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6 Commits
pr298 ... pr320

Author SHA1 Message Date
icex2
8b82b32894 feat: Integrate frame time performance graph into iidxhook 1-8
Integrate the previously created frame time graph component
into iidxhook 1 to 8. iidxhook9 uses d3d9ex which still requires
a separate hook implementation for imgui.

Guard the feature with a switch as it might have some performance
impact and it’s something that is only required to be turned on
when needed.
2025-02-07 15:19:02 +01:00
icex2
8efeb68c75 feat: Add frame time performance graph imgui overlay
A overlay window showing the a frame time graph with
the current frame time, ~10 seconds of history as well
as reference lines for the current avg. and a configurable
target frame time.

This is considered a debug tool to support in any efforts
that are related to understanding current frame times
of the games. More specifically this can be used to asses
impact of any bemanitools hooking to the game’s main
(render) loop.
2025-02-07 15:14:25 +01:00
icex2
d482acd533 feat: Add bt d3d9 hook specific imgui overlay
For now, we focus on internal overlays for bemanitools
that hook into an existing d3d9 context. The current
abstraction is fairly thin and should be fine as a start.

Implementations are called “components” and hook
up with a single frame_update function to execute
and logic and drawing updates with imgui
2025-02-07 15:12:21 +01:00
icex2
8d49bd8f40 fix: Add missing hook_table_revert function
The function signature was already defined in the header
but the implementation in the module missing
2025-02-07 15:10:31 +01:00
icex2
d977a0bf35 feat: Integrate imgui library, squash to initial integration
Version 1.91.7 of the imgui library with the cimgui wrapper.

imgui allows us to easily create minimal and powerful UI for
use-cases like in-game overlays or separate tooling.

The additional wrappers cimgui_impl_dx9 and cimgui_impl_win32
were added to provide a full C linkage integration for the rest
of the code base.

Tweaks to the makefile were kept to a minimum but enable
compilation of C++ since imgui is C++ based.

Remark: At this point bemanitools itself is still to be kept a pure
C codebase. Due to the lack of proper module/library management
with the current build system in bemanitools 5, proper separation
of concerns and clean integration with external libraries isn’t
possible with reasonable effort.


Summary:

Test Plan:
2025-02-07 15:10:31 +01:00
icex2
15a1762837 feat: nvgpu tool for tweaking nvidia gpu driver settings
An open source re-implementation of the “NvDisplayConfigLDJ"
tool with additional enhancements.

This can be used to tweak your nvidia GPU driver settings to
create custom display timings to address IIDX’s requirement
if expecting proper display timings. This can also be used for
any legacy IIDX versions that even expect very specific display
timings, e.g. 59.95 or 60.05 hz.

Furthermore, creating application profiles allows further tweaks
to important GPU settings such as the current performance mode
setting. This is crucial to ensure the GPU is not going into any
kind of power saving states which results in non-smooth
scrolling during gameplay and micro stuttering that cannot
be measured on application level.
2025-02-07 13:00:29 +01:00
589 changed files with 120249 additions and 11095 deletions

View File

@@ -1,21 +0,0 @@
FROM --platform=amd64 debian:11.6-slim@sha256:f7d141c1ec6af549958a7a2543365a7829c2cdc4476308ec2e182f8a7c59b519
LABEL description="Development environment for bemanitools"
# mingw-w64-gcc has 32-bit and 64-bit toolchains
RUN apt-get update && apt-get install -y --no-install-recommends \
mingw-w64 \
mingw-w64-common \
make \
zip \
git \
clang-format \
python3-pip \
&& rm -rf /var/lib/apt/lists/*
RUN pip3 install mdformat
RUN mkdir /bemanitools
WORKDIR /bemanitools
ENV SHELL /bin/bash

View File

@@ -13,10 +13,8 @@ BUILDDIR ?= build
builddir_docker := $(BUILDDIR)/docker
docker_build_container_name := "bemanitools-build"
docker_build_image_name := "bemanitools-build:latest"
docker_dev_container_name := "bemanitools-dev"
docker_dev_image_name := "bemanitools-dev:latest"
docker_container_name := "bemanitools-build"
docker_image_name := "bemanitools-build:latest"
depdir := $(BUILDDIR)/dep
objdir := $(BUILDDIR)/obj
@@ -30,7 +28,7 @@ cppflags := -I src -I src/main -I src/test -DGITREV=$(gitrev)
cflags := -O2 -pipe -ffunction-sections -fdata-sections \
-Wall -std=c99 -DPSAPI_VERSION=1
cflags_release := -Werror
ldflags := -Wl,--gc-sections -static-libgcc
ldflags := -Wl,--gc-sections -static -static-libgcc -static-libstdc++
#
# The first target that GNU Make encounters becomes the default target.
@@ -43,7 +41,6 @@ FORCE:
.PHONY: \
build-docker \
dev-docker \
clean \
code-format \
doc-format \
@@ -92,38 +89,21 @@ version:
$(V)echo "$(gitrev)" > version
build-docker:
$(V)docker rm -f $(docker_build_container_name) 2> /dev/null || true
$(V)docker rm -f $(docker_container_name) 2> /dev/null || true
$(V)docker \
build \
-t $(docker_build_image_name) \
-f Dockerfile.build \
-t $(docker_image_name) \
-f Dockerfile \
.
$(V)docker \
run \
--volume $(shell pwd):/bemanitools \
--name $(docker_build_container_name) \
$(docker_build_image_name)
dev-docker:
$(V)docker rm -f $(docker_dev_container_name) 2> /dev/null || true
$(V)docker \
build \
-t $(docker_dev_image_name) \
-f Dockerfile.dev \
.
$(V)docker \
run \
--interactive \
--tty \
--volume $(shell pwd):/bemanitools \
--name $(docker_dev_container_name) \
$(docker_dev_image_name)
--name $(docker_container_name) \
$(docker_image_name)
clean-docker:
$(V)docker rm -f $(docker_dev_container_name) || true
$(V)docker image rm -f $(docker_dev_image_name) || true
$(V)docker rm -f $(docker_build_container_name) || true
$(V)docker image rm -f $(docker_build_image_name) || true
$(V)docker rm -f $(docker_container_name) || true
$(V)docker image rm -f $(docker_image_name) || true
$(V)rm -rf $(BUILDDIR)
#
@@ -156,8 +136,10 @@ modules := $(dlls) $(exes) $(libs) $(avsdlls) $(avsexes) $(testdlls) $(testexes
define t_moddefs
cppflags_$3 += $(cppflags) -DBUILD_MODULE=$3
cxxflags_$3 += $(cxxflags) # Add C++-specific flags
cflags_$3 += $(cflags)
release: cflags_$3 += $(cflags_release)
release: cxxflags_$3 += $(cxxflags_release) # Add C++-specific release flags
ldflags_$3 += $(ldflags)
srcdir_$3 ?= src/main/$3
@@ -212,9 +194,11 @@ abslib_$1_$2_$3 := $$(libs_$3:%=$$(bindir_$1_indep)/lib%.a)
absdpl_$1_$2_$3 := $$(deplibs_$3:%=$$(bindir_$1_$2)/lib%.a)
objdir_$1_$2_$3 := $(objdir)/$$(subdir_$1_$2)/$3
obj_$1_$2_$3 := $$(src_$3:%.c=$$(objdir_$1_$2_$3)/%.o) \
$$(cppsrc_$3:%.cpp=$$(objdir_$1_$2_$3)/%.o) \
$$(rc_$3:%.rc=$$(objdir_$1_$2_$3)/%_rc.o)
deps += $$(src_$3:%.c=$$(depdir_$1_$2_$3)/%.d)
deps += $$(src_$3:%.c=$$(depdir_$1_$2_$3)/%.d) \
$$(cppsrc_$3:%.cpp=$$(depdir_$1_$2_$3)/%.d)
$$(depdir_$1_$2_$3):
$(V)mkdir -p $$@
@@ -223,16 +207,24 @@ $$(objdir_$1_$2_$3):
$(V)mkdir -p $$@
$$(volatile_$3:%.c=$$(objdir_$1_$2_$3)/%.o): FORCE
$$(volatile_cpp_$3:%.cpp=$$(objdir_$1_$2_$3)/%.o): FORCE
$$(objdir_$1_$2_$3)/%.o: $$(srcdir_$3)/%.c \
| $$(depdir_$1_$2_$3) $$(objdir_$1_$2_$3)
$(V)echo ... $$@
$(V)echo \(.c\) ... $$@
$(V)$$(toolchain_$1)gcc $$(cflags_$3) $$(cppflags_$3) \
-MMD -MF $$(depdir_$1_$2_$3)/$$*.d -MT $$@ -MP \
-DAVS_VERSION=$2 -c -o $$@ $$<
$$(objdir_$1_$2_$3)/%.o: $$(srcdir_$3)/%.cpp \
| $$(depdir_$1_$2_$3) $$(objdir_$1_$2_$3)
$(V)echo \(.cpp\) ... $$@
$(V)$$(toolchain_$1)g++ $$(cxxflags_$3) $$(cppflags_$3) \
-MMD -MF $$(depdir_$1_$2_$3)/$$*.d -MT $$@ -MP \
-DAVS_VERSION=$2 -c -o $$@ $$<
$$(objdir_$1_$2_$3)/%_rc.o: $$(srcdir_$3)/%.rc
$(V)echo ... $$@ [windres]
$(V)echo \(.rc\) ... $$@ [windres]
$(V)$$(toolchain_$1)windres $$(cppflags_$3) $$< $$@
endef
@@ -244,7 +236,7 @@ define t_archive
$(t_compile)
$$(bindir_$1_$2)/lib$3.a: $$(obj_$1_$2_$3) | $$(bindir_$1_$2)
$(V)echo ... $$@
$(V)echo \(.a\) ... $$@
$(V)$$(toolchain_$1)ar r $$@ $$^ 2> /dev/null
$(V)$$(toolchain_$1)ranlib $$@
@@ -262,8 +254,8 @@ implib_$1_$2_$3 := $$(bindir_$1_$2)/lib$3.a
$$(dll_$1_$2_$3) $$(implib_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) \
$$(absdpl_$1_$2_$3) \
$$(srcdir_$3)/$3.def | $$(bindir_$1_$2)
$(V)echo ... $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)gcc -shared \
$(V)echo \(.dll\) ... $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)g++ -shared \
-o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \
-Wl,--start-group $$^ -Wl,--end-group $$(ldflags_$3)
$(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3)
@@ -281,8 +273,8 @@ exe_$1_$2_$3 := $$(bindir_$1_$2)/$3.exe
$$(exe_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) $$(absdpl_$1_$2_$3) \
| $$(bindir_$1_$2)
$(V)echo ... $$@
$(V)$$(toolchain_$1)gcc -o $$@ $$^ $$(ldflags_$3)
$(V)echo \(.exe\) ... $$@
$(V)$$(toolchain_$1)g++ -o $$@ $$^ $$(ldflags_$3)
$(V)$$(toolchain_$1)strip $$@
endef
@@ -294,7 +286,7 @@ define t_import
impdef_$1_$2_$3 ?= src/imports/import_$1_$2_$3.def
$$(bindir_$1_$2)/lib$3.a: $$(impdef_$1_$2_$3) | $$(bindir_$1_$2)
$(V)echo ... $$@ [dlltool]
$(V)echo \(.a\) ... $$@ [dlltool]
$(V)$$(toolchain_$1)dlltool --kill-at -l $$@ -d $$<
endef

View File

@@ -100,7 +100,6 @@ include src/main/bstio/Module.mk
include src/main/camhook/Module.mk
include src/main/cconfig/Module.mk
include src/main/config/Module.mk
include src/main/core/Module.mk
include src/main/d3d9-util/Module.mk
include src/main/d3d9exhook/Module.mk
include src/main/ddrhook-util/Module.mk
@@ -160,6 +159,9 @@ include src/main/iidxio-ezusb/Module.mk
include src/main/iidxio-ezusb2/Module.mk
include src/main/iidxio/Module.mk
include src/main/iidxiotest/Module.mk
include src/main/imgui/Module.mk
include src/main/imgui-bt/Module.mk
include src/main/imgui-debug/Module.mk
include src/main/inject/Module.mk
include src/main/jbio-magicbox/Module.mk
include src/main/jbio-p4io/Module.mk
@@ -173,6 +175,8 @@ include src/main/jbhook3/Module.mk
include src/main/launcher/Module.mk
include src/main/mempatch-hook/Module.mk
include src/main/mm/Module.mk
include src/main/nv/Module.mk
include src/main/nvgpu/Module.mk
include src/main/p3io/Module.mk
include src/main/p3iodrv/Module.mk
include src/main/p3ioemu/Module.mk
@@ -233,6 +237,7 @@ $(zipdir)/tools.zip: \
build/bin/indep-32/ezusb2-dbg-hook.dll \
build/bin/indep-32/ezusb2-tool.exe \
build/bin/indep-32/ezusb-tool.exe \
build/bin/indep-32/nvgpu.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -247,6 +252,7 @@ $(zipdir)/tools-x64.zip: \
build/bin/indep-64/iidx-ezusb2-exit-hook.dll \
build/bin/indep-64/jbiotest.exe \
build/bin/indep-64/mempatch-hook.dll \
build/bin/indep-64/nvgpu.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -325,10 +331,6 @@ $(zipdir)/iidx-18.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-18.bat \
dist/iidx/iidxhook-18.conf \
dist/iidx/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -360,10 +362,6 @@ $(zipdir)/iidx-19.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-19.bat \
dist/iidx/iidxhook-19.conf \
dist/iidx/launcher-19.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -380,10 +378,6 @@ $(zipdir)/iidx-20.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-20.bat \
dist/iidx/iidxhook-20.conf \
dist/iidx/launcher-20.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -421,13 +415,6 @@ $(zipdir)/iidx-21-to-24.zip: \
dist/iidx/iidxhook-22.conf \
dist/iidx/iidxhook-23.conf \
dist/iidx/iidxhook-24.conf \
dist/iidx/launcher-21.xml \
dist/iidx/launcher-22.xml \
dist/iidx/launcher-23.xml \
dist/iidx/launcher-24.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -446,11 +433,6 @@ $(zipdir)/iidx-25-to-26.zip: \
dist/iidx/gamestart-26.bat \
dist/iidx/iidxhook-25.conf \
dist/iidx/iidxhook-26.conf \
dist/iidx/launcher-25.xml \
dist/iidx/launcher-26.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -473,13 +455,6 @@ $(zipdir)/iidx-27-to-30.zip: \
dist/iidx/iidxhook-28.conf \
dist/iidx/iidxhook-29.conf \
dist/iidx/iidxhook-30.conf \
dist/iidx/launcher-27.xml \
dist/iidx/launcher-28.xml \
dist/iidx/launcher-29.xml \
dist/iidx/launcher-30.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -548,10 +523,6 @@ $(zipdir)/jb-03.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
dist/jb/launcher-03.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -565,10 +536,6 @@ $(zipdir)/jb-04.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
dist/jb/launcher-03.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -582,10 +549,6 @@ $(zipdir)/jb-05-to-07.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-04.bat \
dist/jb/launcher-04.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -599,10 +562,6 @@ $(zipdir)/jb-08.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-04.bat \
dist/jb/launcher-04.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -627,10 +586,6 @@ $(zipdir)/sdvx-01-to-04.zip: \
build/bin/indep-32/sdvxio.dll \
dist/sdvx/config.bat \
dist/sdvx/gamestart.bat \
dist/sdvx/launcher.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -645,10 +600,6 @@ $(zipdir)/sdvx-05-to-06.zip: \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart.bat \
dist/sdvx5/sdvxhook2.conf \
dist/sdvx5/launcher.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -663,10 +614,6 @@ $(zipdir)/sdvx-05-cn.zip: \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart-cn.bat \
dist/sdvx5/sdvxhook2-cn.conf \
dist/sdvx5/launcher-cn.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -741,10 +688,6 @@ $(zipdir)/ddr-12.zip: \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12.bat \
dist/ddr/launcher-12.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -761,10 +704,6 @@ $(zipdir)/ddr-13.zip: \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-13.bat \
dist/ddr/launcher-13.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -778,21 +717,11 @@ $(zipdir)/ddr-14-to-18.zip: \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/gamestart-14.bat \
dist/ddr/gamestart-15.bat \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/launcher-14.xml \
dist/ddr/launcher-15.xml \
dist/ddr/launcher-16.xml \
dist/ddr/launcher-17.xml \
dist/ddr/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -806,17 +735,9 @@ $(zipdir)/ddr-16-to-18-x64.zip: \
build/bin/indep-64/eamio.dll \
build/bin/indep-64/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/launcher-16.xml \
dist/ddr/launcher-17.xml \
dist/ddr/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -855,11 +776,6 @@ $(zipdir)/bst.zip: \
dist/bst/config.bat \
dist/bst/gamestart1.bat \
dist/bst/gamestart2.bat \
dist/bst/launcher-01.xml \
dist/bst/launcher-02.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^

View File

@@ -122,6 +122,7 @@ The following games are supported with their corresponding hook-libraries.
- ir-beat-patch-9/10: Patch the IR beat phase on IIDX 9 and 10
- [mempatch-hook](doc/tools/mempatch-hook.md): Patch raw memory locations in the target process
based on the provided configuration
- [nvgpu](doc/tools/nvgpu.md): Command line tool to configure and tweak the NVIDIA GPU driver
- [pcbidgen](doc/tools/pcbidgen.md): Konami PCBID generator tool
- [ViGEm clients](doc/vigem/README.md): Expose BT5 APIs as XBOX game controllers to play any games
with real cabinet hardware.

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-01.xml %*
launcher -K bsthook.dll -E prop/ea3-config-1.xml beatstream1.dll %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-02.xml %*
launcher -K bsthook.dll -E prop/ea3-config-2.xml beatstream2.dll %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-1.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>beatstream1.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-server.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">bsthook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-2.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>beatstream2.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">bsthook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,42 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -1,42 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -1,44 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-14.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -1,44 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-15.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-18.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>ddr.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>ddr.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>mdxja_945.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>mdxja_945.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,34 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-18.xml --config %BEMANITOOLS_DIR%\iidxhook-18.conf %*
launcher -K iidxhook4.dll bm2dx.dll --config iidxhook-18.conf %*

View File

@@ -1,34 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-19.xml --config %BEMANITOOLS_DIR%\iidxhook-19.conf %*
launcher -K iidxhook5.dll bm2dx.dll --config iidxhook-19.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-20.xml --config %BEMANITOOLS_DIR%\iidxhook-20.conf %*
launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-21.xml --config %BEMANITOOLS_DIR%\iidxhook-21.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-21.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-22.xml --config %BEMANITOOLS_DIR%\iidxhook-22.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-22.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-23.xml --config %BEMANITOOLS_DIR%\iidxhook-23.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-23.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-24.xml --config %BEMANITOOLS_DIR%\iidxhook-24.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-24.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-25.xml --config %BEMANITOOLS_DIR%\iidxhook-25.conf %*
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-25.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-26.xml --config %BEMANITOOLS_DIR%\iidxhook-26.conf %*
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-26.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-27.xml --config %BEMANITOOLS_DIR%\iidxhook-27.conf %*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-27.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-28.xml --config %BEMANITOOLS_DIR%\iidxhook-28.conf %*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-28.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-29.xml --config %BEMANITOOLS_DIR%\iidxhook-29.conf %*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-29.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-30.xml --config %BEMANITOOLS_DIR%\iidxhook-30.conf %*
modules\launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-30.conf %*

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
eamuse.card_type=C02

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
eamuse.card_type=D01

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
eamuse.card_type=E11

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
eamuse.card_type=ECO

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
eamuse.card_type=C02

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# PCBID
eamuse.pcbid=0101020304050607086F

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# PCBID
eamuse.pcbid=0101020304050607086F

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,3 +1,6 @@
# Enable frame performance graph overlay
debug.enable_frame_perf_graph=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook4.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook5.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook6.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook8.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook8.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/iidx/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

10
dist/jb/ea3-ident.xml vendored
View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,34 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-03.xml -v %*
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v

View File

@@ -1,34 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-04.xml %*
launcher -H 33554432 -K jbhook3.dll jubeat.dll

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">33554432</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>jubeat.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">jbhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">33554432</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>jubeat.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">jbhook3.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/jb/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -8,38 +8,3 @@ if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin
if not exist dev\raw mkdir dev\raw
launcher -K sdvxhook.dll soundvoltex.dll %*
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher.xml %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">sdvxhook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/sdvx/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,34 +1,17 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\c.dest echo $null >> dev\raw\c.dest
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-cn.xml --config %BEMANITOOLS_DIR%\sdvxhook2-cn.conf %*
launcher -H 268435456 -K sdvxhook2-cn.dll soundvoltex.dll --config sdvxhook2-cn.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher.xml --config %BEMANITOOLS_DIR%\sdvxhook2.conf %*
launcher -H 268435456 -K sdvxhook2.dll soundvoltex.dll --config sdvxhook2.conf %*

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">268435456</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">sdvxhook2-cn.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">268435456</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">sdvxhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<!-- USER TODO: Change these accordingly to match the specifications of the game and version you are running -->
<model __type="str">000</model>
<dest __type="str">A</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">1969032100</ext>
</soft>
</ea3_conf>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<!-- USER TODO: Change accordingly to comply with your favorite eamuse service -->
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<!-- USER TODO: Change to your favorite eamuse service URL -->
<services>http://localhost</services>
</network>
</ea3>

80
doc/tools/nvgpu.md Normal file
View File

@@ -0,0 +1,80 @@
# nvgpu - Command line tool to configure and tweak the NVIDIA GPU driver
An open source re-implementation of the “NvDisplayConfigLDJ" tool with additional enhancements.
The tool is based on NVIDIA's [nvapi](https://github.com/NVIDIA/nvapi) which is an interface to
various driver settings that can also be tweaked from the NVIDIA Control Panel. The goal of this
tool is to provide a streamlined command line interface to configure various settings that can
improve gameplay experience significantly.
This can be used to tweak your nvidia GPU driver settings to create custom display timings to address
IIDXs requirement if expecting proper display timings. This can also be used for any legacy IIDX
versions that even expect very specific display timings, e.g. 59.95 or 60.05 hz.
Furthermore, creating application profiles allows further tweaks to important GPU settings such as
the current performance mode setting. This is crucial to ensure the GPU is not going into any kind of
power saving states which results in non-smooth scrolling during gameplay and micro stuttering that
cannot be measured on application level.
Simply run the tool without any arguments to get a full synopsis of available commands.
## Example usage for modern IIDX
### Custom GPU profile
The following creates a custom profile to address potential performance concerns such as not 100% smooth scrolling and
micro stuttering.
* Create a custom profile: `nvgpu profile create launcher`
* Add the launcher application to the profile: `nvgpu profile application-add launcher launcher.exe`
* This will apply to any (IIDX) game running with `launcher.exe`
* Disable G-SYNC for the profile: `nvgpu profile gsync-disable launcher`
* Set GPU power state to maximum for the profile: `nvgpu profile gpu-power-state-max launcher`
### Custom timing
* Run the game and observe the monitor check screen (requires IIDX 20+)
* Take note of the refresh rate of the monitor that is determined by the game
* Exit the game
* Run `nvgpu display list` to get the display ID of the monitor you want to change use that ID in the following commands
* Run `nvgpu display custom-resolution-test` with your display ID and monitor settings to test the custom configuration
first
* For example, for IIDX 31 which runs in native 1920x1080 with a monitor also having that as its native resolution,
having the monitor id `0x12345678` and the monitor check yielding a value of ~`59.9345`, run
`nvgpu display custom-resolution-test 1920 1080 59.9345 10`
* Observe if the test is successful and the display doesn't turn blank or displays a glitched image for ~10 seconds
* Run `nvgpu display custom-resolution-set` with the previously tested settings to apply the custom display mode
* For example, `nvgpu display custom-resolution-set 0x12345678 1920 1080 59.9345`
## Example usage for legacy IIDX
Legacy IIDX concerns any game prior to IIDX 20 that introduced the monitor check screen. The game engine was expecting
a the display/GPU/driver to perform at specific refresh rate timings in order to provide correct timing and audio
playback for the game. To this date (i.e. IIDX 31), the game engine never re-syncs audio playback during gameplay.
Therefore any flaky and incorrect timing will result in audio desynchronization either early on or throughout a song.
### Custom GPU profile
The following creates a custom profile to address potential performance concerns such as not 100% smooth scrolling and
micro stuttering.
* Create a custom profile: `nvgpu profile create bm2dx`
* Add the launcher application to the profile: `nvgpu profile application-add bm2dx bm2dx.exe`
* This will apply to any (IIDX) game running with an executable named `bm2fx.exe`
* Disable G-SYNC for the profile: `nvgpu profile gsync-disable bm2dx`
* Set GPU power state to maximum for the profile: `nvgpu profile gpu-power-state-max bm2dx`
### Custom timing
* Use a modern game and it to observe the monitor check screen (requires IIDX 20+)
* Take note of the refresh rate of the monitor that is determined by the game
* Exit the game
* Run `nvgpu display list` to get the display ID of the monitor you want to change use that ID in the following commands
* Run `nvgpu display custom-resolution-test` with your display ID and monitor settings to test the custom configuration
first
* For example, for IIDX 31 which runs in native 1920x1080 with a monitor also having that as its native resolution,
having the monitor id `0x12345678` and the monitor check yielding a value of ~`59.9345`, run
`nvgpu display custom-resolution-test 1920 1080 59.9345 10`
* Observe if the test is successful and the display doesn't turn blank or displays a glitched image for ~10 seconds
* Run `nvgpu display custom-resolution-set` with the previously tested settings to apply the custom display mode
* For example, `nvgpu display custom-resolution-set 0x12345678 1920 1080 59.9345`

View File

@@ -1,31 +0,0 @@
#ifndef BEMANITOOLS_API_THREAD_H
#define BEMANITOOLS_API_THREAD_H
#include <stdint.h>
#ifdef __GNUC__
/* Bemanitools is compiled with GCC (MinGW, specifically) as of version 5 */
#define LOG_CHECK_FMT __attribute__((format(printf, 2, 3)))
#else
/* Compile it out for MSVC plebs */
#define LOG_CHECK_FMT
#endif
/* An AVS-style logger function. Comes in four flavors: misc, info, warning,
and fatal, with increasing severity. Fatal loggers do not return, they
abort the running process after writing their message to the log.
"module" is an arbitrary short string identifying the source of the log
message. The name of the calling DLL is a good default choice for this
string, although you might want to identify a module within your DLL here
instead.
"fmt" is a printf-style format string. Depending on the context in which
your DLL is running you might end up calling a logger function exported
from libavs, which has its own printf implementation (including a number of
proprietary extensions), so don't use any overly exotic formats. */
typedef void (*btapi_log_formatter_t)(const char *module, const char *fmt, ...)
LOG_CHECK_FMT;
#endif

View File

@@ -1,20 +0,0 @@
#ifndef BEMANITOOLS_API_THREAD_H
#define BEMANITOOLS_API_THREAD_H
#include <stdint.h>
/* An API for spawning threads. This API is defined by libavs, although
Bemanitools itself may supply compatible implementations of these functions
to your DLL, depending on the context in which it runs.
NOTE: You may only use the logging functions from a thread where Bemanitools
calls you, or a thread that you create using this API. Failure to observe
this restriction will cause the process to crash. This is a limitation of
libavs itself, not Bemanitools. */
typedef int (*btapi_thread_create_t)(
int (*proc)(void *), void *ctx, uint32_t stack_sz, unsigned int priority);
typedef void (*btapi_thread_join_t)(int thread_id, int *result);
typedef void (*btapi_thread_destroy_t)(int thread_id);
#endif

View File

@@ -220,9 +220,6 @@ void property_file_write(struct property *prop, const char *path);
int property_set_flag(struct property *prop, int flags, int mask);
void property_destroy(struct property *prop);
avs_error property_get_error(struct property *prop);
void property_clear_error(struct property *prop);
int property_psmap_import(
struct property *prop,
struct property_node *root,

View File

@@ -25,8 +25,6 @@ EXPORTS
property_destroy
property_file_write
property_insert_read
property_clear_error
property_get_error
property_mem_write
property_read_query_memsize
property_search

View File

@@ -28,8 +28,6 @@ EXPORTS
property_destroy
property_file_write
property_insert_read
property_clear_error
property_get_error
property_mem_write
property_read_query_memsize
property_search

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