Compare commits

..

84 Commits
5.35 ... 5.40

Author SHA1 Message Date
icex2
efca967553 Update changelog for 5.40 release 2022-06-07 20:19:04 +02:00
QCDLZCLW3K
6c1bb3db82 Documentation fixes, MR feedback 2022-06-07 18:17:54 +00:00
icex2
bec809fbaa doc: Add further references from root readme to docs 2022-06-07 18:17:54 +00:00
icex2
9775f2c853 doc: Add root ddrhook readme 2022-06-07 18:17:54 +00:00
icex2
26c9d7fe0a doc: Add documentation for ddrhook1 and 2 2022-06-07 18:17:54 +00:00
icex2
6b81cd7535 docs: Formatting, highlighting and minor re-phrasing 2022-06-07 18:17:54 +00:00
Will Xyen
b3b6c3f499 ddrhook1: fix build (missing flag) 2022-06-06 21:51:09 -07:00
QCDLZCLW3K
0586ea50aa Add ddr-12 EU support 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
cafa60d0f6 Clean up old variables 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
76c2c49c13 Add ddr-12-us.zip to bemanitools.zip 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
6d38aa5f4a Add support for DDR X2 US 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
c1c5685e3a Force game to always think a debugger isn't present 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
050e52b21e revert: Use process_hijack_startup instead of hooking an early function 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
ab50c70f71 Fix conf description string 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
2223947dd8 Split USB memory path configurations 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
0294eed22b Add in check for updates folder too 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
d7235c3c2c Add in more filesystem hooks 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
402d0d4ca4 Fix bemanitools.zip build 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
89fe822919 Fix window mode for X2 and X3 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
75583897c1 Be more careful about USB memory errors 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
58d297458c ddr: Disable cursor during fullscreen 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
ba528488f0 Fix typo in README 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
7692e14b0b Fix ddr-16-x64.zip build 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
4cc81f48f3 ddr: Fix windowed mode regressions 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
da736d2968 Refactor d3d9 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
c3f9ce7e91 Fixes based on PR feedback 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
41de45d459 Update README 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
bda239a2ba Use process_hijack_startup instead of hooking an early function 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
1e32d1a9a8 Fix DDR X2 and X3 not booting 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
852d770629 Nearly complete USB memory support 2022-05-30 02:00:49 +00:00
QCDLZCLW3K
4be866e69e Add support for DDR X 2022-05-30 02:00:49 +00:00
Will Xyen
537b1fa384 sdvxhook2: fix crash when using sdvxhook2 on certain OS versions 2022-05-27 23:26:17 +00:00
Will Xyen
bd2d722031 sdvxio-bio2: set title pop lights to 50% by default 2022-05-27 23:26:17 +00:00
95c6cd771e00602e3ec82fccba1b3741fdb7f7ca
4f8f6c0f7a jb ripples: Create dev/nvram if not exists in gamestart.bat 2022-05-23 19:10:44 +00:00
96021c6f149619c2abfb151ec48670b44f896293
51a018b0cf Add sdvx generator lights to sdvxio-bio2. 2022-05-20 03:49:29 +00:00
icex2
04442a6dbc Bump version to 5.40 for next development cycle 2022-05-19 01:02:01 +02:00
icex2
85a080e6b3 Update changelog for 5.39 release 2022-05-19 00:02:20 +02:00
95c6cd771e00602e3ec82fccba1b3741fdb7f7ca
28633ded37 jbhook2 and jbhook3 gfx updates
- Fix jbhook3 window mode
- Remove -f option for framed window, no value
- Add -s option to show mouse cursor on window
2022-05-13 19:26:00 +00:00
QCDLZCLW3K
721897d7b0 Separate key algorithm and core code for rp2 and rp3 2022-05-12 10:25:53 +09:00
QCDLZCLW3K
926bbf2e10 Small refactor for rp2 and rp3 + add new sign keys 2022-05-12 05:18:07 +09:00
Will Toohey
ce75e149f7 Sane default for vertical window (true) 2022-04-03 21:40:18 +10:00
Will Toohey
57d9d976ff jbhook2: get p3io sidcode from ea3-config, don't hardcode 2022-04-03 21:32:33 +10:00
Will Toohey
7e731916e2 Move p3io-specific jbhook-util funcs to their own static lib 2022-04-03 21:02:38 +10:00
icex2
dd9b8faafe Bump version to 5.39 for next development cycle 2022-04-02 11:16:58 +02:00
icex2
50ff026b85 Update changelog and docs for 5.38 release 2022-04-02 10:51:43 +02:00
Will Xyen
0ff6134b79 sdvxhook: address comments 2022-03-15 16:50:03 -07:00
Will Xyen
ae35b859d9 sdvxio-kfca: add volume overrides 2022-03-15 00:39:10 -07:00
Will Xyen
3cf3d44945 sdvxhook2: add nvapi and power hooks 2022-03-15 00:38:46 -07:00
icex2
2a80083af2 Update changelog for 5.37 2022-01-04 22:15:24 +01:00
icex2
66e0467ad3 Version bump in readme 2022-01-04 22:13:54 +01:00
icex2
c5f0116294 Add supported jubeat games to list of games 2022-01-04 22:13:39 +01:00
Will Toohey
ddfa814387 jbhook2: Move hooking further back where possible
This fixes a failure to boot (due to aciomgr hanging)
on jubeat knit append on my cab
2022-01-03 19:57:28 +10:00
Will Toohey
088d4bf338 jbhook2: fix broken windowed toggle 2022-01-03 19:56:10 +10:00
Will Toohey
f1a7621e2b jbhook1: also use ICCB 2022-01-03 18:32:31 +10:00
Will Toohey
4a3d5fa189 jbhook2: also use ICCB mode (fixes copious) 2022-01-03 17:03:44 +10:00
Will Toohey
0f2828da40 jbhook: make errors right-side-up as well 2022-01-03 16:48:12 +10:00
Will Toohey
ba2016b5bc jbhook: Fix security error when booting knit append 2022-01-03 16:46:56 +10:00
Will Toohey
b42c9aa93b jbhook: Finalise half-baked "rotate window" hooks 2022-01-03 14:57:43 +10:00
Will Toohey
8de259c639 jbhook: Add some better documentation 2022-01-03 14:30:20 +10:00
Will Toohey
0d54587787 jbhook: fix missing heap sizes in gamestart.bat 2022-01-03 14:13:33 +10:00
Will Toohey
4721ba2d3c p3ioemu: reorganise code for easy reading 2022-01-03 14:12:23 +10:00
Will Toohey
1105a2a130 jubeat: support p3io games 2021-12-31 20:23:31 +10:00
icex2
8ab92872ad Improve debugability for inline scripts in ci pipeline
Instead of a single big block of code which only shows up as a
single command executed, have each command on a separate "line"
so they show up on debug output. If one line fails, it's easier
to tell which one failed
2021-12-28 23:41:37 +01:00
icex2
a16dc82cef Bugfix gitlab-ci
Artifacts need to be yielded from build stage in order to have
these available in the following stages
2021-12-28 23:41:04 +01:00
icex2
729f5abcc0 Output to stderr instead of stdout in release message script
stdout is used for actual data output which is captured by
the ci pipeline. stderr shows up properly in debug output
2021-12-28 23:40:21 +01:00
Felix
6e0e5031ac avs: add additional avs_net_interface fields for newer AVS 2021-10-25 23:21:02 +00:00
Will Xyen
f17e8d6739 Bump version to 5.37 2021-10-11 14:01:45 -07:00
Will Xyen
ac02609948 dist: add IIDX28 support 2021-10-11 13:59:02 -07:00
icex2
c644db03ae doc/iidxhook3: Clarify usage of EAMID on iidx 14-17, network error
Add some additional symptoms and reasoning as this is different
for 14 to 17 compared to any other iidx version on how to use
the PCBID you get from server operators.
2021-09-27 21:50:16 +02:00
Will Xyen
7d5398b6af acio: minor fixes 2021-09-13 13:38:27 -07:00
Will Xyen
cac09f8f87 bio2: add definitions for 20th anniversary model 2021-09-13 02:51:19 +00:00
Will Xyen
85c9c444f1 aciotest: add RVOL test, and change to use product types instead of names 2021-09-13 02:51:19 +00:00
Will Xyen
8f2ce1f1b3 acio: add RVOL node definition 2021-09-13 02:51:19 +00:00
Will Xyen
d3bf381a4f aciodrv: add method to get product type of node
some devices share product codes (KFCA->RVOL), we really should be using type to differentiate them.
2021-09-13 02:51:19 +00:00
Will Xyen
3acbc7f251 acioemu: update name of AC_IO_ICCA_CMD_DEVICE_CONTROL 2021-09-13 02:51:19 +00:00
Will Xyen
839903ab48 acio: add MDXF node definition 2021-09-13 02:51:19 +00:00
Will Xyen
c929141e71 ddrhook: move common hooks to ddrhook-util 2021-09-13 02:51:19 +00:00
icex2
1477480836 Remove hardware docs, moved to arcade-docs project
These didn't really belong to this project to begin with but
didn't find a good home until recently. Already moved to
arcade-docs repository
2021-09-12 23:58:28 +02:00
icex2
bf4322e855 Add reference to arcade-docs project to documentation 2021-09-12 23:57:55 +02:00
icex2
3eed0a4ab3 Formatting 2021-09-12 23:56:45 +02:00
icex2
a9ade9d9d4 Refine CI/CD pipeline
Make use of GitLab features like the package registry to store dist
packages, GitLab releases and broadcast the release to different
channels.

Overall, this enables developers to be push out releases for frequently
since the amount of manual work is reduced.
2021-07-11 18:03:06 +00:00
Will Xyen
26336805d2 iidxhook: fix eamuse hook not using a sane port as the default when none are specified (#64) 2021-07-08 22:25:45 -07:00
Will Xyen
7d0e916b9f changelog: mention wavepass support in 5.35 2021-06-23 11:35:43 -07:00
Will Xyen
a03a5604ec Bump version to 5.36 2021-06-23 11:23:08 -07:00
204 changed files with 6242 additions and 1996 deletions

View File

@@ -1,55 +1,136 @@
#
# This pipeline requires packages to be switched on under the repository settings. Otherwise, you will 403s when
# uploading to the package repo is triggered.
#
# Variables to setup in GitLab CI/CD settings of the project
#
# The variables with BASE64 postfixes need to contain the base64 encoded data. Otherwise, masking
# in GitLab won't work due to not matching their pre-defined regex
#
# CI_PIGSTALL_DATA_PREFIX_BASE64
# CI_PIGSTALL_LINK_BASE64
# CI_PIGSTALL_PHP_SESSION_ID
# CI_PIGSTALL_SESSION_BASE64
#
# CI_TOOLS_UPLOAD_KEY
# CI_TOOLS_UPLOAD_URL
# CI_TOOLS_URL
image: docker:stable
variables:
DOCKER_TLS_CERTDIR: "/certs"
DIST_PACKAGE_RELATIVE_PATH: "build/docker/bemanitools.zip"
PACKAGE_REGISTRY_URL: "${CI_API_V4_URL}/projects/${CI_PROJECT_ID}/packages/generic/bemanitools"
services:
- docker:19.03.8-dind
before_script:
- docker info
stages:
- build
- upload-release
- upload
- release
build-master:
build:
stage: build
before_script:
- apk update && apk add make > /dev/null
script:
- make build-docker
- mv build/docker/bemanitools.zip bemanitools.zip
artifacts:
name: "$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME"
paths:
- bemanitools.zip
only:
refs:
- master
build-tags:
stage: build
- tags
before_script:
- apk update && apk add make > /dev/null
script:
- make build-docker
- mv build/docker/bemanitools.zip bemanitools.zip
artifacts:
name: "$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME"
paths:
- bemanitools.zip
only:
- tags
- build
expire_in: 1 week
upload-release:
stage: upload-release
dependencies:
- build-tags
before_script:
- apk update && apk add curl > /dev/null
script:
- echo "Uploading ${CI_PROJECT_NAME}-${CI_COMMIT_TAG}..."
- curl --silent --show-error -F "key=${CI_UPLOAD_KEY}" -F "filename=${CI_PROJECT_NAME}-v${CI_COMMIT_TAG}.zip" -F "file=@./bemanitools.zip" ${CI_UPLOAD_URL}
upload-package-registry:
stage: upload
image: curlimages/curl:latest
only:
- tags
refs:
- master
- tags
dependencies:
- build
script:
- |
if [ "${CI_COMMIT_TAG}" ]; then
version="${CI_COMMIT_TAG}"
else
version="${CI_COMMIT_SHORT_SHA}"
fi
- |
curl \
--silent \
--fail \
--show-error \
--header "JOB-TOKEN: ${CI_JOB_TOKEN}" \
--upload-file "${DIST_PACKAGE_RELATIVE_PATH}" \
$PACKAGE_REGISTRY_URL/${version}/bemanitools.zip
upload-tools-page:
stage: upload
image: curlimages/curl:latest
only:
refs:
- tags
dependencies:
- build
script:
- |
curl \
--silent \
--fail \
--show-error \
--connect-timeout 5 \
--max-time 10 \
--retry 5 \
-F "key=${CI_TOOLS_UPLOAD_KEY}" \
-F "filename=${CI_PROJECT_NAME}-v${CI_COMMIT_TAG}.zip" \
-F "file=@${DIST_PACKAGE_RELATIVE_PATH}" \
${CI_TOOLS_UPLOAD_URL}
release-gitlab:
stage: release
image: registry.gitlab.com/gitlab-org/release-cli:v0.8.0
only:
refs:
- tags
script:
- version="$CI_COMMIT_TAG"
- release_message="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
- |
release-cli create \
--name "bemanitools ${version}" \
--description="${release_message}" \
--tag-name ${version} \
--assets-link "{\"name\":\"Distribution binaries\",\"url\":\"${PACKAGE_REGISTRY_URL}/${version}/bemanitools.zip\"}"
release-pigstall:
stage: release
image: curlimages/curl:latest
only:
refs:
- tags
script:
- version="${CI_COMMIT_TAG}"
- changelog_excerpt="$(scripts/ci/create-release-message.sh "${version}" < CHANGELOG.md)"
- release_message="$(printf "bemanitools ${version} released\n${CI_TOOLS_URL}/bemanitools-v${version}.zip\n${changelog_excerpt}")"
- session="$(echo "$CI_PIGSTALL_SESSION_BASE64" | base64 -d)"
- data_prefix="$(echo "$CI_PIGSTALL_DATA_PREFIX_BASE64" | base64 -d)"
- link="$(echo "$CI_PIGSTALL_LINK_BASE64" | base64 -d)"
- |
curl \
--silent \
--fail \
--connect-timeout 5 \
--max-time 10 \
--retry 5 \
--show-error \
-H 'Content-Type: application/x-www-form-urlencoded' \
-H "Cookie: PHPSESSID=$CI_PIGSTALL_PHP_SESSION_ID; session=${session}" \
--data-raw "${data_prefix}&body=${release_message}" \
"${link}"

View File

@@ -1,7 +1,33 @@
# Release history
Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
## 5.40
* Feature: Support DDR X and X2 US/EU using ddrhook1 including memory card emulation
* Fix: sdvxhook2 crashing on some OS versions
* Feature: Support sdvx generator lights in sdvxio
## 5.39
* jbhook3: Fix window mode, remove window frame option, add show cursor on window option
* Code simplification and cleanup round plug modules
* Code structure improvements p3io jubeat
## 5.38
* sdvxhook2: Support sound voltex exceed gear
## 5.37
* jbhook1: Support jubeat (1) and ripples
* jbhook2: Support jubeat knit and copious
* jbhook3: Support jubeat saucer, prop, qubell, clan and festo
## 5.36
* iidxhook9: Support for IIDX28
* Various bugfixes
## 5.35
* Jubeat: Add jbio-p4io
* Nostalgia: Add nostio-panb
* Misc: Add wavepass support to aciodrv-icca (and eamio-icca)
* Misc: Refactor aciodrv to support multiple devices using the same port (with aciomgr)
* Misc: Fix d3d9ex windowed hook not behaving correctly (size/framed)
* Misc: Fix docs not being included with release

View File

@@ -226,7 +226,7 @@ $$(dll_$1_$2_$3) $$(implib_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) \
$(V)echo ... $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)gcc -shared \
-o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \
$$^ $$(ldflags_$3)
-Wl,--start-group $$^ -Wl,--end-group $$(ldflags_$3)
$(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)ranlib $$(implib_$1_$2_$3)

161
Module.mk
View File

@@ -26,7 +26,8 @@
# 8: Patch 3: beatmania IIDX 16 Empress
# jubeat
#
# 10: Patch 4: DanceDanceRevolution X2
# 10: Patch 2: jubeat Knit
# Patch 4: DanceDanceRevolution X2
#
# 11: Patch 1: beatmania IIDX 18 Resort Anthem
# pop'n music 19 Tune Street
@@ -71,7 +72,7 @@ cflags += \
# Each AVS-dependent project should consume the earliest AVS import definition
# that is still ABI-compatible with the real build its target links against.
avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 803 0
avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 1002 803 0
avsvers_64 := 1700 1603 1601 1509 1508
imps += avs avs-ea3
@@ -91,7 +92,9 @@ include src/main/camhook/Module.mk
include src/main/cconfig/Module.mk
include src/main/config/Module.mk
include src/main/d3d9exhook/Module.mk
include src/main/ddrhook/Module.mk
include src/main/ddrhook-util/Module.mk
include src/main/ddrhook1/Module.mk
include src/main/ddrhook2/Module.mk
include src/main/ddrio-mm/Module.mk
include src/main/ddrio-smx/Module.mk
include src/main/ddrio/Module.mk
@@ -135,12 +138,15 @@ include src/main/iidxio-ezusb2/Module.mk
include src/main/iidxio/Module.mk
include src/main/iidxiotest/Module.mk
include src/main/inject/Module.mk
include src/main/jbhook/Module.mk
include src/main/jbhook1/Module.mk
include src/main/jbio-magicbox/Module.mk
include src/main/jbio-p4io/Module.mk
include src/main/jbio/Module.mk
include src/main/jbiotest/Module.mk
include src/main/jbhook-util/Module.mk
include src/main/jbhook-util-p3io/Module.mk
include src/main/jbhook1/Module.mk
include src/main/jbhook2/Module.mk
include src/main/jbhook3/Module.mk
include src/main/launcher/Module.mk
include src/main/mempatch-hook/Module.mk
include src/main/mm/Module.mk
@@ -365,7 +371,7 @@ $(zipdir)/iidx-25-to-26.zip: \
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-27.zip: \
$(zipdir)/iidx-27-to-28.zip: \
build/bin/avs2_1700-64/iidxhook9.dll \
build/bin/avs2_1700-64/launcher.exe \
build/bin/indep-64/config.exe \
@@ -375,7 +381,9 @@ $(zipdir)/iidx-27.zip: \
build/bin/indep-64/vefxio.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-27.bat \
dist/iidx/gamestart-28.bat \
dist/iidx/iidxhook-27.conf \
dist/iidx/iidxhook-28.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -421,28 +429,68 @@ $(zipdir)/jb-01.zip: \
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-02.zip: \
build/bin/avs2_1002-32/jbhook1.dll \
build/bin/indep-32/inject.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-02.bat \
dist/jb/jbhook-02.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-03.zip: \
build/bin/avs2_1101-32/jbhook2.dll \
build/bin/avs2_1101-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-04.zip: \
build/bin/avs2_1304-32/jbhook2.dll \
build/bin/avs2_1304-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-05-to-07.zip: \
build/bin/avs2_1508-32/jbhook.dll \
build/bin/avs2_1508-32/jbhook3.dll \
build/bin/avs2_1508-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart.bat \
dist/jb/gamestart-04.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-08.zip: \
build/bin/avs2_1700-32/jbhook.dll \
build/bin/avs2_1700-32/jbhook3.dll \
build/bin/avs2_1700-32/launcher.exe \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart.bat \
dist/jb/gamestart-04.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -471,7 +519,7 @@ $(zipdir)/sdvx-01-to-04.zip: \
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/sdvx-05.zip: \
$(zipdir)/sdvx-05-to-06.zip: \
build/bin/avs2_1700-64/launcher.exe \
build/bin/avs2_1700-64/sdvxhook2.dll \
build/bin/indep-64/config.exe \
@@ -519,10 +567,48 @@ $(zipdir)/sdvx-hwio-x64.zip: \
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-12-to-16.zip: \
build/bin/avs2_1508-32/launcher.exe \
build/bin/avs2_1508-32/ddrhook.dll \
build/bin/avs2_1508-32/unicorntail.dll \
$(zipdir)/ddr-11.zip: \
build/bin/indep-32/inject.exe \
build/bin/avs2_803-32/ddrhook1.dll \
build/bin/avs2_803-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-11.bat \
dist/ddr/gamestart-11-us.bat \
dist/ddr/ddr-11.conf \
dist/ddr/ddr-11-us.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-12-us.zip: \
build/bin/indep-32/inject.exe \
build/bin/avs2_1002-32/ddrhook1.dll \
build/bin/avs2_1002-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12-us.bat \
dist/ddr/gamestart-12-eu.bat \
dist/ddr/ddr-12-us.conf \
dist/ddr/ddr-12-eu.conf \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-12.zip: \
build/bin/avs2_1002-32/launcher.exe \
build/bin/avs2_1002-32/ddrhook2.dll \
build/bin/avs2_1002-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
@@ -531,7 +617,37 @@ $(zipdir)/ddr-12-to-16.zip: \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-13.zip: \
build/bin/avs2_1304-32/launcher.exe \
build/bin/avs2_1304-32/ddrhook2.dll \
build/bin/avs2_1304-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-13.bat \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/ddr-14-to-16.zip: \
build/bin/avs2_1508-32/launcher.exe \
build/bin/avs2_1508-32/ddrhook2.dll \
build/bin/avs2_1508-32/unicorntail.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/ddrio.dll \
build/bin/indep-32/ddrio-mm.dll \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-14.bat \
dist/ddr/gamestart-15.bat \
dist/ddr/gamestart-16.bat \
@@ -541,7 +657,7 @@ $(zipdir)/ddr-12-to-16.zip: \
$(zipdir)/ddr-16-x64.zip: \
build/bin/avs2_1603-64/launcher.exe \
build/bin/avs2_1603-64/ddrhook.dll \
build/bin/avs2_1603-64/ddrhook2.dll \
build/bin/avs2_1603-64/unicorntail.dll \
build/bin/indep-64/config.exe \
build/bin/indep-64/ddrio.dll \
@@ -603,7 +719,11 @@ $(BUILDDIR)/tests.zip: \
$(BUILDDIR)/bemanitools.zip: \
$(zipdir)/bst.zip \
$(zipdir)/ddr-12-to-16.zip \
$(zipdir)/ddr-11.zip \
$(zipdir)/ddr-12.zip \
$(zipdir)/ddr-12-us.zip \
$(zipdir)/ddr-13.zip \
$(zipdir)/ddr-14-to-16.zip \
$(zipdir)/ddr-16-x64.zip \
$(zipdir)/doc.zip \
$(zipdir)/iidx-09-to-12.zip \
@@ -614,15 +734,18 @@ $(BUILDDIR)/bemanitools.zip: \
$(zipdir)/iidx-20.zip \
$(zipdir)/iidx-21-to-24.zip \
$(zipdir)/iidx-25-to-26.zip \
$(zipdir)/iidx-27.zip \
$(zipdir)/iidx-27-to-28.zip \
$(zipdir)/iidx-hwio-x86.zip \
$(zipdir)/iidx-hwio-x64.zip \
$(zipdir)/jb-01.zip \
$(zipdir)/jb-02.zip \
$(zipdir)/jb-03.zip \
$(zipdir)/jb-04.zip \
$(zipdir)/jb-05-to-07.zip \
$(zipdir)/jb-08.zip \
$(zipdir)/jb-hwio.zip \
$(zipdir)/sdvx-01-to-04.zip \
$(zipdir)/sdvx-05.zip \
$(zipdir)/sdvx-05-to-06.zip \
$(zipdir)/sdvx-05-cn.zip \
$(zipdir)/sdvx-hwio-x86.zip \
$(zipdir)/sdvx-hwio-x64.zip \

View File

@@ -1,7 +1,7 @@
# Bemanitools 5
[![pipeline status](https://dev.s-ul.net/djhackers/bemanitools/badges/master/pipeline.svg)](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
Version: 5.35
Version: 5.40
[Release history](CHANGELOG.md)
@@ -26,48 +26,57 @@ The tl;dr version and golden rules of the sections in the document:
* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
## List of supported games (hook libraries)
## Supported games
The following games are supported with their corresponding hook-libraries.
* BeatStream
* BeatStream (bst.zip) using bsthook
* BeatStream アニムトライヴ (bst.zip) using bsthook
* Dance Dance Revolution
* Dance Dance Revolution X2 (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution X3 vs. 2ndMIX (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution 2013 (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution 2014 (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution A (ddr-12-to-16.zip) using ddrhook
* Beatmania IIDX
* Beatmania IIDX 9th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 10th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 11 IIDX RED (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 12 HAPPY SKY (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 13 DistorteD (iidx-13.zip) using [iidxhook2](doc/iidxhook/iidxhook2.md)
* Beatmania IIDX 14 GOLD (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 15 DJ TROOPERS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 16 EMPRESS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 17 SIRIUS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 18 Resort Anthem (iidx-18.zip) using [iidxhook4](doc/iidxhook/iidxhook4.md)
* Beatmania IIDX 19 Lincle (iidx-19.zip) using [iidxhook5](doc/iidxhook/iidxhook5.md)
* Beatmania IIDX 20 Tricoro (iidx-20.zip) using [iidxhook6](doc/iidxhook/iidxhook6.md)
* Beatmania IIDX 21 SPADA (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 22 PENDUAL (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 23 copula (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 24 SINOBUZ (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 25 CANNON BALLERS (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 26 Rootage (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 27 Heroic Verse (iidx-27.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
* jubeat
* jubeat (experimental/buggy) (jb-01.zip) using [jbhook1](doc/jbhook1/jbhook1.md)
* jubeat saucer (fulfill) (jb-05-to-07.zip) using jbhook
* jubeat prop (jb-05-to-07.zip) using jbhook
* jubeat Qubell (jb-05-to-07.zip) using jbhook
* jubeat clan (jb-08.zip) using jbhook
* BeatStream (`bst.zip`): bsthook
* BeatStream アニムトライヴ (`bst.zip`): bsthook
* [Dance Dance Revolution](doc/ddrhook/README.md)
* Dance Dance Revolution X (`ddr-11.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
* Dance Dance Revolution X2 (US/EU regions) (`ddr-12-us.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
* Dance Dance Revolution X2 (JP region) (`ddr-12.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* Dance Dance Revolution 2013 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* Dance Dance Revolution 2014 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* Dance Dance Revolution A (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
* [Beatmania IIDX](doc/iidxhook/README.md)
* Beatmania IIDX 9th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 10th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 11 IIDX RED (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 12 HAPPY SKY (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 13 DistorteD (`iidx-13.zip`): [iidxhook2](doc/iidxhook/iidxhook2.md)
* Beatmania IIDX 14 GOLD (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 15 DJ TROOPERS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 16 EMPRESS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 17 SIRIUS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 18 Resort Anthem (`iidx-18.zip`): [iidxhook4](doc/iidxhook/iidxhook4.md)
* Beatmania IIDX 19 Lincle (`iidx-19.zip`): [iidxhook5](doc/iidxhook/iidxhook5.md)
* Beatmania IIDX 20 Tricoro (`iidx-20.zip`): [iidxhook6](doc/iidxhook/iidxhook6.md)
* Beatmania IIDX 21 SPADA (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 22 PENDUAL (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 23 copula (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 24 SINOBUZ (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 25 CANNON BALLERS (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 26 Rootage (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 27 Heroic Verse (`iidx-27-to-28.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 28 BISTROVER (`iidx-27-to-28.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* [jubeat](doc/jbhook/README.md)
* jubeat (`jb-01.zip`): [jbhook1](doc/jbhook/jbhook1.md)
* jubeat ripples (`jb-02.zip`): [jbhook1](doc/jbhook/jbhook1.md)
* jubeat knit (`jb-03.zip`): [jbhook2](doc/jbhook/jbhook2.md)
* jubeat copious (`jb-04.zip`): [jbhook2](doc/jbhook/jbhook2.md)
* jubeat saucer (fulfill) (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat prop (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat qubell (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat clan (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* jubeat festo (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
* SOUND VOLTEX
* SOUND VOLTEX BOOTH (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX II -infinite infection- (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX III GRAVITY WARS (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX IV HEAVENLY HAVEN (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX Vivid Wave (sdvx-05.zip) using sdvxhook2
* SOUND VOLTEX BOOTH (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX II -infinite infection- (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX III GRAVITY WARS (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX IV HEAVENLY HAVEN (`sdvx-01-to-04.zip`): sdvxhook
* SOUND VOLTEX Vivid Wave (`sdvx-05-to-06`): sdvxhook2
* SOUND VOLTEX EXCEED GEAR (`sdvx-05-to-06`): sdvxhook2
## ViGEm clients: Expose BT5 APIs as XBOX game controllers
Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that

32
dist/ddr/ddr-11-us.conf vendored Normal file
View File

@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQHDXUAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

32
dist/ddr/ddr-11.conf vendored Normal file
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@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQHDXJAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

32
dist/ddr/ddr-12-eu.conf vendored Normal file
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@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQJDXEAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

32
dist/ddr/ddr-12-us.conf vendored Normal file
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@@ -0,0 +1,32 @@
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GQJDXUAA
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
ddrhook1.use_com4_emu=true
# SD cabinet mode
ddrhook1.standard_def=false
# Use 15 kHz monitor mode
ddrhook1.use_15khz=false
# Enable USB memory data emulation
ddrhook1.usbmem_enabled=false
# Specify path for P1 USB memory data
ddrhook1.usbmem_path_p1=usbmem_p1
# Specify path for P2 USB memory data
ddrhook1.usbmem_path_p2=usbmem_p2
# Run the game windowed
gfx.windowed=false

11
dist/ddr/gamestart-11-us.bat vendored Normal file
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@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-11-us.conf %*

11
dist/ddr/gamestart-11.bat vendored Normal file
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@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-11.conf %*

11
dist/ddr/gamestart-12-eu.bat vendored Normal file
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@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-12-eu.conf %*

11
dist/ddr/gamestart-12-us.bat vendored Normal file
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@@ -0,0 +1,11 @@
@echo off
cd /d %~dp0
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
regsvr32 /s com\CLVsd.ax
regsvr32 /s com\xactengine2_10.dll
inject ddrhook1.dll DDR.exe --config ddr-12-us.conf %*

View File

@@ -8,4 +8,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %*
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -8,4 +8,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %*
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -11,4 +11,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %*
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -11,4 +11,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %*
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -12,4 +12,4 @@ if not exist conf\raw mkdir conf\raw
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook.dll .\arkmdxp3.dll %*
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

16
dist/iidx/gamestart-28.bat vendored Normal file
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@@ -0,0 +1,16 @@
@echo off
cd /d %~dp0
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-28.conf %*

View File

@@ -46,8 +46,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time
misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GQGLDJAA
# Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GQGLDJA
sec.black_plug_mcode=GQGLDJAA

View File

@@ -46,8 +46,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time
misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GQHDDJAA
# Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GQHDDJA
sec.black_plug_mcode=GQHDDJAA

View File

@@ -49,8 +49,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time
misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GQI00JAA
# Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GQI00JA
sec.black_plug_mcode=GQI00JAA

View File

@@ -49,8 +49,5 @@ gfx.device_adapter=-1
# Disable operator clock setting system clock time
misc.disable_clock_set=false
# Security boot version (e.g. GEC02).
sec.boot_version=GCJDJJAA
# Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GCJDJJA
sec.black_plug_mcode=GCJDJJAA

78
dist/iidx/iidxhook-28.conf vendored Normal file
View File

@@ -0,0 +1,78 @@
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
io.disable_card_reader_emu=false
# Disable BIO2 emulation and enable usage of real BIO2 hardware
io.disable_bio2_emu=false
# Disables the poll limiter, warning very high CPU usage may arise
io.disable_poll_limiter=false
# Lightning cab mode (requires additional IO emulation)
io.lightning_mode=false
# Disable camera connection
io.disable_cams=true
# Disables the built in file hooks, requiring manual file creation
io.disable_file_hooks=false
# Turntable sensitivity multiplier (1.0 is default)
io.tt_multiplier=1.0
# Disables the camera emulation
cam.disable_emu=true
# Override camera device ID detection (copy from device manager, do not escape)
cam.device_id1=
# Override camera device ID detection (copy from device manager, do not escape)
cam.device_id2=
# Run the game in a framed window (requires windowed option)
gfx.framed=true
# Run the game windowed
gfx.windowed=false
# Confine mouse cursor to window
gfx.confined=false
# Windowed width, -1 for default size
gfx.window_width=-1
# Windowed height, -1 for default size
gfx.window_height=-1
# Windowed X, -1 for default X position
gfx.window_x=-1
# Windowed Y, -1 for default Y position
gfx.window_y=-1
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
gfx.force_orientation=-1
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.width=-1
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.height=-1
# IP of adapter to force override with
adapter.override_ip=
# Force ASIO audio mode/device (if applicable / TDJ default)
asio.force_asio=false
# Force WASAPI audio mode (if applicable / LDJ default)
asio.force_wasapi=true
# The ASIO device name to use
asio.device_name=XONAR SOUND CARD(64)

7
dist/jb/gamestart-02.bat vendored Normal file
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@@ -0,0 +1,7 @@
@echo off
cd /d %~dp0
if not exist dev\nvram mkdir dev\nvram
inject jbhook1.dll jubeat.exe --config jbhook-02.conf %*

10
dist/jb/gamestart-03.bat vendored Normal file
View File

@@ -0,0 +1,10 @@
@echo off
cd /d %~dp0
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v

View File

@@ -7,4 +7,4 @@ if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
launcher -H 33554432 -K jbhook.dll jubeat.dll
launcher -H 33554432 -K jbhook3.dll jubeat.dll

View File

@@ -1,6 +1,9 @@
# Run the game windowed
gfx.windowed=false
# rotate the normally-horizontal game window to be vertical
gfx.vertical=true
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80

18
dist/jb/jbhook-02.conf vendored Normal file
View File

@@ -0,0 +1,18 @@
# Run the game windowed
gfx.windowed=false
# rotate the normally-horizontal game window to be vertical
gfx.vertical=true
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Mcode of the game to run.
security.mcode=GCI44JAA

View File

@@ -13,6 +13,15 @@ io.force_headphones=false
# Disables the built in file hooks, requiring manual file creation (/dev/raw/j.dest)
io.disable_file_hooks=false
# Disables the built in power control hooks, allowing game to modify system power settings
io.disable_power_hooks=false
# Disables the built in NVAPI control hooks, allowing game to modify system monitor settings
io.disable_nvapi_hooks=false
# Emulates the card reader on COM1 instead of COM2
io.com1_card_reader=false
# Run the game in a framed window (requires windowed option)
gfx.framed=true
@@ -43,6 +52,12 @@ gfx.device_adapter=-1
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
gfx.force_orientation=-1
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.width=-1
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.height=-1
# Disables the camera emulation
cam.disable_emu=false

View File

@@ -1,21 +1,29 @@
# Bemanitools 5 documentation
This folder contains various types of documentation.
Table of contents:
* Key tools
* [Inject](inject.md): Readme for one of BT5's key applications, `inject.exe`
* [Launcher](launcher.md): Readme for another one of BT5's key applications, `launcher.exe`
* [Tools](tools/README.md): Documentation for additional user and development tooling
* [Inject](inject.md): Readme for one of BT5's key applications, `inject.exe`
* [Launcher](launcher.md): Readme for another one of BT5's key applications, `launcher.exe`
* [Tools](tools/README.md): Documentation for additional user and development tooling
* Game hooks
* [ddrhook](ddrhook/README.md): Documentation relevant to `ddrhook` implementations
* [iidxhook](iidxhook/README.md): Documentation relevant to `iidxhook` implementations
* [jbhook](jbhook/README.md): Documentation relevant to `jbhook` implementations
* [sdvxhook](sdvxhook/README.md): Documentation relevant to `sdvxhook` implementations
* [ddrhook](ddrhook/README.md): Documentation relevant to `ddrhook` implementations
* [iidxhook](iidxhook/README.md): Documentation relevant to `iidxhook` implementations
* [jbhook](jbhook/README.md): Documentation relevant to `jbhook` implementations
* [sdvxhook](sdvxhook/README.md): Documentation relevant to `sdvxhook` implementations
* Development
* [API](api.md): Available APIs for BT5 and instructions how to use them
* [Architecture](architecture.md): Outline of BT5's architecture, how things are designed and why
* [Development](development.md): Development environment, building, releasing, etc.
* [Developer documentation](dev/README.md): Various lose documentation/notes by developers
* [Tools](tools/README.md): Documentation for additional user and development tooling
* Hardware
* [Hardware](hardware/README.md): Anything related to hardware, e.g. IO boards
* [API](api.md): Available APIs for BT5 and instructions how to use them
* [Architecture](architecture.md): Outline of BT5's architecture, how things are designed and why
* [Development](development.md): Development environment, building, releasing, etc.
* [Developer documentation](dev/README.md): Various lose documentation/notes by developers
* [Tools](tools/README.md): Documentation for additional user and development tooling
## Further external documentation
A list of external documentation that can be useful when dealing with bemanitools,
supported data and hardware.
* [arcade-docs](https://github.com/Shizmob/arcade-docs): An open (to read and contribute) repository
of arcade hardware and software documentation

49
doc/ddrhook/README.md Normal file
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@@ -0,0 +1,49 @@
# ddrhook
ddrhook is a collection of hook libraries for "Dance Dance Revoluion" providing
emulation and various patches to run these games on non BemaniPC hardware and
newer Windows versions.
The hook libraries must be bootstrapped either using [inject](../inject.md) or
[launcher](../launcher.md) depending on the version you want to run. Further
instructions are given in dedicated readme files for each ddrhook version
(see below).
## Versions
ddrhook comes in a few different flavors. The game and its engine changed over
the years. Some game versions might require patches/parameters enabled which
others don't need or have different AVS versions. Here is the list of supported
games:
* [ddrhook1](ddrhook1.md): X, X2 (US/EU regions)
* [ddrhook2](ddrhook2.md): X2 (JP region), X3 vs. 2ndMIX, 2013, 2014, A
When building bemanitools, independent packages are created for each set of games
which are ready to be dropped on top of vanilla AC data dumps. We recommend
using pristine dumps to avoid any conflicts with other hardcoded hacks or
binary patches.
## How to run
To run your game with ddrhook, you have to use the inject tool to inject the
DLL to the game process. `dist/ddr` contains bat scripts with all the
important parameters configured. Further parameters can be added but might not
be required to run the game with default settings.
Further information on how to setup the data for each specific version are
elaborated in their dedicated readme files.
## Command line options
Add the argument *-h* when running inject with ddrhook to print help/usage
information with a list of parameters you can apply to tweak various things.
## ddrio API
Available implementations that can be swapped out depending on which kind of
IO hardware you want to use:
* `ddrio`: Default implementation supporting keyboard, mouse and USB
game controllers
* ddrio-mm: Support Minimaid custom interface
* [ddrio-smx](ddrhook/ddrio-smx.md): Support for StepManiaX dance platforms

139
doc/ddrhook/ddrhook1.md Normal file
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@@ -0,0 +1,139 @@
# ddrhook1
## Supported games
The following games are supported with this hook library:
* Dance Dance Revolution X
* Dance Dance Revolution X2 (US/EU regions)
The games must be bootstrapped using [inject](../inject.md).
## Data setup
Ensure your folder with your unpacked data looks like this:
* `conf`
* `data`
* `ddr`
* `ddr_YYYYMMDDRR` where `YYYYMMDDRR` corresponds to different datecodes of
different versions. Multiple folders of these possible
`DDR.exe` files should be in `ddr` and `ddr_YYYYMMDDRR` folders.
Unpack the distribution package `ddr-11.zip` into one of the folders containing
a `DDR.exe` file. We recommend using the one with the latest datecode which
denotes the latest version of the game including bugfixes etc.
`gamestart-11.bat` as well as `ddrhook1.dll` are now expected to be located
in the same folder as (one) `DDR.exe` file.
## Running
Run `gamestart-11.bat` as administrator. For the US version of the game, run
`gamestart-11-us.bat` instead. This can be done by either by double
clicking or running it from `cmd.exe`. The latter is recommended to have
any debug output kept on screen after closing the game.
This will run [inject](../inject.md) with the `ddrhook1.dll`. On first run,
if you don't have a conguration file, e.g. `ddr-11.conf`, available in the
same folder, a default one will be created and the game exits. Simply re-run
`gamestart-11.bat` again.
## Configuration ddrhook
The hook library can be configured via cmd arguments or a configuration file.
The latter is generated (*ddr-11.conf* in the same directory) on the first
start of the game using the gamestart-XX.bat file. It contains default values
for all available parameters and comments explaining each parameter. Please
follow the comments when configuring your setup.
Add the argument *-h* when running gamestart-XX.bat
(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
all available parameters. Every parameter can be either set as command line
argument or using a configuration file.
To set a parameter from the command line, just add it as an argument after
the bat file like this
```
gamestart-11.bat -p gfx.windowed=true
```
The syntax for the "key=value" is the same as in the config file. Make sure
to have a pre-ceeding "-p" for every parameter added.
However, if a parameter is specifed in the configuration file and as a command
line argument, the command line argument overrides the config file's value.
## Configure USB memory cards and edit data
You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
player 1 and `F:\` for player 2, or just have them point to any local directory,
e.g. `usbmem_p1` and `usbmem_p2`.
Set-up your folder mappings in the
[conf file or via command line args](#configuration-ddrhook) like follows:
* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p1`
* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p2`
* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_U.DAT`
(for US version) and place it in the `DDR_EDIT` directory.
For the example setup above, the full relative path of the edit file should be
`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
Note that USB memory cards are not detected by the game and the game stays
silent about that if they do not contain edit data, your path mapping does not resolve
or you misplaced or named your edit data file incorrectly.
## Grey and glitchy arrows
This is a known issue with many GPUs, typically non-Radeon GPUs.
There is currently not patch available in Bemanitools for that. We assume this is an
issue with incompatible shader code.
There are solutions to hard-patch the code available elsewhere.
## Troubleshooting and FAQ
### Issues with background videos (not) playing
The game expects you have the `CLVSD.ax` file registered for decoding videos.
Grab the `CLVSD.ax` file and go to *Start* > *Run* > enter `regsvr32 clvsd.ax` and
execute. Make sure to run as Administrator, otherwise you will get errors due to
invalid permissions.
### Game crashes during boot
If you have played a newer version of DDR, e.g. DDR 2014+, you might have the
`k-clvsd.dll` codec registered which crashes DDR X and likely X2 (EU/US) as well.
Unregister `k-clvsd.dll`, e.g. `regsvr32 /u k-clvsd.dll`, and
[registering `CLVSD.ax`](#issues-with-background-videos-not-working).
Note that `CLVSD.ax` will likely hang any newer/more recent DDR versions on startup
and require you to use the `k-clvsd.dll` that came with the respective version
instead. See [this section](ddrhook2.md#video-codecs-for-background-videos) for
further details.
### Black screen/render window without a response
This symptom might have many causes, here is a list of known issues and what can be done:
* If not done already, try installing
[DirectX Redist (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
* If you have an integrated/second GPU, ensure it is disabled
* External (USB) audio devices could cause issues. Ensure you are running on on-board/integrated
sound cards and unplug any external audio devices.
* [Disable fullscreen optimizations](https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/):
Right click on `DDR.exe`, *Properties* > *Compatibility* > *Disable fullscreen optimizations*
* Check if you can run `DDR.exe` without Bemanitools by simply launching it. It should at least
boot into a startup screen. If that isn't even possible, then it's likely not an issue with
Bemanitools. Note that your data path needs to be `D:\HDX` for that to work though.

80
doc/ddrhook/ddrhook2.md Normal file
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@@ -0,0 +1,80 @@
# ddrhook2
## Supported games
The following games are supported by this hook library:
* Dance Dance Revolution X2 (JP region)
* Dance Dance Revolution X3 vs. 2ndMIX
* Dance Dance Revolution 2013
* Dance Dance Revolution 2014
* Dance Dance Revolution A
Note that different builds of the same hook library are required to run the
different versions. See different distribution packages, e.g. `ddr-12.zip`,
`ddr-13.zip` etc.
Depending on the game version, earlier versions are bootstrapped using
[inject](../inject.md) while later versions require [launcher](../launcher.md).
## Running
Run `gamestart-XX.bat`, where `XX` corresponds to the version of the game you
want to run, as administrator. For the US version of X2, run
`gamestart-12-us.bat` instead. This can be done by either by double
clicking or running it from `cmd.exe`. The latter is recommended to have
any debug output kept on screen after closing the game.
This will run [inject](../inject.md) or [launcher](../launcher.md), depending
on the version of the game, with the `ddrhook2.dll`. On first run, if you don't
have a conguration file, e.g. `ddr-12.conf`, available in the same folder, a
default one will be created and the game exits. Simply re-run `gamestart-XX.bat`
again.
## Configure USB memory cards and edit data (DDR X2)
You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
player 1 and `F:\` for player 2, or just have them point to any local directory,
e.g. `usbmem_p1` and `usbmem_p2`.
Set-up your folder mappings in the
[conf file or via command line args](#configuration-ddrhook) like follows:
* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p1`
* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
`ddrhook1.usbmem_path_p1=usbmem_p2`
* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_US.DAT`
(for US version) and place it in the `DDR_EDIT` directory.
For the example setup above, the full relative path of the edit file should be
`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
Note that USB memory cards are not detected by the game and the game stays
silent about that if they do not contain edit data, your path mapping does not resolve
or you misplaced or named your edit data file incorrectly.
## Troubleshooting and FAQ
### Video codecs for background videos
For DDR 2014 and newer (maybe also earlier?), you need to register `k-clvsd.dll` and
`xactengine2_10.dll` to make background videos work. These files are included with
respective versions of the games.
Run the following commands either from a command line (`cmd.exe`) or from
*Start* > *Run*. Adjust the path to files accordingly pointing to the correct files.
* Register `regsvr32 D:\MDX\contents\k-clvsd.dll`
* Register `regsvr32 D:\MDX\contents\xactengine2_10.dll`
Note: The one that comes with IIDX will hang DDR at startup. The opposite is not true:
IIDX works just fine with this CLVSD.
### Laggy audio
If you're running on Windows XP, go to the sound devices control panel, select your
sound card, click Advanced Options and turn Hardware Acceleration down to basic. This
will make the audio much less laggy..

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@@ -1,55 +0,0 @@
# BIO2 sub IO turntable bypass cable
If you upgraded a C02 wired cabinet, the turntables are connected to the
sub IO via a serial line that goes to another sub IO behind the front panel
next to the 16seg display. This introduces additional latency as the input
data needs to pass through multiple systems/PCBs until it reaches the game.
This can be reduced by using a so-called "bypass" cable, that connects the
turntables directly to the BIO2 sub IO board by emulating the wiring of a
D01 cabinet, reducing latency significantly.
This cable could be ordered with the IIDX Rootage upgrade kit but can also
be easily created from scratch.
## Parts
* Some wires
* [JST HL](https://jst.de/file/download/219/pitch-3-96-mm-wtw-hl2-pdf) 2x4 pin female connector
* [JST HVQ](https://jst.de/file/download/637/hvq) 8 pin female connector
* Matching terminals for the connectors
## Pinout
```text
JST HL 2x4 pin front view connector
notch at top
___
|---------|
| 1 2 3 4 |
| 5 6 7 8 |
|---------|
```
```
JST HVQ 8 pin front view connector
Numbering on connector matches
notch at top
___________________
-------------------
|-----------------|
| 1 2 3 4 5 6 7 8 |
|-----------------|
```
Pins of the two connectors need to be connected like this:
| JST HL 2x4 pin | JST 8 pin |
|----------------|-----------|
| 1 | 1 |
| 2 | 1 |
| 3 | 3 |
| 4 | 2 |
| 5 | 5 |
| 6 | 4 |
| 7 | 8 |
| 8 | 8 |

View File

@@ -1,51 +0,0 @@
# Ezusb 1/2 RJ45 to DIN8 connector pinout
This was created from using the BIO2 sub IO board to connect pre IIDX 25 cabinet hardware to the
BIO2 IO board. The two connector types from different generation IO boards, RJ45 on the ezusb FX
(C02) board and a round DIN8 connector on the ezusb FX2 (IO2) board are just different connectors to
the same hardware on the PCB.
Therefore, any C02 wired cabinet can be easily upgraded to IO2 wiring and vice versa by building
a simple RJ45 -> DIN8 or DIN8 -> RJ45 adapter.
The following connection information was traced on a original Konami BIO2 sub IO board.
RJ45 (female) connector, top view:
```text
plug insert
|
|
v
|-----------|
| Top view |
| |
| Pins |
| 7 5 3 1 |
| 8 6 4 2 |
|-----------|
```
DIN8 (female) connector, top view:
```text
plug insert
|
|
v
|-----------|
| Top view |
| Pins |
| 3 1 2 6 |
| 7 4 5 8 9 |
|-----------|
```
The two connectors are interconnected on the PCB like this:
| RJ45 pins | DIN8 pins |
|-----------|-----------|
| 1 | 1 |
| 2 | 7 |
| 3 | 4 |
| 4 | 6 |
| 5 | 5 |
| 6 | 3 |
| 7 | 2 |
| 8 | 1 |

View File

@@ -23,14 +23,14 @@ games:
* [iidxhook8](iidxhook8.md): CANNON BALLERS, Rootage
* [iidxhook8](iidxhook9.md): Heroic Verse
When building kactools, independent packages are created for each set of games
When building bemanitools, independent packages are created for each set of games
which are ready to be dropped on top of vanilla AC data dumps. We recommend
using prestine dumps to avoid any conflicts with other hardcoded hacks or
using pristine dumps to avoid any conflicts with other hardcoded hacks or
binary patches.
## How to run
To run your game with iidxhook, you have to use the inject tool to inject the
DLL to the game process. *dist/iidx* contains bat scripts with all the
DLL to the game process. `dist/iidx` contains bat scripts with all the
important parameters configured. Further parameters can be added but might not
be required to run the game with default settings.
Further information on how to setup the data for each specific version are
@@ -47,4 +47,4 @@ IO hardware you want to use:
game controllers
* [iidxio-bio2](iidxhook/iidxio-bio2.md): Support BIO2 hardware
* [iidxio-ezusb](iidxhook/iidxio-ezusb.md): Support C02 ezusb FX hardware
* [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware
* [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware

View File

@@ -57,6 +57,12 @@ If you want to run the games online, you have to set a valid PCBID and EAMID
argument. You also have to set the url of the eamuse server you want to
connect to.
Additional note regarding EAMID: This is new compared to the prior games and
is provided as the identifier of the "eamuse license" to the server. Depending
on the implementation of the server, this can lead to authentication failure
resulting in
[a network error on boot or warning during gameplay](#network-warning-instead-of-network-ok).
Run the game with the gamestart-XX.bat file and enable network on the operator
menu. When enabled, the game seems to hang and expects you to power
cycle the machine (i.e. quit the game and restart it).
@@ -134,7 +140,7 @@ value to cut down start-up times.
## "NETWORK WARNING" instead of "NETWORK OK"
This can be caused by:
* Invalid PCBID
* Invalid PCBID/EAMID: Ensure both are [set to the same ID](#eamuse-network-setup)
* Firewall blocking connections
* Invalid eamuse url or port specified
* Game is not run using the Administrator account

View File

@@ -2,6 +2,7 @@
The following games are compatible with this version of iidxhook:
* Heroic Verse
* BISTROVER
The games must be bootstrapped using [launcher](../launcher.md).

77
doc/jbhook/README.md Normal file
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@@ -0,0 +1,77 @@
# jbhook
jbhook is a collection of hook libraries for jubeat providing
emulation and various patches to run these games on non BemaniPC hardware and
newer Windows versions.
The hook libraries must be bootstrapped either using [inject](../inject.md) or
[launcher](../launcher.md) depending on the version you want to run. Further
instructions are given in dedicated readme files for each jbhook version
(see below).
# Versions
jbhook comes in a few different flavors. The game and its engine changed over
the years. Some game versions might require patches/parameters enabled which
others don't need or have different AVS versions. Here is the list of supported
games:
* [jbhook1](jbhook1.md): jubeat, ripples
* [jbhook2](jbhook2.md): knit, copious
* [jbhook3](jbhook3.md): saucer, prop, qubell, clan, festo
I sure have trouble remembering which jubeat version is which, here's a handy
guide:
* 01 - jubeat
* 02 - ripples
* 03 - knit
* 04 - copious
* 05 - saucer
* 06 - prop
* 07 - qubell
* 08 - clan
* 09 - festo
When building bemanitools, independent packages are created for each set of games
which are ready to be dropped on top of vanilla AC data dumps. We recommend
using pristine dumps to avoid any conflicts with other hardcoded hacks or
binary patches.
# How to run
To run your game with jbhook, you have to use the inject tool to inject the
DLL to the game process. `dist/jb` contains bat scripts with all the
important parameters configured. Further parameters can be added but might not
be required to run the game with default settings.
Further information on how to setup the data for each specific version are
elaborated in their dedicated readme files.
# Data setup and running the game
Ensure your folder with your unpacked data looks like this:
- `data`
- `prop`
- Various dll files including `jubeat.dll` **OR** `jubeat.exe`
Unpack the package containing jbhook into the folder containing the jubeat
binary file.
Run the `gamestart-XX.bat` file where `XX` denotes the version of the game you want to run.
# Eamuse network setup
Running jubeat or ripples? Modify jbhook-01.conf or jbhook-02.conf.
Running anything newer?
* Open the `prop/ea3-config.xml`
* Replace the `ea3/network/services` URL with network service URL of your
choice (for example http://my.eamuse.com)
* Edit the `ea3/id/pcbid`
# Real hardware support
Run the launcher without the hook dll: `launcher jubeat.dll`
# Command line options
Add the argument *-h* when running inject with jbhook to print help/usage
information with a list of parameters you can apply to tweak various things.

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@@ -1,31 +0,0 @@
# Game list
The following games are compatible with this version of jbhook:
* saucer
* prop
* qubell
# Data setup and running the game
Ensure your folder with your unpacked data looks like this:
- data
- prop
- Various dll files including jubeat.dll
Unpack the package containing jbhook into the folder containing the jubeat.dll
file.
Run the gamestart.bat file.
# Eamuse network setup
* Open the prop/ea3-config.xml
* Replace the *ea3/network/services* URL with network service URL of your
choice (for example http://my.eamuse.com)
* Edit the *ea3/id/pcbid*
# Real hardware support
Run the launcher without the hook dll: *launcher jubeat.dll*
# Troubleshooting and FAQ

42
doc/jbhook/jbhook1.md Normal file
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@@ -0,0 +1,42 @@
# Game list
The following games are compatible with this version of jbhook:
* jubeat
* jubeat ripples
The games must be bootstrapped using [inject](../inject.md).
# Data setup and running the game
Unpack the package containing jbhook1 into the revision folder of your choice.
Most likely, you want to target the latest revision you have to run the latest
binary of the game with any bugfixes by developers.
The DLLs in this package should be in the same location as the game DLLs and
executable - i.e. all these files should be in the same folder:
- `inject.exe`
- `jubeat.exe`
- `jbhook-01.conf`
- `eamio.dll`
- `libavs-win32.dll`
- etc
Run the `gamestart-01.bat` file as admin.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID in the
configuration file. You also have to set the url of the eamuse server you want
to connect to.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID and EAMID
(use the PCBID as the EAMID) in the configuration file or as a command line
argument. You also have to set the url of the eamuse server you want to
connect to.
Additional note regarding EAMID: This is provided as the identifier of the
"eamuse license" to the server. Depending on the implementation of the server,
this can lead to authentication failure resulting in a network error on boot or
warning during gameplay.

42
doc/jbhook/jbhook2.md Normal file
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@@ -0,0 +1,42 @@
# Game list
The following games are compatible with this version of jbhook:
* jubeat knit
* jubeat copious
The games must be bootstrapped using [launcher](../launcher.md).
# Data setup and running the game
Unpack the package containing jbhook2 into the revision folder of your choice.
Most likely, you want to target the latest revision you have to run the latest
binary of the game with any bugfixes by developers.
The DLLs in this package should be in the same location as the game DLLs and
executable - i.e. all these files should be in the same folder:
- `launcher.exe`
- `jubeat.dll`
- `eamio.dll`
- `jbhook2.dll`
- `libavs-win32.dll`
- etc
Run the `gamestart-02.bat` file as admin.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID in the
configuration file. You also have to set the url of the eamuse server you want
to connect to.
# Eamuse network setup
If you want to run the games online, you have to set a valid PCBID and EAMID
(use the PCBID as the EAMID) in the configuration file or as a command line
argument. You also have to set the url of the eamuse server you want to
connect to.
Additional note regarding EAMID: This is provided as the identifier of the
"eamuse license" to the server. Depending on the implementation of the server,
this can lead to authentication failure resulting in a network error on boot or
warning during gameplay.

18
doc/jbhook/jbhook3.md Normal file
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@@ -0,0 +1,18 @@
# Game list
The following games are compatible with this version of jbhook:
* jubeat saucer
* jubeat prop
* jubeat qubell
* jubeat clan
* jubeat festo
The games must be bootstrapped using [launcher](../launcher.md).
# Data setup and running the game
Unpack the package containing jbhook3 into the revision folder of your choice.
Most likely, you want to target the latest revision you have to run the latest
binary of the game with any bugfixes by developers.
Run the `gamestart-03.bat` file as admin.

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@@ -0,0 +1,28 @@
#!/bin/sh
VERSION="$1"
section_active=""
changelog_excerpt=""
while IFS= read -r line; do
if [ "$section_active" ]; then
if [[ "$(echo "$line" | grep '^#')" ]]; then
section_active=""
else
changelog_excerpt="$(printf "%s\n%s" "$changelog_excerpt" "$line")"
fi
else
if [ "$line" = "## $VERSION" ]; then
section_active="1"
fi
fi
done
if [ "$changelog_excerpt" ]; then
printf "%s" "$changelog_excerpt"
exit 0
else
>&2 echo "Could not find version in changelog: $VERSION"
exit 1
fi

View File

@@ -46,6 +46,12 @@ struct property_node;
struct avs_net_interface {
uint8_t mac_addr[6];
uint8_t unknown[30];
#if AVS_VERSION >= 1603
uint8_t unknown2[6];
#endif
#if AVS_VERSION >= 1700
uint8_t unknown3[6];
#endif
};
enum psmap_type {

10
src/imports/glhelper.h Normal file
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@@ -0,0 +1,10 @@
#include <GL/gl.h>
void glFramebufferTexture2DEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
void glGenFramebuffersEXT(GLsizei n,
GLuint *ids);

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@@ -0,0 +1,5 @@
LIBRARY libavs-win32-ea3
EXPORTS
ea3_boot
ea3_shutdown

View File

@@ -0,0 +1,39 @@
LIBRARY libavs-win32
EXPORTS
avs_boot
avs_net_ctrl
avs_shutdown
avs_thread_create
avs_thread_destroy
avs_thread_exit
avs_thread_join
log_body_fatal
log_body_info
log_body_misc
log_body_warning
log_boot
log_change_level
property_create
property_desc_to_buffer
property_destroy
property_file_write
property_insert_read
property_mem_write
property_read_query_memsize
property_search
property_set_flag
property_node_clone
property_node_create
property_node_datasize
property_node_name
property_node_refer
property_node_remove
property_node_type
property_node_traversal
property_node_refdata
property_psmap_export
property_psmap_import
std_getenv
std_setenv

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@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

View File

@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

View File

@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

View File

@@ -0,0 +1,6 @@
LIBRARY glhelper
EXPORTS
glBindFramebufferEXT
glFramebufferTexture2DEXT
glGenFramebuffersEXT

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@@ -9,7 +9,9 @@
#include "acio/hdxs.h"
#include "acio/icca.h"
#include "acio/kfca.h"
#include "acio/mdxf.h"
#include "acio/panb.h"
#include "acio/rvol.h"
#define AC_IO_SOF 0xAA
#define AC_IO_ESCAPE 0xFF
@@ -37,9 +39,11 @@ enum ac_io_node_type {
AC_IO_NODE_TYPE_LED_STRIP = 0x04020000,
AC_IO_NODE_TYPE_LED_SPIKE = 0x05010000,
AC_IO_NODE_TYPE_KFCA = 0x09060000,
AC_IO_NODE_TYPE_BI2A = 0x0d060000,
AC_IO_NODE_TYPE_RVOL = 0x09060001,
AC_IO_NODE_TYPE_MDXF = 0x09070000,
AC_IO_NODE_TYPE_PANB = 0x090E0000,
AC_IO_NODE_TYPE_BMPU = 0x0B000000,
AC_IO_NODE_TYPE_BI2A = 0x0D060000,
};
#pragma pack(push, 1)
@@ -84,6 +88,12 @@ struct ac_io_message {
struct ac_io_panb_poll_out panb_poll_out;
struct ac_io_hdxs_output hdxs_output;
struct ac_io_rvol_poll_in rvol_poll_in;
struct ac_io_rvol_poll_out rvol_poll_out;
struct ac_io_mdxf_poll_in mdxf_poll_in;
struct ac_io_mdxf_light_out mdxf_light_out;
};
} cmd;

View File

@@ -4,13 +4,15 @@
#include <stdint.h>
enum ac_io_icca_cmd {
/* found on jubeat, sent right after queue loop start */
AC_IO_ICCA_CMD_UNKN_0116 = 0x0116,
/* Yet unknown command encountered first on jubeat (1) */
AC_IO_ICCA_CMD_UNKN_0120 = 0x0120,
AC_IO_ICCA_CMD_QUEUE_LOOP_START = 0x0130,
AC_IO_ICCA_CMD_ENGAGE = 0x0131,
AC_IO_ICCA_CMD_POLL = 0x0134,
AC_IO_ICCA_CMD_SET_SLOT_STATE = 0x0135,
AC_IO_ICCA_CMD_BEGIN_KEYPAD = 0x013A,
AC_IO_ICCA_CMD_DEVICE_CONTROL = 0x013A,
AC_IO_ICCA_CMD_POLL_FELICA = 0x0161,
AC_IO_ICCA_CMD_KEY_EXCHANGE = 0x0160,
AC_IO_ICCA_CMD_POLL_ENCRYPTED = 0x0164,

View File

@@ -1,48 +0,0 @@
#ifndef AC_IO_ICCB_H
#define AC_IO_ICCB_H
#include <stdint.h>
enum ac_io_iccb_cmd {
/* found on jubeat prop, sent after acio init req, maybe fw update? */
AC_IO_ICCB_CMD_UNK_0100 = 0x0100,
/* found on jubeat prop, sent right after queue loop start */
AC_IO_ICCB_CMD_UNK_0116 = 0x0116,
/* found on jubeat prop, sent after 0100 req */
AC_IO_ICCB_CMD_UNK_0120 = 0x0120,
AC_IO_ICCB_CMD_QUEUE_LOOP_START = 0x0130,
AC_IO_ICCB_CMD_POLL = 0x0134,
AC_IO_ICCB_CMD_UNK_135 = 0x0135,
AC_IO_ICCB_CMD_SLEEP = 0x013A,
AC_IO_ICCB_CMD_READ_CARD = 0x0161
};
enum ac_io_iccb_sensor_state {
AC_IO_ICCB_SENSOR_CARD = 0x02,
AC_IO_ICCB_SENSOR_NO_CARD = 0x04
};
enum ac_io_iccb_card_type {
AC_IO_ICCB_CARD_TYPE_ISO15696 = 0x0,
AC_IO_ICCB_CARD_TYPE_FELICA = 0x1,
};
#pragma pack(push, 1)
struct ac_io_iccb_misc {
uint8_t unknown;
uint8_t subcmd;
};
struct ac_io_iccb_state {
uint8_t sensor_state;
uint8_t card_type;
uint8_t uid[8];
uint8_t unk2;
uint8_t unk3;
uint8_t unk4[4];
};
#pragma pack(pop)
#endif

View File

@@ -41,8 +41,7 @@ struct ac_io_kfca_poll_in {
struct ac_io_kfca_poll_out {
uint32_t gpio;
uint8_t pwm[18];
uint8_t unk[2];
uint8_t pwm[20];
};
#pragma pack(pop)

49
src/main/acio/mdxf.h Normal file
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@@ -0,0 +1,49 @@
#ifndef AC_IO_MDXF_H
#define AC_IO_MDXF_H
#include <stdint.h>
#define AC_IO_CMD_MDXF_POLL 0x0110
#define AC_IO_CMD_MDXF_AUTO_GET_START 0x0116
#define AC_IO_CMD_MDXF_LIGHT 0x0113
#pragma pack(push, 1)
union mdxf_panel_sensors_individual {
struct {
uint8_t right : 1;
uint8_t left : 1;
uint8_t down : 1;
uint8_t up : 1;
uint8_t unused : 4;
};
uint8_t raw;
};
struct mdxf_panel_sensors {
uint8_t down : 4;
uint8_t up : 4;
uint8_t right : 4;
uint8_t left : 4;
};
struct ac_io_mdxf_poll_in {
struct mdxf_panel_sensors panel;
uint8_t unk;
};
struct mdxf_lights {
uint8_t up_right;
uint8_t down_left;
uint8_t up_left;
uint8_t down_right;
uint8_t unk;
};
struct ac_io_mdxf_light_out {
struct mdxf_lights side[2];
};
#pragma pack(pop)
#endif

74
src/main/acio/rvol.h Normal file
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@@ -0,0 +1,74 @@
#ifndef AC_IO_RVOL_H
#define AC_IO_RVOL_H
#include <stdint.h>
// technically RVOL also can poll with CMD 0x0113
// but museca never uses this (it's controlled by if the watchdog is on/off)
#define AC_IO_CMD_RVOL_POLL 0x0112
#define AC_IO_CMD_RVOL_SET_EXPAND_MODE 0x0114
#define AC_IO_CMD_RVOL_AMP_CONTROL 0x0128
#pragma pack(push, 1)
struct ac_io_rvol_buttons_1 {
uint8_t unk0 : 1;
uint8_t unk1 : 1;
uint8_t spinner_4 : 1;
uint8_t pedal : 1;
uint8_t spinner_5 : 1;
uint8_t unk5 : 1;
uint8_t unk6 : 1;
uint8_t unk7 : 1;
};
struct ac_io_rvol_buttons_2 {
uint8_t spinner_2 : 1;
uint8_t unk1 : 1;
uint8_t unk2 : 1;
uint8_t spinner_1 : 1;
uint8_t unk4 : 1;
uint8_t unk5 : 1;
uint8_t unk6 : 1;
uint8_t unk7 : 1;
};
struct ac_io_rvol_buttons_3 {
uint8_t unk0 : 1;
uint8_t unk1 : 1;
uint8_t unk2 : 1;
uint8_t spinner_3 : 1;
uint8_t unk4 : 1;
uint8_t unk5 : 1;
uint8_t unk6 : 1;
uint8_t unk7 : 1;
};
struct ac_io_rvol_poll_in {
uint8_t unk_0;
struct ac_io_rvol_buttons_1 buttons_1;
uint8_t unk_2_8[7];
struct ac_io_rvol_buttons_2 buttons_2;
uint8_t unk_10;
struct ac_io_rvol_buttons_3 buttons_3;
uint8_t unk_12_15[4];
uint8_t spinners[5];
uint8_t unk_21_22[2];
};
struct light_rgb {
uint8_t r;
uint8_t g;
uint8_t b;
};
struct ac_io_rvol_poll_out {
uint8_t unk0_3[4];
struct light_rgb spinner[5];
struct light_rgb title;
uint8_t unk22_31[10];
};
#pragma pack(pop)
#endif

View File

@@ -8,5 +8,6 @@ src_aciodrv := \
icca.c \
kfca.c \
panb.c \
rvol.c \
port.c \

View File

@@ -300,6 +300,7 @@ static bool aciodrv_device_get_version(struct aciodrv_device_ctx *device, uint8_
msg.cmd.version.time);
memcpy(version->product, msg.cmd.version.product_code, ACIO_NODE_PRODUCT_CODE_LEN);
version->type = ac_io_u32(msg.cmd.version.type);
version->major = msg.cmd.version.major;
version->minor = msg.cmd.version.minor;
version->revision = msg.cmd.version.revision;
@@ -392,6 +393,14 @@ bool aciodrv_device_get_node_product_ident(struct aciodrv_device_ctx *device, ui
memcpy(product, device->node_versions[node_id].product, ACIO_NODE_PRODUCT_CODE_LEN);
return true;
}
uint32_t aciodrv_device_get_node_product_type(struct aciodrv_device_ctx *device, uint8_t node_id)
{
if (device->node_count == 0 || node_id > device->node_count) {
return 0;
}
return device->node_versions[node_id].type;
}
const struct aciodrv_device_node_version *aciodrv_device_get_node_product_version(struct aciodrv_device_ctx *device, uint8_t node_id)
{

View File

@@ -13,6 +13,7 @@ struct aciodrv_device_ctx;
struct aciodrv_device_node_version {
char product[ACIO_NODE_PRODUCT_CODE_LEN];
uint32_t type;
uint8_t major;
uint8_t minor;
uint8_t revision;
@@ -52,6 +53,15 @@ uint8_t aciodrv_device_get_node_count(struct aciodrv_device_ctx *device);
*/
bool aciodrv_device_get_node_product_ident(struct aciodrv_device_ctx *device, uint8_t node_id, char product[ACIO_NODE_PRODUCT_CODE_LEN]);
/**
* Get the product identifier of an enumerated node.
*
* @param device Context of opened device
* @param node_id Id of the node. Needs to be in range of the total node count.
* @return product type ID on success, or 0 on failure
*/
uint32_t aciodrv_device_get_node_product_type(struct aciodrv_device_ctx *device, uint8_t node_id);
/**
* Get the product version of an enumerated node.
*

80
src/main/aciodrv/rvol.c Normal file
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@@ -0,0 +1,80 @@
#define LOG_MODULE "aciodrv-rvol"
#include <stdio.h>
#include <string.h>
#include "aciodrv/device.h"
#include "util/log.h"
static bool aciodrv_rvol_change_expand_mode(
struct aciodrv_device_ctx *device,
uint8_t node_id,
uint8_t mode)
{
struct ac_io_message msg;
log_assert(device);
msg.addr = node_id + 1;
msg.cmd.code = ac_io_u16(AC_IO_CMD_RVOL_SET_EXPAND_MODE);
msg.cmd.nbytes = 1;
msg.cmd.raw[0] = (mode | (2 * mode)) << 6;
if (!aciodrv_send_and_recv(
device, &msg, offsetof(struct ac_io_message, cmd.raw) + 1)) {
log_warning("RVOL change expand mode failed %d", node_id);
return false;
}
log_info("I/O expand mode set %d, mode: %d",
node_id, mode);
return true;
}
bool aciodrv_rvol_init(
struct aciodrv_device_ctx *device,
uint8_t node_id)
{
log_assert(device);
if (!aciodrv_rvol_change_expand_mode(device, node_id, 1)) {
return false;
}
return true;
}
bool aciodrv_rvol_poll(
struct aciodrv_device_ctx *device,
uint8_t node_id,
const struct ac_io_rvol_poll_out *pout,
struct ac_io_rvol_poll_in *pin)
{
struct ac_io_message msg;
log_assert(device);
log_assert(pout);
msg.addr = node_id + 1;
msg.cmd.code = ac_io_u16(AC_IO_CMD_RVOL_POLL);
msg.cmd.nbytes = sizeof(*pout);
/* buffer size of data we expect */
msg.cmd.rvol_poll_out = *pout;
if (!aciodrv_send_and_recv(
device,
&msg,
offsetof(struct ac_io_message, cmd.raw) + sizeof(*pin))) {
log_warning("Polling of node %d failed", node_id + 1);
return false;
}
if (pin != NULL) {
memcpy(pin, &msg.cmd.rvol_poll_in, sizeof(*pin));
}
return true;
}

36
src/main/aciodrv/rvol.h Normal file
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@@ -0,0 +1,36 @@
#ifndef ACIODRV_RVOL_H
#define ACIODRV_RVOL_H
#include "acio/rvol.h"
/**
* Initialize a Revolte (KFCA 1.5) IO board
*
* @param device Context of opened device
* @param node_id Id of the node to initialize (0 based).
* @return True if successful, false on error.
* @note This module is supposed to be used in combination with the common
* device driver foundation.
* @see driver.h
*/
bool aciodrv_rvol_init(struct aciodrv_device_ctx *device, uint8_t node_id);
/**
* Poll a Revolte (KFCA 1.5) IO board
*
* @param device Context of opened device
* @param node_id Id of the node to query (0 based).
* @param pout Pointer to a state struct to write to device
* @param pin Pointer to a state struct to return the current state to
* @return True on success, false on error.
* @note This module is supposed to be used in combination with the common
* device driver foundation.
* @see driver.h
*/
bool aciodrv_rvol_poll(
struct aciodrv_device_ctx *device,
uint8_t node_id,
const struct ac_io_rvol_poll_out *pout,
struct ac_io_rvol_poll_in *pin);
#endif

View File

@@ -6,6 +6,5 @@ src_acioemu := \
h44b.c \
hdxs.c \
icca.c \
iccb.c \
pipe.c \

View File

@@ -63,6 +63,8 @@ void ac_io_emu_icca_init(
// default to 1.6.0
icca->version = v160;
// default, most common code
ac_io_emu_icca_set_product_code(icca, AC_IO_EMU_PROD_CODE_ICCA);
}
void ac_io_emu_icca_set_version(
@@ -71,6 +73,12 @@ void ac_io_emu_icca_set_version(
icca->version = version;
}
void ac_io_emu_icca_set_product_code(
struct ac_io_emu_icca *icca, const char product_code[4])
{
memcpy(icca->product_code, product_code, sizeof(icca->product_code));
}
void ac_io_emu_icca_dispatch_request(
struct ac_io_emu_icca *icca, const struct ac_io_message *req)
{
@@ -119,14 +127,15 @@ void ac_io_emu_icca_dispatch_request(
break;
case AC_IO_ICCA_CMD_UNKN_0116:
case AC_IO_ICCA_CMD_UNKN_0120:
log_misc("AC_IO_ICCA_CMD_UNKN_0120(%d)", req->addr);
log_misc("AC_IO_ICCA_CMD_UNK_%04X(%d)", cmd_code, req->addr);
ac_io_emu_icca_send_status(icca, req, 0x00);
break;
case AC_IO_ICCA_CMD_BEGIN_KEYPAD:
log_misc("AC_IO_ICCA_CMD_BEGIN_KEYPAD(%d)", req->addr);
case AC_IO_ICCA_CMD_DEVICE_CONTROL:
log_misc("AC_IO_ICCA_CMD_DEVICE_CONTROL(%d)", req->addr);
ac_io_emu_icca_send_status(icca, req, 0x00);
icca->keypad_started = true;
@@ -138,48 +147,52 @@ void ac_io_emu_icca_dispatch_request(
break;
case AC_IO_ICCA_CMD_SET_SLOT_STATE: {
struct ac_io_icca_misc *misc =
(struct ac_io_icca_misc *) &req->cmd.raw;
uint8_t cmd;
if(icca->version == v150) {
ac_io_emu_icca_send_state(icca, req, 0, false);
} else {
struct ac_io_icca_misc *misc =
(struct ac_io_icca_misc *) &req->cmd.raw;
uint8_t cmd;
switch (misc->subcmd) {
case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE:
cmd = EAM_IO_CARD_SLOT_CMD_CLOSE;
break;
switch (misc->subcmd) {
case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE:
cmd = EAM_IO_CARD_SLOT_CMD_CLOSE;
break;
case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN:
cmd = EAM_IO_CARD_SLOT_CMD_OPEN;
break;
case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN:
cmd = EAM_IO_CARD_SLOT_CMD_OPEN;
break;
case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT:
cmd = EAM_IO_CARD_SLOT_CMD_EJECT;
icca->engaged = false;
break;
case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT:
cmd = EAM_IO_CARD_SLOT_CMD_EJECT;
icca->engaged = false;
break;
case 3:
cmd = EAM_IO_CARD_SLOT_CMD_READ;
break;
case 3:
cmd = EAM_IO_CARD_SLOT_CMD_READ;
break;
default:
cmd = 0xFF;
log_warning(
"Unhandled slot command %X, node %d",
misc->subcmd,
icca->unit_no);
break;
}
if (cmd != 0xFF) {
if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
log_warning(
"Eamio failed to handle slot cmd %d for node %d",
cmd,
icca->unit_no);
default:
cmd = 0xFF;
log_warning(
"Unhandled slot command %X, node %d",
misc->subcmd,
icca->unit_no);
break;
}
}
/* response with current slot state */
ac_io_emu_icca_send_status(icca, req, misc->subcmd);
if (cmd != 0xFF) {
if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
log_warning(
"Eamio failed to handle slot cmd %d for node %d",
cmd,
icca->unit_no);
}
}
/* response with current slot state */
ac_io_emu_icca_send_status(icca, req, misc->subcmd);
}
break;
}
@@ -202,12 +215,14 @@ void ac_io_emu_icca_dispatch_request(
break;
case AC_IO_ICCA_CMD_POLL_FELICA:
icca->detected_new_reader = true;
if (icca->version == v170) {
if (icca->version == v150) {
ac_io_emu_icca_send_state(icca, req, 0, false);
} else if (icca->version == v170) {
ac_io_emu_icca_send_empty(icca, req);
icca->detected_new_reader = true;
} else {
ac_io_emu_icca_send_status(icca, req, 0x01);
icca->detected_new_reader = true;
}
break;
@@ -244,8 +259,6 @@ static void ac_io_emu_icca_cmd_send_version(
resp.cmd.version.major = 0x01;
if (icca->version == v150) {
log_warning(
"ICCA v1.5.0 emulation requested, please remove this log once implemented");
resp.cmd.version.minor = 0x05;
} else if (icca->version == v160) {
resp.cmd.version.minor = 0x06;
@@ -262,7 +275,7 @@ static void ac_io_emu_icca_cmd_send_version(
memcpy(
resp.cmd.version.product_code,
"ICCA",
icca->product_code,
sizeof(resp.cmd.version.product_code));
strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date));
strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time));

View File

@@ -12,6 +12,11 @@ enum ac_io_emu_icca_version {
v170 = 0x7,
};
// ICC product types for ac_io_emu_icca_set_product_code
#define AC_IO_EMU_PROD_CODE_ICCA "ICCA"
#define AC_IO_EMU_PROD_CODE_ICCB "ICCB"
#define AC_IO_EMU_PROD_CODE_ICCC "ICCC"
struct ac_io_emu_icca {
struct ac_io_emu *emu;
uint8_t unit_no;
@@ -28,6 +33,7 @@ struct ac_io_emu_icca {
uint64_t time_counter_last_poll;
enum ac_io_emu_icca_version version;
char product_code[4];
bool cipher_started;
uint32_t cipher_keys[4];
};
@@ -39,6 +45,12 @@ void ac_io_emu_icca_init(
void ac_io_emu_icca_set_version(
struct ac_io_emu_icca *icca, enum ac_io_emu_icca_version version);
// optional, call after init to override default "ICCA" product code.
// Some games may refuse to boot or expect a different packet format when using
// one of the alternative codes such as ICCB or ICCC
void ac_io_emu_icca_set_product_code(
struct ac_io_emu_icca *icca, const char product_code[4]);
void ac_io_emu_icca_dispatch_request(
struct ac_io_emu_icca *icca, const struct ac_io_message *req);

View File

@@ -1,223 +0,0 @@
#define LOG_MODULE "acioemu-iccb"
#include "acioemu/iccb.h"
#include <windows.h> /* for _BitScanForward */
#include <stdint.h>
#include <string.h>
#include "acio/iccb.h"
#include "acioemu/emu.h"
#include "bemanitools/eamio.h"
static void ac_io_emu_iccb_cmd_send_version(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
static void ac_io_emu_iccb_send_state(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
static void ac_io_emu_iccb_send_empty(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
static void ac_io_emu_iccb_send_status(
struct ac_io_emu_iccb *iccb,
const struct ac_io_message *req,
uint8_t status);
void ac_io_emu_iccb_init(
struct ac_io_emu_iccb *iccb, struct ac_io_emu *emu, uint8_t unit_no)
{
memset(iccb, 0, sizeof(*iccb));
iccb->emu = emu;
iccb->unit_no = unit_no;
}
void ac_io_emu_iccb_dispatch_request(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
uint16_t cmd_code;
cmd_code = ac_io_u16(req->cmd.code);
switch (cmd_code) {
case AC_IO_CMD_GET_VERSION:
log_misc("AC_IO_CMD_GET_VERSION(%d)", req->addr);
ac_io_emu_iccb_cmd_send_version(iccb, req);
break;
case AC_IO_CMD_START_UP:
log_misc("AC_IO_CMD_START_UP(%d)", req->addr);
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_CMD_KEEPALIVE:
ac_io_emu_iccb_send_empty(iccb, req);
break;
case AC_IO_ICCB_CMD_QUEUE_LOOP_START:
log_misc("AC_IO_CMD_QUEUE_LOOP_START(%d)", req->addr);
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_ICCB_CMD_UNK_0100:
case AC_IO_ICCB_CMD_UNK_0116:
case AC_IO_ICCB_CMD_UNK_0120:
log_misc("AC_IO_ICCB_CMD_UNK_%04X(%d)", cmd_code, req->addr);
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_ICCB_CMD_SLEEP:
ac_io_emu_iccb_send_status(iccb, req, 0x00);
break;
case AC_IO_ICCB_CMD_UNK_135:
/* log_misc("AC_IO_ICCB_CMD_UNK_135"); */
ac_io_emu_iccb_send_state(iccb, req);
break;
case AC_IO_ICCB_CMD_POLL:
/* log_misc("AC_IO_ICCB_CMD_POLL"); */
ac_io_emu_iccb_send_state(iccb, req);
break;
case AC_IO_ICCB_CMD_READ_CARD:
/* log_misc("AC_IO_ICCB_CMD_READ_CARD"); */
ac_io_emu_iccb_send_state(iccb, req);
break;
default:
log_warning(
"Unknown ACIO message %04x on ICCB node, addr=%d",
cmd_code,
req->addr);
break;
}
}
static void ac_io_emu_iccb_cmd_send_version(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
struct ac_io_message resp;
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = sizeof(resp.cmd.version);
resp.cmd.version.type = ac_io_u32(AC_IO_NODE_TYPE_ICCB);
resp.cmd.version.flag = 0x00;
resp.cmd.version.major = 0x01;
resp.cmd.version.minor = 0x05;
resp.cmd.version.revision = 0x01;
memcpy(
resp.cmd.version.product_code,
"ICCB",
sizeof(resp.cmd.version.product_code));
strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date));
strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time));
ac_io_emu_response_push(iccb->emu, &resp, 0);
}
static void ac_io_emu_iccb_send_empty(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
struct ac_io_message resp;
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = 0;
ac_io_emu_response_push(iccb->emu, &resp, 0);
}
static void ac_io_emu_iccb_send_status(
struct ac_io_emu_iccb *iccb,
const struct ac_io_message *req,
uint8_t status)
{
struct ac_io_message resp;
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = sizeof(resp.cmd.status);
resp.cmd.status = status;
ac_io_emu_response_push(iccb->emu, &resp, 0);
}
static void ac_io_emu_iccb_send_state(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
{
struct ac_io_message resp;
struct ac_io_iccb_state *body;
bool sensor;
/* state update */
if (!eam_io_poll(iccb->unit_no)) {
log_warning("Polling eamio failed");
}
sensor = eam_io_get_sensor_state(iccb->unit_no);
if (sensor != iccb->last_sensor) {
if (sensor) {
iccb->card_result =
eam_io_read_card(iccb->unit_no, iccb->uid, sizeof(iccb->uid));
// fault if sensor says to read but we got no card
iccb->fault = (iccb->card_result == EAM_IO_CARD_NONE);
} else {
iccb->fault = false;
}
}
iccb->last_sensor = sensor;
if (iccb->fault) {
memset(iccb->uid, 0, sizeof(iccb->uid));
}
/* create response */
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
resp.cmd.code = req->cmd.code;
resp.cmd.seq_no = req->cmd.seq_no;
resp.cmd.nbytes = sizeof(struct ac_io_iccb_state);
body = (struct ac_io_iccb_state *) &resp.cmd.raw;
if (sensor) {
body->sensor_state = AC_IO_ICCB_SENSOR_CARD;
} else {
body->sensor_state = AC_IO_ICCB_SENSOR_NO_CARD;
}
if (!iccb->fault) {
memcpy(body->uid, iccb->uid, sizeof(body->uid));
}
body->card_type = 0x30 | (iccb->card_result - 1);
body->unk2 = 0;
// this doesn't seem to be an error code. If this is not set to 0x03
// on slotted readers (only?), the game throws an unknown status error
body->unk3 = 0x03;
memset(body->unk4, 0, sizeof(body->unk4));
ac_io_emu_response_push(iccb->emu, &resp, 0);
}

View File

@@ -1,24 +0,0 @@
#ifndef AC_IO_EMU_ICCB_H
#define AC_IO_EMU_ICCB_H
#include <stdbool.h>
#include <stdint.h>
#include "acioemu/emu.h"
struct ac_io_emu_iccb {
struct ac_io_emu *emu;
uint8_t unit_no;
bool fault;
bool last_sensor;
uint8_t uid[8];
uint8_t card_result;
};
void ac_io_emu_iccb_init(
struct ac_io_emu_iccb *iccb, struct ac_io_emu *emu, uint8_t unit_no);
void ac_io_emu_iccb_dispatch_request(
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
#endif

View File

@@ -9,6 +9,7 @@ libs_aciotest := \
src_aciotest := \
icca.c \
kfca.c \
bi2a-sdvx.c \
panb.c \
rvol.c \
bi2a-sdvx.c \
main.c \

View File

@@ -11,6 +11,7 @@
#include "aciotest/icca.h"
#include "aciotest/kfca.h"
#include "aciotest/panb.h"
#include "aciotest/rvol.h"
#include "util/log.h"
@@ -21,31 +22,37 @@ static uint8_t bi2a_mode = 0;
* Enumerate supported ACIO nodes based on their product id.
*/
static bool aciotest_assign_handler(
char product[4], struct aciotest_handler_node_handler *handler)
uint32_t product_type, struct aciotest_handler_node_handler *handler)
{
if (!memcmp(product, "ICCA", 4) || !memcmp(product, "ICCB", 4) ||
!memcmp(product, "ICCC", 4)) {
if (product_type == AC_IO_NODE_TYPE_ICCA) {
handler->init = aciotest_icca_handler_init;
handler->update = aciotest_icca_handler_update;
return true;
}
if (!memcmp(product, "KFCA", 4)) {
if (product_type == AC_IO_NODE_TYPE_KFCA) {
handler->init = aciotest_kfca_handler_init;
handler->update = aciotest_kfca_handler_update;
return true;
}
if (!memcmp(product, "PANB", 4)) {
if (product_type == AC_IO_NODE_TYPE_PANB) {
handler->init = aciotest_panb_handler_init;
handler->update = aciotest_panb_handler_update;
return true;
}
if (!memcmp(product, "BI2A", 4)) {
if (product_type == AC_IO_NODE_TYPE_RVOL) {
handler->init = aciotest_rvol_handler_init;
handler->update = aciotest_rvol_handler_update;
return true;
}
if (product_type == AC_IO_NODE_TYPE_BI2A) {
if (bi2a_mode == 0) {
handler->init = aciotest_bi2a_sdvx_handler_init;
handler->update = aciotest_bi2a_sdvx_handler_update;
@@ -99,22 +106,22 @@ int main(int argc, char **argv)
for (uint8_t i = 0; i < node_count; i++) {
char product[4];
uint32_t product_type = aciodrv_device_get_node_product_type(device, i);
aciodrv_device_get_node_product_ident(device, i, product);
printf(
"> %d: %c%c%c%c\n",
"> %d: %c%c%c%c (%08x)\n",
i + 1,
product[0],
product[1],
product[2],
product[3]);
product[3],
product_type);
if (!aciotest_assign_handler(product, &handler[i])) {
if (!aciotest_assign_handler(product_type, &handler[i])) {
printf(
"ERROR: Unsupported acio node product %c%c%c%c on node %d\n",
product[0],
product[1],
product[2],
product[3],
"ERROR: Unsupported acio node product %08x on node %d\n",
product_type,
i);
}
}

73
src/main/aciotest/rvol.c Normal file
View File

@@ -0,0 +1,73 @@
#include "aciotest/rvol.h"
#include "acio/acio.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "aciodrv/rvol.h"
static struct ac_io_rvol_poll_out pout;
bool aciotest_rvol_handler_init(
struct aciodrv_device_ctx *device, uint8_t node_id, void **ctx)
{
memset(&pout, 0, sizeof(pout));
return aciodrv_rvol_init(device, node_id);
}
bool aciotest_rvol_handler_update(
struct aciodrv_device_ctx *device, uint8_t node_id, void *ctx)
{
struct ac_io_rvol_poll_in pin;
if (!aciodrv_rvol_poll(device, node_id, &pout, &pin)) {
return false;
}
uint8_t selected_light = pin.spinners[0] / 43;
printf(
">>> RVOL %d\n"
"Press: %3d %3d %3d\n"
" %3d %3d\n"
"\n"
"Spin: %3d %3d %3d\n"
" %3d %3d\n"
"\n"
"Pedal: %3d\n"
"\n"
"Editing light #%d R: %d G: %d B: %d\n"
"(Change light with Spinner 1, values with 3-5)\n",
node_id,
pin.buttons_2.spinner_1,
pin.buttons_3.spinner_3,
pin.buttons_1.spinner_5,
pin.buttons_2.spinner_2,
pin.buttons_1.spinner_4,
pin.spinners[0],
pin.spinners[2],
pin.spinners[4],
pin.spinners[1],
pin.spinners[3],
!pin.buttons_1.pedal,
selected_light,
pin.spinners[2] / 2,
pin.spinners[3] / 2,
pin.spinners[4] / 2
);
memset(&pout, 0, sizeof(pout));
if (selected_light == 5) {
pout.title.r = pin.spinners[2] / 2;
pout.title.g = pin.spinners[3] / 2;
pout.title.b = pin.spinners[4] / 2;
} else {
pout.spinner[selected_light].r = pin.spinners[2] / 2;
pout.spinner[selected_light].g = pin.spinners[3] / 2;
pout.spinner[selected_light].b = pin.spinners[4] / 2;
}
return true;
}

14
src/main/aciotest/rvol.h Normal file
View File

@@ -0,0 +1,14 @@
#ifndef ACIOTEST_RVOL_H
#define ACIOTEST_RVOL_H
#include <stdbool.h>
#include <stdint.h>
#include "aciodrv/device.h"
bool aciotest_rvol_handler_init(
struct aciodrv_device_ctx *device, uint8_t node_id, void **ctx);
bool aciotest_rvol_handler_update(
struct aciodrv_device_ctx *device, uint8_t node_id, void *ctx);
#endif

View File

@@ -33,6 +33,7 @@ enum sdvx_io_out_gpio_bit {
SDVX_IO_OUT_GPIO_D = 0,
SDVX_IO_OUT_GPIO_FX_L = 1,
SDVX_IO_OUT_GPIO_FX_R = 2,
SDVX_IO_OUT_GPIO_GENERATOR_B = 3,
SDVX_IO_OUT_GPIO_START = 12,
SDVX_IO_OUT_GPIO_A = 13,
SDVX_IO_OUT_GPIO_B = 14,

56
src/main/bio2/bi2a-ddr.h Normal file
View File

@@ -0,0 +1,56 @@
#ifndef BIO2_BI2A_DDR
#define BIO2_BI2A_DDR
#include "bio2/bio2.h"
#pragma pack(push, 1)
struct bi2a_ddr_system_panel {
uint8_t b_unk1 : 1;
uint8_t b_coin : 1;
uint8_t b_service : 1;
uint8_t b_test : 1;
uint8_t b_un2 : 4;
};
struct bi2a_ddr_player_1_panel {
uint8_t b_unk : 3;
uint8_t b_right : 1;
uint8_t b_left : 1;
uint8_t b_down : 1;
uint8_t b_up : 1;
uint8_t b_start : 1;
};
struct bi2a_ddr_player_2_panel {
uint8_t b_unk1 : 1;
uint8_t b_right : 1;
uint8_t b_left : 1;
uint8_t b_down : 1;
uint8_t b_up : 1;
uint8_t b_start : 1;
uint8_t b_unk2 : 2;
};
struct bi2a_ddr_state_in {
uint8_t unk1;
struct bi2a_ddr_system_panel system;
uint8_t unk2[7];
struct bi2a_ddr_player_1_panel player_1;
struct bi2a_ddr_player_2_panel player_2;
uint8_t unk3[5];
};
struct bi2a_ddr_state_out {
uint8_t unk1[40];
};
_Static_assert(
sizeof(struct bi2a_ddr_state_in) == 16,
"bi2a_ddr_state_in is the wrong size");
_Static_assert(
sizeof(struct bi2a_ddr_state_out) == 40,
"bi2a_ddr_state_out is the wrong size");
#pragma pack(pop)
#endif

View File

@@ -11,6 +11,11 @@ enum bio2_bi2a_cmd {
BIO2_BI2A_CMD_INIT = 0x0100,
BIO2_BI2A_CMD_WATCHDOG = 0x0120,
BIO2_BI2A_CMD_POLL = 0x0152, // For IIDX
// For games using libacio for BIO2 communication
BIO2_BI2A_CMD_ACIO_POLL_NOWD = 0x0112,
BIO2_BI2A_CMD_ACIO_POLL_WD = 0x0113,
BIO2_BI2A_CMD_TAPELED_INIT = 0x0140,
BIO2_BI2A_CMD_TAPELED_SEND = 0x0141,
};
#endif

View File

@@ -52,7 +52,7 @@ void d3d9exhook_config_gfx_init(struct cconfig *config)
config,
D3D9EXHOOK_CONFIG_GFX_CONFINED_KEY,
D3D9EXHOOK_CONFIG_GFX_DEFAULT_CONFINED_VALUE,
"Confine mouse coursor to window");
"Confine mouse cursor to window");
cconfig_util_set_int(
config,

View File

@@ -0,0 +1,18 @@
libs += ddrhook-util
libs_ddrhook-util := \
hook \
hooklib \
util \
src_ddrhook-util := \
dinput.c \
gfx.c \
guid.c \
misc.c \
monitor.c \
extio.c \
_com4.c \
usbmem.c \
spike.c \
p3io.c \

View File

@@ -19,7 +19,7 @@
#include "bemanitools/ddrio.h"
#include "ddrhook/_com4.h"
#include "ddrhook-util/_com4.h"
#include "hook/iohook.h"

View File

@@ -1,5 +1,5 @@
#ifndef IIDXHOOK_COM4_H
#define IIDXHOOK_COM4_H
#ifndef DDRHOOK_UTIL_COM4_H
#define DDRHOOK_UTIL_COM4_H
#include "hook/iohook.h"

View File

@@ -1,5 +1,5 @@
#ifndef HOOK_DINPUT_H
#define HOOK_DINPUT_H
#ifndef DDRHOOK_UTIL_DINPUT_H
#define DDRHOOK_UTIL_DINPUT_H
#include <windows.h>

View File

@@ -1,5 +1,5 @@
#ifndef DDRHOOK_EXTIO_H
#define DDRHOOK_EXTIO_H
#ifndef DDRHOOK_UTIL_EXTIO_H
#define DDRHOOK_UTIL_EXTIO_H
#include <windows.h>

281
src/main/ddrhook-util/gfx.c Normal file
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@@ -0,0 +1,281 @@
// TODO: Fix gray arrows on NVIDIA cards (also applies to X3)
#define LOG_MODULE "gfx-hook"
#include <d3d9.h>
#include <d3dx9core.h>
#include <windows.h>
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "hook/com-proxy.h"
#include "hook/table.h"
#include "ddrhook-util/gfx.h"
#include "util/defs.h"
#include "util/log.h"
#include "util/str.h"
#include "util/time.h"
static LONG(STDCALL *real_ChangeDisplaySettingsExA)(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
static LONG(STDCALL *real_SetWindowLongW)(
HWND hWnd, int nIndex, LONG dwNewLong);
static BOOL(STDCALL *real_SetWindowPos)(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong);
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
static bool gfx_windowed;
static bool gfx_is_modern;
static const struct hook_symbol gfx_user32_syms[] = {
{
.name = "ChangeDisplaySettingsExA",
.patch = my_ChangeDisplaySettingsExA,
.link = (void **) &real_ChangeDisplaySettingsExA,
},
{
.name = "SetWindowLongW",
.patch = my_SetWindowLongW,
.link = (void **) &real_SetWindowLongW,
},
{
.name = "SetWindowPos",
.patch = my_SetWindowPos,
.link = (void **) &real_SetWindowPos,
},
};
/* ------------------------------------------------------------------------- */
void gfx_d3d9_calc_win_size_with_framed(
HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp)
{
/* taken from dxwnd */
RECT rect;
DWORD style;
int max_x, max_y;
HMENU menu;
rect.left = x;
rect.top = y;
max_x = width;
max_y = height;
rect.right = x + max_x;
rect.bottom = y + max_y;
style = GetWindowLong(hwnd, GWL_STYLE);
menu = GetMenu(hwnd);
AdjustWindowRect(&rect, style, (menu != NULL));
/* shift down-right so that the border is visible
and also update the iPosX,iPosY upper-left coordinates
of the client area */
if (rect.left < 0) {
rect.right -= rect.left;
rect.left = 0;
}
if (rect.top < 0) {
rect.bottom -= rect.top;
rect.top = 0;
}
wp->x = rect.left;
wp->y = rect.top;
wp->cx = rect.right - rect.left;
wp->cy = rect.bottom - rect.top;
}
/* ------------------------------------------------------------------------- */
static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param)
{
if (gfx_get_windowed()) {
return DISP_CHANGE_SUCCESSFUL;
}
return real_ChangeDisplaySettingsExA(
dev_name, dev_mode, hwnd, flags, param);
}
static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (gfx_get_windowed() && nIndex == GWL_STYLE) {
dwNewLong |= WS_OVERLAPPEDWINDOW;
}
return real_SetWindowLongW(hWnd, nIndex, dwNewLong);
}
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
{
// Causes DDR A to have a really wide window
if (gfx_get_is_modern()) {
return true;
}
if (gfx_get_windowed()) {
WINDOWPOS wp;
gfx_d3d9_calc_win_size_with_framed(hWnd, X, Y, cx, cy, &wp);
return real_SetWindowPos(
hWnd, hWndInsertAfter, wp.x, wp.y, wp.cx, wp.cy, uFlags);
}
return real_SetWindowPos(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
}
/* ------------------------------------------------------------------------- */
void gfx_insert_hooks(HMODULE target)
{
hook_table_apply(
target, "user32.dll", gfx_user32_syms, lengthof(gfx_user32_syms));
log_info("Initialized d3d9 hooks");
}
bool gfx_get_windowed(void)
{
return gfx_windowed;
}
void gfx_set_windowed(void)
{
gfx_windowed = true;
}
bool gfx_get_is_modern(void)
{
return gfx_is_modern;
}
void gfx_set_is_modern(void)
{
gfx_is_modern = true;
}
/* ------------------------------------------------------------------------- */
static void gfx_d3d9_patch_window(struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX);
if (gfx_get_windowed()) {
/* use a different style */
irp->args.create_window_ex.style |= WS_OVERLAPPEDWINDOW;
/* also show mouse cursor */
ShowCursor(TRUE);
}
}
static void
gfx_d3d9_fix_window_size_and_pos(struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX);
if (gfx_get_windowed()) {
/* we have to adjust the window size, because the window needs to be a
slightly bigger than the rendering resolution (window caption and
stuff is included in the window size) */
WINDOWPOS wp;
gfx_d3d9_calc_win_size_with_framed(
irp->args.create_window_ex.result,
irp->args.create_window_ex.x,
irp->args.create_window_ex.y,
irp->args.create_window_ex.width,
irp->args.create_window_ex.height,
&wp);
SetWindowPos(
irp->args.create_window_ex.result, 0, wp.x, wp.y, wp.cx, wp.cy, 0);
irp->args.create_window_ex.x = wp.x;
irp->args.create_window_ex.y = wp.y;
irp->args.create_window_ex.width = wp.cx;
irp->args.create_window_ex.height = wp.cy;
}
}
static void gfx_d3d9_create_device_apply_window_mode(
struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE);
D3DPRESENT_PARAMETERS *pp = irp->args.ctx_create_device.pp;
if (gfx_get_windowed()) {
pp->Windowed = TRUE;
pp->FullScreen_RefreshRateInHz = 0;
} else if (pp->Windowed == FALSE) {
/* 64bit builds show the cursor even during fullscreen */
ShowCursor(FALSE);
}
}
static void gfx_d3d9_reset_apply_window_mode(
struct hook_d3d9_irp *irp)
{
log_assert(irp);
log_assert(irp->op == HOOK_D3D9_IRP_OP_DEV_RESET);
D3DPRESENT_PARAMETERS *pp = irp->args.dev_reset.pp;
if (gfx_get_windowed()) {
pp->Windowed = TRUE;
pp->FullScreen_RefreshRateInHz = 0;
}
}
HRESULT
gfx_d3d9_irp_handler(struct hook_d3d9_irp *irp)
{
HRESULT hr;
log_assert(irp);
switch (irp->op) {
case HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX:
gfx_d3d9_patch_window(irp);
hr = hook_d3d9_irp_invoke_next(irp);
if (hr == S_OK) {
gfx_d3d9_fix_window_size_and_pos(irp);
}
return hr;
case HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE:
gfx_d3d9_create_device_apply_window_mode(irp);
hr = hook_d3d9_irp_invoke_next(irp);
return hr;
case HOOK_D3D9_IRP_OP_DEV_RESET:
gfx_d3d9_reset_apply_window_mode(irp);
hr = hook_d3d9_irp_invoke_next(irp);
return hr;
default:
return hook_d3d9_irp_invoke_next(irp);
}
log_fatal("Illegal state");
}

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@@ -0,0 +1,25 @@
#ifndef DDRHOOK1_D3D9_H
#define DDRHOOK1_D3D9_H
#include <stdbool.h>
#include <stdint.h>
#include "hook/d3d9.h"
struct ddrhook1_d3d9_config {
bool windowed;
};
bool gfx_get_windowed(void);
void gfx_set_windowed(void);
bool gfx_get_is_modern(void);
void gfx_set_is_modern(void);
void gfx_d3d9_calc_win_size_with_framed(
HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp);
void gfx_insert_hooks(HMODULE target);
HRESULT gfx_d3d9_irp_handler(struct hook_d3d9_irp *irp);
#endif

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@@ -1,4 +1,4 @@
#include <initguid.h>
#include <windows.h>
#include "ddrhook/monitor.h"
#include "ddrhook-util/monitor.h"

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@@ -2,7 +2,7 @@
#include <stdint.h>
#include "ddrhook/gfx.h"
#include "ddrhook-util/gfx.h"
#include "hook/pe.h"
#include "hook/table.h"
@@ -11,10 +11,9 @@
#include "util/log.h"
#include "util/str.h"
static LONG(STDCALL *real_ChangeDisplaySettingsExA)(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
static LRESULT(STDCALL *real_SendMessageW)(
HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static HWND(STDCALL *real_CreateWindowExW)(
DWORD dwExStyle,
LPCWSTR lpClassName,
@@ -28,16 +27,11 @@ static HWND(STDCALL *real_CreateWindowExW)(
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam);
static LONG(STDCALL *real_SetWindowLongW)(
HWND hWnd, int nIndex, LONG dwNewLong);
static BOOL(STDCALL *real_SetWindowPos)(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param);
static SHORT STDCALL my_GetKeyState(int vk);
static LRESULT STDCALL
my_SendMessageW(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static HWND STDCALL my_CreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
@@ -64,16 +58,8 @@ static HWND STDCALL my_CreateWindowExW(
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam);
static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong);
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
static const struct hook_symbol misc_user32_syms[] = {
{
.name = "ChangeDisplaySettingsExA",
.patch = my_ChangeDisplaySettingsExA,
.link = (void **) &real_ChangeDisplaySettingsExA,
},
{
.name = "SendMessageW",
.patch = my_SendMessageW,
@@ -92,82 +78,8 @@ static const struct hook_symbol misc_user32_syms[] = {
.patch = my_CreateWindowExW,
.link = (void **) &real_CreateWindowExW,
},
{
.name = "SetWindowLongW",
.patch = my_SetWindowLongW,
.link = (void **) &real_SetWindowLongW,
},
{
.name = "SetWindowPos",
.patch = my_SetWindowPos,
.link = (void **) &real_SetWindowPos,
},
};
static LONG STDCALL my_SetWindowLongW(HWND hWnd, int nIndex, LONG dwNewLong)
{
if (nIndex == GWL_STYLE)
dwNewLong |= WS_OVERLAPPEDWINDOW;
return real_SetWindowLongW(hWnd, nIndex, dwNewLong);
}
static BOOL STDCALL my_SetWindowPos(
HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
{
return true;
}
static LONG STDCALL my_ChangeDisplaySettingsExA(
char *dev_name, DEVMODE *dev_mode, HWND hwnd, DWORD flags, void *param)
{
if (gfx_get_windowed()) {
return DISP_CHANGE_SUCCESSFUL;
} else {
return real_ChangeDisplaySettingsExA(
dev_name, dev_mode, hwnd, flags, param);
}
}
static void calc_win_size_with_framed(
HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp)
{
/* taken from dxwnd */
RECT rect;
DWORD style;
int max_x, max_y;
HMENU menu;
rect.left = x;
rect.top = y;
max_x = width;
max_y = height;
rect.right = x + max_x;
rect.bottom = y + max_y;
style = GetWindowLong(hwnd, GWL_STYLE);
menu = GetMenu(hwnd);
AdjustWindowRect(&rect, style, (menu != NULL));
/* shift down-right so that the border is visible
and also update the iPosX,iPosY upper-left coordinates
of the client area */
if (rect.left < 0) {
rect.right -= rect.left;
rect.left = 0;
}
if (rect.top < 0) {
rect.bottom -= rect.top;
rect.top = 0;
}
wp->x = rect.left;
wp->y = rect.top;
wp->cx = rect.right - rect.left;
wp->cy = rect.bottom - rect.top;
}
static HWND STDCALL my_CreateWindowExW(
DWORD dwExStyle,
LPCWSTR lpClassName,
@@ -182,6 +94,23 @@ static HWND STDCALL my_CreateWindowExW(
HINSTANCE hInstance,
LPVOID lpParam)
{
// This breaks DDR X, X2 and X3
if (gfx_get_is_modern()) {
return real_CreateWindowExW(
dwExStyle,
lpClassName,
lpWindowName,
dwStyle,
X,
Y,
nWidth,
nHeight,
hWndParent,
hMenu,
hInstance,
lpParam);
}
if (gfx_get_windowed()) {
/* use a different style */
dwStyle |= WS_OVERLAPPEDWINDOW;
@@ -215,7 +144,7 @@ static HWND STDCALL my_CreateWindowExW(
slightly bigger than the rendering resolution (window caption and
stuff is included in the window size) */
WINDOWPOS wp;
calc_win_size_with_framed(hwnd, X, Y, nWidth, nHeight, &wp);
gfx_d3d9_calc_win_size_with_framed(hwnd, X, Y, nWidth, nHeight, &wp);
SetWindowPos(hwnd, 0, wp.x, wp.y, wp.cx, wp.cy, 0);
X = wp.x;
Y = wp.y;

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@@ -1,5 +1,5 @@
#ifndef HOOK_MISC_H
#define HOOK_MISC_H
#ifndef DDRHOOK_UTIL_MISC_H
#define DDRHOOK_UTIL_MISC_H
#include <windows.h>

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@@ -7,7 +7,7 @@
#include <stdbool.h>
#include <wchar.h>
#include "ddrhook/monitor.h"
#include "ddrhook-util/monitor.h"
#include "hook/table.h"

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@@ -1,5 +1,5 @@
#ifndef DDRHOOK_MONITOR_H
#define DDRHOOK_MONITOR_H
#ifndef DDRHOOK_UTIL_MONITOR_H
#define DDRHOOK_UTIL_MONITOR_H
#include <windows.h>

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@@ -0,0 +1,152 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "bemanitools/ddrio.h"
#include "ddrhook-util/p3io.h"
#include "p3ioemu/emu.h"
#include "p3ioemu/uart.h"
#include "util/log.h"
extern bool _15khz;
extern bool standard_def;
static HRESULT p3io_ddr_read_jamma(void *ctx, uint32_t *state);
static HRESULT p3io_ddr_set_outputs(void *ctx, uint32_t outputs);
static HRESULT p3io_ddr_get_cab_type(void *ctx, enum p3io_cab_type *type);
static HRESULT p3io_ddr_get_video_freq(void *ctx, enum p3io_video_freq *freq);
static HRESULT p3io_ddr_get_roundplug(
void *ctx, uint8_t plug_id, uint8_t *rom, uint8_t *eeprom);
static const struct p3io_ops p3io_ddr_ops = {
.read_jamma = p3io_ddr_read_jamma,
.set_outputs = p3io_ddr_set_outputs,
.get_cab_type = p3io_ddr_get_cab_type,
.get_video_freq = p3io_ddr_get_video_freq,
};
static const struct p3io_ops p3io_ddr_ops_with_plugs = {
.read_jamma = p3io_ddr_read_jamma,
.set_outputs = p3io_ddr_set_outputs,
.get_cab_type = p3io_ddr_get_cab_type,
.get_video_freq = p3io_ddr_get_video_freq,
.get_roundplug = p3io_ddr_get_roundplug,
};
static struct security_mcode p3io_ddr_mcode;
static struct security_id p3io_ddr_pcbid;
static struct security_id p3io_ddr_eamid;
static struct security_rp_sign_key p3io_black_sign_key;
static struct security_rp_sign_key p3io_white_sign_key;
void p3io_ddr_init(void)
{
/* COM4 isn't a real COM port, we configure the core P3IO emulator code to
generate IRPs addressed to COM4 and then we possibly intercept them in
_com4.c (or possibly don't, in which case the communications will be
sent to the real COM4 on your system) */
p3io_uart_set_path(0, L"COM4");
p3io_emu_init(&p3io_ddr_ops, NULL);
}
void p3io_ddr_init_with_plugs(
const struct security_mcode *mcode,
const struct security_id *pcbid,
const struct security_id *eamid,
const struct security_rp_sign_key *black_sign_key,
const struct security_rp_sign_key *white_sign_key)
{
memcpy(&p3io_ddr_mcode, mcode, sizeof(struct security_mcode));
memcpy(&p3io_ddr_pcbid, pcbid, sizeof(struct security_id));
memcpy(&p3io_ddr_eamid, eamid, sizeof(struct security_id));
memcpy(&p3io_black_sign_key, black_sign_key, sizeof(struct security_rp_sign_key));
memcpy(&p3io_white_sign_key, white_sign_key, sizeof(struct security_rp_sign_key));
/* COM4 isn't a real COM port, we configure the core P3IO emulator code to
generate IRPs addressed to COM4 and then we possibly intercept them in
_com4.c (or possibly don't, in which case the communications will be
sent to the real COM4 on your system) */
p3io_uart_set_path(0, L"COM4");
p3io_emu_init(&p3io_ddr_ops_with_plugs, NULL);
}
void p3io_ddr_fini(void)
{
p3io_emu_fini();
}
static HRESULT p3io_ddr_read_jamma(void *ctx, uint32_t *state)
{
log_assert(state != NULL);
*state = ddr_io_read_pad();
return S_OK;
}
static HRESULT p3io_ddr_set_outputs(void *ctx, uint32_t outputs)
{
ddr_io_set_lights_p3io(outputs);
return S_OK;
}
static HRESULT p3io_ddr_get_cab_type(void *ctx, enum p3io_cab_type *type)
{
if (standard_def) {
*type = P3IO_CAB_TYPE_SD;
} else {
*type = P3IO_CAB_TYPE_HD;
}
return S_OK;
}
static HRESULT p3io_ddr_get_video_freq(void *ctx, enum p3io_video_freq *freq)
{
if (_15khz) {
*freq = P3IO_VIDEO_FREQ_15KHZ;
} else {
*freq = P3IO_VIDEO_FREQ_31KHZ;
}
return S_OK;
}
static HRESULT p3io_ddr_get_roundplug(
void *ctx, uint8_t plug_id, uint8_t *rom, uint8_t *eeprom)
{
struct security_rp3_eeprom eeprom_out;
if (plug_id == 0) {
/* black */
memcpy(rom, p3io_ddr_pcbid.id, sizeof(p3io_ddr_pcbid.id));
security_rp3_generate_signed_eeprom_data(
SECURITY_RP_UTIL_RP_TYPE_BLACK,
&p3io_black_sign_key,
&p3io_ddr_mcode,
&p3io_ddr_pcbid,
&eeprom_out);
} else {
/* white */
memcpy(rom, p3io_ddr_eamid.id, sizeof(p3io_ddr_eamid.id));
security_rp3_generate_signed_eeprom_data(
SECURITY_RP_UTIL_RP_TYPE_WHITE,
&p3io_white_sign_key,
&security_mcode_eamuse,
&p3io_ddr_eamid,
&eeprom_out);
}
memcpy(eeprom, &eeprom_out, sizeof(struct security_rp3_eeprom));
return S_OK;
}
// TODO coinstock

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@@ -0,0 +1,23 @@
#ifndef DDRHOOK_UTIL_P3IO_H
#define DDRHOOK_UTIL_P3IO_H
#include <windows.h>
#include "hook/iohook.h"
#include "security/rp-sign-key.h"
#include "security/rp3.h"
extern const wchar_t p3io_dev_node_prefix[];
extern const wchar_t p3io_dev_node[];
void p3io_ddr_init(void);
void p3io_ddr_init_with_plugs(
const struct security_mcode *mcode,
const struct security_id *pcbid,
const struct security_id *eamid,
const struct security_rp_sign_key *black_sign_key,
const struct security_rp_sign_key *white_sign_key);
void p3io_ddr_fini(void);
#endif

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@@ -1,5 +1,5 @@
#ifndef DDRHOOK_SPIKE_H
#define DDRHOOK_SPIKE_H
#ifndef DDRHOOK_UTIL_SPIKE_H
#define DDRHOOK_UTIL_SPIKE_H
#include <windows.h>

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@@ -0,0 +1,439 @@
#define LOG_MODULE "usbmem"
// clang-format off
// Don't format because the order is important here
#include <windows.h>
#include <devioctl.h>
#include <ntdef.h>
#include <ntddser.h>
// clang-format on
#include <stdbool.h>
#include <string.h>
#include <wchar.h>
#include "hook/iohook.h"
#include "util/crc.h"
#include "util/iobuf.h"
#include "util/log.h"
#include "util/fs.h"
#include "util/str.h"
#define USBMEM_DEVICE_COUNT 2
#define USBMEM_COMMAND_BUF_SIZE 128
#define USBMEM_DATA_BUF_SIZE (1024 + 5)
static HANDLE usbmem_fd;
static char usbmem_response[USBMEM_DATA_BUF_SIZE];
static bool usbmem_pending;
static size_t usbmem_response_length;
static bool usbmem_enabled;
static HRESULT usbmem_open(struct irp *irp);
static HRESULT usbmem_close(struct irp *irp);
static HRESULT usbmem_write(struct irp *irp);
static HRESULT usbmem_read(struct irp *irp);
static HRESULT usbmem_ioctl(struct irp *irp);
typedef enum {
USBMEM_FILE_TYPE_NONE = 0,
USBMEM_FILE_TYPE_READ,
USBMEM_FILE_TYPE_WRITE,
} USBMEM_FILE_TYPE;
struct USBMEM_STATE {
bool connected;
bool opened;
bool errored;
USBMEM_FILE_TYPE file_type;
char basepath[MAX_PATH];
char path[MAX_PATH];
char filename[MAX_PATH];
uint8_t *buffer;
size_t buffer_len;
size_t buffer_index;
int buffer_frame;
};
static int target_device_id;
static struct USBMEM_STATE usbmem_state[USBMEM_DEVICE_COUNT];
static void usbmem_reset_file_state(int port)
{
if (usbmem_state[port].buffer) {
free(usbmem_state[port].buffer);
usbmem_state[port].buffer = NULL;
}
usbmem_state[port].buffer_len = 0;
usbmem_state[port].buffer_index = 0;
usbmem_state[port].buffer_frame = 0;
usbmem_state[port].file_type = USBMEM_FILE_TYPE_NONE;
}
void usbmem_init(const char *path_p1, const char *path_p2, const bool enabled)
{
log_assert(usbmem_fd == NULL);
HRESULT hr;
char usb_data_path[USBMEM_DEVICE_COUNT][MAX_PATH];
hr = iohook_open_nul_fd(&usbmem_fd);
if (hr != S_OK) {
log_fatal("Opening nul fd failed: %08lx", hr);
}
usbmem_enabled = enabled;
GetFullPathNameA(path_p1, sizeof(usb_data_path[0]), usb_data_path[0], NULL);
log_misc("USB memory data path (P1): %s", usb_data_path[0]);
GetFullPathNameA(path_p2, sizeof(usb_data_path[1]), usb_data_path[1], NULL);
log_misc("USB memory data path (P2): %s", usb_data_path[1]);
if (enabled && !path_exists(usb_data_path[0]) && !path_exists(usb_data_path[1])) {
log_warning("USB memory data path does not exist, disabling");
usbmem_enabled = false;
}
target_device_id = -1;
for (int i = 0; i < USBMEM_DEVICE_COUNT; i++) {
usbmem_state[i].connected = false;
usbmem_state[i].opened = false;
usbmem_state[i].errored = false;
strcpy(usbmem_state[i].basepath, usb_data_path[i]);
memset(usbmem_state[i].path, 0, sizeof(usbmem_state[i].path));
memset(usbmem_state[i].filename, 0, sizeof(usbmem_state[i].filename));
usbmem_reset_file_state(i);
}
}
void usbmem_fini(void)
{
if (usbmem_fd != NULL) {
CloseHandle(usbmem_fd);
}
usbmem_fd = NULL;
}
HRESULT
usbmem_dispatch_irp(struct irp *irp)
{
log_assert(irp != NULL);
if (irp->op != IRP_OP_OPEN && irp->fd != usbmem_fd) {
return iohook_invoke_next(irp);
}
switch (irp->op) {
case IRP_OP_OPEN:
return usbmem_open(irp);
case IRP_OP_CLOSE:
return usbmem_close(irp);
case IRP_OP_READ:
return usbmem_read(irp);
case IRP_OP_WRITE:
return usbmem_write(irp);
case IRP_OP_IOCTL:
return usbmem_ioctl(irp);
default:
return E_NOTIMPL;
}
}
static HRESULT usbmem_open(struct irp *irp)
{
log_assert(irp != NULL);
if (!wstr_eq(irp->open_filename, L"COM3")) {
return iohook_invoke_next(irp);
}
irp->fd = usbmem_fd;
log_info("USB edit data PCB opened");
return S_OK;
}
static HRESULT usbmem_close(struct irp *irp)
{
log_info("USB edit data PCB closed");
return S_OK;
}
static HRESULT usbmem_write(struct irp *irp)
{
struct const_iobuf *src;
char request[USBMEM_COMMAND_BUF_SIZE];
uint32_t nbytes;
log_assert(irp != NULL);
log_assert(irp->write.bytes != NULL);
src = &irp->write;
nbytes = src->nbytes > USBMEM_COMMAND_BUF_SIZE ? USBMEM_COMMAND_BUF_SIZE : src->nbytes;
memcpy(request, src->bytes, nbytes);
request[nbytes - 1] = '\0'; /* This is always a CR. */
if (!usbmem_pending && target_device_id >= 0 && target_device_id < USBMEM_DEVICE_COUNT && usbmem_state[target_device_id].file_type == USBMEM_FILE_TYPE_READ) {
memset(usbmem_response, 0, sizeof(usbmem_response));
// log_misc("Read progress %08x/%08x bytes", usbmem_state[target_device_id].buffer_index, usbmem_state[target_device_id].buffer_len);
if (usbmem_state[target_device_id].buffer_index < usbmem_state[target_device_id].buffer_len) {
usbmem_response_length = sizeof(usbmem_response);
usbmem_response[0] = 0x02; // 1 = 0x80 buffer, 2 = 0x400 buffer
usbmem_response[1] = usbmem_state[target_device_id].buffer_frame;
usbmem_response[2] = ~usbmem_response[1];
if (usbmem_state[target_device_id].buffer_frame == 0) {
snprintf(usbmem_response + 4, sizeof(usbmem_response) - 5, "%d ", usbmem_state[target_device_id].buffer_len);
} else {
size_t len = sizeof(usbmem_response) - 5;
if (usbmem_state[target_device_id].buffer_index + len > usbmem_state[target_device_id].buffer_len)
len = usbmem_state[target_device_id].buffer_len - usbmem_state[target_device_id].buffer_index;
memcpy(usbmem_response + 3, usbmem_state[target_device_id].buffer + usbmem_state[target_device_id].buffer_index, len);
usbmem_state[target_device_id].buffer_index += len;
}
usbmem_state[target_device_id].buffer_frame++;
uint16_t crc = crc16_msb(usbmem_response + 3, sizeof(usbmem_response) - 5, 0);
usbmem_response[sizeof(usbmem_response) - 2] = crc >> 8;
usbmem_response[sizeof(usbmem_response) - 1] = crc & 0xff;
} else {
usbmem_response_length = 1;
usbmem_response[0] = 0x04; // End
}
} else if (strlen(request) > 0) {
log_misc(">%s", request);
// Try to detect device ID
// The only commands without a device ID are "sver", "start", and "init".
char target_device_val = request[strlen(request) - 1];
char *target_device_id_ptr = strstr(request, " ");
if (target_device_id_ptr != NULL) {
target_device_val = *(target_device_id_ptr - 1);
}
// TODO: Rewrite this code to more cleanly handle hotplugging USB drives
if (str_eq(request, "sver")) {
str_cpy(
usbmem_response,
sizeof(usbmem_response),
"done GQHDXJAA DJHACKRS");
} else if (str_eq(request, "init") || str_eq(request, "start")) {
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else if (target_device_val == 'a' || target_device_val == 'b') {
// Counterintuitively, b is P1 and a is P2
target_device_id = target_device_val == 'b' ? 0 : 1;
if (!usbmem_enabled) {
// Ignore all other USB device specific commands and pretend a device isn't plugged in
// when USB memory emulation is disabled.
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
} else if (usbmem_state[target_device_id].errored) {
// If the device went through the entire process once and the file didn't exist
// then just force it to be disabled until the game is restarted because otherwise
// it'll get stuck in a loop.
// TODO: This could be better emulated by using a keybind to simulate inserting and
// ejecting the USB drive to additionally clear the error flag.
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
} else if (str_eq(request, "on_a") || str_eq(request, "on_b")) {
usbmem_state[target_device_id].connected = path_exists(usbmem_state[target_device_id].basepath);
usbmem_state[target_device_id].errored = false;
usbmem_reset_file_state(target_device_id);
if (usbmem_state[target_device_id].connected)
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
else
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
} else if (str_eq(request, "offa") || str_eq(request, "offb")) {
if (usbmem_state[target_device_id].connected)
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
else
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
usbmem_state[target_device_id].connected = false;
usbmem_reset_file_state(target_device_id);
} else if (str_eq(request, "opna") || str_eq(request, "opnb")) {
bool basepath_exists = path_exists(usbmem_state[target_device_id].basepath);
if (!usbmem_state[target_device_id].connected || !basepath_exists) {
usbmem_state[target_device_id].opened = false;
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
} else {
usbmem_state[target_device_id].opened = true;
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
}
} else if (str_eq(request, "clsa") || str_eq(request, "clsb")) {
if (usbmem_state[target_device_id].opened)
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
else
str_cpy(usbmem_response, sizeof(usbmem_response), "not connected");
usbmem_state[target_device_id].opened = false;
usbmem_reset_file_state(target_device_id);
} else if (strncmp(request, "cda ", 4) == 0 || strncmp(request, "cdb ", 4) == 0) {
char *path = request + 4;
if (!usbmem_state[target_device_id].connected || !usbmem_state[target_device_id].opened) {
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else if (path[1] == ':') {
// Absolute path
char temp[MAX_PATH];
snprintf(temp, sizeof(temp), "%s\\%s", usbmem_state[target_device_id].basepath, path + 3);
if (!path_exists(temp)) {
log_warning("Couldn't find path %s", temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else {
log_misc("Changing path to %s", temp);
str_cpy(usbmem_state[target_device_id].path, sizeof(usbmem_state[target_device_id].path), temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
}
} else {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
}
} else if (strncmp(request, "rda ", 4) == 0 || strncmp(request, "rdb ", 4) == 0) {
usbmem_reset_file_state(target_device_id);
if (!usbmem_state[target_device_id].connected || !usbmem_state[target_device_id].opened) {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
} else {
char temp[MAX_PATH] = {0};
char *filename = request + 4;
snprintf(temp, sizeof(temp), "%s\\%s", usbmem_state[target_device_id].path, filename);
if (usbmem_state[target_device_id].buffer) {
free(usbmem_state[target_device_id].buffer);
usbmem_state[target_device_id].buffer = NULL;
}
usbmem_state[target_device_id].file_type = USBMEM_FILE_TYPE_NONE;
usbmem_state[target_device_id].buffer_len = 0;
usbmem_state[target_device_id].buffer_index = 0;
usbmem_state[target_device_id].buffer_frame = 0;
memset(usbmem_state[target_device_id].filename, 0, sizeof(usbmem_state[target_device_id].filename));
if (!path_exists(temp)) {
log_warning("Couldn't find file %s", temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
usbmem_state[target_device_id].errored = true;
} else {
bool loaded = file_load(temp, (void**)&usbmem_state[target_device_id].buffer,
&usbmem_state[target_device_id].buffer_len, false);
if (loaded) {
log_misc("Reading file %s", temp);
usbmem_state[target_device_id].file_type = USBMEM_FILE_TYPE_READ;
str_cpy(usbmem_state[target_device_id].filename, sizeof(usbmem_state[target_device_id].filename), filename);
str_cpy(usbmem_response, sizeof(usbmem_response), "start");
} else {
log_warning("Couldn't read file %s", temp);
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
usbmem_state[target_device_id].errored = true;
}
}
}
} else if (strncmp(request, "wra ", 4) == 0 || strncmp(request, "wrb ", 4) == 0) {
// Open file for writing
usbmem_reset_file_state(target_device_id);
str_cpy(usbmem_response, sizeof(usbmem_response), "not supported");
} else if (strncmp(request, "wha ", 4) == 0 || strncmp(request, "whb ", 4) == 0) {
// Something relating to writing?
str_cpy(usbmem_response, sizeof(usbmem_response), "not supported");
} else if (strncmp(request, "lma ", 4) == 0 || strncmp(request, "lmb ", 4) == 0) {
// What is "lm"?
str_cpy(usbmem_response, sizeof(usbmem_response), "done");
} else {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
}
} else {
str_cpy(usbmem_response, sizeof(usbmem_response), "fail");
}
str_cat(usbmem_response, sizeof(usbmem_response), "\r>");
usbmem_response_length = strlen(usbmem_response);
}
usbmem_pending = true;
src->pos = nbytes;
return S_OK;
}
static HRESULT usbmem_read(struct irp *irp)
{
struct iobuf *dest;
log_assert(irp != NULL);
log_assert(irp->read.bytes != NULL);
dest = &irp->read;
if (usbmem_pending && usbmem_response_length != USBMEM_DATA_BUF_SIZE) {
log_misc("%s", usbmem_response);
}
if (usbmem_pending && usbmem_response_length == 0) {
str_cpy(usbmem_response, sizeof(usbmem_response), "\r>");
usbmem_response_length = strlen(usbmem_response);
}
dest->pos = usbmem_response_length;
memcpy(dest->bytes, usbmem_response, usbmem_response_length);
usbmem_pending = false;
usbmem_response_length = 0;
memset(usbmem_response, 0, sizeof(usbmem_response));
return S_OK;
}
static HRESULT usbmem_ioctl(struct irp *irp)
{
SERIAL_STATUS *status;
log_assert(irp != NULL);
switch (irp->ioctl) {
case IOCTL_SERIAL_GET_COMMSTATUS:
if (irp->read.bytes == NULL) {
log_warning(
"IOCTL_SERIAL_GET_COMMSTATUS: Output buffer is NULL");
return E_INVALIDARG;
}
if (irp->read.nbytes < sizeof(*status)) {
log_warning("IOCTL_SERIAL_GET_COMMSTATUS: Buffer is too small");
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
status = (SERIAL_STATUS *) irp->read.bytes;
status->Errors = 0;
status->AmountInInQueue = usbmem_pending ? 1 : 0;
irp->read.pos = sizeof(*status);
break;
default:
break;
}
return S_OK;
}

View File

@@ -0,0 +1,8 @@
#ifndef DDRHOOK_UTIL_USBMEM_H
#define DDRHOOK_UTIL_USBMEM_H
void usbmem_init(const char *path_p1, const char *path_p2, const bool enabled);
void usbmem_fini(void);
HRESULT usbmem_dispatch_irp(struct irp *irp);
#endif

View File

@@ -1,29 +0,0 @@
avsdlls += ddrhook
deplibs_ddrhook := \
avs \
libs_ddrhook := \
acioemu \
p3ioemu \
p3io \
hook \
hooklib \
util \
eamio \
ddrio \
src_ddrhook := \
extio.c \
dllmain.c \
_com4.c \
dinput.c \
gfx.c \
guid.c \
master.c \
misc.c \
monitor.c \
p3io.c \
usbmem.c \
spike.c

View File

@@ -1,96 +0,0 @@
#include <d3d9.h>
#include <windows.h>
#include <stdbool.h>
#include "hook/com-proxy.h"
#include "hook/table.h"
#include "util/defs.h"
#include "util/log.h"
static HRESULT STDCALL my_CreateDevice(
IDirect3D9 *self,
UINT adapter,
D3DDEVTYPE type,
HWND hwnd,
DWORD flags,
D3DPRESENT_PARAMETERS *pp,
IDirect3DDevice9 **pdev);
static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver);
static IDirect3D9 *(STDCALL *real_Direct3DCreate9)(UINT sdk_ver);
static bool gfx_windowed;
static const struct hook_symbol gfx_d3d9_hook_syms[] = {
{
.name = "Direct3DCreate9",
.patch = my_Direct3DCreate9,
.link = (void **) &real_Direct3DCreate9,
},
};
static HRESULT STDCALL my_CreateDevice(
IDirect3D9 *self,
UINT adapter,
D3DDEVTYPE type,
HWND hwnd,
DWORD flags,
D3DPRESENT_PARAMETERS *pp,
IDirect3DDevice9 **pdev)
{
IDirect3D9 *real;
real = com_proxy_downcast(self)->real;
if (gfx_windowed) {
pp->Windowed = TRUE;
pp->FullScreen_RefreshRateInHz = 0;
}
return IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev);
}
static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver)
{
IDirect3D9 *api;
IDirect3D9Vtbl *api_vtbl;
struct com_proxy *api_proxy;
HRESULT hr;
log_info("Direct3DCreate9 hook hit");
api = real_Direct3DCreate9(sdk_ver);
hr = com_proxy_wrap(&api_proxy, api, sizeof(*api->lpVtbl));
if (hr != S_OK) {
log_fatal("Wrapping com proxy failed: %08lx", hr);
}
api_vtbl = api_proxy->vptr;
api_vtbl->CreateDevice = my_CreateDevice;
return (IDirect3D9 *) api_proxy;
}
void gfx_insert_hooks(HMODULE target)
{
hook_table_apply(
target, "d3d9.dll", gfx_d3d9_hook_syms, lengthof(gfx_d3d9_hook_syms));
log_info("Inserted graphics hooks");
}
bool gfx_get_windowed(void)
{
return gfx_windowed;
}
void gfx_set_windowed(void)
{
gfx_windowed = true;
}

View File

@@ -1,12 +0,0 @@
#ifndef DDRHOOK_GFX_H
#define DDRHOOK_GFX_H
#include <windows.h>
#include <stdbool.h>
void gfx_insert_hooks(HMODULE target);
bool gfx_get_windowed(void);
void gfx_set_windowed(void);
#endif

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