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..

4 Commits
pr298 ... pr288

Author SHA1 Message Date
icex2
a4b3f92935 feat(avs): Add property get and clear error functions
Use these to improve error handling by allowing
one to provide additional error information on
property related operations.
2024-02-25 09:23:02 +01:00
icex2
6a98ce1f59 feat(dev): Add a separate docker dev container
Improve the development experience by providing
an additional docker container that can be started
and used as an interactive development environment.
It provides all the tools and a stable environment
for building (identical to the build container).
2024-02-25 09:14:59 +01:00
icex2
5833197b03 fix(hook): Add missing hook_table_revert impl
Allow hooks to cleanup when they are shut down.
2024-02-25 09:09:12 +01:00
icex2
7ee9a2e219 fix(dist): Incorrect versioning for ddr distribution packages
Apparently forgotten to get updated to reflect the
currently supported versions correctly.
2024-02-25 08:52:00 +01:00
491 changed files with 2328 additions and 10967 deletions

View File

@@ -100,7 +100,6 @@ include src/main/bstio/Module.mk
include src/main/camhook/Module.mk
include src/main/cconfig/Module.mk
include src/main/config/Module.mk
include src/main/core/Module.mk
include src/main/d3d9-util/Module.mk
include src/main/d3d9exhook/Module.mk
include src/main/ddrhook-util/Module.mk
@@ -325,10 +324,6 @@ $(zipdir)/iidx-18.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-18.bat \
dist/iidx/iidxhook-18.conf \
dist/iidx/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -360,10 +355,6 @@ $(zipdir)/iidx-19.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-19.bat \
dist/iidx/iidxhook-19.conf \
dist/iidx/launcher-19.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -380,10 +371,6 @@ $(zipdir)/iidx-20.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-20.bat \
dist/iidx/iidxhook-20.conf \
dist/iidx/launcher-20.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -421,13 +408,6 @@ $(zipdir)/iidx-21-to-24.zip: \
dist/iidx/iidxhook-22.conf \
dist/iidx/iidxhook-23.conf \
dist/iidx/iidxhook-24.conf \
dist/iidx/launcher-21.xml \
dist/iidx/launcher-22.xml \
dist/iidx/launcher-23.xml \
dist/iidx/launcher-24.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -446,11 +426,6 @@ $(zipdir)/iidx-25-to-26.zip: \
dist/iidx/gamestart-26.bat \
dist/iidx/iidxhook-25.conf \
dist/iidx/iidxhook-26.conf \
dist/iidx/launcher-25.xml \
dist/iidx/launcher-26.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -473,13 +448,6 @@ $(zipdir)/iidx-27-to-30.zip: \
dist/iidx/iidxhook-28.conf \
dist/iidx/iidxhook-29.conf \
dist/iidx/iidxhook-30.conf \
dist/iidx/launcher-27.xml \
dist/iidx/launcher-28.xml \
dist/iidx/launcher-29.xml \
dist/iidx/launcher-30.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -548,10 +516,6 @@ $(zipdir)/jb-03.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
dist/jb/launcher-03.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -565,10 +529,6 @@ $(zipdir)/jb-04.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
dist/jb/launcher-03.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -582,10 +542,6 @@ $(zipdir)/jb-05-to-07.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-04.bat \
dist/jb/launcher-04.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -599,10 +555,6 @@ $(zipdir)/jb-08.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-04.bat \
dist/jb/launcher-04.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -627,10 +579,6 @@ $(zipdir)/sdvx-01-to-04.zip: \
build/bin/indep-32/sdvxio.dll \
dist/sdvx/config.bat \
dist/sdvx/gamestart.bat \
dist/sdvx/launcher.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -645,10 +593,6 @@ $(zipdir)/sdvx-05-to-06.zip: \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart.bat \
dist/sdvx5/sdvxhook2.conf \
dist/sdvx5/launcher.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -663,10 +607,6 @@ $(zipdir)/sdvx-05-cn.zip: \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart-cn.bat \
dist/sdvx5/sdvxhook2-cn.conf \
dist/sdvx5/launcher-cn.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -741,10 +681,6 @@ $(zipdir)/ddr-12.zip: \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12.bat \
dist/ddr/launcher-12.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -761,10 +697,6 @@ $(zipdir)/ddr-13.zip: \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-13.bat \
dist/ddr/launcher-13.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -785,14 +717,6 @@ $(zipdir)/ddr-14-to-18.zip: \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/launcher-14.xml \
dist/ddr/launcher-15.xml \
dist/ddr/launcher-16.xml \
dist/ddr/launcher-17.xml \
dist/ddr/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -811,12 +735,6 @@ $(zipdir)/ddr-16-to-18-x64.zip: \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/launcher-16.xml \
dist/ddr/launcher-17.xml \
dist/ddr/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -855,11 +773,6 @@ $(zipdir)/bst.zip: \
dist/bst/config.bat \
dist/bst/gamestart1.bat \
dist/bst/gamestart2.bat \
dist/bst/launcher-01.xml \
dist/bst/launcher-02.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-01.xml %*
launcher -K bsthook.dll -E prop/ea3-config-1.xml beatstream1.dll %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-02.xml %*
launcher -K bsthook.dll -E prop/ea3-config-2.xml beatstream2.dll %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-1.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>beatstream1.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-server.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">bsthook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-2.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>beatstream2.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">bsthook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,42 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -1,42 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -1,44 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-14.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -1,44 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-15.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-18.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>ddr.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>ddr.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>mdxja_945.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>mdxja_945.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">ddrhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,34 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-18.xml --config %BEMANITOOLS_DIR%\iidxhook-18.conf %*
launcher -K iidxhook4.dll bm2dx.dll --config iidxhook-18.conf %*

View File

@@ -1,34 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-19.xml --config %BEMANITOOLS_DIR%\iidxhook-19.conf %*
launcher -K iidxhook5.dll bm2dx.dll --config iidxhook-19.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-20.xml --config %BEMANITOOLS_DIR%\iidxhook-20.conf %*
launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-21.xml --config %BEMANITOOLS_DIR%\iidxhook-21.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-21.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-22.xml --config %BEMANITOOLS_DIR%\iidxhook-22.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-22.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-23.xml --config %BEMANITOOLS_DIR%\iidxhook-23.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-23.conf %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-24.xml --config %BEMANITOOLS_DIR%\iidxhook-24.conf %*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-24.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-25.xml --config %BEMANITOOLS_DIR%\iidxhook-25.conf %*
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-25.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-26.xml --config %BEMANITOOLS_DIR%\iidxhook-26.conf %*
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-26.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-27.xml --config %BEMANITOOLS_DIR%\iidxhook-27.conf %*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-27.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-28.xml --config %BEMANITOOLS_DIR%\iidxhook-28.conf %*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-28.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-29.xml --config %BEMANITOOLS_DIR%\iidxhook-29.conf %*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-29.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-30.xml --config %BEMANITOOLS_DIR%\iidxhook-30.conf %*
modules\launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-30.conf %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook4.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook5.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook6.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook7.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook8.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">iidxhook8.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
</hook_dlls>
<before_hook_dlls>
<dll __type="str">iidxhook9.dll</dll>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/iidx/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

10
dist/jb/ea3-ident.xml vendored
View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,34 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-03.xml -v %*
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v

View File

@@ -1,34 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-04.xml %*
launcher -H 33554432 -K jbhook3.dll jubeat.dll

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">33554432</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>jubeat.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">jbhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">33554432</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>jubeat.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">jbhook3.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/jb/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -8,38 +8,3 @@ if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin
if not exist dev\raw mkdir dev\raw
launcher -K sdvxhook.dll soundvoltex.dll %*
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher.xml %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">sdvxhook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/sdvx/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,34 +1,17 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\c.dest echo $null >> dev\raw\c.dest
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-cn.xml --config %BEMANITOOLS_DIR%\sdvxhook2-cn.conf %*
launcher -H 268435456 -K sdvxhook2-cn.dll soundvoltex.dll --config sdvxhook2-cn.conf %*

View File

@@ -1,34 +1,16 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher.xml --config %BEMANITOOLS_DIR%\sdvxhook2.conf %*
launcher -H 268435456 -K sdvxhook2.dll soundvoltex.dll --config sdvxhook2.conf %*

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">268435456</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">sdvxhook2-cn.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,74 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">268435456</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">sdvxhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<!-- USER TODO: Change these accordingly to match the specifications of the game and version you are running -->
<model __type="str">000</model>
<dest __type="str">A</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">1969032100</ext>
</soft>
</ea3_conf>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<!-- USER TODO: Change accordingly to comply with your favorite eamuse service -->
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<!-- USER TODO: Change to your favorite eamuse service URL -->
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,31 +0,0 @@
#ifndef BEMANITOOLS_API_THREAD_H
#define BEMANITOOLS_API_THREAD_H
#include <stdint.h>
#ifdef __GNUC__
/* Bemanitools is compiled with GCC (MinGW, specifically) as of version 5 */
#define LOG_CHECK_FMT __attribute__((format(printf, 2, 3)))
#else
/* Compile it out for MSVC plebs */
#define LOG_CHECK_FMT
#endif
/* An AVS-style logger function. Comes in four flavors: misc, info, warning,
and fatal, with increasing severity. Fatal loggers do not return, they
abort the running process after writing their message to the log.
"module" is an arbitrary short string identifying the source of the log
message. The name of the calling DLL is a good default choice for this
string, although you might want to identify a module within your DLL here
instead.
"fmt" is a printf-style format string. Depending on the context in which
your DLL is running you might end up calling a logger function exported
from libavs, which has its own printf implementation (including a number of
proprietary extensions), so don't use any overly exotic formats. */
typedef void (*btapi_log_formatter_t)(const char *module, const char *fmt, ...)
LOG_CHECK_FMT;
#endif

View File

@@ -1,20 +0,0 @@
#ifndef BEMANITOOLS_API_THREAD_H
#define BEMANITOOLS_API_THREAD_H
#include <stdint.h>
/* An API for spawning threads. This API is defined by libavs, although
Bemanitools itself may supply compatible implementations of these functions
to your DLL, depending on the context in which it runs.
NOTE: You may only use the logging functions from a thread where Bemanitools
calls you, or a thread that you create using this API. Failure to observe
this restriction will cause the process to crash. This is a limitation of
libavs itself, not Bemanitools. */
typedef int (*btapi_thread_create_t)(
int (*proc)(void *), void *ctx, uint32_t stack_sz, unsigned int priority);
typedef void (*btapi_thread_join_t)(int thread_id, int *result);
typedef void (*btapi_thread_destroy_t)(int thread_id);
#endif

View File

@@ -221,7 +221,7 @@ int property_set_flag(struct property *prop, int flags, int mask);
void property_destroy(struct property *prop);
avs_error property_get_error(struct property *prop);
void property_clear_error(struct property *prop);
struct property *property_clear_error(struct property *prop);
int property_psmap_import(
struct property *prop,

View File

@@ -1,7 +1,6 @@
libs += aciodrv-proc
libs_aciodrv-proc := \
core \
src_aciodrv-proc := \
panb.c \

View File

@@ -5,9 +5,8 @@
#include "aciodrv/device.h"
#include "aciodrv/panb.h"
#include "core/thread.h"
#include "core/log.h"
#include "util/log.h"
#include "util/thread.h"
static int auto_poll_proc(void *auto_poll_param);
static int auto_poll_threadid;
@@ -51,7 +50,7 @@ bool aciodrv_proc_panb_init(struct aciodrv_device_ctx *device)
InitializeCriticalSection(&keypair_lock);
InitializeCriticalSection(&auto_poll_stop_lock);
auto_poll_threadid =
core_thread_create(auto_poll_proc, (void *) device, 0x4000, 0);
thread_create(auto_poll_proc, (void *) device, 0x4000, 0);
return true;
}
@@ -81,8 +80,8 @@ void aciodrv_proc_panb_fini(struct aciodrv_device_ctx *device)
auto_poll_stop = true;
LeaveCriticalSection(&auto_poll_stop_lock);
core_thread_join(auto_poll_threadid, NULL);
core_thread_destroy(auto_poll_threadid);
thread_join(auto_poll_threadid, NULL);
thread_destroy(auto_poll_threadid);
DeleteCriticalSection(&keypair_lock);
DeleteCriticalSection(&auto_poll_stop_lock);

View File

@@ -7,9 +7,8 @@
#include "aciodrv/port.h"
#include "core/log.h"
#include "util/hex.h"
#include "util/log.h"
#include "util/mem.h"
/* Enable to dump all data to the logger */

View File

@@ -7,7 +7,7 @@
#include "aciodrv/device.h"
#include "core/log.h"
#include "util/log.h"
bool aciodrv_h44b_init(struct aciodrv_device_ctx *device, uint8_t node_id)
{

View File

@@ -5,7 +5,7 @@
#include "aciodrv/device.h"
#include "aciodrv/icca.h"
#include "core/log.h"
#include "util/log.h"
static bool aciodrv_icca_queue_loop_start(
struct aciodrv_device_ctx *device, uint8_t node_id)

View File

@@ -5,7 +5,7 @@
#include "aciodrv/device.h"
#include "core/log.h"
#include "util/log.h"
static bool
aciodrv_kfca_watchdog_start(struct aciodrv_device_ctx *device, uint8_t node_id)

View File

@@ -5,7 +5,8 @@
#include "aciodrv/device.h"
#include "aciodrv/panb.h"
#include "core/log.h"
#include "util/log.h"
#include "util/thread.h"
bool aciodrv_panb_start_auto_input(
struct aciodrv_device_ctx *device, uint8_t node_id, uint8_t node_count)

View File

@@ -6,7 +6,7 @@
#include <windows.h>
#include "core/log.h"
#include "util/log.h"
HANDLE aciodrv_port_open(const char *port_path, int baud)
{

View File

@@ -5,7 +5,7 @@
#include "aciodrv/device.h"
#include "core/log.h"
#include "util/log.h"
static bool aciodrv_rvol_change_expand_mode(
struct aciodrv_device_ctx *device, uint8_t node_id, uint8_t mode)

View File

@@ -5,7 +5,7 @@
#include "acioemu/addr.h"
#include "acioemu/emu.h"
#include "core/log.h"
#include "util/log.h"
void ac_io_emu_cmd_assign_addrs(
struct ac_io_emu *emu, const struct ac_io_message *req, uint8_t node_count)

View File

@@ -14,10 +14,9 @@
#include "acioemu/emu.h"
#include "acioemu/pipe.h"
#include "core/log.h"
#include "hook/iohook.h"
#include "util/log.h"
#include "util/str.h"
static HRESULT ac_io_emu_open(struct ac_io_emu *emu, struct irp *irp);

View File

@@ -6,7 +6,7 @@
#include "acioemu/emu.h"
#include "acioemu/hdxs.h"
#include "core/log.h"
#include "util/log.h"
static void ac_io_emu_hdxs_cmd_send_version(
struct ac_io_emu_hdxs *hdxs, const struct ac_io_message *req);

View File

@@ -7,10 +7,9 @@
#include "acio/acio.h"
#include "core/log.h"
#include "util/iobuf.h"
#include "util/list.h"
#include "util/log.h"
/* This uses the USB convention where OUT and IN are from the host's (game's)
perspective. So an OUT transaction comes in to us and vice versa.

View File

@@ -1,7 +1,6 @@
dlls += aciomgr
libs_aciomgr := \
core \
aciodrv \
util \

View File

@@ -5,15 +5,14 @@
#include <stdatomic.h>
#include "aciomgr/manager-init.h"
#include "aciomgr/manager.h"
#include "acio/acio.h"
#include "aciodrv/device.h"
#include "core/log.h"
#include "util/array.h"
#include "util/log.h"
#define MAX_PORT_PATH_LENGTH 256
@@ -91,7 +90,7 @@ void aciomgr_set_loggers(
log_formatter_t warning,
log_formatter_t fatal)
{
core_log_impl_set(misc, warning, info, fatal);
log_to_external(misc, info, warning, fatal);
}
struct aciomgr_port_dispatcher *aciomgr_port_init(const char *path, int baud)

View File

@@ -1,7 +1,6 @@
exes += aciotest
libs_aciotest := \
core \
bio2drv \
aciodrv \
aciodrv-proc \

View File

@@ -15,14 +15,7 @@
#include "aciotest/panb.h"
#include "aciotest/rvol.h"
#include "core/log-bt-ext.h"
#include "core/log-bt.h"
#include "core/log.h"
#include "core/thread-crt-ext.h"
#include "core/thread-crt.h"
#include "core/thread.h"
#include "core/log.h"
#include "util/log.h"
static uint8_t aciotest_cnt = 0;
static uint8_t bi2a_mode = 255;
@@ -119,10 +112,7 @@ int main(int argc, char **argv)
}
}
core_thread_crt_ext_impl_set();
core_log_bt_ext_impl_set();
core_log_bt_ext_init_with_stdout();
log_to_writer(log_writer_stdout, NULL);
struct aciodrv_device_ctx *device =
aciodrv_device_open_path(argv[1], atoi(argv[2]));

View File

@@ -10,14 +10,13 @@
#include <stdio.h>
#include "asio/asio-reghook.h"
#include "core/log.h"
#include "hook/com-proxy.h"
#include "hook/table.h"
#include "asio/asio-reghook.h"
#include "util/defs.h"
#include "util/log.h"
#include "util/str.h"
#include "util/time.h"

View File

@@ -1,9 +1,9 @@
#include "cconfig/cconfig-util.h"
#include "core/log.h"
#include "asio/config-asio.h"
#include "util/log.h"
#define ASIOHOOK_CONFIG_IO_FORCE_ASIO_KEY "asio.force_asio"
#define ASIOHOOK_CONFIG_IO_FORCE_WASAPI_KEY "asio.force_wasapi"
#define ASIOHOOK_CONFIG_IO_ASIO_DEVICE_NAME_KEY "asio.device_name"

View File

@@ -3,5 +3,4 @@ libs += avs-util
libs_avs-util := \
src_avs-util := \
core-interop.c \
error.c \

View File

@@ -1,16 +0,0 @@
#include "core/log.h"
#include "core/thread.h"
#include "imports/avs.h"
void avs_util_core_interop_log_avs_impl_set()
{
core_log_impl_set(
log_body_misc, log_body_info, log_body_warning, log_body_fatal);
}
void avs_util_core_interop_thread_avs_impl_set()
{
core_thread_impl_set(
avs_thread_create, avs_thread_join, avs_thread_destroy);
}

View File

@@ -1,7 +0,0 @@
#ifndef AVS_UTIL_CORE_INTEROP_H
#define AVS_UTIL_CORE_INTEROP_H
void avs_util_core_interop_log_avs_impl_set();
void avs_util_core_interop_thread_avs_impl_set();
#endif

View File

@@ -96,14 +96,4 @@ const char *avs_util_error_str(avs_error error)
}
return avs_util_error_unknown;
}
const char *avs_util_property_error_get_and_clear(struct property *prop)
{
avs_error error;
error = property_get_error(prop);
property_clear_error(prop);
return avs_util_error_str(error);
}

View File

@@ -5,6 +5,4 @@
const char *avs_util_error_str(avs_error error);
const char *avs_util_property_error_get_and_clear(struct property *prop);
#endif
#endif

View File

@@ -1,11 +1,10 @@
libs += bio2drv
libs_bio2drv := \
core \
aciodrv \
aciodrv
src_bio2drv := \
detect.c \
config-bio2.c \
bi2a-iidx.c \
bi2a-sdvx.c \
bi2a-sdvx.c

View File

@@ -7,7 +7,7 @@
#include "aciodrv/device.h"
#include "core/log.h"
#include "util/log.h"
// Must be provided on init command. Actual meaning unknown right now.
// Not providing this will not initialize the IO correctly resulting

View File

@@ -7,7 +7,7 @@
#include "aciodrv/device.h"
#include "core/log.h"
#include "util/log.h"
static const uint8_t _BIO2DR_BI2A_SDVX_INIT_DATA = 0x3B;

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