------------------------------
+int main() {
+//---------------------------------------------------------------------------------
+ VIDEO_Init();
+
+ switch(VIDEO_GetCurrentTvMode())
+ {
+ case VI_NTSC:
+ rmode = &TVNtsc480IntDf;
+ break;
+ case VI_PAL:
+ rmode = &TVPal528IntDf;
+ break;
+ case VI_MPAL:
+ rmode = &TVMpal480IntDf;
+ break;
+ default:
+ rmode = &TVNtsc480IntDf;
+ break;
+ }
+
+ PAD_Init();
+
+ xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
+
+ VIDEO_Configure(rmode);
+
+ VIDEO_SetNextFramebuffer(xfb);
+ VIDEO_SetBlack(FALSE);
+ VIDEO_Flush();
+ VIDEO_WaitVSync();
+ if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
+ VIDEO_SetPreRetraceCallback(PAD_ScanPads);
+ console_init(xfb,20,64,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2);
+ VIDEO_SetNextFramebuffer(xfb);
+
+
+ while (1) {
+
+ while ( !(PAD_ButtonsDown(0) & PAD_BUTTON_A)) {
+ if (PAD_ButtonsDown(0) & PAD_BUTTON_START) PSOreload();
+ VIDEO_WaitVSync();
+ }
+ }
+
+}
diff --git a/templates/devkitPPC/gamecube/template/template.pnproj b/templates/devkitPPC/gamecube/template/template.pnproj
new file mode 100644
index 0000000..fc064b7
--- /dev/null
+++ b/templates/devkitPPC/gamecube/template/template.pnproj
@@ -0,0 +1 @@
+
\ No newline at end of file