Compare commits

...

67 Commits
5.36 ... 5.40

Author SHA1 Message Date
icex2
efca967553 Update changelog for 5.40 release 2022-06-07 20:19:04 +02:00
QCDLZCLW3K
6c1bb3db82 Documentation fixes, MR feedback 2022-06-07 18:17:54 +00:00
icex2
bec809fbaa doc: Add further references from root readme to docs 2022-06-07 18:17:54 +00:00
icex2
9775f2c853 doc: Add root ddrhook readme 2022-06-07 18:17:54 +00:00
icex2
26c9d7fe0a doc: Add documentation for ddrhook1 and 2 2022-06-07 18:17:54 +00:00
icex2
6b81cd7535 docs: Formatting, highlighting and minor re-phrasing 2022-06-07 18:17:54 +00:00
Will Xyen
b3b6c3f499 ddrhook1: fix build (missing flag) 2022-06-06 21:51:09 -07:00
QCDLZCLW3K
0586ea50aa Add ddr-12 EU support 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
cafa60d0f6 Clean up old variables 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
76c2c49c13 Add ddr-12-us.zip to bemanitools.zip 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
6d38aa5f4a Add support for DDR X2 US 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
c1c5685e3a Force game to always think a debugger isn't present 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
050e52b21e revert: Use process_hijack_startup instead of hooking an early function 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
ab50c70f71 Fix conf description string 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
2223947dd8 Split USB memory path configurations 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
0294eed22b Add in check for updates folder too 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
d7235c3c2c Add in more filesystem hooks 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
402d0d4ca4 Fix bemanitools.zip build 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
89fe822919 Fix window mode for X2 and X3 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
75583897c1 Be more careful about USB memory errors 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
58d297458c ddr: Disable cursor during fullscreen 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
ba528488f0 Fix typo in README 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
7692e14b0b Fix ddr-16-x64.zip build 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
4cc81f48f3 ddr: Fix windowed mode regressions 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
da736d2968 Refactor d3d9 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
c3f9ce7e91 Fixes based on PR feedback 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
41de45d459 Update README 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
bda239a2ba Use process_hijack_startup instead of hooking an early function 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
1e32d1a9a8 Fix DDR X2 and X3 not booting 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
852d770629 Nearly complete USB memory support 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
4be866e69e Add support for DDR X 2022-05-30 02:00:49 +00:00
Will Xyen
537b1fa384 sdvxhook2: fix crash when using sdvxhook2 on certain OS versions 2022-05-27 23:26:17 +00:00
Will Xyen
bd2d722031 sdvxio-bio2: set title pop lights to 50% by default 2022-05-27 23:26:17 +00:00
95c6cd771e00602e3ec82fccba1b3741fdb7f7ca
4f8f6c0f7a jb ripples: Create dev/nvram if not exists in gamestart.bat 2022-05-23 19:10:44 +00:00
96021c6f149619c2abfb151ec48670b44f896293
51a018b0cf Add sdvx generator lights to sdvxio-bio2. 2022-05-20 03:49:29 +00:00
icex2
04442a6dbc Bump version to 5.40 for next development cycle 2022-05-19 01:02:01 +02:00
icex2
85a080e6b3 Update changelog for 5.39 release 2022-05-19 00:02:20 +02:00
95c6cd771e00602e3ec82fccba1b3741fdb7f7ca
28633ded37 jbhook2 and jbhook3 gfx updates
- Fix jbhook3 window mode
- Remove -f option for framed window, no value
- Add -s option to show mouse cursor on window
2022-05-13 19:26:00 +00:00
QCDLZCLW3K
721897d7b0 Separate key algorithm and core code for rp2 and rp3 2022-05-12 10:25:53 +09:00
QCDLZCLW3K
926bbf2e10 Small refactor for rp2 and rp3 + add new sign keys 2022-05-12 05:18:07 +09:00
Will Toohey
ce75e149f7 Sane default for vertical window (true) 2022-04-03 21:40:18 +10:00
Will Toohey
57d9d976ff jbhook2: get p3io sidcode from ea3-config, don't hardcode 2022-04-03 21:32:33 +10:00
Will Toohey
7e731916e2 Move p3io-specific jbhook-util funcs to their own static lib 2022-04-03 21:02:38 +10:00
icex2
dd9b8faafe Bump version to 5.39 for next development cycle 2022-04-02 11:16:58 +02:00
icex2
50ff026b85 Update changelog and docs for 5.38 release 2022-04-02 10:51:43 +02:00
Will Xyen
0ff6134b79 sdvxhook: address comments 2022-03-15 16:50:03 -07:00
Will Xyen
ae35b859d9 sdvxio-kfca: add volume overrides 2022-03-15 00:39:10 -07:00
Will Xyen
3cf3d44945 sdvxhook2: add nvapi and power hooks 2022-03-15 00:38:46 -07:00
icex2
2a80083af2 Update changelog for 5.37 2022-01-04 22:15:24 +01:00
icex2
66e0467ad3 Version bump in readme 2022-01-04 22:13:54 +01:00
icex2
c5f0116294 Add supported jubeat games to list of games 2022-01-04 22:13:39 +01:00
Will Toohey
ddfa814387 jbhook2: Move hooking further back where possible
This fixes a failure to boot (due to aciomgr hanging)
on jubeat knit append on my cab
2022-01-03 19:57:28 +10:00
Will Toohey
088d4bf338 jbhook2: fix broken windowed toggle 2022-01-03 19:56:10 +10:00
Will Toohey
f1a7621e2b jbhook1: also use ICCB 2022-01-03 18:32:31 +10:00
Will Toohey
4a3d5fa189 jbhook2: also use ICCB mode (fixes copious) 2022-01-03 17:03:44 +10:00
Will Toohey
0f2828da40 jbhook: make errors right-side-up as well 2022-01-03 16:48:12 +10:00
Will Toohey
ba2016b5bc jbhook: Fix security error when booting knit append 2022-01-03 16:46:56 +10:00
Will Toohey
b42c9aa93b jbhook: Finalise half-baked "rotate window" hooks 2022-01-03 14:57:43 +10:00
Will Toohey
8de259c639 jbhook: Add some better documentation 2022-01-03 14:30:20 +10:00
Will Toohey
0d54587787 jbhook: fix missing heap sizes in gamestart.bat 2022-01-03 14:13:33 +10:00
Will Toohey
4721ba2d3c p3ioemu: reorganise code for easy reading 2022-01-03 14:12:23 +10:00
Will Toohey
1105a2a130 jubeat: support p3io games 2021-12-31 20:23:31 +10:00
icex2
8ab92872ad Improve debugability for inline scripts in ci pipeline
Instead of a single big block of code which only shows up as a
single command executed, have each command on a separate "line"
so they show up on debug output. If one line fails, it's easier
to tell which one failed
2021-12-28 23:41:37 +01:00
icex2
a16dc82cef Bugfix gitlab-ci
Artifacts need to be yielded from build stage in order to have
these available in the following stages
2021-12-28 23:41:04 +01:00
icex2
729f5abcc0 Output to stderr instead of stdout in release message script
stdout is used for actual data output which is captured by
the ci pipeline. stderr shows up properly in debug output
2021-12-28 23:40:21 +01:00
Felix
6e0e5031ac avs: add additional avs_net_interface fields for newer AVS 2021-10-25 23:21:02 +00:00
Will Xyen
f17e8d6739 Bump version to 5.37 2021-10-11 14:01:45 -07:00
177 changed files with 5453 additions and 1778 deletions

View File

@@ -41,6 +41,10 @@ build:
- apk update && apk add make > /dev/null - apk update && apk add make > /dev/null
script: script:
- make build-docker - make build-docker
artifacts:
paths:
- build
expire_in: 1 week
upload-package-registry: upload-package-registry:
stage: upload stage: upload
@@ -58,7 +62,7 @@ upload-package-registry:
else else
version="${CI_COMMIT_SHORT_SHA}" version="${CI_COMMIT_SHORT_SHA}"
fi fi
- |
curl \ curl \
--silent \ --silent \
--fail \ --fail \
@@ -96,11 +100,9 @@ release-gitlab:
refs: refs:
- tags - tags
script: script:
- version="$CI_COMMIT_TAG"
- release_message="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
- | - |
version="$CI_COMMIT_TAG"
release_message="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
release-cli create \ release-cli create \
--name "bemanitools ${version}" \ --name "bemanitools ${version}" \
--description="${release_message}" \ --description="${release_message}" \
@@ -114,18 +116,13 @@ release-pigstall:
refs: refs:
- tags - tags
script: script:
- version="${CI_COMMIT_TAG}"
- changelog_excerpt="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
- release_message="$(printf "bemanitools ${version} released\n${CI_TOOLS_URL}/bemanitools-v${version}.zip\n${changelog_excerpt}")"
- session="$(echo "$CI_PIGSTALL_SESSION_BASE64" | base64 -d)"
- data_prefix="$(echo "$CI_PIGSTALL_DATA_PREFIX_BASE64" | base64 -d)"
- link="$(echo "$CI_PIGSTALL_LINK_BASE64" | base64 -d)"
- | - |
version="${CI_COMMIT_TAG}"
changelog_excerpt="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
release_message="$(printf \
"bemanitools ${version} released\n${CI_TOOLS_URL}/bemanitools-v${version}.zip\n${changelog_excerpt}")"
session="$(echo "$CI_PIGSTALL_SESSION_BASE64" | base64 -d)"
data_prefix="$(echo "$CI_PIGSTALL_DATA_PREFIX_BASE64" | base64 -d)"
link="$(echo "$CI_PIGSTALL_LINK_BASE64" | base64 -d)"
curl \ curl \
--silent \ --silent \
--fail \ --fail \

View File

@@ -2,6 +2,24 @@
Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
given in tags. The pipeline will pick this up and cuts out the relevant section for release notes. given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
## 5.40
* Feature: Support DDR X and X2 US/EU using ddrhook1 including memory card emulation
* Fix: sdvxhook2 crashing on some OS versions
* Feature: Support sdvx generator lights in sdvxio
## 5.39
* jbhook3: Fix window mode, remove window frame option, add show cursor on window option
* Code simplification and cleanup round plug modules
* Code structure improvements p3io jubeat
## 5.38
* sdvxhook2: Support sound voltex exceed gear
## 5.37
* jbhook1: Support jubeat (1) and ripples
* jbhook2: Support jubeat knit and copious
* jbhook3: Support jubeat saucer, prop, qubell, clan and festo
## 5.36 ## 5.36
* iidxhook9: Support for IIDX28 * iidxhook9: Support for IIDX28
* Various bugfixes * Various bugfixes

View File

@@ -226,7 +226,7 @@ $$(dll_$1_$2_$3) $$(implib_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) \
$(V)echo ... $$(dll_$1_$2_$3) $(V)echo ... $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)gcc -shared \ $(V)$$(toolchain_$1)gcc -shared \
-o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \ -o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \
$$^ $$(ldflags_$3) -Wl,--start-group $$^ -Wl,--end-group $$(ldflags_$3)
$(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3) $(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)ranlib $$(implib_$1_$2_$3) $(V)$$(toolchain_$1)ranlib $$(implib_$1_$2_$3)

154
Module.mk
View File

@@ -26,7 +26,8 @@
# 8: Patch 3: beatmania IIDX 16 Empress # 8: Patch 3: beatmania IIDX 16 Empress
# jubeat # jubeat
# #
# 10: Patch 4: DanceDanceRevolution X2 # 10: Patch 2: jubeat Knit
# Patch 4: DanceDanceRevolution X2
# #
# 11: Patch 1: beatmania IIDX 18 Resort Anthem # 11: Patch 1: beatmania IIDX 18 Resort Anthem
# pop'n music 19 Tune Street # pop'n music 19 Tune Street
@@ -71,7 +72,7 @@ cflags += \
# Each AVS-dependent project should consume the earliest AVS import definition # Each AVS-dependent project should consume the earliest AVS import definition
# that is still ABI-compatible with the real build its target links against. # that is still ABI-compatible with the real build its target links against.
avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 803 0 avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 1002 803 0
avsvers_64 := 1700 1603 1601 1509 1508 avsvers_64 := 1700 1603 1601 1509 1508
imps += avs avs-ea3 imps += avs avs-ea3
@@ -92,7 +93,8 @@ include src/main/cconfig/Module.mk
include src/main/config/Module.mk include src/main/config/Module.mk
include src/main/d3d9exhook/Module.mk include src/main/d3d9exhook/Module.mk
include src/main/ddrhook-util/Module.mk include src/main/ddrhook-util/Module.mk
include src/main/ddrhook/Module.mk include src/main/ddrhook1/Module.mk
include src/main/ddrhook2/Module.mk
include src/main/ddrio-mm/Module.mk include src/main/ddrio-mm/Module.mk
include src/main/ddrio-smx/Module.mk include src/main/ddrio-smx/Module.mk
include src/main/ddrio/Module.mk include src/main/ddrio/Module.mk
@@ -136,12 +138,15 @@ include src/main/iidxio-ezusb2/Module.mk
include src/main/iidxio/Module.mk include src/main/iidxio/Module.mk
include src/main/iidxiotest/Module.mk include src/main/iidxiotest/Module.mk
include src/main/inject/Module.mk include src/main/inject/Module.mk
include src/main/jbhook/Module.mk
include src/main/jbhook1/Module.mk
include src/main/jbio-magicbox/Module.mk include src/main/jbio-magicbox/Module.mk
include src/main/jbio-p4io/Module.mk include src/main/jbio-p4io/Module.mk
include src/main/jbio/Module.mk include src/main/jbio/Module.mk
include src/main/jbiotest/Module.mk include src/main/jbiotest/Module.mk
include src/main/jbhook-util/Module.mk
include src/main/jbhook-util-p3io/Module.mk
include src/main/jbhook1/Module.mk
include src/main/jbhook2/Module.mk
include src/main/jbhook3/Module.mk
include src/main/launcher/Module.mk include src/main/launcher/Module.mk
include src/main/mempatch-hook/Module.mk include src/main/mempatch-hook/Module.mk
include src/main/mm/Module.mk include src/main/mm/Module.mk
@@ -424,28 +429,68 @@ $(zipdir)/jb-01.zip: \
$(V)echo ... $@ $(V)echo ... $@
$(V)zip -j $@ $^ $(V)zip -j $@ $^
$(zipdir)/jb-02.zip: \
build/bin/avs2_1002-32/jbhook1.dll \
build/bin/indep-32/inject.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-02.bat \
dist/jb/jbhook-02.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-03.zip: \
build/bin/avs2_1101-32/jbhook2.dll \
build/bin/avs2_1101-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-04.zip: \
build/bin/avs2_1304-32/jbhook2.dll \
build/bin/avs2_1304-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-05-to-07.zip: \ $(zipdir)/jb-05-to-07.zip: \
build/bin/avs2_1508-32/jbhook.dll \ build/bin/avs2_1508-32/jbhook3.dll \
build/bin/avs2_1508-32/launcher.exe \ build/bin/avs2_1508-32/launcher.exe \
build/bin/indep-32/config.exe \ build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \ build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \ build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \ build/bin/indep-32/jbio.dll \
dist/jb/config.bat \ dist/jb/config.bat \
dist/jb/gamestart.bat \ dist/jb/gamestart-04.bat \
| $(zipdir)/ | $(zipdir)/
$(V)echo ... $@ $(V)echo ... $@
$(V)zip -j $@ $^ $(V)zip -j $@ $^
$(zipdir)/jb-08.zip: \ $(zipdir)/jb-08.zip: \
build/bin/avs2_1700-32/jbhook.dll \ build/bin/avs2_1700-32/jbhook3.dll \
build/bin/avs2_1700-32/launcher.exe \ build/bin/avs2_1700-32/launcher.exe \
build/bin/indep-32/config.exe \ build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \ build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \ build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \ build/bin/indep-32/jbio.dll \
dist/jb/config.bat \ dist/jb/config.bat \
dist/jb/gamestart.bat \ dist/jb/gamestart-04.bat \
| $(zipdir)/ | $(zipdir)/
$(V)echo ... $@ $(V)echo ... $@
$(V)zip -j $@ $^ $(V)zip -j $@ $^
@@ -474,7 +519,7 @@ $(zipdir)/sdvx-01-to-04.zip: \
$(V)echo ... $@ $(V)echo ... $@
$(V)zip -j $@ $^ $(V)zip -j $@ $^
$(zipdir)/sdvx-05.zip: \ $(zipdir)/sdvx-05-to-06.zip: \
build/bin/avs2_1700-64/launcher.exe \ build/bin/avs2_1700-64/launcher.exe \
build/bin/avs2_1700-64/sdvxhook2.dll \ build/bin/avs2_1700-64/sdvxhook2.dll \
build/bin/indep-64/config.exe \ build/bin/indep-64/config.exe \
@@ -522,10 +567,48 @@ $(zipdir)/sdvx-hwio-x64.zip: \
$(V)echo ... $@ $(V)echo ... $@
$(V)zip -j $@ $^ $(V)zip -j $@ $^
$(zipdir)/ddr-12-to-16.zip: \ $(zipdir)/ddr-11.zip: \
build/bin/avs2_1508-32/launcher.exe \ build/bin/indep-32/inject.exe \
build/bin/avs2_1508-32/ddrhook.dll \ build/bin/avs2_803-32/ddrhook1.dll \
build/bin/avs2_1508-32/unicorntail.dll \ build/bin/avs2_803-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-11.bat \
dist/ddr/gamestart-11-us.bat \
dist/ddr/ddr-11.conf \
dist/ddr/ddr-11-us.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-12-us.zip: \
build/bin/indep-32/inject.exe \
build/bin/avs2_1002-32/ddrhook1.dll \
build/bin/avs2_1002-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12-us.bat \
dist/ddr/gamestart-12-eu.bat \
dist/ddr/ddr-12-us.conf \
dist/ddr/ddr-12-eu.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-12.zip: \
build/bin/avs2_1002-32/launcher.exe \
build/bin/avs2_1002-32/ddrhook2.dll \
build/bin/avs2_1002-32/unicorntail.dll \
build/bin/indep-32/config.exe \ build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \ build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \ build/bin/indep-32/ddrio-mm.dll \
@@ -534,7 +617,37 @@ $(zipdir)/ddr-12-to-16.zip: \
build/bin/indep-32/geninput.dll \ build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \ dist/ddr/config.bat \
dist/ddr/gamestart-12.bat \ dist/ddr/gamestart-12.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-13.zip: \
build/bin/avs2_1304-32/launcher.exe \
build/bin/avs2_1304-32/ddrhook2.dll \
build/bin/avs2_1304-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-13.bat \ dist/ddr/gamestart-13.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-14-to-16.zip: \
build/bin/avs2_1508-32/launcher.exe \
build/bin/avs2_1508-32/ddrhook2.dll \
build/bin/avs2_1508-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-14.bat \ dist/ddr/gamestart-14.bat \
dist/ddr/gamestart-15.bat \ dist/ddr/gamestart-15.bat \
dist/ddr/gamestart-16.bat \ dist/ddr/gamestart-16.bat \
@@ -544,7 +657,7 @@ $(zipdir)/ddr-12-to-16.zip: \
$(zipdir)/ddr-16-x64.zip: \ $(zipdir)/ddr-16-x64.zip: \
build/bin/avs2_1603-64/launcher.exe \ build/bin/avs2_1603-64/launcher.exe \
build/bin/avs2_1603-64/ddrhook.dll \ build/bin/avs2_1603-64/ddrhook2.dll \
build/bin/avs2_1603-64/unicorntail.dll \ build/bin/avs2_1603-64/unicorntail.dll \
build/bin/indep-64/config.exe \ build/bin/indep-64/config.exe \
build/bin/indep-64/ddrio.dll \ build/bin/indep-64/ddrio.dll \
@@ -606,7 +719,11 @@ $(BUILDDIR)/tests.zip: \
$(BUILDDIR)/bemanitools.zip: \ $(BUILDDIR)/bemanitools.zip: \
$(zipdir)/bst.zip \ $(zipdir)/bst.zip \
$(zipdir)/ddr-12-to-16.zip \ $(zipdir)/ddr-11.zip \
$(zipdir)/ddr-12.zip \
$(zipdir)/ddr-12-us.zip \
$(zipdir)/ddr-13.zip \
$(zipdir)/ddr-14-to-16.zip \
$(zipdir)/ddr-16-x64.zip \ $(zipdir)/ddr-16-x64.zip \
$(zipdir)/doc.zip \ $(zipdir)/doc.zip \
$(zipdir)/iidx-09-to-12.zip \ $(zipdir)/iidx-09-to-12.zip \
@@ -621,11 +738,14 @@ $(BUILDDIR)/bemanitools.zip: \
$(zipdir)/iidx-hwio-x86.zip \ $(zipdir)/iidx-hwio-x86.zip \
$(zipdir)/iidx-hwio-x64.zip \ $(zipdir)/iidx-hwio-x64.zip \
$(zipdir)/jb-01.zip \ $(zipdir)/jb-01.zip \
$(zipdir)/jb-02.zip \
$(zipdir)/jb-03.zip \
$(zipdir)/jb-04.zip \
$(zipdir)/jb-05-to-07.zip \ $(zipdir)/jb-05-to-07.zip \
$(zipdir)/jb-08.zip \ $(zipdir)/jb-08.zip \
$(zipdir)/jb-hwio.zip \ $(zipdir)/jb-hwio.zip \
$(zipdir)/sdvx-01-to-04.zip \ $(zipdir)/sdvx-01-to-04.zip \
$(zipdir)/sdvx-05.zip \ $(zipdir)/sdvx-05-to-06.zip \
$(zipdir)/sdvx-05-cn.zip \ $(zipdir)/sdvx-05-cn.zip \
$(zipdir)/sdvx-hwio-x86.zip \ $(zipdir)/sdvx-hwio-x86.zip \
$(zipdir)/sdvx-hwio-x64.zip \ $(zipdir)/sdvx-hwio-x64.zip \

View File

@@ -1,7 +1,7 @@
# Bemanitools 5 # Bemanitools 5
[![pipeline status](https://dev.s-ul.net/djhackers/bemanitools/badges/master/pipeline.svg)](https://dev.s-ul.net/djhackers/bemanitools/commits/master) [![pipeline status](https://dev.s-ul.net/djhackers/bemanitools/badges/master/pipeline.svg)](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
Version: 5.36 Version: 5.40
[Release history](CHANGELOG.md) [Release history](CHANGELOG.md)
@@ -26,49 +26,57 @@ The tl;dr version and golden rules of the sections in the document:
* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions) * [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions) * [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
## List of supported games (hook libraries) ## Supported games
The following games are supported with their corresponding hook-libraries.
* BeatStream * BeatStream
* BeatStream (bst.zip) using bsthook * BeatStream (`bst.zip`): bsthook
* BeatStream アニムトライヴ (bst.zip) using bsthook * BeatStream アニムトライヴ (`bst.zip`): bsthook
* Dance Dance Revolution * [Dance Dance Revolution](doc/ddrhook/README.md)
* Dance Dance Revolution X2 (ddr-12-to-16.zip) using ddrhook * Dance Dance Revolution X (`ddr-11.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
* Dance Dance Revolution X3 vs. 2ndMIX (ddr-12-to-16.zip) using ddrhook * Dance Dance Revolution X2 (US/EU regions) (`ddr-12-us.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
* Dance Dance Revolution 2013 (ddr-12-to-16.zip) using ddrhook * Dance Dance Revolution X2 (JP region) (`ddr-12.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* Dance Dance Revolution 2014 (ddr-12-to-16.zip) using ddrhook * Dance Dance Revolution 2013 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* Dance Dance Revolution A (ddr-12-to-16.zip) using ddrhook * Dance Dance Revolution 2014 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* Beatmania IIDX * Dance Dance Revolution A (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* Beatmania IIDX 9th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md) * [Beatmania IIDX](doc/iidxhook/README.md)
* Beatmania IIDX 10th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md) * Beatmania IIDX 9th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 11 IIDX RED (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md) * Beatmania IIDX 10th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 12 HAPPY SKY (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md) * Beatmania IIDX 11 IIDX RED (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 13 DistorteD (iidx-13.zip) using [iidxhook2](doc/iidxhook/iidxhook2.md) * Beatmania IIDX 12 HAPPY SKY (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 14 GOLD (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md) * Beatmania IIDX 13 DistorteD (`iidx-13.zip`): [iidxhook2](doc/iidxhook/iidxhook2.md)
* Beatmania IIDX 15 DJ TROOPERS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md) * Beatmania IIDX 14 GOLD (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 16 EMPRESS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md) * Beatmania IIDX 15 DJ TROOPERS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 17 SIRIUS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md) * Beatmania IIDX 16 EMPRESS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 18 Resort Anthem (iidx-18.zip) using [iidxhook4](doc/iidxhook/iidxhook4.md) * Beatmania IIDX 17 SIRIUS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 19 Lincle (iidx-19.zip) using [iidxhook5](doc/iidxhook/iidxhook5.md) * Beatmania IIDX 18 Resort Anthem (`iidx-18.zip`): [iidxhook4](doc/iidxhook/iidxhook4.md)
* Beatmania IIDX 20 Tricoro (iidx-20.zip) using [iidxhook6](doc/iidxhook/iidxhook6.md) * Beatmania IIDX 19 Lincle (`iidx-19.zip`): [iidxhook5](doc/iidxhook/iidxhook5.md)
* Beatmania IIDX 21 SPADA (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md) * Beatmania IIDX 20 Tricoro (`iidx-20.zip`): [iidxhook6](doc/iidxhook/iidxhook6.md)
* Beatmania IIDX 22 PENDUAL (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md) * Beatmania IIDX 21 SPADA (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 23 copula (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md) * Beatmania IIDX 22 PENDUAL (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 24 SINOBUZ (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md) * Beatmania IIDX 23 copula (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 25 CANNON BALLERS (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md) * Beatmania IIDX 24 SINOBUZ (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 26 Rootage (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md) * Beatmania IIDX 25 CANNON BALLERS (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 27 Heroic Verse (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md) * Beatmania IIDX 26 Rootage (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 28 BISTROVER (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md) * Beatmania IIDX 27 Heroic Verse (`iidx-27-to-28.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* jubeat * Beatmania IIDX 28 BISTROVER (`iidx-27-to-28.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* jubeat (experimental/buggy) (jb-01.zip) using [jbhook1](doc/jbhook1/jbhook1.md) * [jubeat](doc/jbhook/README.md)
* jubeat saucer (fulfill) (jb-05-to-07.zip) using jbhook * jubeat (`jb-01.zip`): [jbhook1](doc/jbhook/jbhook1.md)
* jubeat prop (jb-05-to-07.zip) using jbhook * jubeat ripples (`jb-02.zip`): [jbhook1](doc/jbhook/jbhook1.md)
* jubeat Qubell (jb-05-to-07.zip) using jbhook * jubeat knit (`jb-03.zip`): [jbhook2](doc/jbhook/jbhook2.md)
* jubeat clan (jb-08.zip) using jbhook * jubeat copious (`jb-04.zip`): [jbhook2](doc/jbhook/jbhook2.md)
* jubeat saucer (fulfill) (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat prop (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat qubell (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat clan (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat festo (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* SOUND VOLTEX * SOUND VOLTEX
* SOUND VOLTEX BOOTH (sdvx-01-to-04.zip) using sdvxhook * SOUND VOLTEX BOOTH (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX II -infinite infection- (sdvx-01-to-04.zip) using sdvxhook * SOUND VOLTEX II -infinite infection- (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX III GRAVITY WARS (sdvx-01-to-04.zip) using sdvxhook * SOUND VOLTEX III GRAVITY WARS (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX IV HEAVENLY HAVEN (sdvx-01-to-04.zip) using sdvxhook * SOUND VOLTEX IV HEAVENLY HAVEN (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX Vivid Wave (sdvx-05.zip) using sdvxhook2 * SOUND VOLTEX Vivid Wave (`sdvx-05-to-06`): sdvxhook2
* SOUND VOLTEX EXCEED GEAR (`sdvx-05-to-06`): sdvxhook2
## ViGEm clients: Expose BT5 APIs as XBOX game controllers ## ViGEm clients: Expose BT5 APIs as XBOX game controllers
Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that

32
dist/ddr/ddr-11-us.conf vendored Normal file
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@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQHDXUAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

32
dist/ddr/ddr-11.conf vendored Normal file
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@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQHDXJAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

32
dist/ddr/ddr-12-eu.conf vendored Normal file
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@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQJDXEAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

32
dist/ddr/ddr-12-us.conf vendored Normal file
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@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQJDXUAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

11
dist/ddr/gamestart-11-us.bat vendored Normal file
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@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-11-us.conf %*

11
dist/ddr/gamestart-11.bat vendored Normal file
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@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-11.conf %*

11
dist/ddr/gamestart-12-eu.bat vendored Normal file
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@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-12-eu.conf %*

11
dist/ddr/gamestart-12-us.bat vendored Normal file
View File

@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-12-us.conf %*

View File

@@ -8,4 +8,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %* .\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

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@@ -8,4 +8,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %* .\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

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@@ -11,4 +11,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %* .\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

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@@ -11,4 +11,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %* .\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -12,4 +12,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s com\k-clvsd.dll regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll regsvr32 /s com\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook.dll .\arkmdxp3.dll %* .\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -46,8 +46,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time # Disable operator clock setting system clock time
misc.disable_clock_set=false misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GQGLDJAA
# Security black plug mcode id string (e.g. GQC02JAA). # Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GQGLDJA sec.black_plug_mcode=GQGLDJAA

View File

@@ -46,8 +46,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time # Disable operator clock setting system clock time
misc.disable_clock_set=false misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GQHDDJAA
# Security black plug mcode id string (e.g. GQC02JAA). # Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GQHDDJA sec.black_plug_mcode=GQHDDJAA

View File

@@ -49,8 +49,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time # Disable operator clock setting system clock time
misc.disable_clock_set=false misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GQI00JAA
# Security black plug mcode id string (e.g. GQC02JAA). # Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GQI00JA sec.black_plug_mcode=GQI00JAA

View File

@@ -49,8 +49,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time # Disable operator clock setting system clock time
misc.disable_clock_set=false misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GCJDJJAA
# Security black plug mcode id string (e.g. GQC02JAA). # Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GCJDJJA sec.black_plug_mcode=GCJDJJAA

7
dist/jb/gamestart-02.bat vendored Normal file
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@@ -0,0 +1,7 @@
@echo off
cd /d %~dp0
if not exist dev\nvram mkdir dev\nvram
inject jbhook1.dll jubeat.exe --config jbhook-02.conf %*

10
dist/jb/gamestart-03.bat vendored Normal file
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@@ -0,0 +1,10 @@
@echo off
cd /d %~dp0
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v

View File

@@ -7,4 +7,4 @@ if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw if not exist dev\raw mkdir dev\raw
launcher -H 33554432 -K jbhook.dll jubeat.dll launcher -H 33554432 -K jbhook3.dll jubeat.dll

View File

@@ -1,6 +1,9 @@
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# rotate the normally-horizontal game window to be vertical
gfx.vertical=true
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. # URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80 eamuse.server=localhost:80

18
dist/jb/jbhook-02.conf vendored Normal file
View File

@@ -0,0 +1,18 @@
# Run the game windowed
gfx.windowed=false
# rotate the normally-horizontal game window to be vertical
gfx.vertical=true
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GCI44JAA

View File

@@ -13,6 +13,15 @@ io.force_headphones=false
# Disables the built in file hooks, requiring manual file creation (/dev/raw/j.dest) # Disables the built in file hooks, requiring manual file creation (/dev/raw/j.dest)
io.disable_file_hooks=false io.disable_file_hooks=false
# Disables the built in power control hooks, allowing game to modify system power settings
io.disable_power_hooks=false
# Disables the built in NVAPI control hooks, allowing game to modify system monitor settings
io.disable_nvapi_hooks=false
# Emulates the card reader on COM1 instead of COM2
io.com1_card_reader=false
# Run the game in a framed window (requires windowed option) # Run the game in a framed window (requires windowed option)
gfx.framed=true gfx.framed=true
@@ -43,6 +52,12 @@ gfx.device_adapter=-1
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees # Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
gfx.force_orientation=-1 gfx.force_orientation=-1
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.width=-1
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.height=-1
# Disables the camera emulation # Disables the camera emulation
cam.disable_emu=false cam.disable_emu=false

49
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@@ -0,0 +1,49 @@
# ddrhook
ddrhook is a collection of hook libraries for "Dance Dance Revoluion" providing
emulation and various patches to run these games on non BemaniPC hardware and
newer Windows versions.
The hook libraries must be bootstrapped either using [inject](../inject.md) or
[launcher](../launcher.md) depending on the version you want to run. Further
instructions are given in dedicated readme files for each ddrhook version
(see below).
## Versions
ddrhook comes in a few different flavors. The game and its engine changed over
the years. Some game versions might require patches/parameters enabled which
others don't need or have different AVS versions. Here is the list of supported
games:
* [ddrhook1](ddrhook1.md): X, X2 (US/EU regions)
* [ddrhook2](ddrhook2.md): X2 (JP region), X3 vs. 2ndMIX, 2013, 2014, A
When building bemanitools, independent packages are created for each set of games
which are ready to be dropped on top of vanilla AC data dumps. We recommend
using pristine dumps to avoid any conflicts with other hardcoded hacks or
binary patches.
## How to run
To run your game with ddrhook, you have to use the inject tool to inject the
DLL to the game process. `dist/ddr` contains bat scripts with all the
important parameters configured. Further parameters can be added but might not
be required to run the game with default settings.
Further information on how to setup the data for each specific version are
elaborated in their dedicated readme files.
## Command line options
Add the argument *-h* when running inject with ddrhook to print help/usage
information with a list of parameters you can apply to tweak various things.
## ddrio API
Available implementations that can be swapped out depending on which kind of
IO hardware you want to use:
* `ddrio`: Default implementation supporting keyboard, mouse and USB
game controllers
* ddrio-mm: Support Minimaid custom interface
* [ddrio-smx](ddrhook/ddrio-smx.md): Support for StepManiaX dance platforms

139
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@@ -0,0 +1,139 @@
# ddrhook1
## Supported games
The following games are supported with this hook library:
* Dance Dance Revolution X
* Dance Dance Revolution X2 (US/EU regions)
The games must be bootstrapped using [inject](../inject.md).
## Data setup
Ensure your folder with your unpacked data looks like this:
* `conf`
* `data`
* `ddr`
* `ddr_YYYYMMDDRR` where `YYYYMMDDRR` corresponds to different datecodes of
different versions. Multiple folders of these possible
`DDR.exe` files should be in `ddr` and `ddr_YYYYMMDDRR` folders.
Unpack the distribution package `ddr-11.zip` into one of the folders containing
a `DDR.exe` file. We recommend using the one with the latest datecode which
denotes the latest version of the game including bugfixes etc.
`gamestart-11.bat` as well as `ddrhook1.dll` are now expected to be located
in the same folder as (one) `DDR.exe` file.
## Running
Run `gamestart-11.bat` as administrator. For the US version of the game, run
`gamestart-11-us.bat` instead. This can be done by either by double
clicking or running it from `cmd.exe`. The latter is recommended to have
any debug output kept on screen after closing the game.
This will run [inject](../inject.md) with the `ddrhook1.dll`. On first run,
if you don't have a conguration file, e.g. `ddr-11.conf`, available in the
same folder, a default one will be created and the game exits. Simply re-run
`gamestart-11.bat` again.
## Configuration ddrhook
The hook library can be configured via cmd arguments or a configuration file.
The latter is generated (*ddr-11.conf* in the same directory) on the first
start of the game using the gamestart-XX.bat file. It contains default values
for all available parameters and comments explaining each parameter. Please
follow the comments when configuring your setup.
Add the argument *-h* when running gamestart-XX.bat
(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
all available parameters. Every parameter can be either set as command line
argument or using a configuration file.
To set a parameter from the command line, just add it as an argument after
the bat file like this
```
gamestart-11.bat -p gfx.windowed=true
```
The syntax for the "key=value" is the same as in the config file. Make sure
to have a pre-ceeding "-p" for every parameter added.
However, if a parameter is specifed in the configuration file and as a command
line argument, the command line argument overrides the config file's value.
## Configure USB memory cards and edit data
You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
player 1 and `F:\` for player 2, or just have them point to any local directory,
e.g. `usbmem_p1` and `usbmem_p2`.
Set-up your folder mappings in the
[conf file or via command line args](#configuration-ddrhook) like follows:
* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p1`
* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p2`
* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_U.DAT`
(for US version) and place it in the `DDR_EDIT` directory.
For the example setup above, the full relative path of the edit file should be
`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
Note that USB memory cards are not detected by the game and the game stays
silent about that if they do not contain edit data, your path mapping does not resolve
or you misplaced or named your edit data file incorrectly.
## Grey and glitchy arrows
This is a known issue with many GPUs, typically non-Radeon GPUs.
There is currently not patch available in Bemanitools for that. We assume this is an
issue with incompatible shader code.
There are solutions to hard-patch the code available elsewhere.
## Troubleshooting and FAQ
### Issues with background videos (not) playing
The game expects you have the `CLVSD.ax` file registered for decoding videos.
Grab the `CLVSD.ax` file and go to *Start* > *Run* > enter `regsvr32 clvsd.ax` and
execute. Make sure to run as Administrator, otherwise you will get errors due to
invalid permissions.
### Game crashes during boot
If you have played a newer version of DDR, e.g. DDR 2014+, you might have the
`k-clvsd.dll` codec registered which crashes DDR X and likely X2 (EU/US) as well.
Unregister `k-clvsd.dll`, e.g. `regsvr32 /u k-clvsd.dll`, and
[registering `CLVSD.ax`](#issues-with-background-videos-not-working).
Note that `CLVSD.ax` will likely hang any newer/more recent DDR versions on startup
and require you to use the `k-clvsd.dll` that came with the respective version
instead. See [this section](ddrhook2.md#video-codecs-for-background-videos) for
further details.
### Black screen/render window without a response
This symptom might have many causes, here is a list of known issues and what can be done:
* If not done already, try installing
[DirectX Redist (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
* If you have an integrated/second GPU, ensure it is disabled
* External (USB) audio devices could cause issues. Ensure you are running on on-board/integrated
sound cards and unplug any external audio devices.
* [Disable fullscreen optimizations](https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/):
Right click on `DDR.exe`, *Properties* > *Compatibility* > *Disable fullscreen optimizations*
* Check if you can run `DDR.exe` without Bemanitools by simply launching it. It should at least
boot into a startup screen. If that isn't even possible, then it's likely not an issue with
Bemanitools. Note that your data path needs to be `D:\HDX` for that to work though.

80
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@@ -0,0 +1,80 @@
# ddrhook2
## Supported games
The following games are supported by this hook library:
* Dance Dance Revolution X2 (JP region)
* Dance Dance Revolution X3 vs. 2ndMIX
* Dance Dance Revolution 2013
* Dance Dance Revolution 2014
* Dance Dance Revolution A
Note that different builds of the same hook library are required to run the
different versions. See different distribution packages, e.g. `ddr-12.zip`,
`ddr-13.zip` etc.
Depending on the game version, earlier versions are bootstrapped using
[inject](../inject.md) while later versions require [launcher](../launcher.md).
## Running
Run `gamestart-XX.bat`, where `XX` corresponds to the version of the game you
want to run, as administrator. For the US version of X2, run
`gamestart-12-us.bat` instead. This can be done by either by double
clicking or running it from `cmd.exe`. The latter is recommended to have
any debug output kept on screen after closing the game.
This will run [inject](../inject.md) or [launcher](../launcher.md), depending
on the version of the game, with the `ddrhook2.dll`. On first run, if you don't
have a conguration file, e.g. `ddr-12.conf`, available in the same folder, a
default one will be created and the game exits. Simply re-run `gamestart-XX.bat`
again.
## Configure USB memory cards and edit data (DDR X2)
You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
player 1 and `F:\` for player 2, or just have them point to any local directory,
e.g. `usbmem_p1` and `usbmem_p2`.
Set-up your folder mappings in the
[conf file or via command line args](#configuration-ddrhook) like follows:
* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p1`
* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p2`
* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_US.DAT`
(for US version) and place it in the `DDR_EDIT` directory.
For the example setup above, the full relative path of the edit file should be
`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
Note that USB memory cards are not detected by the game and the game stays
silent about that if they do not contain edit data, your path mapping does not resolve
or you misplaced or named your edit data file incorrectly.
## Troubleshooting and FAQ
### Video codecs for background videos
For DDR 2014 and newer (maybe also earlier?), you need to register `k-clvsd.dll` and
`xactengine2_10.dll` to make background videos work. These files are included with
respective versions of the games.
Run the following commands either from a command line (`cmd.exe`) or from
*Start* > *Run*. Adjust the path to files accordingly pointing to the correct files.
* Register `regsvr32 D:\MDX\contents\k-clvsd.dll`
* Register `regsvr32 D:\MDX\contents\xactengine2_10.dll`
Note: The one that comes with IIDX will hang DDR at startup. The opposite is not true:
IIDX works just fine with this CLVSD.
### Laggy audio
If you're running on Windows XP, go to the sound devices control panel, select your
sound card, click Advanced Options and turn Hardware Acceleration down to basic. This
will make the audio much less laggy..

View File

@@ -23,14 +23,14 @@ games:
* [iidxhook8](iidxhook8.md): CANNON BALLERS, Rootage * [iidxhook8](iidxhook8.md): CANNON BALLERS, Rootage
* [iidxhook8](iidxhook9.md): Heroic Verse * [iidxhook8](iidxhook9.md): Heroic Verse
When building kactools, independent packages are created for each set of games When building bemanitools, independent packages are created for each set of games
which are ready to be dropped on top of vanilla AC data dumps. We recommend which are ready to be dropped on top of vanilla AC data dumps. We recommend
using prestine dumps to avoid any conflicts with other hardcoded hacks or using pristine dumps to avoid any conflicts with other hardcoded hacks or
binary patches. binary patches.
## How to run ## How to run
To run your game with iidxhook, you have to use the inject tool to inject the To run your game with iidxhook, you have to use the inject tool to inject the
DLL to the game process. *dist/iidx* contains bat scripts with all the DLL to the game process. `dist/iidx` contains bat scripts with all the
important parameters configured. Further parameters can be added but might not important parameters configured. Further parameters can be added but might not
be required to run the game with default settings. be required to run the game with default settings.
Further information on how to setup the data for each specific version are Further information on how to setup the data for each specific version are
@@ -47,4 +47,4 @@ IO hardware you want to use:
game controllers game controllers
* [iidxio-bio2](iidxhook/iidxio-bio2.md): Support BIO2 hardware * [iidxio-bio2](iidxhook/iidxio-bio2.md): Support BIO2 hardware
* [iidxio-ezusb](iidxhook/iidxio-ezusb.md): Support C02 ezusb FX hardware * [iidxio-ezusb](iidxhook/iidxio-ezusb.md): Support C02 ezusb FX hardware
* [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware * [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware

77
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@@ -0,0 +1,77 @@
# jbhook
jbhook is a collection of hook libraries for jubeat providing
emulation and various patches to run these games on non BemaniPC hardware and
newer Windows versions.
The hook libraries must be bootstrapped either using [inject](../inject.md) or
[launcher](../launcher.md) depending on the version you want to run. Further
instructions are given in dedicated readme files for each jbhook version
(see below).
# Versions
jbhook comes in a few different flavors. The game and its engine changed over
the years. Some game versions might require patches/parameters enabled which
others don't need or have different AVS versions. Here is the list of supported
games:
* [jbhook1](jbhook1.md): jubeat, ripples
* [jbhook2](jbhook2.md): knit, copious
* [jbhook3](jbhook3.md): saucer, prop, qubell, clan, festo
I sure have trouble remembering which jubeat version is which, here's a handy
guide:
* 01 - jubeat
* 02 - ripples
* 03 - knit
* 04 - copious
* 05 - saucer
* 06 - prop
* 07 - qubell
* 08 - clan
* 09 - festo
When building bemanitools, independent packages are created for each set of games
which are ready to be dropped on top of vanilla AC data dumps. We recommend
using pristine dumps to avoid any conflicts with other hardcoded hacks or
binary patches.
# How to run
To run your game with jbhook, you have to use the inject tool to inject the
DLL to the game process. `dist/jb` contains bat scripts with all the
important parameters configured. Further parameters can be added but might not
be required to run the game with default settings.
Further information on how to setup the data for each specific version are
elaborated in their dedicated readme files.
# Data setup and running the game
Ensure your folder with your unpacked data looks like this:
- `data`
- `prop`
- Various dll files including `jubeat.dll` **OR** `jubeat.exe`
Unpack the package containing jbhook into the folder containing the jubeat
binary file.
Run the `gamestart-XX.bat` file where `XX` denotes the version of the game you want to run.
# Eamuse network setup
Running jubeat or ripples? Modify jbhook-01.conf or jbhook-02.conf.
Running anything newer?
* Open the `prop/ea3-config.xml`
* Replace the `ea3/network/services` URL with network service URL of your
choice (for example http://my.eamuse.com)
* Edit the `ea3/id/pcbid`
# Real hardware support
Run the launcher without the hook dll: `launcher jubeat.dll`
# Command line options
Add the argument *-h* when running inject with jbhook to print help/usage
information with a list of parameters you can apply to tweak various things.

View File

@@ -1,31 +0,0 @@
# Game list
The following games are compatible with this version of jbhook:
* saucer
* prop
* qubell
# Data setup and running the game
Ensure your folder with your unpacked data looks like this:
- data
- prop
- Various dll files including jubeat.dll
Unpack the package containing jbhook into the folder containing the jubeat.dll
file.
Run the gamestart.bat file.
# Eamuse network setup
* Open the prop/ea3-config.xml
* Replace the *ea3/network/services* URL with network service URL of your
choice (for example http://my.eamuse.com)
* Edit the *ea3/id/pcbid*
# Real hardware support
Run the launcher without the hook dll: *launcher jubeat.dll*
# Troubleshooting and FAQ

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@@ -0,0 +1,42 @@
# Game list
The following games are compatible with this version of jbhook:
* jubeat
* jubeat ripples
The games must be bootstrapped using [inject](../inject.md).
# Data setup and running the game
Unpack the package containing jbhook1 into the revision folder of your choice.
Most likely, you want to target the latest revision you have to run the latest
binary of the game with any bugfixes by developers.
The DLLs in this package should be in the same location as the game DLLs and
executable - i.e. all these files should be in the same folder:
- `inject.exe`
- `jubeat.exe`
- `jbhook-01.conf`
- `eamio.dll`
- `libavs-win32.dll`
- etc
Run the `gamestart-01.bat` file as admin.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID in the
configuration file. You also have to set the url of the eamuse server you want
to connect to.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID and EAMID
(use the PCBID as the EAMID) in the configuration file or as a command line
argument. You also have to set the url of the eamuse server you want to
connect to.
Additional note regarding EAMID: This is provided as the identifier of the
"eamuse license" to the server. Depending on the implementation of the server,
this can lead to authentication failure resulting in a network error on boot or
warning during gameplay.

42
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@@ -0,0 +1,42 @@
# Game list
The following games are compatible with this version of jbhook:
* jubeat knit
* jubeat copious
The games must be bootstrapped using [launcher](../launcher.md).
# Data setup and running the game
Unpack the package containing jbhook2 into the revision folder of your choice.
Most likely, you want to target the latest revision you have to run the latest
binary of the game with any bugfixes by developers.
The DLLs in this package should be in the same location as the game DLLs and
executable - i.e. all these files should be in the same folder:
- `launcher.exe`
- `jubeat.dll`
- `eamio.dll`
- `jbhook2.dll`
- `libavs-win32.dll`
- etc
Run the `gamestart-02.bat` file as admin.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID in the
configuration file. You also have to set the url of the eamuse server you want
to connect to.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID and EAMID
(use the PCBID as the EAMID) in the configuration file or as a command line
argument. You also have to set the url of the eamuse server you want to
connect to.
Additional note regarding EAMID: This is provided as the identifier of the
"eamuse license" to the server. Depending on the implementation of the server,
this can lead to authentication failure resulting in a network error on boot or
warning during gameplay.

18
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@@ -0,0 +1,18 @@
# Game list
The following games are compatible with this version of jbhook:
* jubeat saucer
* jubeat prop
* jubeat qubell
* jubeat clan
* jubeat festo
The games must be bootstrapped using [launcher](../launcher.md).
# Data setup and running the game
Unpack the package containing jbhook3 into the revision folder of your choice.
Most likely, you want to target the latest revision you have to run the latest
binary of the game with any bugfixes by developers.
Run the `gamestart-03.bat` file as admin.

View File

@@ -23,6 +23,6 @@ if [ "$changelog_excerpt" ]; then
printf "%s" "$changelog_excerpt" printf "%s" "$changelog_excerpt"
exit 0 exit 0
else else
echo "Could not find version in changelog: $VERSION" >&2 echo "Could not find version in changelog: $VERSION"
exit 1 exit 1
fi fi

View File

@@ -46,6 +46,12 @@ struct property_node;
struct avs_net_interface { struct avs_net_interface {
uint8_t mac_addr[6]; uint8_t mac_addr[6];
uint8_t unknown[30]; uint8_t unknown[30];
#if AVS_VERSION >= 1603
uint8_t unknown2[6];
#endif
#if AVS_VERSION >= 1700
uint8_t unknown3[6];
#endif
}; };
enum psmap_type { enum psmap_type {

10
src/imports/glhelper.h Normal file
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@@ -0,0 +1,10 @@
#include <GL/gl.h>
void glFramebufferTexture2DEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
void glGenFramebuffersEXT(GLsizei n,
GLuint *ids);

View File

@@ -0,0 +1,5 @@
LIBRARY libavs-win32-ea3
EXPORTS
ea3_boot
ea3_shutdown

View File

@@ -0,0 +1,39 @@
LIBRARY libavs-win32
EXPORTS
avs_boot
avs_net_ctrl
avs_shutdown
avs_thread_create
avs_thread_destroy
avs_thread_exit
avs_thread_join
log_body_fatal
log_body_info
log_body_misc
log_body_warning
log_boot
log_change_level
property_create
property_desc_to_buffer
property_destroy
property_file_write
property_insert_read
property_mem_write
property_read_query_memsize
property_search
property_set_flag
property_node_clone
property_node_create
property_node_datasize
property_node_name
property_node_refer
property_node_remove
property_node_type
property_node_traversal
property_node_refdata
property_psmap_export
property_psmap_import
std_getenv
std_setenv

View File

@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

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@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

View File

@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

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@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

View File

@@ -4,6 +4,8 @@
#include <stdint.h> #include <stdint.h>
enum ac_io_icca_cmd { enum ac_io_icca_cmd {
/* found on jubeat, sent right after queue loop start */
AC_IO_ICCA_CMD_UNKN_0116 = 0x0116,
/* Yet unknown command encountered first on jubeat (1) */ /* Yet unknown command encountered first on jubeat (1) */
AC_IO_ICCA_CMD_UNKN_0120 = 0x0120, AC_IO_ICCA_CMD_UNKN_0120 = 0x0120,
AC_IO_ICCA_CMD_QUEUE_LOOP_START = 0x0130, AC_IO_ICCA_CMD_QUEUE_LOOP_START = 0x0130,

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@@ -1,48 +0,0 @@
#ifndef AC_IO_ICCB_H
#define AC_IO_ICCB_H
#include <stdint.h>
enum ac_io_iccb_cmd {
/* found on jubeat prop, sent after acio init req, maybe fw update? */
AC_IO_ICCB_CMD_UNK_0100 = 0x0100,
/* found on jubeat prop, sent right after queue loop start */
AC_IO_ICCB_CMD_UNK_0116 = 0x0116,
/* found on jubeat prop, sent after 0100 req */
AC_IO_ICCB_CMD_UNK_0120 = 0x0120,
AC_IO_ICCB_CMD_QUEUE_LOOP_START = 0x0130,
AC_IO_ICCB_CMD_POLL = 0x0134,
AC_IO_ICCB_CMD_UNK_135 = 0x0135,
AC_IO_ICCB_CMD_SLEEP = 0x013A,
AC_IO_ICCB_CMD_READ_CARD = 0x0161
};
enum ac_io_iccb_sensor_state {
AC_IO_ICCB_SENSOR_CARD = 0x02,
AC_IO_ICCB_SENSOR_NO_CARD = 0x04
};
enum ac_io_iccb_card_type {
AC_IO_ICCB_CARD_TYPE_ISO15696 = 0x0,
AC_IO_ICCB_CARD_TYPE_FELICA = 0x1,
};
#pragma pack(push, 1)
struct ac_io_iccb_misc {
uint8_t unknown;
uint8_t subcmd;
};
struct ac_io_iccb_state {
uint8_t sensor_state;
uint8_t card_type;
uint8_t uid[8];
uint8_t unk2;
uint8_t unk3;
uint8_t unk4[4];
};
#pragma pack(pop)
#endif

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@@ -41,8 +41,7 @@ struct ac_io_kfca_poll_in {
struct ac_io_kfca_poll_out { struct ac_io_kfca_poll_out {
uint32_t gpio; uint32_t gpio;
uint8_t pwm[18]; uint8_t pwm[20];
uint8_t unk[2];
}; };
#pragma pack(pop) #pragma pack(pop)

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@@ -6,6 +6,5 @@ src_acioemu := \
h44b.c \ h44b.c \
hdxs.c \ hdxs.c \
icca.c \ icca.c \
iccb.c \
pipe.c \ pipe.c \

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@@ -63,6 +63,8 @@ void ac_io_emu_icca_init(
// default to 1.6.0 // default to 1.6.0
icca->version = v160; icca->version = v160;
// default, most common code
ac_io_emu_icca_set_product_code(icca, AC_IO_EMU_PROD_CODE_ICCA);
} }
void ac_io_emu_icca_set_version( void ac_io_emu_icca_set_version(
@@ -71,6 +73,12 @@ void ac_io_emu_icca_set_version(
icca->version = version; icca->version = version;
} }
void ac_io_emu_icca_set_product_code(
struct ac_io_emu_icca *icca, const char product_code[4])
{
memcpy(icca->product_code, product_code, sizeof(icca->product_code));
}
void ac_io_emu_icca_dispatch_request( void ac_io_emu_icca_dispatch_request(
struct ac_io_emu_icca *icca, const struct ac_io_message *req) struct ac_io_emu_icca *icca, const struct ac_io_message *req)
{ {
@@ -119,8 +127,9 @@ void ac_io_emu_icca_dispatch_request(
break; break;
case AC_IO_ICCA_CMD_UNKN_0116:
case AC_IO_ICCA_CMD_UNKN_0120: case AC_IO_ICCA_CMD_UNKN_0120:
log_misc("AC_IO_ICCA_CMD_UNKN_0120(%d)", req->addr); log_misc("AC_IO_ICCA_CMD_UNK_%04X(%d)", cmd_code, req->addr);
ac_io_emu_icca_send_status(icca, req, 0x00); ac_io_emu_icca_send_status(icca, req, 0x00);
break; break;
@@ -138,48 +147,52 @@ void ac_io_emu_icca_dispatch_request(
break; break;
case AC_IO_ICCA_CMD_SET_SLOT_STATE: { case AC_IO_ICCA_CMD_SET_SLOT_STATE: {
struct ac_io_icca_misc *misc = if(icca->version == v150) {
(struct ac_io_icca_misc *) &req->cmd.raw; ac_io_emu_icca_send_state(icca, req, 0, false);
uint8_t cmd; } else {
struct ac_io_icca_misc *misc =
(struct ac_io_icca_misc *) &req->cmd.raw;
uint8_t cmd;
switch (misc->subcmd) { switch (misc->subcmd) {
case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE: case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE:
cmd = EAM_IO_CARD_SLOT_CMD_CLOSE; cmd = EAM_IO_CARD_SLOT_CMD_CLOSE;
break; break;
case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN: case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN:
cmd = EAM_IO_CARD_SLOT_CMD_OPEN; cmd = EAM_IO_CARD_SLOT_CMD_OPEN;
break; break;
case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT: case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT:
cmd = EAM_IO_CARD_SLOT_CMD_EJECT; cmd = EAM_IO_CARD_SLOT_CMD_EJECT;
icca->engaged = false; icca->engaged = false;
break; break;
case 3: case 3:
cmd = EAM_IO_CARD_SLOT_CMD_READ; cmd = EAM_IO_CARD_SLOT_CMD_READ;
break; break;
default: default:
cmd = 0xFF; cmd = 0xFF;
log_warning( log_warning(
"Unhandled slot command %X, node %d", "Unhandled slot command %X, node %d",
misc->subcmd, misc->subcmd,
icca->unit_no); icca->unit_no);
break; break;
}
if (cmd != 0xFF) {
if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
log_warning(
"Eamio failed to handle slot cmd %d for node %d",
cmd,
icca->unit_no);
} }
}
/* response with current slot state */ if (cmd != 0xFF) {
ac_io_emu_icca_send_status(icca, req, misc->subcmd); if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
log_warning(
"Eamio failed to handle slot cmd %d for node %d",
cmd,
icca->unit_no);
}
}
/* response with current slot state */
ac_io_emu_icca_send_status(icca, req, misc->subcmd);
}
break; break;
} }
@@ -202,12 +215,14 @@ void ac_io_emu_icca_dispatch_request(
break; break;
case AC_IO_ICCA_CMD_POLL_FELICA: case AC_IO_ICCA_CMD_POLL_FELICA:
icca->detected_new_reader = true; if (icca->version == v150) {
ac_io_emu_icca_send_state(icca, req, 0, false);
if (icca->version == v170) { } else if (icca->version == v170) {
ac_io_emu_icca_send_empty(icca, req); ac_io_emu_icca_send_empty(icca, req);
icca->detected_new_reader = true;
} else { } else {
ac_io_emu_icca_send_status(icca, req, 0x01); ac_io_emu_icca_send_status(icca, req, 0x01);
icca->detected_new_reader = true;
} }
break; break;
@@ -244,8 +259,6 @@ static void ac_io_emu_icca_cmd_send_version(
resp.cmd.version.major = 0x01; resp.cmd.version.major = 0x01;
if (icca->version == v150) { if (icca->version == v150) {
log_warning(
"ICCA v1.5.0 emulation requested, please remove this log once implemented");
resp.cmd.version.minor = 0x05; resp.cmd.version.minor = 0x05;
} else if (icca->version == v160) { } else if (icca->version == v160) {
resp.cmd.version.minor = 0x06; resp.cmd.version.minor = 0x06;
@@ -262,7 +275,7 @@ static void ac_io_emu_icca_cmd_send_version(
memcpy( memcpy(
resp.cmd.version.product_code, resp.cmd.version.product_code,
"ICCA", icca->product_code,
sizeof(resp.cmd.version.product_code)); sizeof(resp.cmd.version.product_code));
strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date)); strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date));
strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time)); strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time));

View File

@@ -12,6 +12,11 @@ enum ac_io_emu_icca_version {
v170 = 0x7, v170 = 0x7,
}; };
// ICC product types for ac_io_emu_icca_set_product_code
#define AC_IO_EMU_PROD_CODE_ICCA "ICCA"
#define AC_IO_EMU_PROD_CODE_ICCB "ICCB"
#define AC_IO_EMU_PROD_CODE_ICCC "ICCC"
struct ac_io_emu_icca { struct ac_io_emu_icca {
struct ac_io_emu *emu; struct ac_io_emu *emu;
uint8_t unit_no; uint8_t unit_no;
@@ -28,6 +33,7 @@ struct ac_io_emu_icca {
uint64_t time_counter_last_poll; uint64_t time_counter_last_poll;
enum ac_io_emu_icca_version version; enum ac_io_emu_icca_version version;
char product_code[4];
bool cipher_started; bool cipher_started;
uint32_t cipher_keys[4]; uint32_t cipher_keys[4];
}; };
@@ -39,6 +45,12 @@ void ac_io_emu_icca_init(
void ac_io_emu_icca_set_version( void ac_io_emu_icca_set_version(
struct ac_io_emu_icca *icca, enum ac_io_emu_icca_version version); struct ac_io_emu_icca *icca, enum ac_io_emu_icca_version version);
// optional, call after init to override default "ICCA" product code.
// Some games may refuse to boot or expect a different packet format when using
// one of the alternative codes such as ICCB or ICCC
void ac_io_emu_icca_set_product_code(
struct ac_io_emu_icca *icca, const char product_code[4]);
void ac_io_emu_icca_dispatch_request( void ac_io_emu_icca_dispatch_request(
struct ac_io_emu_icca *icca, const struct ac_io_message *req); struct ac_io_emu_icca *icca, const struct ac_io_message *req);

View File

@@ -1,223 +0,0 @@
#define LOG_MODULE "acioemu-iccb"
#include "acioemu/iccb.h"
#include <windows.h> /* for _BitScanForward */
#include <stdint.h>
#include <string.h>
#include "acio/iccb.h"
#include "acioemu/emu.h"
#include "bemanitools/eamio.h"
static void ac_io_emu_iccb_cmd_send_version(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
static void ac_io_emu_iccb_send_state(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
static void ac_io_emu_iccb_send_empty(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
static void ac_io_emu_iccb_send_status(
struct ac_io_emu_iccb *iccb,
const struct ac_io_message *req,
uint8_t status);
void ac_io_emu_iccb_init(
struct ac_io_emu_iccb *iccb, struct ac_io_emu *emu, uint8_t unit_no)
{
memset(iccb, 0, sizeof(*iccb));
iccb->emu = emu;
iccb->unit_no = unit_no;
}
void ac_io_emu_iccb_dispatch_request(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
uint16_t cmd_code;
cmd_code = ac_io_u16(req->cmd.code);
switch (cmd_code) {
case AC_IO_CMD_GET_VERSION:
log_misc("AC_IO_CMD_GET_VERSION(%d)", req->addr);
ac_io_emu_iccb_cmd_send_version(iccb, req);
break;
case AC_IO_CMD_START_UP:
log_misc("AC_IO_CMD_START_UP(%d)", req->addr);
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_CMD_KEEPALIVE:
ac_io_emu_iccb_send_empty(iccb, req);
break;
case AC_IO_ICCB_CMD_QUEUE_LOOP_START:
log_misc("AC_IO_CMD_QUEUE_LOOP_START(%d)", req->addr);
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_ICCB_CMD_UNK_0100:
case AC_IO_ICCB_CMD_UNK_0116:
case AC_IO_ICCB_CMD_UNK_0120:
log_misc("AC_IO_ICCB_CMD_UNK_%04X(%d)", cmd_code, req->addr);
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_ICCB_CMD_SLEEP:
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_ICCB_CMD_UNK_135:
/* log_misc("AC_IO_ICCB_CMD_UNK_135"); */
ac_io_emu_iccb_send_state(iccb, req);
break;
case AC_IO_ICCB_CMD_POLL:
/* log_misc("AC_IO_ICCB_CMD_POLL"); */
ac_io_emu_iccb_send_state(iccb, req);
break;
case AC_IO_ICCB_CMD_READ_CARD:
/* log_misc("AC_IO_ICCB_CMD_READ_CARD"); */
ac_io_emu_iccb_send_state(iccb, req);
break;
default:
log_warning(
"Unknown ACIO message %04x on ICCB node, addr=%d",
cmd_code,
req->addr);
break;
}
}
static void ac_io_emu_iccb_cmd_send_version(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
struct ac_io_message resp;
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = sizeof(resp.cmd.version);
resp.cmd.version.type = ac_io_u32(AC_IO_NODE_TYPE_ICCB);
resp.cmd.version.flag = 0x00;
resp.cmd.version.major = 0x01;
resp.cmd.version.minor = 0x05;
resp.cmd.version.revision = 0x01;
memcpy(
resp.cmd.version.product_code,
"ICCB",
sizeof(resp.cmd.version.product_code));
strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date));
strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time));
ac_io_emu_response_push(iccb->emu, &resp, 0);
}
static void ac_io_emu_iccb_send_empty(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
struct ac_io_message resp;
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = 0;
ac_io_emu_response_push(iccb->emu, &resp, 0);
}
static void ac_io_emu_iccb_send_status(
struct ac_io_emu_iccb *iccb,
const struct ac_io_message *req,
uint8_t status)
{
struct ac_io_message resp;
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = sizeof(resp.cmd.status);
resp.cmd.status = status;
ac_io_emu_response_push(iccb->emu, &resp, 0);
}
static void ac_io_emu_iccb_send_state(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
struct ac_io_message resp;
struct ac_io_iccb_state *body;
bool sensor;
/* state update */
if (!eam_io_poll(iccb->unit_no)) {
log_warning("Polling eamio failed");
}
sensor = eam_io_get_sensor_state(iccb->unit_no);
if (sensor != iccb->last_sensor) {
if (sensor) {
iccb->card_result =
eam_io_read_card(iccb->unit_no, iccb->uid, sizeof(iccb->uid));
// fault if sensor says to read but we got no card
iccb->fault = (iccb->card_result == EAM_IO_CARD_NONE);
} else {
iccb->fault = false;
}
}
iccb->last_sensor = sensor;
if (iccb->fault) {
memset(iccb->uid, 0, sizeof(iccb->uid));
}
/* create response */
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = sizeof(struct ac_io_iccb_state);
body = (struct ac_io_iccb_state *) &resp.cmd.raw;
if (sensor) {
body->sensor_state = AC_IO_ICCB_SENSOR_CARD;
} else {
body->sensor_state = AC_IO_ICCB_SENSOR_NO_CARD;
}
if (!iccb->fault) {
memcpy(body->uid, iccb->uid, sizeof(body->uid));
}
body->card_type = 0x30 | (iccb->card_result - 1);
body->unk2 = 0;
// this doesn't seem to be an error code. If this is not set to 0x03
// on slotted readers (only?), the game throws an unknown status error
body->unk3 = 0x03;
memset(body->unk4, 0, sizeof(body->unk4));
ac_io_emu_response_push(iccb->emu, &resp, 0);
}

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@@ -1,24 +0,0 @@
#ifndef AC_IO_EMU_ICCB_H
#define AC_IO_EMU_ICCB_H
#include <stdbool.h>
#include <stdint.h>
#include "acioemu/emu.h"
struct ac_io_emu_iccb {
struct ac_io_emu *emu;
uint8_t unit_no;
bool fault;
bool last_sensor;
uint8_t uid[8];
uint8_t card_result;
};
void ac_io_emu_iccb_init(
struct ac_io_emu_iccb *iccb, struct ac_io_emu *emu, uint8_t unit_no);
void ac_io_emu_iccb_dispatch_request(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
#endif

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@@ -33,6 +33,7 @@ enum sdvx_io_out_gpio_bit {
SDVX_IO_OUT_GPIO_D = 0, SDVX_IO_OUT_GPIO_D = 0,
SDVX_IO_OUT_GPIO_FX_L = 1, SDVX_IO_OUT_GPIO_FX_L = 1,
SDVX_IO_OUT_GPIO_FX_R = 2, SDVX_IO_OUT_GPIO_FX_R = 2,
SDVX_IO_OUT_GPIO_GENERATOR_B = 3,
SDVX_IO_OUT_GPIO_START = 12, SDVX_IO_OUT_GPIO_START = 12,
SDVX_IO_OUT_GPIO_A = 13, SDVX_IO_OUT_GPIO_A = 13,
SDVX_IO_OUT_GPIO_B = 14, SDVX_IO_OUT_GPIO_B = 14,

View File

@@ -52,7 +52,7 @@ void d3d9exhook_config_gfx_init(struct cconfig *config)
config, config,
D3D9EXHOOK_CONFIG_GFX_CONFINED_KEY, D3D9EXHOOK_CONFIG_GFX_CONFINED_KEY,
D3D9EXHOOK_CONFIG_GFX_DEFAULT_CONFINED_VALUE, D3D9EXHOOK_CONFIG_GFX_DEFAULT_CONFINED_VALUE,
"Confine mouse coursor to window"); "Confine mouse cursor to window");
cconfig_util_set_int( cconfig_util_set_int(
config, config,

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@@ -11,3 +11,8 @@ src_ddrhook-util := \
guid.c \ guid.c \
misc.c \ misc.c \
monitor.c \ monitor.c \
extio.c \
_com4.c \
usbmem.c \
spike.c \
p3io.c \

View File

@@ -19,7 +19,7 @@
#include "bemanitools/ddrio.h" #include "bemanitools/ddrio.h"
#include "ddrhook/_com4.h" #include "ddrhook-util/_com4.h"
#include "hook/iohook.h" #include "hook/iohook.h"

View File

@@ -1,5 +1,5 @@
#ifndef IIDXHOOK_COM4_H #ifndef DDRHOOK_UTIL_COM4_H
#define IIDXHOOK_COM4_H #define DDRHOOK_UTIL_COM4_H
#include "hook/iohook.h" #include "hook/iohook.h"

View File

@@ -1,5 +1,5 @@
#ifndef HOOK_DINPUT_H #ifndef DDRHOOK_UTIL_DINPUT_H
#define HOOK_DINPUT_H #define DDRHOOK_UTIL_DINPUT_H
#include <windows.h> #include <windows.h>

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@@ -1,5 +1,5 @@
#ifndef DDRHOOK_EXTIO_H #ifndef DDRHOOK_UTIL_EXTIO_H
#define DDRHOOK_EXTIO_H #define DDRHOOK_UTIL_EXTIO_H
#include <windows.h> #include <windows.h>

View File

@@ -1,88 +1,152 @@
// TODO: Fix gray arrows on NVIDIA cards (also applies to X3)
#define LOG_MODULE "gfx-hook"
#include <d3d9.h> #include <d3d9.h>
#include <d3dx9core.h>
#include <windows.h> #include <windows.h>
#include <math.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "hook/com-proxy.h" #include "hook/com-proxy.h"
#include "hook/table.h" #include "hook/table.h"
#include "ddrhook-util/gfx.h"
#include "util/defs.h" #include "util/defs.h"
#include "util/log.h" #include "util/log.h"
#include "util/str.h"
#include "util/time.h"
static HRESULT STDCALL my_CreateDevice( static LONG(STDCALL *real_ChangeDisplaySettingsExA)(
IDirect3D9 *self, char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
UINT adapter, static LONG(STDCALL *real_SetWindowLongW)(
D3DDEVTYPE type, HWND hWnd, int nIndex, LONG dwNewLong);
HWND hwnd, static BOOL(STDCALL *real_SetWindowPos)(
DWORD flags, HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
D3DPRESENT_PARAMETERS *pp,
IDirect3DDevice9 **pdev);
static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver); static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
static IDirect3D9 *(STDCALL *real_Direct3DCreate9)(UINT sdk_ver); static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong);
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
static bool gfx_windowed; static bool gfx_windowed;
static bool gfx_is_modern;
static const struct hook_symbol gfx_d3d9_hook_syms[] = { static const struct hook_symbol gfx_user32_syms[] = {
{ {
.name = "Direct3DCreate9", .name = "ChangeDisplaySettingsExA",
.patch = my_Direct3DCreate9, .patch = my_ChangeDisplaySettingsExA,
.link = (void **) &real_Direct3DCreate9, .link = (void **) &real_ChangeDisplaySettingsExA,
},
{
.name = "SetWindowLongW",
.patch = my_SetWindowLongW,
.link = (void **) &real_SetWindowLongW,
},
{
.name = "SetWindowPos",
.patch = my_SetWindowPos,
.link = (void **) &real_SetWindowPos,
}, },
}; };
static HRESULT STDCALL my_CreateDevice( /* ------------------------------------------------------------------------- */
IDirect3D9 *self,
UINT adapter, void gfx_d3d9_calc_win_size_with_framed(
D3DDEVTYPE type, HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp)
HWND hwnd,
DWORD flags,
D3DPRESENT_PARAMETERS *pp,
IDirect3DDevice9 **pdev)
{ {
IDirect3D9 *real; /* taken from dxwnd */
RECT rect;
DWORD style;
int max_x, max_y;
HMENU menu;
real = com_proxy_downcast(self)->real; rect.left = x;
rect.top = y;
max_x = width;
max_y = height;
rect.right = x + max_x;
rect.bottom = y + max_y;
if (gfx_windowed) { style = GetWindowLong(hwnd, GWL_STYLE);
pp->Windowed = TRUE; menu = GetMenu(hwnd);
pp->FullScreen_RefreshRateInHz = 0; AdjustWindowRect(&rect, style, (menu != NULL));
/* shift down-right so that the border is visible
and also update the iPosX,iPosY upper-left coordinates
of the client area */
if (rect.left < 0) {
rect.right -= rect.left;
rect.left = 0;
} }
return IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev); if (rect.top < 0) {
} rect.bottom -= rect.top;
rect.top = 0;
static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver)
{
IDirect3D9 *api;
IDirect3D9Vtbl *api_vtbl;
struct com_proxy *api_proxy;
HRESULT hr;
log_info("Direct3DCreate9 hook hit");
api = real_Direct3DCreate9(sdk_ver);
hr = com_proxy_wrap(&api_proxy, api, sizeof(*api->lpVtbl));
if (hr != S_OK) {
log_fatal("Wrapping com proxy failed: %08lx", hr);
} }
api_vtbl = api_proxy->vptr; wp->x = rect.left;
wp->y = rect.top;
api_vtbl->CreateDevice = my_CreateDevice; wp->cx = rect.right - rect.left;
wp->cy = rect.bottom - rect.top;
return (IDirect3D9 *) api_proxy;
} }
/* ------------------------------------------------------------------------- */
static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param)
{
if (gfx_get_windowed()) {
return DISP_CHANGE_SUCCESSFUL;
}
return real_ChangeDisplaySettingsExA(
dev_name, dev_mode, hwnd, flags, param);
}
static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (gfx_get_windowed() && nIndex == GWL_STYLE) {
dwNewLong |= WS_OVERLAPPEDWINDOW;
}
return real_SetWindowLongW(hWnd, nIndex, dwNewLong);
}
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
{
// Causes DDR A to have a really wide window
if (gfx_get_is_modern()) {
return true;
}
if (gfx_get_windowed()) {
WINDOWPOS wp;
gfx_d3d9_calc_win_size_with_framed(hWnd, X, Y, cx, cy, &wp);
return real_SetWindowPos(
hWnd, hWndInsertAfter, wp.x, wp.y, wp.cx, wp.cy, uFlags);
}
return real_SetWindowPos(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
}
/* ------------------------------------------------------------------------- */
void gfx_insert_hooks(HMODULE target) void gfx_insert_hooks(HMODULE target)
{ {
hook_table_apply( hook_table_apply(
target, "d3d9.dll", gfx_d3d9_hook_syms, lengthof(gfx_d3d9_hook_syms)); target, "user32.dll", gfx_user32_syms, lengthof(gfx_user32_syms));
log_info("Inserted graphics hooks"); log_info("Initialized d3d9 hooks");
} }
bool gfx_get_windowed(void) bool gfx_get_windowed(void)
@@ -94,3 +158,124 @@ void gfx_set_windowed(void)
{ {
gfx_windowed = true; gfx_windowed = true;
} }
bool gfx_get_is_modern(void)
{
return gfx_is_modern;
}
void gfx_set_is_modern(void)
{
gfx_is_modern = true;
}
/* ------------------------------------------------------------------------- */
static void gfx_d3d9_patch_window(struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX);
if (gfx_get_windowed()) {
/* use a different style */
irp->args.create_window_ex.style |= WS_OVERLAPPEDWINDOW;
/* also show mouse cursor */
ShowCursor(TRUE);
}
}
static void
gfx_d3d9_fix_window_size_and_pos(struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX);
if (gfx_get_windowed()) {
/* we have to adjust the window size, because the window needs to be a
slightly bigger than the rendering resolution (window caption and
stuff is included in the window size) */
WINDOWPOS wp;
gfx_d3d9_calc_win_size_with_framed(
irp->args.create_window_ex.result,
irp->args.create_window_ex.x,
irp->args.create_window_ex.y,
irp->args.create_window_ex.width,
irp->args.create_window_ex.height,
&wp);
SetWindowPos(
irp->args.create_window_ex.result, 0, wp.x, wp.y, wp.cx, wp.cy, 0);
irp->args.create_window_ex.x = wp.x;
irp->args.create_window_ex.y = wp.y;
irp->args.create_window_ex.width = wp.cx;
irp->args.create_window_ex.height = wp.cy;
}
}
static void gfx_d3d9_create_device_apply_window_mode(
struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE);
D3DPRESENT_PARAMETERS *pp = irp->args.ctx_create_device.pp;
if (gfx_get_windowed()) {
pp->Windowed = TRUE;
pp->FullScreen_RefreshRateInHz = 0;
} else if (pp->Windowed == FALSE) {
/* 64bit builds show the cursor even during fullscreen */
ShowCursor(FALSE);
}
}
static void gfx_d3d9_reset_apply_window_mode(
struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_DEV_RESET);
D3DPRESENT_PARAMETERS *pp = irp->args.dev_reset.pp;
if (gfx_get_windowed()) {
pp->Windowed = TRUE;
pp->FullScreen_RefreshRateInHz = 0;
}
}
HRESULT
gfx_d3d9_irp_handler(struct hook_d3d9_irp *irp)
{
HRESULT hr;
log_assert(irp);
switch (irp->op) {
case HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX:
gfx_d3d9_patch_window(irp);
hr = hook_d3d9_irp_invoke_next(irp);
if (hr == S_OK) {
gfx_d3d9_fix_window_size_and_pos(irp);
}
return hr;
case HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE:
gfx_d3d9_create_device_apply_window_mode(irp);
hr = hook_d3d9_irp_invoke_next(irp);
return hr;
case HOOK_D3D9_IRP_OP_DEV_RESET:
gfx_d3d9_reset_apply_window_mode(irp);
hr = hook_d3d9_irp_invoke_next(irp);
return hr;
default:
return hook_d3d9_irp_invoke_next(irp);
}
log_fatal("Illegal state");
}

View File

@@ -1,12 +1,25 @@
#ifndef DDRHOOK_GFX_H #ifndef DDRHOOK1_D3D9_H
#define DDRHOOK_GFX_H #define DDRHOOK1_D3D9_H
#include <windows.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h>
#include "hook/d3d9.h"
struct ddrhook1_d3d9_config {
bool windowed;
};
void gfx_insert_hooks(HMODULE target);
bool gfx_get_windowed(void); bool gfx_get_windowed(void);
void gfx_set_windowed(void); void gfx_set_windowed(void);
bool gfx_get_is_modern(void);
void gfx_set_is_modern(void);
void gfx_d3d9_calc_win_size_with_framed(
HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp);
void gfx_insert_hooks(HMODULE target);
HRESULT gfx_d3d9_irp_handler(struct hook_d3d9_irp *irp);
#endif #endif

View File

@@ -11,10 +11,9 @@
#include "util/log.h" #include "util/log.h"
#include "util/str.h" #include "util/str.h"
static LONG(STDCALL *real_ChangeDisplaySettingsExA)(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
static LRESULT(STDCALL *real_SendMessageW)( static LRESULT(STDCALL *real_SendMessageW)(
HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static HWND(STDCALL *real_CreateWindowExW)( static HWND(STDCALL *real_CreateWindowExW)(
DWORD dwExStyle, DWORD dwExStyle,
LPCWSTR lpClassName, LPCWSTR lpClassName,
@@ -28,16 +27,11 @@ static HWND(STDCALL *real_CreateWindowExW)(
HMENU hMenu, HMENU hMenu,
HINSTANCE hInstance, HINSTANCE hInstance,
LPVOID lpParam); LPVOID lpParam);
static LONG(STDCALL *real_SetWindowLongW)(
HWND hWnd, int nIndex, LONG dwNewLong);
static BOOL(STDCALL *real_SetWindowPos)(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
static SHORT STDCALL my_GetKeyState(int vk); static SHORT STDCALL my_GetKeyState(int vk);
static LRESULT STDCALL static LRESULT STDCALL
my_SendMessageW(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); my_SendMessageW(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static HWND STDCALL my_CreateWindowExA( static HWND STDCALL my_CreateWindowExA(
DWORD dwExStyle, DWORD dwExStyle,
LPCSTR lpClassName, LPCSTR lpClassName,
@@ -64,16 +58,8 @@ static HWND STDCALL my_CreateWindowExW(
HMENU hMenu, HMENU hMenu,
HINSTANCE hInstance, HINSTANCE hInstance,
LPVOID lpParam); LPVOID lpParam);
static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong);
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
static const struct hook_symbol misc_user32_syms[] = { static const struct hook_symbol misc_user32_syms[] = {
{
.name = "ChangeDisplaySettingsExA",
.patch = my_ChangeDisplaySettingsExA,
.link = (void **) &real_ChangeDisplaySettingsExA,
},
{ {
.name = "SendMessageW", .name = "SendMessageW",
.patch = my_SendMessageW, .patch = my_SendMessageW,
@@ -92,82 +78,8 @@ static const struct hook_symbol misc_user32_syms[] = {
.patch = my_CreateWindowExW, .patch = my_CreateWindowExW,
.link = (void **) &real_CreateWindowExW, .link = (void **) &real_CreateWindowExW,
}, },
{
.name = "SetWindowLongW",
.patch = my_SetWindowLongW,
.link = (void **) &real_SetWindowLongW,
},
{
.name = "SetWindowPos",
.patch = my_SetWindowPos,
.link = (void **) &real_SetWindowPos,
},
}; };
static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (nIndex == GWL_STYLE)
dwNewLong |= WS_OVERLAPPEDWINDOW;
return real_SetWindowLongW(hWnd, nIndex, dwNewLong);
}
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
{
return true;
}
static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param)
{
if (gfx_get_windowed()) {
return DISP_CHANGE_SUCCESSFUL;
} else {
return real_ChangeDisplaySettingsExA(
dev_name, dev_mode, hwnd, flags, param);
}
}
static void calc_win_size_with_framed(
HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp)
{
/* taken from dxwnd */
RECT rect;
DWORD style;
int max_x, max_y;
HMENU menu;
rect.left = x;
rect.top = y;
max_x = width;
max_y = height;
rect.right = x + max_x;
rect.bottom = y + max_y;
style = GetWindowLong(hwnd, GWL_STYLE);
menu = GetMenu(hwnd);
AdjustWindowRect(&rect, style, (menu != NULL));
/* shift down-right so that the border is visible
and also update the iPosX,iPosY upper-left coordinates
of the client area */
if (rect.left < 0) {
rect.right -= rect.left;
rect.left = 0;
}
if (rect.top < 0) {
rect.bottom -= rect.top;
rect.top = 0;
}
wp->x = rect.left;
wp->y = rect.top;
wp->cx = rect.right - rect.left;
wp->cy = rect.bottom - rect.top;
}
static HWND STDCALL my_CreateWindowExW( static HWND STDCALL my_CreateWindowExW(
DWORD dwExStyle, DWORD dwExStyle,
LPCWSTR lpClassName, LPCWSTR lpClassName,
@@ -182,6 +94,23 @@ static HWND STDCALL my_CreateWindowExW(
HINSTANCE hInstance, HINSTANCE hInstance,
LPVOID lpParam) LPVOID lpParam)
{ {
// This breaks DDR X, X2 and X3
if (gfx_get_is_modern()) {
return real_CreateWindowExW(
dwExStyle,
lpClassName,
lpWindowName,
dwStyle,
X,
Y,
nWidth,
nHeight,
hWndParent,
hMenu,
hInstance,
lpParam);
}
if (gfx_get_windowed()) { if (gfx_get_windowed()) {
/* use a different style */ /* use a different style */
dwStyle |= WS_OVERLAPPEDWINDOW; dwStyle |= WS_OVERLAPPEDWINDOW;
@@ -215,7 +144,7 @@ static HWND STDCALL my_CreateWindowExW(
slightly bigger than the rendering resolution (window caption and slightly bigger than the rendering resolution (window caption and
stuff is included in the window size) */ stuff is included in the window size) */
WINDOWPOS wp; WINDOWPOS wp;
calc_win_size_with_framed(hwnd, X, Y, nWidth, nHeight, &wp); gfx_d3d9_calc_win_size_with_framed(hwnd, X, Y, nWidth, nHeight, &wp);
SetWindowPos(hwnd, 0, wp.x, wp.y, wp.cx, wp.cy, 0); SetWindowPos(hwnd, 0, wp.x, wp.y, wp.cx, wp.cy, 0);
X = wp.x; X = wp.x;
Y = wp.y; Y = wp.y;

View File

@@ -1,5 +1,5 @@
#ifndef HOOK_MISC_H #ifndef DDRHOOK_UTIL_MISC_H
#define HOOK_MISC_H #define DDRHOOK_UTIL_MISC_H
#include <windows.h> #include <windows.h>

View File

@@ -1,5 +1,5 @@
#ifndef DDRHOOK_MONITOR_H #ifndef DDRHOOK_UTIL_MONITOR_H
#define DDRHOOK_MONITOR_H #define DDRHOOK_UTIL_MONITOR_H
#include <windows.h> #include <windows.h>

View File

@@ -0,0 +1,152 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "bemanitools/ddrio.h"
#include "ddrhook-util/p3io.h"
#include "p3ioemu/emu.h"
#include "p3ioemu/uart.h"
#include "util/log.h"
extern bool _15khz;
extern bool standard_def;
static HRESULT p3io_ddr_read_jamma(void *ctx, uint32_t *state);
static HRESULT p3io_ddr_set_outputs(void *ctx, uint32_t outputs);
static HRESULT p3io_ddr_get_cab_type(void *ctx, enum p3io_cab_type *type);
static HRESULT p3io_ddr_get_video_freq(void *ctx, enum p3io_video_freq *freq);
static HRESULT p3io_ddr_get_roundplug(
void *ctx, uint8_t plug_id, uint8_t *rom, uint8_t *eeprom);
static const struct p3io_ops p3io_ddr_ops = {
.read_jamma = p3io_ddr_read_jamma,
.set_outputs = p3io_ddr_set_outputs,
.get_cab_type = p3io_ddr_get_cab_type,
.get_video_freq = p3io_ddr_get_video_freq,
};
static const struct p3io_ops p3io_ddr_ops_with_plugs = {
.read_jamma = p3io_ddr_read_jamma,
.set_outputs = p3io_ddr_set_outputs,
.get_cab_type = p3io_ddr_get_cab_type,
.get_video_freq = p3io_ddr_get_video_freq,
.get_roundplug = p3io_ddr_get_roundplug,
};
static struct security_mcode p3io_ddr_mcode;
static struct security_id p3io_ddr_pcbid;
static struct security_id p3io_ddr_eamid;
static struct security_rp_sign_key p3io_black_sign_key;
static struct security_rp_sign_key p3io_white_sign_key;
void p3io_ddr_init(void)
{
/* COM4 isn't a real COM port, we configure the core P3IO emulator code to
generate IRPs addressed to COM4 and then we possibly intercept them in
_com4.c (or possibly don't, in which case the communications will be
sent to the real COM4 on your system) */
p3io_uart_set_path(0, L"COM4");
p3io_emu_init(&p3io_ddr_ops, NULL);
}
void p3io_ddr_init_with_plugs(
const struct security_mcode *mcode,
const struct security_id *pcbid,
const struct security_id *eamid,
const struct security_rp_sign_key *black_sign_key,
const struct security_rp_sign_key *white_sign_key)
{
memcpy(&p3io_ddr_mcode, mcode, sizeof(struct security_mcode));
memcpy(&p3io_ddr_pcbid, pcbid, sizeof(struct security_id));
memcpy(&p3io_ddr_eamid, eamid, sizeof(struct security_id));
memcpy(&p3io_black_sign_key, black_sign_key, sizeof(struct security_rp_sign_key));
memcpy(&p3io_white_sign_key, white_sign_key, sizeof(struct security_rp_sign_key));
/* COM4 isn't a real COM port, we configure the core P3IO emulator code to
generate IRPs addressed to COM4 and then we possibly intercept them in
_com4.c (or possibly don't, in which case the communications will be
sent to the real COM4 on your system) */
p3io_uart_set_path(0, L"COM4");
p3io_emu_init(&p3io_ddr_ops_with_plugs, NULL);
}
void p3io_ddr_fini(void)
{
p3io_emu_fini();
}
static HRESULT p3io_ddr_read_jamma(void *ctx, uint32_t *state)
{
log_assert(state != NULL);
*state = ddr_io_read_pad();
return S_OK;
}
static HRESULT p3io_ddr_set_outputs(void *ctx, uint32_t outputs)
{
ddr_io_set_lights_p3io(outputs);
return S_OK;
}
static HRESULT p3io_ddr_get_cab_type(void *ctx, enum p3io_cab_type *type)
{
if (standard_def) {
*type = P3IO_CAB_TYPE_SD;
} else {
*type = P3IO_CAB_TYPE_HD;
}
return S_OK;
}
static HRESULT p3io_ddr_get_video_freq(void *ctx, enum p3io_video_freq *freq)
{
if (_15khz) {
*freq = P3IO_VIDEO_FREQ_15KHZ;
} else {
*freq = P3IO_VIDEO_FREQ_31KHZ;
}
return S_OK;
}
static HRESULT p3io_ddr_get_roundplug(
void *ctx, uint8_t plug_id, uint8_t *rom, uint8_t *eeprom)
{
struct security_rp3_eeprom eeprom_out;
if (plug_id == 0) {
/* black */
memcpy(rom, p3io_ddr_pcbid.id, sizeof(p3io_ddr_pcbid.id));
security_rp3_generate_signed_eeprom_data(
SECURITY_RP_UTIL_RP_TYPE_BLACK,
&p3io_black_sign_key,
&p3io_ddr_mcode,
&p3io_ddr_pcbid,
&eeprom_out);
} else {
/* white */
memcpy(rom, p3io_ddr_eamid.id, sizeof(p3io_ddr_eamid.id));
security_rp3_generate_signed_eeprom_data(
SECURITY_RP_UTIL_RP_TYPE_WHITE,
&p3io_white_sign_key,
&security_mcode_eamuse,
&p3io_ddr_eamid,
&eeprom_out);
}
memcpy(eeprom, &eeprom_out, sizeof(struct security_rp3_eeprom));
return S_OK;
}
// TODO coinstock

View File

@@ -0,0 +1,23 @@
#ifndef DDRHOOK_UTIL_P3IO_H
#define DDRHOOK_UTIL_P3IO_H
#include <windows.h>
#include "hook/iohook.h"
#include "security/rp-sign-key.h"
#include "security/rp3.h"
extern const wchar_t p3io_dev_node_prefix[];
extern const wchar_t p3io_dev_node[];
void p3io_ddr_init(void);
void p3io_ddr_init_with_plugs(
const struct security_mcode *mcode,
const struct security_id *pcbid,
const struct security_id *eamid,
const struct security_rp_sign_key *black_sign_key,
const struct security_rp_sign_key *white_sign_key);
void p3io_ddr_fini(void);
#endif

View File

@@ -1,5 +1,5 @@
#ifndef DDRHOOK_SPIKE_H #ifndef DDRHOOK_UTIL_SPIKE_H
#define DDRHOOK_SPIKE_H #define DDRHOOK_UTIL_SPIKE_H
#include <windows.h> #include <windows.h>

View File

@@ -0,0 +1,439 @@
#define LOG_MODULE "usbmem"
// clang-format off
// Don't format because the order is important here
#include <windows.h>
#include <devioctl.h>
#include <ntdef.h>
#include <ntddser.h>
// clang-format on
#include <stdbool.h>
#include <string.h>
#include <wchar.h>
#include "hook/iohook.h"
#include "util/crc.h"
#include "util/iobuf.h"
#include "util/log.h"
#include "util/fs.h"
#include "util/str.h"
#define USBMEM_DEVICE_COUNT 2
#define USBMEM_COMMAND_BUF_SIZE 128
#define USBMEM_DATA_BUF_SIZE (1024 + 5)
static HANDLE usbmem_fd;
static char usbmem_response[USBMEM_DATA_BUF_SIZE];
static bool usbmem_pending;
static size_t usbmem_response_length;
static bool usbmem_enabled;
static HRESULT usbmem_open(struct irp *irp);
static HRESULT usbmem_close(struct irp *irp);
static HRESULT usbmem_write(struct irp *irp);
static HRESULT usbmem_read(struct irp *irp);
static HRESULT usbmem_ioctl(struct irp *irp);
typedef enum {
USBMEM_FILE_TYPE_NONE = 0,
USBMEM_FILE_TYPE_READ,
USBMEM_FILE_TYPE_WRITE,
} USBMEM_FILE_TYPE;
struct USBMEM_STATE {
bool connected;
bool opened;
bool errored;
USBMEM_FILE_TYPE file_type;
char basepath[MAX_PATH];
char path[MAX_PATH];
char filename[MAX_PATH];
uint8_t *buffer;
size_t buffer_len;
size_t buffer_index;
int buffer_frame;
};
static int target_device_id;
static struct USBMEM_STATE usbmem_state[USBMEM_DEVICE_COUNT];
static void usbmem_reset_file_state(int port)
{
if (usbmem_state[port].buffer) {
free(usbmem_state[port].buffer);
usbmem_state[port].buffer = NULL;
}
usbmem_state[port].buffer_len = 0;
usbmem_state[port].buffer_index = 0;
usbmem_state[port].buffer_frame = 0;
usbmem_state[port].file_type = USBMEM_FILE_TYPE_NONE;
}
void usbmem_init(const char *path_p1, const char *path_p2, const bool enabled)
{
log_assert(usbmem_fd == NULL);
HRESULT hr;
char usb_data_path[USBMEM_DEVICE_COUNT][MAX_PATH];
hr = iohook_open_nul_fd(&usbmem_fd);
if (hr != S_OK) {
log_fatal("Opening nul fd failed: %08lx", hr);
}
usbmem_enabled = enabled;
GetFullPathNameA(path_p1, sizeof(usb_data_path[0]), usb_data_path[0], NULL);
log_misc("USB memory data path (P1): %s", usb_data_path[0]);
GetFullPathNameA(path_p2, sizeof(usb_data_path[1]), usb_data_path[1], NULL);
log_misc("USB memory data path (P2): %s", usb_data_path[1]);
if (enabled && !path_exists(usb_data_path[0]) && !path_exists(usb_data_path[1])) {
log_warning("USB memory data path does not exist, disabling");
usbmem_enabled = false;
}
target_device_id = -1;
for (int i = 0; i < USBMEM_DEVICE_COUNT; i++) {
usbmem_state[i].connected = false;
usbmem_state[i].opened = false;
usbmem_state[i].errored = false;
strcpy(usbmem_state[i].basepath, usb_data_path[i]);
memset(usbmem_state[i].path, 0, sizeof(usbmem_state[i].path));
memset(usbmem_state[i].filename, 0, sizeof(usbmem_state[i].filename));
usbmem_reset_file_state(i);
}
}
void usbmem_fini(void)
{
if (usbmem_fd != NULL) {
CloseHandle(usbmem_fd);
}
usbmem_fd = NULL;
}
HRESULT
usbmem_dispatch_irp(struct irp *irp)
{
log_assert(irp != NULL);
if (irp->op != IRP_OP_OPEN && irp->fd != usbmem_fd) {
return iohook_invoke_next(irp);
}
switch (irp->op) {
case IRP_OP_OPEN:
return usbmem_open(irp);
case IRP_OP_CLOSE:
return usbmem_close(irp);
case IRP_OP_READ:
return usbmem_read(irp);
case IRP_OP_WRITE:
return usbmem_write(irp);
case IRP_OP_IOCTL:
return usbmem_ioctl(irp);
default:
return E_NOTIMPL;
}
}
static HRESULT usbmem_open(struct irp *irp)
{
log_assert(irp != NULL);
if (!wstr_eq(irp->open_filename, L"COM3")) {
return iohook_invoke_next(irp);
}
irp->fd = usbmem_fd;
log_info("USB edit data PCB opened");
return S_OK;
}
static HRESULT usbmem_close(struct irp *irp)
{
log_info("USB edit data PCB closed");
return S_OK;
}
static HRESULT usbmem_write(struct irp *irp)
{
struct const_iobuf *src;
char request[USBMEM_COMMAND_BUF_SIZE];
uint32_t nbytes;
log_assert(irp != NULL);
log_assert(irp->write.bytes != NULL);
src = &irp->write;
nbytes = src->nbytes > USBMEM_COMMAND_BUF_SIZE ? USBMEM_COMMAND_BUF_SIZE : src->nbytes;
memcpy(request, src->bytes, nbytes);
request[nbytes - 1] = '\0'; /* This is always a CR. */
if (!usbmem_pending && target_device_id >= 0 && target_device_id < USBMEM_DEVICE_COUNT && usbmem_state[target_device_id].file_type == USBMEM_FILE_TYPE_READ) {
memset(usbmem_response, 0, sizeof(usbmem_response));
// log_misc("Read progress %08x/%08x bytes", usbmem_state[target_device_id].buffer_index, usbmem_state[target_device_id].buffer_len);
if (usbmem_state[target_device_id].buffer_index < usbmem_state[target_device_id].buffer_len) {
usbmem_response_length = sizeof(usbmem_response);
usbmem_response[0] = 0x02; // 1 = 0x80 buffer, 2 = 0x400 buffer
usbmem_response[1] = usbmem_state[target_device_id].buffer_frame;
usbmem_response[2] = ~usbmem_response[1];
if (usbmem_state[target_device_id].buffer_frame == 0) {
snprintf(usbmem_response + 4, sizeof(usbmem_response) - 5, "%d ", usbmem_state[target_device_id].buffer_len);
} else {
size_t len = sizeof(usbmem_response) - 5;
if (usbmem_state[target_device_id].buffer_index + len > usbmem_state[target_device_id].buffer_len)
len = usbmem_state[target_device_id].buffer_len - usbmem_state[target_device_id].buffer_index;
memcpy(usbmem_response + 3, usbmem_state[target_device_id].buffer + usbmem_state[target_device_id].buffer_index, len);
usbmem_state[target_device_id].buffer_index += len;
}
usbmem_state[target_device_id].buffer_frame++;
uint16_t crc = crc16_msb(usbmem_response + 3, sizeof(usbmem_response) - 5, 0);
usbmem_response[sizeof(usbmem_response) - 2] = crc >> 8;
usbmem_response[sizeof(usbmem_response) - 1] = crc & 0xff;
} else {
usbmem_response_length = 1;
usbmem_response[0] = 0x04; // End
}
} else if (strlen(request) > 0) {
log_misc(">%s", request);
// Try to detect device ID
// The only commands without a device ID are "sver", "start", and "init".
char target_device_val = request[strlen(request) - 1];
char *target_device_id_ptr = strstr(request, " ");
if (target_device_id_ptr != NULL) {
target_device_val = *(target_device_id_ptr - 1);
}
// TODO: Rewrite this code to more cleanly handle hotplugging USB drives
if (str_eq(request, "sver")) {
str_cpy(
usbmem_response,
sizeof(usbmem_response),
"done GQHDXJAA DJHACKRS");
} else if (str_eq(request, "init") || str_eq(request, "start")) {
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else if (target_device_val == 'a' || target_device_val == 'b') {
// Counterintuitively, b is P1 and a is P2
target_device_id = target_device_val == 'b' ? 0 : 1;
if (!usbmem_enabled) {
// Ignore all other USB device specific commands and pretend a device isn't plugged in
// when USB memory emulation is disabled.
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
} else if (usbmem_state[target_device_id].errored) {
// If the device went through the entire process once and the file didn't exist
// then just force it to be disabled until the game is restarted because otherwise
// it'll get stuck in a loop.
// TODO: This could be better emulated by using a keybind to simulate inserting and
// ejecting the USB drive to additionally clear the error flag.
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
} else if (str_eq(request, "on_a") || str_eq(request, "on_b")) {
usbmem_state[target_device_id].connected = path_exists(usbmem_state[target_device_id].basepath);
usbmem_state[target_device_id].errored = false;
usbmem_reset_file_state(target_device_id);
if (usbmem_state[target_device_id].connected)
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
else
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
} else if (str_eq(request, "offa") || str_eq(request, "offb")) {
if (usbmem_state[target_device_id].connected)
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
else
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
usbmem_state[target_device_id].connected = false;
usbmem_reset_file_state(target_device_id);
} else if (str_eq(request, "opna") || str_eq(request, "opnb")) {
bool basepath_exists = path_exists(usbmem_state[target_device_id].basepath);
if (!usbmem_state[target_device_id].connected || !basepath_exists) {
usbmem_state[target_device_id].opened = false;
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
} else {
usbmem_state[target_device_id].opened = true;
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
}
} else if (str_eq(request, "clsa") || str_eq(request, "clsb")) {
if (usbmem_state[target_device_id].opened)
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
else
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
usbmem_state[target_device_id].opened = false;
usbmem_reset_file_state(target_device_id);
} else if (strncmp(request, "cda ", 4) == 0 || strncmp(request, "cdb ", 4) == 0) {
char *path = request + 4;
if (!usbmem_state[target_device_id].connected || !usbmem_state[target_device_id].opened) {
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else if (path[1] == ':') {
// Absolute path
char temp[MAX_PATH];
snprintf(temp, sizeof(temp), "%s\\%s", usbmem_state[target_device_id].basepath, path + 3);
if (!path_exists(temp)) {
log_warning("Couldn't find path %s", temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else {
log_misc("Changing path to %s", temp);
str_cpy(usbmem_state[target_device_id].path, sizeof(usbmem_state[target_device_id].path), temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
}
} else {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
}
} else if (strncmp(request, "rda ", 4) == 0 || strncmp(request, "rdb ", 4) == 0) {
usbmem_reset_file_state(target_device_id);
if (!usbmem_state[target_device_id].connected || !usbmem_state[target_device_id].opened) {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
} else {
char temp[MAX_PATH] = {0};
char *filename = request + 4;
snprintf(temp, sizeof(temp), "%s\\%s", usbmem_state[target_device_id].path, filename);
if (usbmem_state[target_device_id].buffer) {
free(usbmem_state[target_device_id].buffer);
usbmem_state[target_device_id].buffer = NULL;
}
usbmem_state[target_device_id].file_type = USBMEM_FILE_TYPE_NONE;
usbmem_state[target_device_id].buffer_len = 0;
usbmem_state[target_device_id].buffer_index = 0;
usbmem_state[target_device_id].buffer_frame = 0;
memset(usbmem_state[target_device_id].filename, 0, sizeof(usbmem_state[target_device_id].filename));
if (!path_exists(temp)) {
log_warning("Couldn't find file %s", temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
usbmem_state[target_device_id].errored = true;
} else {
bool loaded = file_load(temp, (void**)&usbmem_state[target_device_id].buffer,
&usbmem_state[target_device_id].buffer_len, false);
if (loaded) {
log_misc("Reading file %s", temp);
usbmem_state[target_device_id].file_type = USBMEM_FILE_TYPE_READ;
str_cpy(usbmem_state[target_device_id].filename, sizeof(usbmem_state[target_device_id].filename), filename);
str_cpy(usbmem_response, sizeof(usbmem_response), "start");
} else {
log_warning("Couldn't read file %s", temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
usbmem_state[target_device_id].errored = true;
}
}
}
} else if (strncmp(request, "wra ", 4) == 0 || strncmp(request, "wrb ", 4) == 0) {
// Open file for writing
usbmem_reset_file_state(target_device_id);
str_cpy(usbmem_response, sizeof(usbmem_response), "not supported");
} else if (strncmp(request, "wha ", 4) == 0 || strncmp(request, "whb ", 4) == 0) {
// Something relating to writing?
str_cpy(usbmem_response, sizeof(usbmem_response), "not supported");
} else if (strncmp(request, "lma ", 4) == 0 || strncmp(request, "lmb ", 4) == 0) {
// What is "lm"?
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
}
} else {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
}
str_cat(usbmem_response, sizeof(usbmem_response), "\r>");
usbmem_response_length = strlen(usbmem_response);
}
usbmem_pending = true;
src->pos = nbytes;
return S_OK;
}
static HRESULT usbmem_read(struct irp *irp)
{
struct iobuf *dest;
log_assert(irp != NULL);
log_assert(irp->read.bytes != NULL);
dest = &irp->read;
if (usbmem_pending && usbmem_response_length != USBMEM_DATA_BUF_SIZE) {
log_misc("%s", usbmem_response);
}
if (usbmem_pending && usbmem_response_length == 0) {
str_cpy(usbmem_response, sizeof(usbmem_response), "\r>");
usbmem_response_length = strlen(usbmem_response);
}
dest->pos = usbmem_response_length;
memcpy(dest->bytes, usbmem_response, usbmem_response_length);
usbmem_pending = false;
usbmem_response_length = 0;
memset(usbmem_response, 0, sizeof(usbmem_response));
return S_OK;
}
static HRESULT usbmem_ioctl(struct irp *irp)
{
SERIAL_STATUS *status;
log_assert(irp != NULL);
switch (irp->ioctl) {
case IOCTL_SERIAL_GET_COMMSTATUS:
if (irp->read.bytes == NULL) {
log_warning(
"IOCTL_SERIAL_GET_COMMSTATUS: Output buffer is NULL");
return E_INVALIDARG;
}
if (irp->read.nbytes < sizeof(*status)) {
log_warning("IOCTL_SERIAL_GET_COMMSTATUS: Buffer is too small");
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
status = (SERIAL_STATUS *) irp->read.bytes;
status->Errors = 0;
status->AmountInInQueue = usbmem_pending ? 1 : 0;
irp->read.pos = sizeof(*status);
break;
default:
break;
}
return S_OK;
}

View File

@@ -0,0 +1,8 @@
#ifndef DDRHOOK_UTIL_USBMEM_H
#define DDRHOOK_UTIL_USBMEM_H
void usbmem_init(const char *path_p1, const char *path_p2, const bool enabled);
void usbmem_fini(void);
HRESULT usbmem_dispatch_irp(struct irp *irp);
#endif

View File

@@ -1,25 +0,0 @@
avsdlls += ddrhook
deplibs_ddrhook := \
avs \
libs_ddrhook := \
acioemu \
ddrhook-util \
p3ioemu \
p3io \
hook \
hooklib \
util \
eamio \
ddrio \
src_ddrhook := \
extio.c \
dllmain.c \
_com4.c \
master.c \
p3io.c \
usbmem.c \
spike.c

View File

@@ -1,8 +0,0 @@
#ifndef DDRHOOK_MASTER_H
#define DDRHOOK_MASTER_H
#include <windows.h>
void master_insert_hooks(HMODULE target);
#endif

View File

@@ -1,85 +0,0 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "bemanitools/ddrio.h"
#include "ddrhook/p3io.h"
#include "p3ioemu/emu.h"
#include "p3ioemu/uart.h"
#include "util/log.h"
extern bool _15khz;
extern bool standard_def;
static HRESULT p3io_ddr_read_jamma(void *ctx, uint32_t *state);
static HRESULT p3io_ddr_set_outputs(void *ctx, uint32_t outputs);
static HRESULT p3io_ddr_get_cab_type(void *ctx, enum p3io_cab_type *type);
static HRESULT p3io_ddr_get_video_freq(void *ctx, enum p3io_video_freq *freq);
static const struct p3io_ops p3io_ddr_ops = {
.read_jamma = p3io_ddr_read_jamma,
.set_outputs = p3io_ddr_set_outputs,
.get_cab_type = p3io_ddr_get_cab_type,
.get_video_freq = p3io_ddr_get_video_freq,
};
void p3io_ddr_init(void)
{
/* COM4 isn't a real COM port, we configure the core P3IO emulator code to
generate IRPs addressed to COM4 and then we possibly intercept them in
_com4.c (or possibly don't, in which case the communications will be
sent to the real COM4 on your system) */
p3io_uart_set_path(0, L"COM4");
p3io_emu_init(&p3io_ddr_ops, NULL);
}
void p3io_ddr_fini(void)
{
p3io_emu_fini();
}
static HRESULT p3io_ddr_read_jamma(void *ctx, uint32_t *state)
{
log_assert(state != NULL);
*state = ddr_io_read_pad();
return S_OK;
}
static HRESULT p3io_ddr_set_outputs(void *ctx, uint32_t outputs)
{
ddr_io_set_lights_p3io(outputs);
return S_OK;
}
static HRESULT p3io_ddr_get_cab_type(void *ctx, enum p3io_cab_type *type)
{
if (standard_def) {
*type = P3IO_CAB_TYPE_SD;
} else {
*type = P3IO_CAB_TYPE_HD;
}
return S_OK;
}
static HRESULT p3io_ddr_get_video_freq(void *ctx, enum p3io_video_freq *freq)
{
if (_15khz) {
*freq = P3IO_VIDEO_FREQ_15KHZ;
} else {
*freq = P3IO_VIDEO_FREQ_31KHZ;
}
return S_OK;
}
// TODO coinstock
// TODO round plug

View File

@@ -1,14 +0,0 @@
#ifndef DDRHOOK_P3IO_H
#define DDRHOOK_P3IO_H
#include <windows.h>
#include "hook/iohook.h"
extern const wchar_t p3io_dev_node_prefix[];
extern const wchar_t p3io_dev_node[];
void p3io_ddr_init(void);
void p3io_ddr_fini(void);
#endif

View File

@@ -1,204 +0,0 @@
#define LOG_MODULE "usbmem"
// clang-format off
// Don't format because the order is important here
#include <windows.h>
#include <devioctl.h>
#include <ntdef.h>
#include <ntddser.h>
// clang-format on
#include <stdbool.h>
#include <string.h>
#include <wchar.h>
#include "hook/iohook.h"
#include "util/iobuf.h"
#include "util/log.h"
#include "util/str.h"
#define USBMEM_BUF_SIZE 128
static HANDLE usbmem_fd;
static char usbmem_response[USBMEM_BUF_SIZE];
static bool usbmem_pending;
static HRESULT usbmem_open(struct irp *irp);
static HRESULT usbmem_close(struct irp *irp);
static HRESULT usbmem_write(struct irp *irp);
static HRESULT usbmem_read(struct irp *irp);
static HRESULT usbmem_ioctl(struct irp *irp);
void usbmem_init(void)
{
log_assert(usbmem_fd == NULL);
HRESULT hr;
hr = iohook_open_nul_fd(&usbmem_fd);
if (hr != S_OK) {
log_fatal("Opening nul fd failed: %08lx", hr);
}
}
void usbmem_fini(void)
{
if (usbmem_fd != NULL) {
CloseHandle(usbmem_fd);
}
usbmem_fd = NULL;
}
HRESULT
usbmem_dispatch_irp(struct irp *irp)
{
log_assert(irp != NULL);
if (irp->op != IRP_OP_OPEN && irp->fd != usbmem_fd) {
return iohook_invoke_next(irp);
}
switch (irp->op) {
case IRP_OP_OPEN:
return usbmem_open(irp);
case IRP_OP_CLOSE:
return usbmem_close(irp);
case IRP_OP_READ:
return usbmem_read(irp);
case IRP_OP_WRITE:
return usbmem_write(irp);
case IRP_OP_IOCTL:
return usbmem_ioctl(irp);
default:
return E_NOTIMPL;
}
}
static HRESULT usbmem_open(struct irp *irp)
{
log_assert(irp != NULL);
if (!wstr_eq(irp->open_filename, L"COM3")) {
return iohook_invoke_next(irp);
}
irp->fd = usbmem_fd;
log_info("USB edit data PCB opened");
return S_OK;
}
static HRESULT usbmem_close(struct irp *irp)
{
log_info("USB edit data PCB closed");
return S_OK;
}
static HRESULT usbmem_write(struct irp *irp)
{
struct const_iobuf *src;
char request[USBMEM_BUF_SIZE];
uint32_t nbytes;
log_assert(irp != NULL);
log_assert(irp->write.bytes != NULL);
src = &irp->write;
nbytes = src->nbytes > USBMEM_BUF_SIZE ? USBMEM_BUF_SIZE : src->nbytes;
memcpy(request, src->bytes, nbytes);
request[nbytes - 1] = '\0'; /* This is always a CR. */
log_misc(">%s", request);
if (strlen(request) > 0) {
if (str_eq(request, "sver")) {
str_cpy(
usbmem_response,
sizeof(usbmem_response),
"done GQHDXJAA DJHACKRS");
} else if (
str_eq(request, "on_a") || str_eq(request, "on_b") ||
str_eq(request, "offa") || str_eq(request, "offb")) {
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else if (
strncmp(request, "lma ", 4) == 0 ||
strncmp(request, "lmb ", 4) == 0) {
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else {
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
}
}
usbmem_pending = true;
src->pos = nbytes;
return S_OK;
}
static HRESULT usbmem_read(struct irp *irp)
{
struct iobuf *dest;
uint32_t rlength;
log_assert(irp != NULL);
log_assert(irp->read.bytes != NULL);
dest = &irp->read;
if (usbmem_pending) {
if (strlen(usbmem_response) > 0) {
log_misc("%s", usbmem_response);
}
str_cat(usbmem_response, sizeof(usbmem_response), "\r>");
usbmem_pending = false;
}
rlength = strlen(usbmem_response);
memcpy(dest->bytes, usbmem_response, rlength);
memset(usbmem_response, 0, USBMEM_BUF_SIZE);
dest->pos = rlength;
return S_OK;
}
static HRESULT usbmem_ioctl(struct irp *irp)
{
SERIAL_STATUS *status;
log_assert(irp != NULL);
switch (irp->ioctl) {
case IOCTL_SERIAL_GET_COMMSTATUS:
if (irp->read.bytes == NULL) {
log_warning(
"IOCTL_SERIAL_GET_COMMSTATUS: Output buffer is NULL");
return E_INVALIDARG;
}
if (irp->read.nbytes < sizeof(*status)) {
log_warning("IOCTL_SERIAL_GET_COMMSTATUS: Buffer is too small");
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
status = (SERIAL_STATUS *) irp->read.bytes;
status->Errors = 0;
status->AmountInInQueue = usbmem_pending ? 1 : 0;
irp->read.pos = sizeof(*status);
break;
default:
break;
}
return S_OK;
}

View File

@@ -1,8 +0,0 @@
#ifndef HOOK_USBMEM_H
#define HOOK_USBMEM_H
void usbmem_init(void);
void usbmem_fini(void);
HRESULT usbmem_dispatch_irp(struct irp *irp);
#endif

View File

@@ -0,0 +1,30 @@
avsdlls += ddrhook1
ldflags_ddrhook1 := \
-lws2_32 \
deplibs_ddrhook1 := \
avs \
libs_ddrhook1 := \
acioemu \
cconfig \
ddrhook-util \
p3ioemu \
p3io \
hook \
hooklib \
util \
eamio \
ddrio \
security \
src_ddrhook1 := \
avs-boot.c \
dllmain.c \
config-ddrhook1.c \
config-eamuse.c \
config-gfx.c \
config-security.c \
master.c \
filesystem.c \

View File

@@ -0,0 +1,173 @@
#define LOG_MODULE "avs-boot"
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "hook/iohook.h"
#include "hook/table.h"
#include "imports/avs.h"
#include "ddrhook1/avs-boot.h"
#include "ddrhook1/filesystem.h"
#include "util/log.h"
#include "util/str.h"
static void (*real_avs_boot)(
struct property_node *config,
void *std_heap,
size_t sz_std_heap,
void *avs_heap,
size_t sz_avs_heap,
avs_log_writer_t log_writer,
void *log_context);
static int (*real_ea3_boot)(struct property_node *config);
static int my_ea3_boot(struct property_node *config);
static void my_avs_boot(
struct property_node *config,
void *std_heap,
size_t sz_std_heap,
void *avs_heap,
size_t sz_avs_heap,
avs_log_writer_t log_writer,
void *log_context);
static struct net_addr ddrhook1_avs_boot_eamuse_server_addr;
static const struct hook_symbol ddrxhook_avs_hook_syms[] = {
{.name = "avs_boot",
.patch = my_avs_boot,
.link = (void **) &real_avs_boot},
};
static const struct hook_symbol ddrhook1_avs_ea3_hook_syms[] = {
{.name = "ea3_boot",
.patch = my_ea3_boot,
.link = (void **) &real_ea3_boot},
};
static void avs_boot_replace_property_str(
struct property_node *node, const char *name, const char *val)
{
struct property_node *tmp;
tmp = property_search(NULL, node, name);
if (tmp) {
property_node_remove(tmp);
}
tmp = property_node_create(NULL, node, PROPERTY_TYPE_STR, name, val);
if (tmp) {
property_node_datasize(tmp);
}
}
static void my_avs_boot(
struct property_node *config,
void *std_heap,
size_t sz_std_heap,
void *avs_heap,
size_t sz_avs_heap,
avs_log_writer_t log_writer,
void *log_context)
{
log_info("Called my_avs_boot");
#if AVS_VERSION < 1002
// Only need to add these hooks for DDR X
char nvram_path[MAX_PATH] = {0};
char raw_path[MAX_PATH] = {0};
// Using the full path as part of the AVS paths seems to break on long paths.
// So instead, just take the launcher folder relative to the main game directory.
char *launcher_folder;
ddrhook1_get_launcher_path_parts(NULL, &launcher_folder);
if (launcher_folder) {
strcpy(nvram_path, launcher_folder);
strcat(nvram_path, "\\");
strcpy(raw_path, launcher_folder);
strcat(raw_path, "\\");
free(launcher_folder);
}
strcat(nvram_path, "conf\\nvram");
strcat(raw_path, "conf\\raw");
log_misc("avs paths: %s %s\n", nvram_path, raw_path);
avs_boot_replace_property_str(
config, "/fs/nvram/device", nvram_path);
avs_boot_replace_property_str(
config, "/fs/raw/device", raw_path);
#endif
real_avs_boot(
config,
std_heap,
sz_std_heap,
avs_heap,
sz_avs_heap,
log_writer_debug,
NULL);
}
static int my_ea3_boot(struct property_node *config)
{
char *server_addr;
log_info("Called my_ea3_boot");
if (ddrhook1_avs_boot_eamuse_server_addr.type != NET_ADDR_TYPE_INVALID) {
log_misc("Injecting network server address");
server_addr = net_addr_to_str(&ddrhook1_avs_boot_eamuse_server_addr);
avs_boot_replace_property_str(config, "network/services", server_addr);
free(server_addr);
}
return real_ea3_boot(config);
}
void ddrhook1_avs_boot_init()
{
hook_table_apply(
NULL,
"libavs-win32.dll",
ddrxhook_avs_hook_syms,
lengthof(ddrxhook_avs_hook_syms));
hook_table_apply(
NULL,
"libavs-win32-ea3.dll",
ddrhook1_avs_ea3_hook_syms,
lengthof(ddrhook1_avs_ea3_hook_syms));
memset(&ddrhook1_avs_boot_eamuse_server_addr, 0, sizeof(struct net_addr));
log_info("Inserted avs log hooks");
}
void ddrhook1_avs_boot_set_eamuse_addr(const struct net_addr *server_addr)
{
char *str;
str = net_addr_to_str(server_addr);
log_info("Setting eamuse server: %s", str);
free(str);
memcpy(
&ddrhook1_avs_boot_eamuse_server_addr,
server_addr,
sizeof(struct net_addr));
}

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@@ -0,0 +1,19 @@
#ifndef DDRHOOK1_AVS_BOOT_H
#define DDRHOOK1_AVS_BOOT_H
#include "util/net.h"
/**
* Initialize hooking of avs_boot and ea3_boot. This re-enables avs logging
* and injects a few important settings.
*/
void ddrhook1_avs_boot_init();
/**
* Set the target eamuse server address.
*
* @param server_addr Address to target eamuse server.
*/
void ddrhook1_avs_boot_set_eamuse_addr(const struct net_addr *server_addr);
#endif

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#include <string.h>
#include "cconfig/cconfig-util.h"
#include "ddrhook1/config-ddrhook1.h"
#include "util/log.h"
#define DDRHOOK1_CONFIG_DDRHOOK1_USE_COM4_EMU_KEY "ddrhook1.use_com4_emu"
#define DDRHOOK1_CONFIG_DDRHOOK1_STANDARD_DEF_KEY "ddrhook1.standard_def"
#define DDRHOOK1_CONFIG_DDRHOOK1_USE_15KHZ_KEY "ddrhook1.use_15khz"
#define DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_ENABLED "ddrhook1.usbmem_enabled"
#define DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P1 "ddrhook1.usbmem_path_p1"
#define DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P2 "ddrhook1.usbmem_path_p2"
#define DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_COM4_EMU_VALUE true
#define DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_STANDARD_DEF_VALUE false
#define DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_15KHZ_VALUE false
#define DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_ENABLED false
#define DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P1 "usbmem_p1"
#define DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P2 "usbmem_p2"
void ddrhook1_config_ddrhook1_init(struct cconfig *config)
{
cconfig_util_set_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USE_COM4_EMU_KEY,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_COM4_EMU_VALUE,
"Don't emulate P3IO COM4 and its downstream devices, use the Windows COM4 port instead");
cconfig_util_set_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_STANDARD_DEF_KEY,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_STANDARD_DEF_VALUE,
"SD cabinet mode");
cconfig_util_set_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USE_15KHZ_KEY,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_15KHZ_VALUE,
"Use 15 kHz monitor mode");
cconfig_util_set_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_ENABLED,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_ENABLED,
"Enable USB memory data emulation");
cconfig_util_set_str(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P1,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P1,
"Specify path for P1 USB memory data");
cconfig_util_set_str(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P2,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P2,
"Specify path for P2 USB memory data");
}
void ddrhook1_config_ddrhook1_get(
struct ddrhook1_config_ddrhook1 *config_ddrhook1, struct cconfig *config)
{
if (!cconfig_util_get_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USE_COM4_EMU_KEY,
&config_ddrhook1->use_com4_emu,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_COM4_EMU_VALUE)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%d'",
DDRHOOK1_CONFIG_DDRHOOK1_USE_COM4_EMU_KEY,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_COM4_EMU_VALUE);
}
if (!cconfig_util_get_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_STANDARD_DEF_KEY,
&config_ddrhook1->standard_def,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_STANDARD_DEF_VALUE)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%d'",
DDRHOOK1_CONFIG_DDRHOOK1_STANDARD_DEF_KEY,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_STANDARD_DEF_VALUE);
}
if (!cconfig_util_get_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USE_15KHZ_KEY,
&config_ddrhook1->use_15khz,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_15KHZ_VALUE)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%d'",
DDRHOOK1_CONFIG_DDRHOOK1_USE_15KHZ_KEY,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USE_15KHZ_VALUE);
}
if (!cconfig_util_get_bool(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_ENABLED,
&config_ddrhook1->usbmem_enabled,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_ENABLED)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%d'",
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_ENABLED,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_ENABLED);
}
if (!cconfig_util_get_str(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P1,
config_ddrhook1->usbmem_path_p1,
sizeof(config_ddrhook1->usbmem_path_p1) - 1,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P1)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%s'",
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P1,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P1);
}
if (!cconfig_util_get_str(
config,
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P2,
config_ddrhook1->usbmem_path_p2,
sizeof(config_ddrhook1->usbmem_path_p2) - 1,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P2)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%s'",
DDRHOOK1_CONFIG_DDRHOOK1_USBMEM_PATH_P2,
DDRHOOK1_CONFIG_DDRHOOK1_DEFAULT_USBMEM_PATH_P2);
}
}

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@@ -0,0 +1,37 @@
#ifndef DDRHOOK1_CONFIG_DDRHOOK1_H
#define DDRHOOK1_CONFIG_DDRHOOK1_H
#include <windows.h>
#include "cconfig/cconfig.h"
/**
* Struct holding configuration values for game-specific items.
*/
struct ddrhook1_config_ddrhook1 {
bool use_com4_emu;
bool standard_def;
bool use_15khz;
bool usbmem_enabled;
char usbmem_path_p1[MAX_PATH];
char usbmem_path_p2[MAX_PATH];
};
/**
* Initialize a cconfig structure with the basic structure and default values
* of this configuration.
*/
void ddrhook1_config_ddrhook1_init(struct cconfig *config);
/**
* Read the module specific config struct values from the provided cconfig
* struct.
*
* @param config_ddrhook1 Target module specific struct to read configuration
* values to.
* @param config cconfig struct holding the intermediate data to read from.
*/
void ddrhook1_config_ddrhook1_get(
struct ddrhook1_config_ddrhook1 *config_ddrhook1, struct cconfig *config);
#endif

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@@ -0,0 +1,144 @@
#include <string.h>
#include "cconfig/cconfig-util.h"
#include "ddrhook1/config-eamuse.h"
#include "util/log.h"
#include "util/net.h"
#define DDRHOOK1_CONFIG_EAMUSE_SERVER_KEY "eamuse.server"
#define DDRHOOK1_CONFIG_EAMUSE_PCBID_KEY "eamuse.pcbid"
#define DDRHOOK1_CONFIG_EAMUSE_EAMID_KEY "eamuse.eamid"
#define DDRHOOK1_CONFIG_EAMUSE_DEFAULT_SERVER_VALUE "localhost:80"
#define DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE security_id_default
#define DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE_LEN \
sizeof(security_id_default)
#define DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE security_id_default
#define DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE_LEN \
sizeof(security_id_default)
const struct net_addr ddrhook1_eamuse_default_server = {
.type = NET_ADDR_TYPE_HOSTNAME,
.hostname.host = "localhost",
.hostname.port = 80,
};
void ddrhook1_config_eamuse_init(struct cconfig *config)
{
cconfig_util_set_str(
config,
DDRHOOK1_CONFIG_EAMUSE_SERVER_KEY,
DDRHOOK1_CONFIG_EAMUSE_DEFAULT_SERVER_VALUE,
"URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 "
"(e.g. 127.0.0.1:80) of the target eamuse server. The port is "
"optional "
"but defaults to 80.");
cconfig_util_set_data(
config,
DDRHOOK1_CONFIG_EAMUSE_PCBID_KEY,
(uint8_t *) &DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE,
DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE_LEN,
"PCBID");
cconfig_util_set_data(
config,
DDRHOOK1_CONFIG_EAMUSE_EAMID_KEY,
(uint8_t *) &DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE,
DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE_LEN,
"EAMID");
}
void ddrhook1_config_eamuse_get(
struct ddrhook1_config_eamuse *config_eamuse, struct cconfig *config)
{
char server_url[1024];
char *tmp;
char *tmp2;
memset(config_eamuse, 0, sizeof(struct ddrhook1_config_eamuse));
if (!cconfig_util_get_str(
config,
DDRHOOK1_CONFIG_EAMUSE_SERVER_KEY,
server_url,
sizeof(server_url),
DDRHOOK1_CONFIG_EAMUSE_DEFAULT_SERVER_VALUE)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%s'",
DDRHOOK1_CONFIG_EAMUSE_SERVER_KEY,
DDRHOOK1_CONFIG_EAMUSE_DEFAULT_SERVER_VALUE);
}
if (!net_str_parse(server_url, &config_eamuse->server)) {
memcpy(
&config_eamuse->server,
&ddrhook1_eamuse_default_server,
sizeof(config_eamuse->server));
tmp = net_addr_to_str(&config_eamuse->server);
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default",
tmp);
free(tmp);
}
if (!cconfig_util_get_data(
config,
DDRHOOK1_CONFIG_EAMUSE_PCBID_KEY,
(uint8_t *) &config_eamuse->pcbid,
DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE_LEN,
(uint8_t *) &DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE)) {
tmp = security_id_to_str(
&DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE, false);
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default",
tmp);
free(tmp);
}
if (!security_id_verify(&config_eamuse->pcbid)) {
tmp = security_id_to_str(
&DDRHOOK1_CONFIG_EAMUSE_DEFAULT_PCBID_VALUE, false);
tmp2 = security_id_to_str(&config_eamuse->pcbid, false);
log_warning(
"PCBID verification of '%s' failed, fallback to default "
"PCBID '%s'",
tmp2,
tmp);
free(tmp);
free(tmp2);
}
if (!cconfig_util_get_data(
config,
DDRHOOK1_CONFIG_EAMUSE_EAMID_KEY,
(uint8_t *) &config_eamuse->eamid,
DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE_LEN,
(uint8_t *) &DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE)) {
tmp = security_id_to_str(
&DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE, false);
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default",
tmp);
free(tmp);
}
if (!security_id_verify(&config_eamuse->eamid)) {
tmp = security_id_to_str(
&DDRHOOK1_CONFIG_EAMUSE_DEFAULT_EAMID_VALUE, false);
tmp2 = security_id_to_str(&config_eamuse->eamid, false);
log_warning(
"EAMID verification of '%s' failed, fallback to default "
"EAMID '%s'",
tmp2,
tmp);
free(tmp);
free(tmp2);
}
}

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@@ -0,0 +1,36 @@
#ifndef DDRHOOK1_CONFIG_EAMUSE_H
#define DDRHOOK1_CONFIG_EAMUSE_H
#include "cconfig/cconfig.h"
#include "security/id.h"
#include "util/net.h"
/**
* Struct holding configuration values for eamuse related items.
*/
struct ddrhook1_config_eamuse {
struct net_addr server;
struct security_id pcbid;
struct security_id eamid;
};
/**
* Initialize a cconfig structure with the basic structure and default values
* of this configuration.
*/
void ddrhook1_config_eamuse_init(struct cconfig *config);
/**
* Read the module specific config struct values from the provided cconfig
* struct.
*
* @param config_eamuse Target module specific struct to read configuration
* values to.
* @param config cconfig struct holding the intermediate data to read from.
*/
void ddrhook1_config_eamuse_get(
struct ddrhook1_config_eamuse *config_eamuse, struct cconfig *config);
#endif

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@@ -0,0 +1,36 @@
#include <string.h>
#include "cconfig/cconfig-util.h"
#include "ddrhook1/config-gfx.h"
#include "util/log.h"
#define DDRHOOK1_CONFIG_GFX_WINDOWED_KEY "gfx.windowed"
#define DDRHOOK1_CONFIG_GFX_DEFAULT_WINDOWED_VALUE true
void ddrhook1_config_gfx_init(struct cconfig *config)
{
cconfig_util_set_bool(
config,
DDRHOOK1_CONFIG_GFX_WINDOWED_KEY,
DDRHOOK1_CONFIG_GFX_DEFAULT_WINDOWED_VALUE,
"Run the game windowed");
}
void ddrhook1_config_gfx_get(
struct ddrhook1_config_gfx *config_gfx, struct cconfig *config)
{
if (!cconfig_util_get_bool(
config,
DDRHOOK1_CONFIG_GFX_WINDOWED_KEY,
&config_gfx->windowed,
DDRHOOK1_CONFIG_GFX_DEFAULT_WINDOWED_VALUE)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%d'",
DDRHOOK1_CONFIG_GFX_WINDOWED_KEY,
DDRHOOK1_CONFIG_GFX_DEFAULT_WINDOWED_VALUE);
}
}

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@@ -0,0 +1,30 @@
#ifndef DDRHOOK1_CONFIG_GFX_H
#define DDRHOOK1_CONFIG_GFX_H
#include "cconfig/cconfig.h"
/**
* Struct holding configuration values for GFX related items.
*/
struct ddrhook1_config_gfx {
bool windowed;
};
/**
* Initialize a cconfig structure with the basic structure and default values
* of this configuration.
*/
void ddrhook1_config_gfx_init(struct cconfig *config);
/**
* Read the module specific config struct values from the provided cconfig
* struct.
*
* @param config_gfx Target module specific struct to read configuration
* values to.
* @param config cconfig struct holding the intermediate data to read from.
*/
void ddrhook1_config_gfx_get(
struct ddrhook1_config_gfx *config_gfx, struct cconfig *config);
#endif

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@@ -0,0 +1,75 @@
#include <string.h>
#include "cconfig/cconfig-util.h"
#include "ddrhook1/config-security.h"
#include "security/mcode.h"
#include "util/log.h"
#include "util/net.h"
#define DDRHOOK1_CONFIG_SECURITY_MCODE_KEY "security.mcode"
static const struct security_mcode security_mcode_ddr_x = {
.header = SECURITY_MCODE_HEADER,
.unkn = SECURITY_MCODE_UNKN_Q,
.game = SECURITY_MCODE_GAME_DDR_X,
.region = SECURITY_MCODE_REGION_JAPAN,
.cabinet = SECURITY_MCODE_CABINET_A,
.revision = SECURITY_MCODE_REVISION_A,
};
void ddrhook1_config_security_init(struct cconfig *config)
{
char *tmp;
tmp = security_mcode_to_str(&security_mcode_ddr_x);
cconfig_util_set_str(
config,
DDRHOOK1_CONFIG_SECURITY_MCODE_KEY,
tmp,
"Mcode of the game to run.");
free(tmp);
}
void ddrhook1_config_security_get(
struct ddrhook1_config_security *config_security, struct cconfig *config)
{
char *tmp_default;
char mcode[9];
tmp_default =
security_mcode_to_str(&security_mcode_ddr_x);
if (!cconfig_util_get_str(
config,
DDRHOOK1_CONFIG_SECURITY_MCODE_KEY,
mcode,
sizeof(mcode) - 1,
tmp_default)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%s'",
DDRHOOK1_CONFIG_SECURITY_MCODE_KEY,
tmp_default);
}
mcode[8] = '\0';
if (!security_mcode_parse(mcode, &config_security->mcode)) {
log_warning(
"Invalid mcode '%s' specified, fallback to default '%s'",
mcode,
tmp_default);
memcpy(
&config_security->mcode,
&security_mcode_ddr_x,
sizeof(struct security_mcode));
}
free(tmp_default);
}

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@@ -0,0 +1,34 @@
#ifndef DDRHOOK1_CONFIG_SECURITY_H
#define DDRHOOK1_CONFIG_SECURITY_H
#include "cconfig/cconfig.h"
#include "security/mcode.h"
#include "util/net.h"
/**
* Struct holding configuration values for security related items.
*/
struct ddrhook1_config_security {
struct security_mcode mcode;
};
/**
* Initialize a cconfig structure with the basic structure and default values
* of this configuration.
*/
void ddrhook1_config_security_init(struct cconfig *config);
/**
* Read the module specific config struct values from the provided cconfig
* struct.
*
* @param config_security Target module specific struct to read configuration
* values to.
* @param config cconfig struct holding the intermediate data to read from.
*/
void ddrhook1_config_security_get(
struct ddrhook1_config_security *config_security, struct cconfig *config);
#endif

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@@ -0,0 +1,4 @@
LIBRARY ddrhook1
EXPORTS
DllMain@12 @1 NONAME

196
src/main/ddrhook1/dllmain.c Normal file
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#include <windows.h>
#include <stdbool.h>
#include "bemanitools/ddrio.h"
#include "bemanitools/eamio.h"
#include "cconfig/cconfig-hook.h"
#include "ddrhook-util/_com4.h"
#include "ddrhook-util/extio.h"
#include "ddrhook-util/p3io.h"
#include "ddrhook-util/spike.h"
#include "ddrhook-util/usbmem.h"
#include "ddrhook1/avs-boot.h"
#include "ddrhook1/config-ddrhook1.h"
#include "ddrhook1/config-eamuse.h"
#include "ddrhook1/config-gfx.h"
#include "ddrhook1/config-security.h"
#include "ddrhook1/filesystem.h"
#include "ddrhook1/master.h"
#include "ddrhook-util/gfx.h"
#include "hook/iohook.h"
#include "hook/table.h"
#include "hooklib/app.h"
#include "hooklib/rs232.h"
#include "imports/avs.h"
#include "p3ioemu/emu.h"
#include "security/rp-sign-key.h"
#include "util/cmdline.h"
#include "util/defs.h"
#include "util/log.h"
#include "util/thread.h"
#define DDRHOOK1_INFO_HEADER \
"ddrhook1 for DDR X" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define DDRHOOK1_CMD_USAGE \
"Usage: inject.exe ddrhook1.dll <ddr.exe> [options...]"
bool standard_def;
bool _15khz;
static const hook_d3d9_irp_handler_t ddrhook1_d3d9_handlers[] = {
gfx_d3d9_irp_handler,
};
static DWORD STDCALL my_GetModuleFileNameA(HMODULE hModule, LPSTR lpFilename, DWORD nSize);
static DWORD(STDCALL *real_GetModuleFileNameA)(HMODULE hModule, LPSTR lpFilename, DWORD nSize);
static bool ddrhook1_init_check = false;
static const struct hook_symbol init_hook_syms[] = {
{
.name = "GetModuleFileNameA",
.patch = my_GetModuleFileNameA,
.link = (void **) &real_GetModuleFileNameA,
},
};
static DWORD STDCALL
my_GetModuleFileNameA(HMODULE hModule, LPSTR lpFilename, DWORD nSize)
{
bool ok;
struct cconfig *config;
struct ddrhook1_config_ddrhook1 config_ddrhook1;
struct ddrhook1_config_eamuse config_eamuse;
struct ddrhook1_config_gfx config_gfx;
struct ddrhook1_config_security config_security;
if (ddrhook1_init_check)
goto skip;
log_info("--- Begin ddrhook1 main ---");
ddrhook1_init_check = true;
config = cconfig_init();
ddrhook1_config_ddrhook1_init(config);
ddrhook1_config_eamuse_init(config);
ddrhook1_config_gfx_init(config);
ddrhook1_config_security_init(config);
if (!cconfig_hook_config_init(
config,
DDRHOOK1_INFO_HEADER "\n" DDRHOOK1_CMD_USAGE,
CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
ddrhook1_config_ddrhook1_get(&config_ddrhook1, config);
ddrhook1_config_eamuse_get(&config_eamuse, config);
ddrhook1_config_gfx_get(&config_gfx, config);
ddrhook1_config_security_get(&config_security, config);
cconfig_finit(config);
standard_def = config_ddrhook1.standard_def;
_15khz = config_ddrhook1.use_15khz;
log_info(DDRHOOK1_INFO_HEADER);
log_info("Initializing ddrhook1...");
ddrhook1_filesystem_hook_init();
ddrhook1_avs_boot_init();
ddrhook1_avs_boot_set_eamuse_addr(&config_eamuse.server);
iohook_push_handler(p3io_emu_dispatch_irp);
iohook_push_handler(extio_dispatch_irp);
iohook_push_handler(spike_dispatch_irp);
iohook_push_handler(usbmem_dispatch_irp);
if (config_ddrhook1.use_com4_emu) {
/* See ddrhook-util/p3io.c for details. */
iohook_push_handler(com4_dispatch_irp);
}
if (config_gfx.windowed) {
gfx_set_windowed();
}
rs232_hook_init();
p3io_ddr_init_with_plugs(
&config_security.mcode,
&config_eamuse.pcbid,
&config_eamuse.eamid,
#if AVS_VERSION >= 1002
&security_rp_sign_key_black_ddrx2,
#else
&security_rp_sign_key_black_ddrx,
#endif
&security_rp_sign_key_white_eamuse);
extio_init();
usbmem_init(config_ddrhook1.usbmem_path_p1, config_ddrhook1.usbmem_path_p2,
config_ddrhook1.usbmem_enabled);
spike_init();
com4_init();
log_info("Initializing DDR IO backend");
ok = ddr_io_init(thread_create, thread_join, thread_destroy);
if (!ok) {
log_fatal("Couldn't initialize DDR IO backend");
return false;
}
if (config_ddrhook1.use_com4_emu) {
log_info("Initializing card reader backend");
eam_io_set_loggers(
log_body_misc, log_body_info, log_body_warning, log_body_fatal);
ok = eam_io_init(thread_create, thread_join, thread_destroy);
if (!ok) {
log_fatal("Couldn't initialize card reader backend");
return false;
}
}
log_info("--- End ddrhook1 main ---");
skip:
return real_GetModuleFileNameA(hModule, lpFilename, nSize);
}
BOOL WINAPI DllMain(HMODULE self, DWORD reason, void *ctx)
{
if (reason == DLL_PROCESS_ATTACH) {
log_to_writer(log_writer_debug, NULL);
hook_table_apply(
NULL, "kernel32.dll", init_hook_syms, lengthof(init_hook_syms));
ddrhook1_master_insert_hooks(NULL);
ddrhook1_filesystem_hook_init();
hook_d3d9_init(ddrhook1_d3d9_handlers, lengthof(ddrhook1_d3d9_handlers));
}
return TRUE;
}

View File

@@ -0,0 +1,327 @@
#include <windows.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "hook/table.h"
#include "util/defs.h"
#include "util/log.h"
#include "util/mem.h"
#include "util/str.h"
static BOOL STDCALL my_SetCurrentDirectoryA(LPCSTR lpPathName);
static HANDLE STDCALL my_FindFirstFileW(
LPCWSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData);
static HANDLE STDCALL my_CreateFileW(
LPCWSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile);
static BOOL WINAPI my_CreateDirectoryW(
LPCWSTR lpPathName, LPSECURITY_ATTRIBUTES lpSecurityAttributes);
static BOOL(STDCALL *real_SetCurrentDirectoryA)(LPCSTR lpPathName);
static HANDLE(STDCALL *real_FindFirstFileW)(
LPCWSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData);
static HANDLE(STDCALL *real_CreateFileW)(
LPCWSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile);
static BOOL(WINAPI *real_CreateDirectoryW)(
LPCWSTR lpPathName, LPSECURITY_ATTRIBUTES lpSecurityAttributes);
static const struct hook_symbol filesystem_hook_syms[] = {
{
.name = "CreateFileW",
.patch = my_CreateFileW,
.link = (void **) &real_CreateFileW
},
{
.name = "SetCurrentDirectoryA",
.patch = my_SetCurrentDirectoryA,
.link = (void **) &real_SetCurrentDirectoryA,
},
{
.name = "FindFirstFileW",
.patch = my_FindFirstFileW,
.link = (void **) &real_FindFirstFileW
},
{
.name = "CreateDirectoryW",
.patch = my_CreateDirectoryW,
.link = (void **) &real_CreateDirectoryW
},
};
void ddrhook1_get_launcher_path_parts(char **output_path, char **output_foldername) {
char module_path[MAX_PATH];
char launcher_path[MAX_PATH];
memset(launcher_path, 0, MAX_PATH);
if (output_path != NULL)
*output_path = NULL;
if (output_foldername != NULL)
*output_foldername = NULL;
if (GetModuleFileNameA(NULL, module_path, sizeof(module_path)) == 0)
return;
char *filename_ptr = NULL;
if (GetFullPathNameA(module_path, sizeof(launcher_path), launcher_path, &filename_ptr) == 0)
return;
if (filename_ptr != NULL)
launcher_path[strlen(launcher_path) - strlen(filename_ptr) - 1] = 0;
// Trim tailing slashes
for (int i = strlen(launcher_path) - 1; i > 0; i--) {
if (launcher_path[i] != '\\' && launcher_path[i] != '/')
break;
launcher_path[i] = 0;
}
int idx_folder = 0;
for (idx_folder = strlen(launcher_path); idx_folder - 1 > 0; idx_folder--) {
if (launcher_path[idx_folder - 1] == '\\' || launcher_path[idx_folder - 1] == '/') {
break;
}
}
if (output_foldername != NULL) {
int len = strlen(launcher_path) - idx_folder;
if (len < 0)
len = 0;
*output_foldername = (char*)xmalloc(len + 2);
memset(*output_foldername, 0, len + 1);
strncpy(*output_foldername, launcher_path + idx_folder, len);
}
if (output_path != NULL) {
size_t len = idx_folder - 1 < 0 ? 0 : idx_folder - 1;
if (len > strlen(launcher_path))
len = strlen(launcher_path);
*output_path = (char*)xmalloc(len + 1);
memset(*output_path, 0, len + 1);
strncpy(*output_path, launcher_path, len);
}
}
static wchar_t *ddrhook1_filesystem_get_path(LPCWSTR path)
{
wchar_t *new_path = NULL;
// char *tmp;
// wstr_narrow(path, &tmp);
// log_misc("path: %s", tmp);
// free(tmp);
// Deal with hardcoded paths: D:/HDX, E:/conf, E:/conf/nvram, E:/conf/raw, F:/update, ...
if (wstr_insensitive_eq(path, L"D:/HDX") || wstr_insensitive_eq(path, L"D:\\HDX")
|| wstr_insensitive_eq(path, L"D:/JDX") || wstr_insensitive_eq(path, L"D:\\JDX")) {
char *_new_path;
ddrhook1_get_launcher_path_parts(&_new_path, NULL);
if (_new_path) {
new_path = str_widen(_new_path);
return new_path;
}
} else if (wcslen(path) >= 7 && (wcsnicmp(path, L"E:/conf", 7) == 0
|| wcsnicmp(path, L"E:\\conf", 7) == 0)) {
char *launcher_folder;
wchar_t *sub_path;
ddrhook1_get_launcher_path_parts(NULL, &launcher_folder);
sub_path = wcsstr(path, L"conf");
if (sub_path && launcher_folder) {
wchar_t *launcher_folder_w = str_widen(launcher_folder);
new_path = (wchar_t*)xmalloc(MAX_PATH * sizeof(wchar_t));
swprintf(new_path, MAX_PATH, L"%s\\%s", launcher_folder_w, sub_path);
free(launcher_folder_w);
return new_path;
}
} else if (wstr_insensitive_eq(path, L"F:/update")
|| wstr_insensitive_eq(path, L"F:\\update")
|| wstr_insensitive_eq(path, L".\\F:/update")
|| wstr_insensitive_eq(path, L".\\F:\\update")) {
char *launcher_folder;
wchar_t *sub_path;
ddrhook1_get_launcher_path_parts(NULL, &launcher_folder);
sub_path = wcsstr(path, L"update");
if (sub_path && launcher_folder) {
wchar_t *launcher_folder_w = str_widen(launcher_folder);
new_path = (wchar_t*)xmalloc(MAX_PATH * sizeof(wchar_t));
swprintf(new_path, MAX_PATH, L"%s\\%s", launcher_folder_w, sub_path);
free(launcher_folder_w);
return new_path;
}
} else if (wcslen(path) >= 24 && (wcsnicmp(path, L"D:/JDX/JDX-001/contents/", 24) == 0
|| wcsnicmp(path, L"D:\\JDX\\JDX-001\\contents\\", 24) == 0)) {
char *content_path;
ddrhook1_get_launcher_path_parts(&content_path, NULL);
if (content_path) {
wchar_t *content_path_w = str_widen(content_path);
new_path = (wchar_t*)xmalloc(MAX_PATH * sizeof(wchar_t));
swprintf(new_path, MAX_PATH, L"%s\\%s", content_path_w, path + 24);
free(content_path_w);
return new_path;
}
} else if (wcslen(path) >= 7 && (wcsnicmp(path, L"D:/HDX/", 7) == 0 || wcsnicmp(path, L"D:\\HDX\\", 7) == 0
|| wcsnicmp(path, L"D:/JDX/", 7) == 0 || wcsnicmp(path, L"D:\\JDX\\", 7) == 0)) {
char *content_path;
ddrhook1_get_launcher_path_parts(&content_path, NULL);
if (content_path) {
wchar_t *content_path_w = str_widen(content_path);
new_path = (wchar_t*)xmalloc(MAX_PATH * sizeof(wchar_t));
swprintf(new_path, MAX_PATH, L"%s\\%s", content_path_w, path + 7);
free(content_path_w);
return new_path;
}
}
return NULL;
}
static BOOL STDCALL my_SetCurrentDirectoryA(LPCSTR lpPathName)
{
wchar_t *_lpPathName = str_widen(lpPathName);
wchar_t *_new_path = ddrhook1_filesystem_get_path(_lpPathName);
char *new_path = NULL;
if (_lpPathName != NULL) {
free(_lpPathName);
}
if (_new_path != NULL) {
wstr_narrow(_new_path, &new_path);
free(_new_path);
}
if (new_path != NULL) {
bool r = real_SetCurrentDirectoryA(new_path);
log_misc("SetCurrentDirectoryA remapped path %s -> %s", lpPathName, new_path);
free(new_path);
return r;
}
return real_SetCurrentDirectoryA(lpPathName);
}
static HANDLE STDCALL my_FindFirstFileW(
LPCWSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData)
{
wchar_t *new_path = ddrhook1_filesystem_get_path(lpFileName);
if (new_path) {
HANDLE r = real_FindFirstFileW(
new_path,
lpFindFileData);
char *tmp;
wstr_narrow(new_path, &tmp);
log_misc("FindFirstFileW remapped path: %s", tmp);
free(tmp);
free(new_path);
return r;
}
return real_FindFirstFileW(
lpFileName,
lpFindFileData);
}
static HANDLE STDCALL my_CreateFileW(
LPCWSTR lpFileName,
DWORD dwDesiredAccess,
DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes,
DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile)
{
wchar_t *new_path = ddrhook1_filesystem_get_path(lpFileName);
if (new_path) {
HANDLE r = real_CreateFileW(
new_path,
dwDesiredAccess,
dwShareMode,
lpSecurityAttributes,
dwCreationDisposition,
dwFlagsAndAttributes,
hTemplateFile);
// char *tmp;
// wstr_narrow(new_path, &tmp);
// log_misc("CreateFileW remapped path %s", tmp);
// free(tmp);
free(new_path);
return r;
}
return real_CreateFileW(
new_path ? new_path : lpFileName,
dwDesiredAccess,
dwShareMode,
lpSecurityAttributes,
dwCreationDisposition,
dwFlagsAndAttributes,
hTemplateFile);
}
BOOL WINAPI my_CreateDirectoryW(
LPCWSTR lpPathName, LPSECURITY_ATTRIBUTES lpSecurityAttributes)
{
wchar_t *new_path = ddrhook1_filesystem_get_path(lpPathName);
if (new_path) {
BOOL r = real_CreateDirectoryW(new_path, lpSecurityAttributes);
char *tmp;
wstr_narrow(new_path, &tmp);
log_misc("CreateDirectoryW remapped path %s", tmp);
free(tmp);
free(new_path);
return r;
}
return real_CreateDirectoryW(lpPathName, lpSecurityAttributes);
}
void ddrhook1_filesystem_hook_init()
{
hook_table_apply(
NULL, "kernel32.dll", filesystem_hook_syms, lengthof(filesystem_hook_syms));
log_info("Inserted filesystem hooks");
}

View File

@@ -0,0 +1,16 @@
#ifndef DDRHOOK1_FILESYSTEM_H
#define DDRHOOK1_FILESYSTEM_H
/**
* DDR sets the current directory on boot to "D:/HDX" and then uses
* relative file paths for everything else.
* This function is a helper function to make it easier to turn a path
* into an absolute path relative to the launcher ("D:/HDX/ddr_datecode")
* and not the current working directory ("D:/HDX") so that settings
* can be saved in the same manner as every other game.
*/
char *ddrhook1_get_launcher_path_parts();
void ddrhook1_filesystem_hook_init();
#endif

View File

@@ -0,0 +1,85 @@
#include "ddrhook1/master.h"
#include "ddrhook-util/dinput.h"
#include "ddrhook-util/gfx.h"
#include "ddrhook-util/monitor.h"
#include "hook/table.h"
#include "p3ioemu/devmgr.h"
#include "util/defs.h"
#include "util/log.h"
static HMODULE(STDCALL *real_LoadLibraryA)(const char *name);
static BOOL(STDCALL *real_IsDebuggerPresent)();
static HMODULE STDCALL my_LoadLibraryA(const char *name);
static BOOL STDCALL my_IsDebuggerPresent();
static const struct hook_symbol master_kernel32_syms[] = {
{
.name = "LoadLibraryA",
.patch = my_LoadLibraryA,
.link = (void **) &real_LoadLibraryA,
},
{
.name = "IsDebuggerPresent",
.patch = my_IsDebuggerPresent,
.link = (void **) &real_IsDebuggerPresent,
},
};
static BOOL STDCALL my_IsDebuggerPresent()
{
// DDR X has different code paths for when a debugger is attached,
// but we want the normal path and not the debugger path.
// The biggest noticeable difference is that when a debugger is attached
// it will show fway.mpg (a car driving) instead of the sky background
// on the menus.
return FALSE;
}
static HMODULE STDCALL my_LoadLibraryA(const char *name)
{
HMODULE result;
result = GetModuleHandleA(name);
if (result != NULL) {
log_misc("LoadLibraryA(%s) -> %p [already loaded]", name, result);
return result;
}
result = real_LoadLibraryA(name);
log_misc("LoadLibraryA(%s) -> %p [newly loaded]", name, result);
if (result == NULL) {
return result;
}
ddrhook1_master_insert_hooks(result);
return result;
}
void ddrhook1_master_insert_hooks(HMODULE target)
{
/* Insert all other hooks here */
p3io_setupapi_insert_hooks(target);
monitor_setupapi_insert_hooks(target);
gfx_insert_hooks(target);
dinput_init(target);
/* Insert dynamic loader hooks so that we can hook late-loaded modules */
hook_table_apply(
target,
"kernel32.dll",
master_kernel32_syms,
lengthof(master_kernel32_syms));
log_info("Inserted dynamic loader hooks into %p", target);
}

View File

@@ -0,0 +1,8 @@
#ifndef DDRHOOK1_MASTER_H
#define DDRHOOK1_MASTER_H
#include <windows.h>
void ddrhook1_master_insert_hooks(HMODULE target);
#endif

View File

@@ -0,0 +1,21 @@
avsdlls += ddrhook2
deplibs_ddrhook2 := \
avs \
libs_ddrhook2 := \
acioemu \
ddrhook-util \
p3ioemu \
p3io \
hook \
hooklib \
util \
eamio \
ddrio \
security \
src_ddrhook2 := \
dllmain.c \
master.c \

View File

@@ -0,0 +1,4 @@
LIBRARY ddrhook2
EXPORTS
DllMain@12 @1 NONAME

View File

@@ -5,14 +5,14 @@
#include "bemanitools/ddrio.h" #include "bemanitools/ddrio.h"
#include "bemanitools/eamio.h" #include "bemanitools/eamio.h"
#include "ddrhook-util/_com4.h"
#include "ddrhook-util/extio.h"
#include "ddrhook-util/gfx.h" #include "ddrhook-util/gfx.h"
#include "ddrhook-util/p3io.h"
#include "ddrhook-util/spike.h"
#include "ddrhook-util/usbmem.h"
#include "ddrhook/_com4.h" #include "ddrhook2/master.h"
#include "ddrhook/extio.h"
#include "ddrhook/master.h"
#include "ddrhook/p3io.h"
#include "ddrhook/spike.h"
#include "ddrhook/usbmem.h"
#include "hook/iohook.h" #include "hook/iohook.h"
@@ -40,6 +40,9 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
bool com4; bool com4;
bool ok; bool ok;
int i; int i;
char usbmem_data_path_p1[MAX_PATH] = "";
char usbmem_data_path_p2[MAX_PATH] = "";
bool usbmem_enabled = false;
log_info("--- Begin ddrhook dll_entry_init ---"); log_info("--- Begin ddrhook dll_entry_init ---");
@@ -67,28 +70,50 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
Windows COM4 port instead. */ Windows COM4 port instead. */
com4 = false; com4 = false;
break;
case 'a':
/* Specify a USB memory path for P1 */
if (i + 1 < argc) {
strcpy(usbmem_data_path_p1, argv[i+1]);
usbmem_enabled = true;
i++; // Move forward one to skip the path parameter
}
break;
case 'b':
/* Specify a USB memory path for P2 */
if (i + 1 < argc) {
strcpy(usbmem_data_path_p2, argv[i+1]);
usbmem_enabled = true;
i++; // Move forward one to skip the path parameter
}
break; break;
} }
} }
args_free(argc, argv); args_free(argc, argv);
gfx_set_is_modern();
iohook_push_handler(p3io_emu_dispatch_irp); iohook_push_handler(p3io_emu_dispatch_irp);
iohook_push_handler(extio_dispatch_irp); iohook_push_handler(extio_dispatch_irp);
iohook_push_handler(spike_dispatch_irp); iohook_push_handler(spike_dispatch_irp);
iohook_push_handler(usbmem_dispatch_irp); iohook_push_handler(usbmem_dispatch_irp);
if (com4) { if (com4) {
/* See ddrhook/p3io.c for details. */ /* See ddrhook2/p3io.c for details. */
iohook_push_handler(com4_dispatch_irp); iohook_push_handler(com4_dispatch_irp);
} }
rs232_hook_init(); rs232_hook_init();
master_insert_hooks(NULL); ddrhook2_master_insert_hooks(NULL);
p3io_ddr_init(); p3io_ddr_init();
extio_init(); extio_init();
usbmem_init(); usbmem_init(usbmem_data_path_p1, usbmem_data_path_p2, usbmem_enabled);
spike_init(); spike_init();
com4_init(); com4_init();

View File

@@ -1,4 +1,4 @@
#include "ddrhook/master.h" #include "ddrhook2/master.h"
#include "ddrhook-util/dinput.h" #include "ddrhook-util/dinput.h"
#include "ddrhook-util/gfx.h" #include "ddrhook-util/gfx.h"
@@ -16,6 +16,11 @@ static HMODULE(STDCALL *real_LoadLibraryA)(const char *name);
static HMODULE STDCALL my_LoadLibraryA(const char *name); static HMODULE STDCALL my_LoadLibraryA(const char *name);
static const hook_d3d9_irp_handler_t ddrhook2_d3d9_handlers[] = {
gfx_d3d9_irp_handler,
};
static const struct hook_symbol master_kernel32_syms[] = { static const struct hook_symbol master_kernel32_syms[] = {
{ {
.name = "LoadLibraryA", .name = "LoadLibraryA",
@@ -43,12 +48,12 @@ static HMODULE STDCALL my_LoadLibraryA(const char *name)
return result; return result;
} }
master_insert_hooks(result); ddrhook2_master_insert_hooks(result);
return result; return result;
} }
void master_insert_hooks(HMODULE target) void ddrhook2_master_insert_hooks(HMODULE target)
{ {
/* Insert all other hooks here */ /* Insert all other hooks here */
@@ -58,6 +63,8 @@ void master_insert_hooks(HMODULE target)
dinput_init(target); dinput_init(target);
gfx_insert_hooks(target); gfx_insert_hooks(target);
hook_d3d9_init(ddrhook2_d3d9_handlers, lengthof(ddrhook2_d3d9_handlers));
/* Insert dynamic loader hooks so that we can hook late-loaded modules */ /* Insert dynamic loader hooks so that we can hook late-loaded modules */
hook_table_apply( hook_table_apply(

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