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33
CHANGELOG.md
33
CHANGELOG.md
@@ -2,11 +2,40 @@
|
||||
Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
|
||||
given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
|
||||
|
||||
## 0.00
|
||||
## 5.43
|
||||
* iidx29: (Officially) support IIDX CASTHOUR
|
||||
* Code structure maintenance
|
||||
* Various documentation improvements
|
||||
|
||||
testing release pipeline
|
||||
## 5.42
|
||||
* Bugfix: Fix diagonal texture tearing on IIDX 18 and 19 based games
|
||||
* Feature: Add support for IIDX Resort Anthem CN using iidxhook4-cn
|
||||
* Feature/bugfix: Enable "nvidia fix" for iidxhook4, 5 and 5-cn. Should fix crashing on some/all
|
||||
nvidia cards
|
||||
* Various minor fixes
|
||||
|
||||
## 5.41
|
||||
* Feature: Support pop'n music 15-18 using popnhook1
|
||||
* Feature: Support IIDX tricoro CN using iidxhook5-cn
|
||||
* Various documentation improvements
|
||||
|
||||
## 5.40
|
||||
* Feature: Support DDR X and X2 US/EU using ddrhook1 including memory card emulation
|
||||
* Fix: sdvxhook2 crashing on some OS versions
|
||||
* Feature: Support sdvx generator lights in sdvxio
|
||||
|
||||
## 5.39
|
||||
* jbhook3: Fix window mode, remove window frame option, add show cursor on window option
|
||||
* Code simplification and cleanup round plug modules
|
||||
* Code structure improvements p3io jubeat
|
||||
|
||||
## 5.38
|
||||
* sdvxhook2: Support sound voltex exceed gear
|
||||
|
||||
## 5.37
|
||||
* jbhook1: Support jubeat (1) and ripples
|
||||
* jbhook2: Support jubeat knit and copious
|
||||
* jbhook3: Support jubeat saucer, prop, qubell, clan and festo
|
||||
|
||||
## 5.36
|
||||
* iidxhook9: Support for IIDX28
|
||||
|
||||
@@ -29,4 +29,4 @@ COPY src src
|
||||
COPY .git .git
|
||||
|
||||
# Building
|
||||
RUN make
|
||||
RUN make
|
||||
|
||||
@@ -226,7 +226,7 @@ $$(dll_$1_$2_$3) $$(implib_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) \
|
||||
$(V)echo ... $$(dll_$1_$2_$3)
|
||||
$(V)$$(toolchain_$1)gcc -shared \
|
||||
-o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \
|
||||
$$^ $$(ldflags_$3)
|
||||
-Wl,--start-group $$^ -Wl,--end-group $$(ldflags_$3)
|
||||
$(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3)
|
||||
$(V)$$(toolchain_$1)ranlib $$(implib_$1_$2_$3)
|
||||
|
||||
|
||||
230
Module.mk
230
Module.mk
@@ -21,12 +21,20 @@
|
||||
#
|
||||
# 4: Patch 2: beatmania IIDX 14 GOLD
|
||||
#
|
||||
# 4: Patch 3: pop'n music 15 ADVENTURE
|
||||
#
|
||||
# 6: Patch 5: beatmania IIDX 15 DJ Troopers
|
||||
#
|
||||
# 7: Patch 1: pop'n music 16 PARTY
|
||||
#
|
||||
# 8: Patch 3: beatmania IIDX 16 Empress
|
||||
# jubeat
|
||||
#
|
||||
# 10: Patch 4: DanceDanceRevolution X2
|
||||
# 9: Patch 0: pop'n music 17 THE MOVIE
|
||||
#
|
||||
# 10: Patch 1: pop'n music 18 Sengoku Retsuden
|
||||
# Patch 2: jubeat Knit
|
||||
# Patch 4: DanceDanceRevolution X2
|
||||
#
|
||||
# 11: Patch 1: beatmania IIDX 18 Resort Anthem
|
||||
# pop'n music 19 Tune Street
|
||||
@@ -49,6 +57,7 @@
|
||||
# beatmania IIDX 22 PENDUAL
|
||||
# beatmania IIDX 23 copula
|
||||
# beatmania IIDX 24 SINOBUZ
|
||||
# Patch 3: DanceDanceRevoluion A20+ (64-bit)
|
||||
# "Patch" 3: Silent Scope Bone Eater (compatible with p7)
|
||||
# "Patch" 7: Steel Chronicle VicTroopers (not a Bemani, w/e)
|
||||
#
|
||||
@@ -71,7 +80,7 @@ cflags += \
|
||||
# Each AVS-dependent project should consume the earliest AVS import definition
|
||||
# that is still ABI-compatible with the real build its target links against.
|
||||
|
||||
avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 803 0
|
||||
avsvers_32 := 1700 1603 1601 1508 1403 1304 1101 1002 803 0
|
||||
avsvers_64 := 1700 1603 1601 1509 1508
|
||||
|
||||
imps += avs avs-ea3
|
||||
@@ -92,7 +101,8 @@ include src/main/cconfig/Module.mk
|
||||
include src/main/config/Module.mk
|
||||
include src/main/d3d9exhook/Module.mk
|
||||
include src/main/ddrhook-util/Module.mk
|
||||
include src/main/ddrhook/Module.mk
|
||||
include src/main/ddrhook1/Module.mk
|
||||
include src/main/ddrhook2/Module.mk
|
||||
include src/main/ddrio-mm/Module.mk
|
||||
include src/main/ddrio-smx/Module.mk
|
||||
include src/main/ddrio/Module.mk
|
||||
@@ -101,6 +111,7 @@ include src/main/eamio-icca/Module.mk
|
||||
include src/main/eamio/Module.mk
|
||||
include src/main/eamiotest/Module.mk
|
||||
include src/main/ezusb-emu/Module.mk
|
||||
include src/main/ezusb-iidx-16seg-emu/Module.mk
|
||||
include src/main/ezusb-iidx-emu/Module.mk
|
||||
include src/main/ezusb-iidx-fpga-flash/Module.mk
|
||||
include src/main/ezusb-iidx-sram-flash/Module.mk
|
||||
@@ -111,6 +122,8 @@ include src/main/ezusb2-dbg-hook/Module.mk
|
||||
include src/main/ezusb2-emu/Module.mk
|
||||
include src/main/ezusb2-iidx-emu/Module.mk
|
||||
include src/main/ezusb2-iidx/Module.mk
|
||||
include src/main/ezusb2-popn-emu/Module.mk
|
||||
include src/main/ezusb2-popn-shim/Module.mk
|
||||
include src/main/ezusb2-tool/Module.mk
|
||||
include src/main/ezusb2/Module.mk
|
||||
include src/main/geninput/Module.mk
|
||||
@@ -125,7 +138,9 @@ include src/main/iidxhook1/Module.mk
|
||||
include src/main/iidxhook2/Module.mk
|
||||
include src/main/iidxhook3/Module.mk
|
||||
include src/main/iidxhook4/Module.mk
|
||||
include src/main/iidxhook4-cn/Module.mk
|
||||
include src/main/iidxhook5/Module.mk
|
||||
include src/main/iidxhook5-cn/Module.mk
|
||||
include src/main/iidxhook6/Module.mk
|
||||
include src/main/iidxhook7/Module.mk
|
||||
include src/main/iidxhook8/Module.mk
|
||||
@@ -136,12 +151,15 @@ include src/main/iidxio-ezusb2/Module.mk
|
||||
include src/main/iidxio/Module.mk
|
||||
include src/main/iidxiotest/Module.mk
|
||||
include src/main/inject/Module.mk
|
||||
include src/main/jbhook/Module.mk
|
||||
include src/main/jbhook1/Module.mk
|
||||
include src/main/jbio-magicbox/Module.mk
|
||||
include src/main/jbio-p4io/Module.mk
|
||||
include src/main/jbio/Module.mk
|
||||
include src/main/jbiotest/Module.mk
|
||||
include src/main/jbhook-util/Module.mk
|
||||
include src/main/jbhook-util-p3io/Module.mk
|
||||
include src/main/jbhook1/Module.mk
|
||||
include src/main/jbhook2/Module.mk
|
||||
include src/main/jbhook3/Module.mk
|
||||
include src/main/launcher/Module.mk
|
||||
include src/main/mempatch-hook/Module.mk
|
||||
include src/main/mm/Module.mk
|
||||
@@ -149,6 +167,9 @@ include src/main/p3io/Module.mk
|
||||
include src/main/p3ioemu/Module.mk
|
||||
include src/main/p4iodrv/Module.mk
|
||||
include src/main/p4ioemu/Module.mk
|
||||
include src/main/popnhook-util/Module.mk
|
||||
include src/main/popnhook1/Module.mk
|
||||
include src/main/popnio/Module.mk
|
||||
include src/main/pcbidgen/Module.mk
|
||||
include src/main/sdvxhook/Module.mk
|
||||
include src/main/sdvxhook2-cn/Module.mk
|
||||
@@ -294,6 +315,21 @@ $(zipdir)/iidx-18.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-18-cn.zip: \
|
||||
build/bin/avs2_1101-32/iidxhook4-cn.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/iidxio.dll \
|
||||
build/bin/indep-32/vefxio.dll \
|
||||
build/bin/indep-32/inject.exe \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-18-cn.bat \
|
||||
dist/iidx/iidxhook-18-cn.conf \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-19.zip: \
|
||||
build/bin/avs2_1304-32/iidxhook5.dll \
|
||||
build/bin/avs2_1304-32/launcher.exe \
|
||||
@@ -326,6 +362,21 @@ $(zipdir)/iidx-20.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-20-cn.zip: \
|
||||
build/bin/avs2_1304-32/iidxhook5-cn.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/iidxio.dll \
|
||||
build/bin/indep-32/vefxio.dll \
|
||||
build/bin/indep-32/inject.exe \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-20-cn.bat \
|
||||
dist/iidx/iidxhook-20-cn.conf \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-21-to-24.zip: \
|
||||
build/bin/avs2_1601-32/iidxhook7.dll \
|
||||
build/bin/avs2_1601-32/launcher.exe \
|
||||
@@ -366,7 +417,7 @@ $(zipdir)/iidx-25-to-26.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-27-to-28.zip: \
|
||||
$(zipdir)/iidx-27-to-29.zip: \
|
||||
build/bin/avs2_1700-64/iidxhook9.dll \
|
||||
build/bin/avs2_1700-64/launcher.exe \
|
||||
build/bin/indep-64/config.exe \
|
||||
@@ -377,8 +428,10 @@ $(zipdir)/iidx-27-to-28.zip: \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-27.bat \
|
||||
dist/iidx/gamestart-28.bat \
|
||||
dist/iidx/gamestart-29.bat \
|
||||
dist/iidx/iidxhook-27.conf \
|
||||
dist/iidx/iidxhook-28.conf \
|
||||
dist/iidx/iidxhook-29.conf \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -424,28 +477,68 @@ $(zipdir)/jb-01.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-02.zip: \
|
||||
build/bin/avs2_1002-32/jbhook1.dll \
|
||||
build/bin/indep-32/inject.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-02.bat \
|
||||
dist/jb/jbhook-02.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-03.zip: \
|
||||
build/bin/avs2_1101-32/jbhook2.dll \
|
||||
build/bin/avs2_1101-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-03.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-04.zip: \
|
||||
build/bin/avs2_1304-32/jbhook2.dll \
|
||||
build/bin/avs2_1304-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-03.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-05-to-07.zip: \
|
||||
build/bin/avs2_1508-32/jbhook.dll \
|
||||
build/bin/avs2_1508-32/jbhook3.dll \
|
||||
build/bin/avs2_1508-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart.bat \
|
||||
dist/jb/gamestart-04.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/jb-08.zip: \
|
||||
build/bin/avs2_1700-32/jbhook.dll \
|
||||
build/bin/avs2_1700-32/jbhook3.dll \
|
||||
build/bin/avs2_1700-32/launcher.exe \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/jbio.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart.bat \
|
||||
dist/jb/gamestart-04.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -474,7 +567,7 @@ $(zipdir)/sdvx-01-to-04.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/sdvx-05.zip: \
|
||||
$(zipdir)/sdvx-05-to-06.zip: \
|
||||
build/bin/avs2_1700-64/launcher.exe \
|
||||
build/bin/avs2_1700-64/sdvxhook2.dll \
|
||||
build/bin/indep-64/config.exe \
|
||||
@@ -522,10 +615,48 @@ $(zipdir)/sdvx-hwio-x64.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/ddr-12-to-16.zip: \
|
||||
build/bin/avs2_1508-32/launcher.exe \
|
||||
build/bin/avs2_1508-32/ddrhook.dll \
|
||||
build/bin/avs2_1508-32/unicorntail.dll \
|
||||
$(zipdir)/ddr-11.zip: \
|
||||
build/bin/indep-32/inject.exe \
|
||||
build/bin/avs2_803-32/ddrhook1.dll \
|
||||
build/bin/avs2_803-32/unicorntail.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/ddrio.dll \
|
||||
build/bin/indep-32/ddrio-mm.dll \
|
||||
build/bin/indep-32/ddrio-smx.dll \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-11.bat \
|
||||
dist/ddr/gamestart-11-us.bat \
|
||||
dist/ddr/ddr-11.conf \
|
||||
dist/ddr/ddr-11-us.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/ddr-12-us.zip: \
|
||||
build/bin/indep-32/inject.exe \
|
||||
build/bin/avs2_1002-32/ddrhook1.dll \
|
||||
build/bin/avs2_1002-32/unicorntail.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/ddrio.dll \
|
||||
build/bin/indep-32/ddrio-mm.dll \
|
||||
build/bin/indep-32/ddrio-smx.dll \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-12-us.bat \
|
||||
dist/ddr/gamestart-12-eu.bat \
|
||||
dist/ddr/ddr-12-us.conf \
|
||||
dist/ddr/ddr-12-eu.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/ddr-12.zip: \
|
||||
build/bin/avs2_1002-32/launcher.exe \
|
||||
build/bin/avs2_1002-32/ddrhook2.dll \
|
||||
build/bin/avs2_1002-32/unicorntail.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/ddrio.dll \
|
||||
build/bin/indep-32/ddrio-mm.dll \
|
||||
@@ -534,7 +665,37 @@ $(zipdir)/ddr-12-to-16.zip: \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-12.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/ddr-13.zip: \
|
||||
build/bin/avs2_1304-32/launcher.exe \
|
||||
build/bin/avs2_1304-32/ddrhook2.dll \
|
||||
build/bin/avs2_1304-32/unicorntail.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/ddrio.dll \
|
||||
build/bin/indep-32/ddrio-mm.dll \
|
||||
build/bin/indep-32/ddrio-smx.dll \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-13.bat \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/ddr-14-to-16.zip: \
|
||||
build/bin/avs2_1508-32/launcher.exe \
|
||||
build/bin/avs2_1508-32/ddrhook2.dll \
|
||||
build/bin/avs2_1508-32/unicorntail.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/ddrio.dll \
|
||||
build/bin/indep-32/ddrio-mm.dll \
|
||||
build/bin/indep-32/ddrio-smx.dll \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
dist/ddr/config.bat \
|
||||
dist/ddr/gamestart-14.bat \
|
||||
dist/ddr/gamestart-15.bat \
|
||||
dist/ddr/gamestart-16.bat \
|
||||
@@ -544,7 +705,7 @@ $(zipdir)/ddr-12-to-16.zip: \
|
||||
|
||||
$(zipdir)/ddr-16-x64.zip: \
|
||||
build/bin/avs2_1603-64/launcher.exe \
|
||||
build/bin/avs2_1603-64/ddrhook.dll \
|
||||
build/bin/avs2_1603-64/ddrhook2.dll \
|
||||
build/bin/avs2_1603-64/unicorntail.dll \
|
||||
build/bin/indep-64/config.exe \
|
||||
build/bin/indep-64/ddrio.dll \
|
||||
@@ -572,6 +733,27 @@ $(zipdir)/bst.zip: \
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/popn-15-to-18.zip: \
|
||||
build/bin/avs2_803-32/popnhook1.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/inject.exe \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/popnio.dll \
|
||||
build/bin/indep-32/ezusb2-popn-shim.dll \
|
||||
dist/popn/config.bat \
|
||||
dist/popn/gamestart-15.bat \
|
||||
dist/popn/gamestart-16.bat \
|
||||
dist/popn/gamestart-17.bat \
|
||||
dist/popn/gamestart-18.bat \
|
||||
dist/popn/popnhook-15.conf \
|
||||
dist/popn/popnhook-16.conf \
|
||||
dist/popn/popnhook-17.conf \
|
||||
dist/popn/popnhook-18.conf \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/doc.zip: \
|
||||
doc/ \
|
||||
| $(zipdir)/
|
||||
@@ -606,26 +788,36 @@ $(BUILDDIR)/tests.zip: \
|
||||
|
||||
$(BUILDDIR)/bemanitools.zip: \
|
||||
$(zipdir)/bst.zip \
|
||||
$(zipdir)/ddr-12-to-16.zip \
|
||||
$(zipdir)/ddr-11.zip \
|
||||
$(zipdir)/ddr-12.zip \
|
||||
$(zipdir)/ddr-12-us.zip \
|
||||
$(zipdir)/ddr-13.zip \
|
||||
$(zipdir)/ddr-14-to-16.zip \
|
||||
$(zipdir)/ddr-16-x64.zip \
|
||||
$(zipdir)/doc.zip \
|
||||
$(zipdir)/iidx-09-to-12.zip \
|
||||
$(zipdir)/iidx-13.zip \
|
||||
$(zipdir)/iidx-14-to-17.zip \
|
||||
$(zipdir)/iidx-18.zip \
|
||||
$(zipdir)/iidx-18-cn.zip \
|
||||
$(zipdir)/iidx-19.zip \
|
||||
$(zipdir)/iidx-20.zip \
|
||||
$(zipdir)/iidx-20-cn.zip \
|
||||
$(zipdir)/iidx-21-to-24.zip \
|
||||
$(zipdir)/iidx-25-to-26.zip \
|
||||
$(zipdir)/iidx-27-to-28.zip \
|
||||
$(zipdir)/iidx-27-to-29.zip \
|
||||
$(zipdir)/iidx-hwio-x86.zip \
|
||||
$(zipdir)/iidx-hwio-x64.zip \
|
||||
$(zipdir)/jb-01.zip \
|
||||
$(zipdir)/jb-02.zip \
|
||||
$(zipdir)/jb-03.zip \
|
||||
$(zipdir)/jb-04.zip \
|
||||
$(zipdir)/jb-05-to-07.zip \
|
||||
$(zipdir)/jb-08.zip \
|
||||
$(zipdir)/jb-hwio.zip \
|
||||
$(zipdir)/popn-15-to-18.zip \
|
||||
$(zipdir)/sdvx-01-to-04.zip \
|
||||
$(zipdir)/sdvx-05.zip \
|
||||
$(zipdir)/sdvx-05-to-06.zip \
|
||||
$(zipdir)/sdvx-05-cn.zip \
|
||||
$(zipdir)/sdvx-hwio-x86.zip \
|
||||
$(zipdir)/sdvx-hwio-x64.zip \
|
||||
|
||||
114
README.md
114
README.md
@@ -1,7 +1,7 @@
|
||||
# Bemanitools 5
|
||||
[](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
|
||||
|
||||
Version: 5.36
|
||||
Version: 5.43
|
||||
|
||||
[Release history](CHANGELOG.md)
|
||||
|
||||
@@ -26,49 +26,64 @@ The tl;dr version and golden rules of the sections in the document:
|
||||
* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
|
||||
* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
|
||||
|
||||
## List of supported games (hook libraries)
|
||||
## Supported games
|
||||
The following games are supported with their corresponding hook-libraries.
|
||||
|
||||
* BeatStream
|
||||
* BeatStream (bst.zip) using bsthook
|
||||
* BeatStream アニムトライヴ (bst.zip) using bsthook
|
||||
* Dance Dance Revolution
|
||||
* Dance Dance Revolution X2 (ddr-12-to-16.zip) using ddrhook
|
||||
* Dance Dance Revolution X3 vs. 2ndMIX (ddr-12-to-16.zip) using ddrhook
|
||||
* Dance Dance Revolution 2013 (ddr-12-to-16.zip) using ddrhook
|
||||
* Dance Dance Revolution 2014 (ddr-12-to-16.zip) using ddrhook
|
||||
* Dance Dance Revolution A (ddr-12-to-16.zip) using ddrhook
|
||||
* Beatmania IIDX
|
||||
* Beatmania IIDX 9th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 10th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 11 IIDX RED (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 12 HAPPY SKY (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 13 DistorteD (iidx-13.zip) using [iidxhook2](doc/iidxhook/iidxhook2.md)
|
||||
* Beatmania IIDX 14 GOLD (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 15 DJ TROOPERS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 16 EMPRESS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 17 SIRIUS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 18 Resort Anthem (iidx-18.zip) using [iidxhook4](doc/iidxhook/iidxhook4.md)
|
||||
* Beatmania IIDX 19 Lincle (iidx-19.zip) using [iidxhook5](doc/iidxhook/iidxhook5.md)
|
||||
* Beatmania IIDX 20 Tricoro (iidx-20.zip) using [iidxhook6](doc/iidxhook/iidxhook6.md)
|
||||
* Beatmania IIDX 21 SPADA (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 22 PENDUAL (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 23 copula (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 24 SINOBUZ (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 25 CANNON BALLERS (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 26 Rootage (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 27 Heroic Verse (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 28 BISTROVER (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* jubeat
|
||||
* jubeat (experimental/buggy) (jb-01.zip) using [jbhook1](doc/jbhook1/jbhook1.md)
|
||||
* jubeat saucer (fulfill) (jb-05-to-07.zip) using jbhook
|
||||
* jubeat prop (jb-05-to-07.zip) using jbhook
|
||||
* jubeat Qubell (jb-05-to-07.zip) using jbhook
|
||||
* jubeat clan (jb-08.zip) using jbhook
|
||||
* BeatStream (`bst.zip`): bsthook
|
||||
* BeatStream アニムトライヴ (`bst.zip`): bsthook
|
||||
* [Dance Dance Revolution](doc/ddrhook/README.md)
|
||||
* Dance Dance Revolution X (`ddr-11.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
|
||||
* Dance Dance Revolution X2 (US/EU regions) (`ddr-12-us.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
|
||||
* Dance Dance Revolution X2 (JP region) (`ddr-12.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
|
||||
* Dance Dance Revolution 2013 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
|
||||
* Dance Dance Revolution 2014 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
|
||||
* Dance Dance Revolution A (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
|
||||
* [Beatmania IIDX](doc/iidxhook/README.md)
|
||||
* Beatmania IIDX 9th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 10th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 11 IIDX RED (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 12 HAPPY SKY (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
|
||||
* Beatmania IIDX 13 DistorteD (`iidx-13.zip`): [iidxhook2](doc/iidxhook/iidxhook2.md)
|
||||
* Beatmania IIDX 14 GOLD (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 15 DJ TROOPERS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 16 EMPRESS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 17 SIRIUS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
|
||||
* Beatmania IIDX 18 Resort Anthem (`iidx-18.zip`): [iidxhook4](doc/iidxhook/iidxhook4.md)
|
||||
* Beatmania IIDX 19 Lincle (`iidx-19.zip`): [iidxhook5](doc/iidxhook/iidxhook5.md)
|
||||
* Beatmania IIDX tricoro CN (狂热节拍 IIDX 2) (`iidx-20-cn.zip`): [iidxhook5-cn](doc/iidxhook/iidxhook5-cn.md)
|
||||
* Beatmania IIDX 20 Tricoro (`iidx-20.zip`): [iidxhook6](doc/iidxhook/iidxhook6.md)
|
||||
* Beatmania IIDX 21 SPADA (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 22 PENDUAL (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 23 copula (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 24 SINOBUZ (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
|
||||
* Beatmania IIDX 25 CANNON BALLERS (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 26 Rootage (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
|
||||
* Beatmania IIDX 27 Heroic Verse (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 28 BISTROVER (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* Beatmania IIDX 29 CASTHOUR (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
|
||||
* [jubeat](doc/jbhook/README.md)
|
||||
* jubeat (`jb-01.zip`): [jbhook1](doc/jbhook/jbhook1.md)
|
||||
* jubeat ripples (`jb-02.zip`): [jbhook1](doc/jbhook/jbhook1.md)
|
||||
* jubeat knit (`jb-03.zip`): [jbhook2](doc/jbhook/jbhook2.md)
|
||||
* jubeat copious (`jb-04.zip`): [jbhook2](doc/jbhook/jbhook2.md)
|
||||
* jubeat saucer (fulfill) (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat prop (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat qubell (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat clan (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* jubeat festo (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
|
||||
* [pop'n music](doc/popnhook/README.md)
|
||||
* pop'n music 15 ADVENTURE (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* pop'n music 16 PARTY♪ (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* pop'n music 17 THE MOVIE (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* pop'n music 18 せんごく列伝 (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
|
||||
* SOUND VOLTEX
|
||||
* SOUND VOLTEX BOOTH (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX II -infinite infection- (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX III GRAVITY WARS (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX IV HEAVENLY HAVEN (sdvx-01-to-04.zip) using sdvxhook
|
||||
* SOUND VOLTEX Vivid Wave (sdvx-05.zip) using sdvxhook2
|
||||
* SOUND VOLTEX BOOTH (`sdvx-01-to-04.zip`): sdvxhook
|
||||
* SOUND VOLTEX II -infinite infection- (`sdvx-01-to-04.zip`): sdvxhook
|
||||
* SOUND VOLTEX III GRAVITY WARS (`sdvx-01-to-04.zip`): sdvxhook
|
||||
* SOUND VOLTEX IV HEAVENLY HAVEN (`sdvx-01-to-04.zip`): sdvxhook
|
||||
* SOUND VOLTEX Vivid Wave (`sdvx-05-to-06`): sdvxhook2
|
||||
* SOUND VOLTEX EXCEED GEAR (`sdvx-05-to-06`): sdvxhook2
|
||||
|
||||
## ViGEm clients: Expose BT5 APIs as XBOX game controllers
|
||||
Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that
|
||||
@@ -83,7 +98,7 @@ change in the future. Many games also run on very recent Windows 10 builds but b
|
||||
with Windows updates breaking legacy software.
|
||||
|
||||
## Distribution contents
|
||||
Check the [list of supported games](#list-of-supported-games) to grab the right files for your game. BT5 also includes
|
||||
Check the [list of supported games](#supported-games) to grab the right files for your game. BT5 also includes
|
||||
a *tools* subpackage (tools.zip) as well as the full source code (src.zip).
|
||||
|
||||
You will find *.md files in various sub-packages that give you further instructions for setup, usage, error information
|
||||
@@ -96,9 +111,16 @@ consumer version of Windows XP. Newer versions of Windows, e.g. Windows 7, 8 and
|
||||
as well. Some hooks also include fixes required to run the games on a more recent version.
|
||||
|
||||
Depending on the game, you also need the following dependencies installed:
|
||||
* DirectX 9 runtime
|
||||
* Microsoft Visual C++ Redistributables 2010 **and** 2013: Depends on the game and age but both
|
||||
should cover most if not all of the games so far
|
||||
|
||||
* The 32-bit (x86) version of
|
||||
[Microsoft Visual C++ 2010 Service Pack 1 Redistributable Package MFC Security Update](https://www.microsoft.com/en-sg/download/details.aspx?id=26999)
|
||||
* The 32-bit (x86) and 64-bit (x64) versions of
|
||||
[Microsoft Visual C++ Redistributable Packages for Visual Studio 2013](https://www.microsoft.com/en-sg/download/details.aspx?id=40784)
|
||||
* The [DirectX 9 End-User Runtimes (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
See also
|
||||
[bemanitools-supplements](https://dev.s-ul.net/djhackers/bemanitools-supplement/-/blob/master/misc/win-runtime/README.md)
|
||||
for files.
|
||||
|
||||
## Development
|
||||
### Building
|
||||
|
||||
32
dist/ddr/ddr-11-us.conf
vendored
Normal file
32
dist/ddr/ddr-11-us.conf
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GQHDXUAA
|
||||
|
||||
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
|
||||
ddrhook1.use_com4_emu=true
|
||||
|
||||
# SD cabinet mode
|
||||
ddrhook1.standard_def=false
|
||||
|
||||
# Use 15 kHz monitor mode
|
||||
ddrhook1.use_15khz=false
|
||||
|
||||
# Enable USB memory data emulation
|
||||
ddrhook1.usbmem_enabled=false
|
||||
|
||||
# Specify path for P1 USB memory data
|
||||
ddrhook1.usbmem_path_p1=usbmem_p1
|
||||
|
||||
# Specify path for P2 USB memory data
|
||||
ddrhook1.usbmem_path_p2=usbmem_p2
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
32
dist/ddr/ddr-11.conf
vendored
Normal file
32
dist/ddr/ddr-11.conf
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GQHDXJAA
|
||||
|
||||
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
|
||||
ddrhook1.use_com4_emu=true
|
||||
|
||||
# SD cabinet mode
|
||||
ddrhook1.standard_def=false
|
||||
|
||||
# Use 15 kHz monitor mode
|
||||
ddrhook1.use_15khz=false
|
||||
|
||||
# Enable USB memory data emulation
|
||||
ddrhook1.usbmem_enabled=false
|
||||
|
||||
# Specify path for P1 USB memory data
|
||||
ddrhook1.usbmem_path_p1=usbmem_p1
|
||||
|
||||
# Specify path for P2 USB memory data
|
||||
ddrhook1.usbmem_path_p2=usbmem_p2
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
32
dist/ddr/ddr-12-eu.conf
vendored
Normal file
32
dist/ddr/ddr-12-eu.conf
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GQJDXEAA
|
||||
|
||||
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
|
||||
ddrhook1.use_com4_emu=true
|
||||
|
||||
# SD cabinet mode
|
||||
ddrhook1.standard_def=false
|
||||
|
||||
# Use 15 kHz monitor mode
|
||||
ddrhook1.use_15khz=false
|
||||
|
||||
# Enable USB memory data emulation
|
||||
ddrhook1.usbmem_enabled=false
|
||||
|
||||
# Specify path for P1 USB memory data
|
||||
ddrhook1.usbmem_path_p1=usbmem_p1
|
||||
|
||||
# Specify path for P2 USB memory data
|
||||
ddrhook1.usbmem_path_p2=usbmem_p2
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
32
dist/ddr/ddr-12-us.conf
vendored
Normal file
32
dist/ddr/ddr-12-us.conf
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GQJDXUAA
|
||||
|
||||
# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
|
||||
ddrhook1.use_com4_emu=true
|
||||
|
||||
# SD cabinet mode
|
||||
ddrhook1.standard_def=false
|
||||
|
||||
# Use 15 kHz monitor mode
|
||||
ddrhook1.use_15khz=false
|
||||
|
||||
# Enable USB memory data emulation
|
||||
ddrhook1.usbmem_enabled=false
|
||||
|
||||
# Specify path for P1 USB memory data
|
||||
ddrhook1.usbmem_path_p1=usbmem_p1
|
||||
|
||||
# Specify path for P2 USB memory data
|
||||
ddrhook1.usbmem_path_p2=usbmem_p2
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
11
dist/ddr/gamestart-11-us.bat
vendored
Normal file
11
dist/ddr/gamestart-11-us.bat
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s com\CLVsd.ax
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
|
||||
inject ddrhook1.dll DDR.exe --config ddr-11-us.conf %*
|
||||
11
dist/ddr/gamestart-11.bat
vendored
Normal file
11
dist/ddr/gamestart-11.bat
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s com\CLVsd.ax
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
|
||||
inject ddrhook1.dll DDR.exe --config ddr-11.conf %*
|
||||
11
dist/ddr/gamestart-12-eu.bat
vendored
Normal file
11
dist/ddr/gamestart-12-eu.bat
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s com\CLVsd.ax
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
|
||||
inject ddrhook1.dll DDR.exe --config ddr-12-eu.conf %*
|
||||
11
dist/ddr/gamestart-12-us.bat
vendored
Normal file
11
dist/ddr/gamestart-12-us.bat
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s com\CLVsd.ax
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
|
||||
inject ddrhook1.dll DDR.exe --config ddr-12-us.conf %*
|
||||
2
dist/ddr/gamestart-12.bat
vendored
2
dist/ddr/gamestart-12.bat
vendored
@@ -8,4 +8,4 @@ if not exist conf\raw mkdir conf\raw
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %*
|
||||
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*
|
||||
|
||||
2
dist/ddr/gamestart-13.bat
vendored
2
dist/ddr/gamestart-13.bat
vendored
@@ -8,4 +8,4 @@ if not exist conf\raw mkdir conf\raw
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %*
|
||||
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*
|
||||
|
||||
2
dist/ddr/gamestart-14.bat
vendored
2
dist/ddr/gamestart-14.bat
vendored
@@ -11,4 +11,4 @@ if not exist conf\raw mkdir conf\raw
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %*
|
||||
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*
|
||||
|
||||
2
dist/ddr/gamestart-15.bat
vendored
2
dist/ddr/gamestart-15.bat
vendored
@@ -11,4 +11,4 @@ if not exist conf\raw mkdir conf\raw
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %*
|
||||
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*
|
||||
|
||||
2
dist/ddr/gamestart-16.bat
vendored
2
dist/ddr/gamestart-16.bat
vendored
@@ -12,4 +12,4 @@ if not exist conf\raw mkdir conf\raw
|
||||
regsvr32 /s com\k-clvsd.dll
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -H 33554432 -K .\ddrhook.dll .\arkmdxp3.dll %*
|
||||
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*
|
||||
|
||||
14
dist/iidx/gamestart-18-cn.bat
vendored
Normal file
14
dist/iidx/gamestart-18-cn.bat
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
inject iidxhook4-cn.dll bm2dx.exe -D --config iidxhook-18-cn.conf %*
|
||||
14
dist/iidx/gamestart-20-cn.bat
vendored
Normal file
14
dist/iidx/gamestart-20-cn.bat
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
inject iidxhook5-cn.dll bm2dx.exe -D --config iidxhook-20-cn.conf %*
|
||||
16
dist/iidx/gamestart-29.bat
vendored
Normal file
16
dist/iidx/gamestart-29.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
)
|
||||
|
||||
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-29.conf %*
|
||||
5
dist/iidx/iidxhook-14.conf
vendored
5
dist/iidx/iidxhook-14.conf
vendored
@@ -46,8 +46,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQGLDJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQGLDJA
|
||||
sec.black_plug_mcode=GQGLDJAA
|
||||
5
dist/iidx/iidxhook-15.conf
vendored
5
dist/iidx/iidxhook-15.conf
vendored
@@ -46,8 +46,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQHDDJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQHDDJA
|
||||
sec.black_plug_mcode=GQHDDJAA
|
||||
5
dist/iidx/iidxhook-16.conf
vendored
5
dist/iidx/iidxhook-16.conf
vendored
@@ -49,8 +49,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQI00JAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI00JA
|
||||
sec.black_plug_mcode=GQI00JAA
|
||||
5
dist/iidx/iidxhook-17.conf
vendored
5
dist/iidx/iidxhook-17.conf
vendored
@@ -49,8 +49,5 @@ gfx.device_adapter=-1
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GCJDJJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJDJJA
|
||||
sec.black_plug_mcode=GCJDJJAA
|
||||
50
dist/iidx/iidxhook-18-cn.conf
vendored
Normal file
50
dist/iidx/iidxhook-18-cn.conf
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GKJDZCAA
|
||||
3
dist/iidx/iidxhook-18.conf
vendored
3
dist/iidx/iidxhook-18.conf
vendored
@@ -37,6 +37,9 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
|
||||
3
dist/iidx/iidxhook-19.conf
vendored
3
dist/iidx/iidxhook-19.conf
vendored
@@ -34,6 +34,9 @@ gfx.forced_refresh_rate=-1
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
|
||||
47
dist/iidx/iidxhook-20-cn.conf
vendored
Normal file
47
dist/iidx/iidxhook-20-cn.conf
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GKJDZCAA
|
||||
2
dist/iidx/iidxhook-25.conf
vendored
2
dist/iidx/iidxhook-25.conf
vendored
@@ -43,7 +43,7 @@ cam.device_id1=
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
|
||||
2
dist/iidx/iidxhook-26.conf
vendored
2
dist/iidx/iidxhook-26.conf
vendored
@@ -43,7 +43,7 @@ cam.device_id1=
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
|
||||
2
dist/iidx/iidxhook-27.conf
vendored
2
dist/iidx/iidxhook-27.conf
vendored
@@ -1,4 +1,4 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
|
||||
2
dist/iidx/iidxhook-28.conf
vendored
2
dist/iidx/iidxhook-28.conf
vendored
@@ -1,4 +1,4 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
|
||||
78
dist/iidx/iidxhook-29.conf
vendored
Normal file
78
dist/iidx/iidxhook-29.conf
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
7
dist/jb/gamestart-02.bat
vendored
Normal file
7
dist/jb/gamestart-02.bat
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
|
||||
inject jbhook1.dll jubeat.exe --config jbhook-02.conf %*
|
||||
10
dist/jb/gamestart-03.bat
vendored
Normal file
10
dist/jb/gamestart-03.bat
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v
|
||||
@@ -7,4 +7,4 @@ if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -H 33554432 -K jbhook.dll jubeat.dll
|
||||
launcher -H 33554432 -K jbhook3.dll jubeat.dll
|
||||
3
dist/jb/jbhook-01.conf
vendored
3
dist/jb/jbhook-01.conf
vendored
@@ -1,6 +1,9 @@
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# rotate the normally-horizontal game window to be vertical
|
||||
gfx.vertical=true
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
|
||||
18
dist/jb/jbhook-02.conf
vendored
Normal file
18
dist/jb/jbhook-02.conf
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# rotate the normally-horizontal game window to be vertical
|
||||
gfx.vertical=true
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GCI44JAA
|
||||
|
||||
1
dist/popn/config.bat
vendored
Normal file
1
dist/popn/config.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config.exe pnm
|
||||
16
dist/popn/gamestart-15.bat
vendored
Normal file
16
dist/popn/gamestart-15.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn15.exe --config popnhook-15.conf %*
|
||||
|
||||
16
dist/popn/gamestart-16.bat
vendored
Normal file
16
dist/popn/gamestart-16.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn16.exe --config popnhook-16.conf %*
|
||||
|
||||
16
dist/popn/gamestart-17.bat
vendored
Normal file
16
dist/popn/gamestart-17.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn17.exe --config popnhook-17.conf %*
|
||||
|
||||
16
dist/popn/gamestart-18.bat
vendored
Normal file
16
dist/popn/gamestart-18.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
if not exist e\CONF\NVRAM\1 mkdir e\CONF\NVRAM\1
|
||||
if not exist e\CONF\NVRAM\2 mkdir e\CONF\NVRAM\2
|
||||
if not exist e\CONF\NVRAM\3 mkdir e\CONF\NVRAM\3
|
||||
if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn18.exe --config popnhook-18.conf %*
|
||||
|
||||
23
dist/popn/popnhook-15.conf
vendored
Normal file
23
dist/popn/popnhook-15.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQG15JAA
|
||||
23
dist/popn/popnhook-16.conf
vendored
Normal file
23
dist/popn/popnhook-16.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQH16JAA
|
||||
23
dist/popn/popnhook-17.conf
vendored
Normal file
23
dist/popn/popnhook-17.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI17JAA
|
||||
23
dist/popn/popnhook-18.conf
vendored
Normal file
23
dist/popn/popnhook-18.conf
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJ39JAA
|
||||
15
dist/sdvx5/sdvxhook2.conf
vendored
15
dist/sdvx5/sdvxhook2.conf
vendored
@@ -13,6 +13,15 @@ io.force_headphones=false
|
||||
# Disables the built in file hooks, requiring manual file creation (/dev/raw/j.dest)
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Disables the built in power control hooks, allowing game to modify system power settings
|
||||
io.disable_power_hooks=false
|
||||
|
||||
# Disables the built in NVAPI control hooks, allowing game to modify system monitor settings
|
||||
io.disable_nvapi_hooks=false
|
||||
|
||||
# Emulates the card reader on COM1 instead of COM2
|
||||
io.com1_card_reader=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
@@ -43,6 +52,12 @@ gfx.device_adapter=-1
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
|
||||
@@ -4,6 +4,9 @@ This folder contains various types of documentation.
|
||||
|
||||
Table of contents:
|
||||
|
||||
* Game
|
||||
* [Error codes](game-error-codes.md): List of bemani game specific error codes that you might
|
||||
encounter during boot or gameplay with troubleshooting information
|
||||
* Key tools
|
||||
* [Inject](inject.md): Readme for one of BT5's key applications, `inject.exe`
|
||||
* [Launcher](launcher.md): Readme for another one of BT5's key applications, `launcher.exe`
|
||||
@@ -12,6 +15,7 @@ Table of contents:
|
||||
* [ddrhook](ddrhook/README.md): Documentation relevant to `ddrhook` implementations
|
||||
* [iidxhook](iidxhook/README.md): Documentation relevant to `iidxhook` implementations
|
||||
* [jbhook](jbhook/README.md): Documentation relevant to `jbhook` implementations
|
||||
* [popnhook](popnhook/README.md): Documentation relevant to `popnhook` implementations
|
||||
* [sdvxhook](sdvxhook/README.md): Documentation relevant to `sdvxhook` implementations
|
||||
* Development
|
||||
* [API](api.md): Available APIs for BT5 and instructions how to use them
|
||||
|
||||
33
doc/api.md
33
doc/api.md
@@ -1,4 +1,5 @@
|
||||
# Bemanitools API
|
||||
|
||||
Bemanitools introduces interfaces abstracting the IO hardware of many games. This is used to implement support for
|
||||
non-intended IO devices from simple keyboard support, standard gamecontrollers to custom IO boards or using real
|
||||
hardware with the games (e.g. support for real legacy hardware).
|
||||
@@ -12,7 +13,10 @@ If you want to write an implementation for your own custom piece of hardware, ch
|
||||
sub-folder) in the source code (src.zip).
|
||||
|
||||
## Implementations
|
||||
The following implementations are already shipped with BT5.
|
||||
|
||||
### IO boards
|
||||
|
||||
The following implementations are already shipped with BT5.
|
||||
|
||||
* BeatStream
|
||||
* bstio.dll (default): Keyboard, joystick and mouse input
|
||||
@@ -27,15 +31,40 @@ The following implementations are already shipped with BT5.
|
||||
* [iidxio-ezusb2.dll](iidxhook/iidxio-ezusb2.md): Ezusb FX2 (IO2) driver
|
||||
* jubeat
|
||||
* jbio.dll (default): Keyboard, joystick and mouse input
|
||||
* pop'n music
|
||||
* popnio.dll (default): Keyboard, joystick and mouse input
|
||||
* SOUND VOLTEX
|
||||
* sdvxio.dll (default): Keyboard, joystick and mouse input
|
||||
* [sdvxio-bio2.dll](sdvxhook/sdvxio-bio2.md): BIO2 driver
|
||||
* [sdvxio-kfca.dll](sdvxhook/sdvxio-kfca.md): KFCA IO board driver
|
||||
|
||||
### Eamuse readers
|
||||
|
||||
Eamuse hardware support is implemented separately:
|
||||
* eamio.dll (default): Keyboard and joystick input
|
||||
|
||||
* eamio.dll (default): Keyboard and joystick input
|
||||
* eamio-icca.dll: Slotted/wave pass readers, required for old games with magnetic stripe cards
|
||||
|
||||
#### ICCA readers for IIDX and port config in device manager
|
||||
|
||||
The COM port for the card readers needs to be configured correctly in device manager. Otherwise,
|
||||
communication with the readers will fail if the settings do not align with how the game or
|
||||
bemanitools wants to operate them.
|
||||
|
||||
Use built-in ports on your mainboard if available but an external USB to serial port dongle also
|
||||
works.
|
||||
|
||||
* Assign `COM1` to the COM port the card readers are connected to.
|
||||
* Ensure that the following settings for the COM port you are going to use are
|
||||
set
|
||||
* BAUD rate 57600
|
||||
* Data bits 8
|
||||
* Parity None
|
||||
* Stop bits 1
|
||||
* Flow control None.
|
||||
|
||||
## Development notes
|
||||
|
||||
A DEF file for geninput.dll is included. To convert the DEF into an import library suitable for use with Visual C++, run
|
||||
```
|
||||
lib /machine:i386 /def:geninput.def
|
||||
|
||||
@@ -51,7 +51,7 @@ Modules that make use of this:
|
||||
* ezusb2-emu/device
|
||||
* acioemu/emu
|
||||
|
||||
## Bemanitools's hook libraries, let's glue everything together
|
||||
## Bemanitools's hook libraries, let's glue everything together
|
||||
Bemanitools dlls to be injected into target game processes are refered to as "hook dlls" and come in different flavours
|
||||
targetting different games and often different versions of the same game (series), for example:
|
||||
* ddrhook: Hook dll for Dance Dance Revolution games
|
||||
@@ -69,13 +69,13 @@ TODO
|
||||
|
||||
### iidxhook
|
||||
IIDX went through so many hard- and software iterations, it's actually amazing that the development team(s) refactored
|
||||
and improved parts of the game and hardware with each iteration. However, when facing emulation and supporting
|
||||
and improved parts of the game and hardware with each iteration. However, when facing emulation and supporting
|
||||
compatibility to legacy OS platforms, it can't get any worse. On the bright side, IIDX helped shaping Bemanitools a lot
|
||||
and created a solid foundation other games can build on.
|
||||
|
||||
Because of that, we have 8 iidxhook implementations supporting sometimes different software features/fixes and
|
||||
hardware. The following sub-sub-sections list the most relevant aspects and modules to point out common and different
|
||||
higher level features.
|
||||
higher level features.
|
||||
|
||||
Essentially, the main module file of each iidxhook implementation just glues the APIs of the modules it requires
|
||||
together. An additional configuration layer allows users to tweak some of the features.
|
||||
@@ -88,7 +88,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full serial emulation for magstripe card readers
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* d3d8 patching and extended features (superseded by d3d9 hook module + d3d8to9 wrapper)
|
||||
* clock patching
|
||||
* Font patching for Japanese chars
|
||||
@@ -99,7 +99,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
* Ezusb C02 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, slotted readers
|
||||
* d3d8 patching and extended features (superseded by d3d9 hook module + d3d8to9 wrapper)
|
||||
* clock patching
|
||||
@@ -111,7 +111,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, slotted readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -121,25 +121,43 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
#### iidxhook4 (18)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, slotted readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook4-cn (18 CN)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook5 (19)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook5-cn (20 CN)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full security emulation with SRAM and round plugs
|
||||
* Full game essential I/O emulation
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
* Filesystem patches to detour E and F backup drives for settings
|
||||
|
||||
#### iidxhook6 (20)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -147,7 +165,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
#### iidxhook7 (21-24)
|
||||
* Ezusb IO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -155,7 +173,7 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
#### iidxhook8 (25-26)
|
||||
* ACIO BIO2 I/O emulation
|
||||
* Setupapi emulation
|
||||
* Full game essential I/O emulation
|
||||
* Full game essential I/O emulation
|
||||
* ACIO ICCA card reader emulation, wave pass readers
|
||||
* d3d9 patching and extended features
|
||||
* Font patching for Japanese chars
|
||||
@@ -163,6 +181,9 @@ TODO go into some more detail about some differences in the hook modules, e.g. 1
|
||||
### jbhook
|
||||
TODO
|
||||
|
||||
### popnhook
|
||||
TODO
|
||||
|
||||
### sdvxhook
|
||||
TODO
|
||||
|
||||
|
||||
53
doc/ddrhook/README.md
Normal file
53
doc/ddrhook/README.md
Normal file
@@ -0,0 +1,53 @@
|
||||
# ddrhook
|
||||
|
||||
ddrhook is a collection of hook libraries for "Dance Dance Revoluion" providing
|
||||
emulation and various patches to run these games on non BemaniPC hardware and
|
||||
newer Windows versions.
|
||||
|
||||
The hook libraries must be bootstrapped either using [inject](../inject.md) or
|
||||
[launcher](../launcher.md) depending on the version you want to run. Further
|
||||
instructions are given in dedicated readme files for each ddrhook version
|
||||
(see below).
|
||||
|
||||
## Versions
|
||||
|
||||
ddrhook comes in a few different flavors. The game and its engine changed over
|
||||
the years. Some game versions might require patches/parameters enabled which
|
||||
others don't need or have different AVS versions. Here is the list of supported
|
||||
games:
|
||||
|
||||
* [ddrhook1](ddrhook1.md): X, X2 (US/EU regions)
|
||||
* [ddrhook2](ddrhook2.md): X2 (JP region), X3 vs. 2ndMIX, 2013, 2014, A
|
||||
|
||||
When building bemanitools, independent packages are created for each set of games
|
||||
which are ready to be dropped on top of vanilla AC data dumps. We recommend
|
||||
using pristine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
binary patches.
|
||||
|
||||
## How to run
|
||||
|
||||
To run your game with ddrhook, you have to use the inject tool to inject the
|
||||
DLL to the game process. `dist/ddr` contains bat scripts with all the
|
||||
important parameters configured. Further parameters can be added but might not
|
||||
be required to run the game with default settings.
|
||||
Further information on how to setup the data for each specific version are
|
||||
elaborated in their dedicated readme files.
|
||||
|
||||
## Command line options
|
||||
|
||||
Add the argument *-h* when running inject with ddrhook to print help/usage
|
||||
information with a list of parameters you can apply to tweak various things.
|
||||
|
||||
## ddrio API
|
||||
|
||||
Available implementations that can be swapped out depending on which kind of
|
||||
IO hardware you want to use:
|
||||
|
||||
* `ddrio`: Default implementation supporting keyboard, mouse and USB
|
||||
game controllers
|
||||
* ddrio-mm: Support Minimaid custom interface
|
||||
* [ddrio-smx](ddrhook/ddrio-smx.md): Support for StepManiaX dance platforms
|
||||
|
||||
## Unicorntail
|
||||
|
||||
[Instructions how to run on Chimera PCBs](unicorntail.md).
|
||||
139
doc/ddrhook/ddrhook1.md
Normal file
139
doc/ddrhook/ddrhook1.md
Normal file
@@ -0,0 +1,139 @@
|
||||
# ddrhook1
|
||||
|
||||
## Supported games
|
||||
|
||||
The following games are supported with this hook library:
|
||||
|
||||
* Dance Dance Revolution X
|
||||
* Dance Dance Revolution X2 (US/EU regions)
|
||||
|
||||
The games must be bootstrapped using [inject](../inject.md).
|
||||
|
||||
## Data setup
|
||||
|
||||
Ensure your folder with your unpacked data looks like this:
|
||||
|
||||
* `conf`
|
||||
* `data`
|
||||
* `ddr`
|
||||
* `ddr_YYYYMMDDRR` where `YYYYMMDDRR` corresponds to different datecodes of
|
||||
different versions. Multiple folders of these possible
|
||||
|
||||
`DDR.exe` files should be in `ddr` and `ddr_YYYYMMDDRR` folders.
|
||||
|
||||
Unpack the distribution package `ddr-11.zip` into one of the folders containing
|
||||
a `DDR.exe` file. We recommend using the one with the latest datecode which
|
||||
denotes the latest version of the game including bugfixes etc.
|
||||
|
||||
`gamestart-11.bat` as well as `ddrhook1.dll` are now expected to be located
|
||||
in the same folder as (one) `DDR.exe` file.
|
||||
|
||||
## Running
|
||||
|
||||
Run `gamestart-11.bat` as administrator. For the US version of the game, run
|
||||
`gamestart-11-us.bat` instead. This can be done by either by double
|
||||
clicking or running it from `cmd.exe`. The latter is recommended to have
|
||||
any debug output kept on screen after closing the game.
|
||||
|
||||
This will run [inject](../inject.md) with the `ddrhook1.dll`. On first run,
|
||||
if you don't have a conguration file, e.g. `ddr-11.conf`, available in the
|
||||
same folder, a default one will be created and the game exits. Simply re-run
|
||||
`gamestart-11.bat` again.
|
||||
|
||||
## Configuration ddrhook
|
||||
|
||||
The hook library can be configured via cmd arguments or a configuration file.
|
||||
The latter is generated (*ddr-11.conf* in the same directory) on the first
|
||||
start of the game using the gamestart-XX.bat file. It contains default values
|
||||
for all available parameters and comments explaining each parameter. Please
|
||||
follow the comments when configuring your setup.
|
||||
|
||||
Add the argument *-h* when running gamestart-XX.bat
|
||||
(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
|
||||
all available parameters. Every parameter can be either set as command line
|
||||
argument or using a configuration file.
|
||||
|
||||
To set a parameter from the command line, just add it as an argument after
|
||||
the bat file like this
|
||||
|
||||
```
|
||||
gamestart-11.bat -p gfx.windowed=true
|
||||
```
|
||||
|
||||
The syntax for the "key=value" is the same as in the config file. Make sure
|
||||
to have a pre-ceeding "-p" for every parameter added.
|
||||
|
||||
However, if a parameter is specifed in the configuration file and as a command
|
||||
line argument, the command line argument overrides the config file's value.
|
||||
|
||||
## Configure USB memory cards and edit data
|
||||
|
||||
You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
|
||||
player 1 and `F:\` for player 2, or just have them point to any local directory,
|
||||
e.g. `usbmem_p1` and `usbmem_p2`.
|
||||
|
||||
Set-up your folder mappings in the
|
||||
[conf file or via command line args](#configuration-ddrhook) like follows:
|
||||
|
||||
* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
|
||||
* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
|
||||
`ddrhook1.usbmem_path_p1=usbmem_p1`
|
||||
* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
|
||||
`ddrhook1.usbmem_path_p1=usbmem_p2`
|
||||
* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
|
||||
* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_U.DAT`
|
||||
(for US version) and place it in the `DDR_EDIT` directory.
|
||||
|
||||
For the example setup above, the full relative path of the edit file should be
|
||||
`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
|
||||
|
||||
Note that USB memory cards are not detected by the game and the game stays
|
||||
silent about that if they do not contain edit data, your path mapping does not resolve
|
||||
or you misplaced or named your edit data file incorrectly.
|
||||
|
||||
## Grey and glitchy arrows
|
||||
|
||||
This is a known issue with many GPUs, typically non-Radeon GPUs.
|
||||
|
||||
There is currently not patch available in Bemanitools for that. We assume this is an
|
||||
issue with incompatible shader code.
|
||||
|
||||
There are solutions to hard-patch the code available elsewhere.
|
||||
|
||||
## Troubleshooting and FAQ
|
||||
|
||||
### Issues with background videos (not) playing
|
||||
|
||||
The game expects you have the `CLVSD.ax` file registered for decoding videos.
|
||||
|
||||
Grab the `CLVSD.ax` file and go to *Start* > *Run* > enter `regsvr32 clvsd.ax` and
|
||||
execute. Make sure to run as Administrator, otherwise you will get errors due to
|
||||
invalid permissions.
|
||||
|
||||
### Game crashes during boot
|
||||
|
||||
If you have played a newer version of DDR, e.g. DDR 2014+, you might have the
|
||||
`k-clvsd.dll` codec registered which crashes DDR X and likely X2 (EU/US) as well.
|
||||
|
||||
Unregister `k-clvsd.dll`, e.g. `regsvr32 /u k-clvsd.dll`, and
|
||||
[registering `CLVSD.ax`](#issues-with-background-videos-not-working).
|
||||
|
||||
Note that `CLVSD.ax` will likely hang any newer/more recent DDR versions on startup
|
||||
and require you to use the `k-clvsd.dll` that came with the respective version
|
||||
instead. See [this section](ddrhook2.md#video-codecs-for-background-videos) for
|
||||
further details.
|
||||
|
||||
### Black screen/render window without a response
|
||||
|
||||
This symptom might have many causes, here is a list of known issues and what can be done:
|
||||
|
||||
* If not done already, try installing
|
||||
[DirectX Redist (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
* If you have an integrated/second GPU, ensure it is disabled
|
||||
* External (USB) audio devices could cause issues. Ensure you are running on on-board/integrated
|
||||
sound cards and unplug any external audio devices.
|
||||
* [Disable fullscreen optimizations](https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/):
|
||||
Right click on `DDR.exe`, *Properties* > *Compatibility* > *Disable fullscreen optimizations*
|
||||
* Check if you can run `DDR.exe` without Bemanitools by simply launching it. It should at least
|
||||
boot into a startup screen. If that isn't even possible, then it's likely not an issue with
|
||||
Bemanitools. Note that your data path needs to be `D:\HDX` for that to work though.
|
||||
150
doc/ddrhook/ddrhook2.md
Normal file
150
doc/ddrhook/ddrhook2.md
Normal file
@@ -0,0 +1,150 @@
|
||||
# ddrhook2
|
||||
|
||||
## Supported games
|
||||
|
||||
The following games are supported by this hook library:
|
||||
|
||||
* Dance Dance Revolution X2 (JP region)
|
||||
* Dance Dance Revolution X3 vs. 2ndMIX
|
||||
* Dance Dance Revolution 2013
|
||||
* Dance Dance Revolution 2014
|
||||
* Dance Dance Revolution A
|
||||
|
||||
Note that different builds of the same hook library are required to run the
|
||||
different versions. See different distribution packages, e.g. `ddr-12.zip`,
|
||||
`ddr-13.zip` etc.
|
||||
|
||||
Depending on the game version, earlier versions are bootstrapped using
|
||||
[inject](../inject.md) while later versions require [launcher](../launcher.md).
|
||||
|
||||
## Setup A20+
|
||||
|
||||
### Data and folder structure
|
||||
|
||||
The following assumes you are using vanilla and unpacked/decrypted data. Copy/unpack the data
|
||||
to a destination of your choice. Expect to have the following root folder structure:
|
||||
|
||||
```
|
||||
arkdata
|
||||
com
|
||||
data
|
||||
dev
|
||||
modules
|
||||
prop
|
||||
```
|
||||
|
||||
* Copy the contents of `modules` to the root folder that the dll-files are next to the folders
|
||||
`arkdata`, `com`, etc.
|
||||
* Unpack the contents of `ddr-14-to-16.zip` to the root folder. `luncher.exe` should be located
|
||||
next to `arkdata`, `com` and all the dll-files
|
||||
|
||||
#### Configuring eamuse settings
|
||||
|
||||
You need to create a `prop/ea3-config.xml` configuration file which provides properties for
|
||||
connecting to a network of your choice (and allows the game to boot).
|
||||
|
||||
Take the `prop/eamuse.xml` as a base and make a copy of it called `prop/ea3-config.xml`.
|
||||
|
||||
Add the software identifier as a child to the `<ea3>` parent node:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">MDX</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2022020200</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
Replace the identifiers according to the version you are using.
|
||||
|
||||
Add your PCBID as a child to the `<ea3>` parent node:
|
||||
|
||||
```xml
|
||||
<id>
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
</id>
|
||||
```
|
||||
|
||||
Replace the values accordingly with your actual PCBID registered with your target network.
|
||||
|
||||
Add network settings (note this might already exist, replace existing or delete old one) as a child
|
||||
to the `<ea3>` parent node:
|
||||
|
||||
```xml
|
||||
<network>
|
||||
<sz_xrpc_buf __type="u32">102400</sz_xrpc_buf>
|
||||
<ssl __type="bool">0</ssl>
|
||||
<services>http://eamuse.konami.fun/service/services/services/</services>
|
||||
</network>
|
||||
```
|
||||
|
||||
Replace the properties accordingly with the settings provided by your network provider, e.g. the
|
||||
URL, further settings like ssl etc.
|
||||
|
||||
## Running
|
||||
|
||||
Run `gamestart-XX.bat`, where `XX` corresponds to the version of the game you
|
||||
want to run, as administrator. For the US version of X2, run
|
||||
`gamestart-12-us.bat` instead. This can be done by either by double
|
||||
clicking or running it from `cmd.exe`. The latter is recommended to have
|
||||
any debug output kept on screen after closing the game.
|
||||
|
||||
This will run [inject](../inject.md) or [launcher](../launcher.md), depending
|
||||
on the version of the game, with the `ddrhook2.dll`. On first run, if you don't
|
||||
have a conguration file, e.g. `ddr-12.conf`, available in the same folder, a
|
||||
default one will be created and the game exits. Simply re-run `gamestart-XX.bat`
|
||||
again.
|
||||
|
||||
## Configure USB memory cards and edit data (DDR X2)
|
||||
|
||||
You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
|
||||
player 1 and `F:\` for player 2, or just have them point to any local directory,
|
||||
e.g. `usbmem_p1` and `usbmem_p2`.
|
||||
|
||||
Set-up your folder mappings in the
|
||||
[conf file or via command line args](#configuration-ddrhook) like follows:
|
||||
|
||||
* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
|
||||
* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
|
||||
`ddrhook1.usbmem_path_p1=usbmem_p1`
|
||||
* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
|
||||
`ddrhook1.usbmem_path_p1=usbmem_p2`
|
||||
* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
|
||||
* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_US.DAT`
|
||||
(for US version) and place it in the `DDR_EDIT` directory.
|
||||
|
||||
For the example setup above, the full relative path of the edit file should be
|
||||
`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
|
||||
|
||||
Note that USB memory cards are not detected by the game and the game stays
|
||||
silent about that if they do not contain edit data, your path mapping does not resolve
|
||||
or you misplaced or named your edit data file incorrectly.
|
||||
|
||||
## Troubleshooting and FAQ
|
||||
|
||||
### Video codecs for background videos
|
||||
|
||||
For DDR 2014 and newer (maybe also earlier?), you need to register `k-clvsd.dll` and
|
||||
`xactengine2_10.dll` to make background videos work. These files are included with
|
||||
respective versions of the games.
|
||||
|
||||
Run the following commands either from a command line (`cmd.exe`) or from
|
||||
*Start* > *Run*. Adjust the path to files accordingly pointing to the correct files.
|
||||
|
||||
* Register `regsvr32 D:\MDX\contents\k-clvsd.dll`
|
||||
* Register `regsvr32 D:\MDX\contents\xactengine2_10.dll`
|
||||
|
||||
The `gamestart-XX.bat` scripts should already take care of this by executing the listed commands
|
||||
when launched.
|
||||
|
||||
Note: The one that comes with IIDX will hang DDR at startup. The opposite is not true:
|
||||
IIDX works just fine with this CLVSD.
|
||||
|
||||
### Laggy audio
|
||||
|
||||
If you're running on Windows XP, go to the sound devices control panel, select your
|
||||
sound card, click Advanced Options and turn Hardware Acceleration down to basic. This
|
||||
will make the audio much less laggy..
|
||||
45
doc/ddrhook/unicorntail.md
Normal file
45
doc/ddrhook/unicorntail.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Unicorntail
|
||||
|
||||
Unicorntail is a hook library to run the DDR games on a hybrid type of hardware referred to as a
|
||||
"Chimera" or "Unicorn". Compared to a "Dragon", which refers to the official stock hardware by
|
||||
Konami, a Chimera mixes the P3IO board from a PCB used with GF&DM V4-V8, Jubeat, Jubeat Ripples or
|
||||
Jubeat Knit with the motherboard from a GF&DM XG, XG2 or XG3 PCB, or a Reflec Beat PCB.
|
||||
|
||||
Actual build instructions for such hardware are out of scope here.
|
||||
|
||||
## Context
|
||||
|
||||
Dragon PCBs are hard to come by compared to finding the parts for a Chimera PCB.
|
||||
|
||||
A Chimera PCB however is different in many aspects to the Dragon PCB and requires the use of the
|
||||
`unicorntail.dll` hook library.
|
||||
|
||||
The Dragon's P3IO has two serial ports that the regular P3IOs do not, and one of these serial ports
|
||||
is used to communicate with the card readers. Note that these are actual serial ports driven
|
||||
directly by the P3IO microcontroller, these are NOT just passed through to the motherboard like the
|
||||
proprietary COM1 and COM2 connectors. Unicorn Tail intercepts serial port IO commands being sent to
|
||||
the P3IO and redirects them to COM2 instead, since COM2 is unused on SD cabinets (on HD cabinets it
|
||||
connects to a second ACIO bus which drives the extra lighting glitz like the light spikes and maybe
|
||||
the LED strip).
|
||||
|
||||
## Drivers
|
||||
|
||||
You need the P3IO driver installed on your target system. These can be acquired from an actual stock
|
||||
HDD or grabbed from
|
||||
[bemanitools-supplements](https://dev.s-ul.net/djhackers/bemanitools-supplement/-/blob/master/gfdm/p3io/README.md).
|
||||
|
||||
## Setup and run
|
||||
|
||||
Edit the `gamestart.bat` file that you are using and append `unicorntail.dll` to the list of hooks,
|
||||
e.g.:
|
||||
|
||||
```shell
|
||||
launcher.exe -H 33554432 -K unicorntail.dll arkmdxp3.dll %*
|
||||
```
|
||||
|
||||
If you want to use any ddrhook library in addition, you have to have the hooks in the right order
|
||||
to make everything work correctly, e.g.:
|
||||
|
||||
```shell
|
||||
launcher.exe -H 33554432 -K unicorntail.dll -K ddrhook2.dll arkmdxp3.dll %*
|
||||
```
|
||||
781
doc/game-error-codes.md
Normal file
781
doc/game-error-codes.md
Normal file
@@ -0,0 +1,781 @@
|
||||
# Bemani Game Error Codes
|
||||
|
||||
This document collects the various error codes that are know across the many games including some
|
||||
information what can be done.
|
||||
|
||||
This information is not part of bemanitools but useful to many users using it to run the games. We
|
||||
saw users encountering these errors not knowing what they mean. Therefore, we include these errors
|
||||
in the repository to provide an accessible source of information regarding them.
|
||||
|
||||
Important: The error codes are not consistent throughout the many years of game series and versions.
|
||||
|
||||
It is adviced to read the error information carefully (use Google Translate App with your phone's
|
||||
camera) and check the following sections. It would be great to get feedback if you see information
|
||||
missing or specific games and versions not matching to increase the value of the list.
|
||||
|
||||
## 5-0000 series errors
|
||||
|
||||
### 5-0000-0000
|
||||
|
||||
#### Description
|
||||
|
||||
A generic critical error.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Make sure your data is not set to read only, especially the dev folder.
|
||||
* Disable all network adapters other than the one used to connect to the Internet.
|
||||
* Check for hidden network adapters in Device Manager.
|
||||
|
||||
## 5-1500 series errors
|
||||
|
||||
### 5-1500-0000
|
||||
|
||||
#### Description
|
||||
|
||||
IO ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n Music 15
|
||||
|
||||
#### How to fix
|
||||
|
||||
No information available.
|
||||
|
||||
### 5-1500-0002
|
||||
|
||||
#### Description
|
||||
|
||||
SOUND DATA CREATE ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
## 5-1501 series errors
|
||||
|
||||
### 5-1501-0000
|
||||
|
||||
#### Description
|
||||
|
||||
IO BOARD ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Recopy Bemanitools.
|
||||
* For Reflec Beat, make sure you are not missing device.dll. (This seems to apply to some older
|
||||
version of bemanitools)
|
||||
|
||||
## 5-1502 series errors
|
||||
|
||||
### 5-1502-0000
|
||||
|
||||
#### Description
|
||||
|
||||
BACKUP CHECK ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n'Music 21 Sunny Park
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Give access to gamestart.bat and launcher.exe from Windows Firewall if enabled.
|
||||
* Make sure no antivirus software firewall is blocking access to those files.
|
||||
* Start gamestart.bat as Administrator.
|
||||
|
||||
### 5-1502-0000
|
||||
|
||||
#### Description
|
||||
|
||||
HDD READ ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Make sure `/dev/` isn't read-only.
|
||||
|
||||
### 5-1502-0002
|
||||
|
||||
#### Description
|
||||
|
||||
HDD READ ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* GFDM V4
|
||||
|
||||
#### How to fix
|
||||
|
||||
Unknown
|
||||
|
||||
## 5-1503 series errors
|
||||
|
||||
### 5-1503-0000
|
||||
|
||||
#### Description
|
||||
|
||||
USB I/O ERROR
|
||||
|
||||
##### FPGA WRITE ERROR
|
||||
|
||||
Writing the FPGA firmware fails. Can have various causes depending on your setup.
|
||||
|
||||
##### FW TRNS-OUT
|
||||
|
||||
This typically happens if it takes too long to upload the base firmware to the USB IO. A potential
|
||||
root-cause can be bad timing since the game uses a bad combination of software sleeps and fixed
|
||||
timeouts making this code prone to fail.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX
|
||||
|
||||
#### How to fix
|
||||
|
||||
#### FPGA WRITE ERROR
|
||||
|
||||
* Restart the game
|
||||
* Re-copy bemanitools
|
||||
|
||||
#### FW TRNS-OUT
|
||||
|
||||
* Restart the game
|
||||
* Re-copy bemanitools
|
||||
* Running the process on high priority and with admin rights
|
||||
* If you attached a debugger, that might have messed with the timing and caused this. Try a
|
||||
different debugger or attach it later in the boot process
|
||||
|
||||
### 5-1503-0001
|
||||
|
||||
#### Description
|
||||
|
||||
DATA ERROR
|
||||
|
||||
"Could not read the file normally. There is a likelihood the file is damaged."
|
||||
|
||||
This error occurs when a file is either missing or corrupt.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How to fix
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Make sure your game is up to date with the current data available.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1503-0004
|
||||
|
||||
#### Description
|
||||
|
||||
USBIO ERROR (NO ANSWER...)
|
||||
|
||||
This error occurs when the game does not receive a heartbeat from the IO board. On legitimate
|
||||
hardware, this error is usually caused by the IO board resetting during play. The issue is rarely
|
||||
fixed by simply restarting the game and will require a full power cycle.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Real hardware:
|
||||
|
||||
* Check the USB cable between the PC and the IO board is okay.
|
||||
* Make sure the IO board is getting enough of a clean supply of power.
|
||||
|
||||
Bemanitools:
|
||||
|
||||
* Don't attempt to put your computer to sleep while playing rhythm games.
|
||||
* Change launcher.exe process priority to High when starting the game.
|
||||
|
||||
### 5-1503-0006
|
||||
|
||||
#### Description
|
||||
|
||||
CARD DEVICE ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Recopy Bemanitools.
|
||||
|
||||
### 5-1503-0007
|
||||
|
||||
#### Description
|
||||
|
||||
USBIO ERROR (FM DL-ERR)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Run the game using gamestart.bat, don't just drag and drop the game dll onto launcher.exe
|
||||
|
||||
### 5-1503-0008
|
||||
|
||||
#### Description
|
||||
|
||||
FPGA Write error
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX Tricoro
|
||||
|
||||
Seen in Tricoro Omnimix RC1.
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Unknown
|
||||
|
||||
### 5-1503-9000
|
||||
|
||||
### Description
|
||||
|
||||
PCB ERROR (PCB is unusual.)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Make sure your AC(real)IO board is on the correct COM port.
|
||||
|
||||
## 5-1504 series errors
|
||||
|
||||
### 5-1504-0000
|
||||
|
||||
#### Description
|
||||
|
||||
IC CARD READER ERROR
|
||||
|
||||
Something is wrong with your e-amusement card readers (usually a timeout due to them not existing).
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Real hardware:
|
||||
|
||||
* Make sure your readers are connected and powered on.
|
||||
* Check your serial cables are good.
|
||||
|
||||
### 5-1504-0003
|
||||
|
||||
### Description
|
||||
|
||||
N/A
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
### 5-1504-0004
|
||||
|
||||
### Description
|
||||
|
||||
SDLOAD TIMEOUT or SOUND LOAD TIMEOUT
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
## 5-1505 series errors
|
||||
|
||||
### 5-1505-0000
|
||||
|
||||
#### Description
|
||||
|
||||
HDD Data Error(BPM Notes)
|
||||
|
||||
For Jubeat Ripples, getting this error the first time you boot is normal. After getting this error,
|
||||
the game may take 1-3 minutes longer to boot as it regenerates backup data.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Jubeat Ripples
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1505-0001
|
||||
|
||||
#### Description
|
||||
|
||||
HDD Data Error(Music Data)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1505-0002
|
||||
|
||||
#### Description
|
||||
|
||||
Coin Error
|
||||
|
||||
This error occurs when the coin line (the input triggered when a coin is inserted) is held closed
|
||||
for too long.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
##### Real hardware
|
||||
|
||||
* There may be a coin stuck, check.
|
||||
* The coin mechanism may be stuck, check.
|
||||
* Don't hold down the coin line so long.
|
||||
|
||||
### 5-1505-0006
|
||||
|
||||
#### Description
|
||||
|
||||
HDD DATA ERROR(MOUNT IMAGEFS)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check the integrity of the data you have, i.e. some files might be corrupted
|
||||
* If the data came in an archive format, try extracting it again with another application.
|
||||
* Check your physical drive. Is it failing?
|
||||
|
||||
### 5-1505-0025
|
||||
|
||||
#### Description
|
||||
|
||||
N/A
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Jubeat Saucer Fullfill
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Disable excess network adapters
|
||||
|
||||
## 5-1506 series errors
|
||||
|
||||
### 5-1506-0000
|
||||
|
||||
#### Description
|
||||
|
||||
##### ACIO ERROR (ERR_INIT_LINE)
|
||||
|
||||
##### BACKUP DATA ERROR
|
||||
|
||||
The backup data is corrupted. Press the test button to re-initialize it.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX 15 (BACKUP DATA ERROR)
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
##### ACIO ERROR
|
||||
|
||||
If you're using ACrealIO, cut the reset trace on your Arduino.
|
||||
|
||||
##### BACKUP DATA ERROR
|
||||
|
||||
Follow the instructions of the error message. You will have to re-set certain settings like clock
|
||||
settings in the operator menu to complete initialization.
|
||||
|
||||
### 5-1506-0001
|
||||
|
||||
#### Description
|
||||
|
||||
SHOP NAME ERROR
|
||||
|
||||
This error may happen before the monitor check on IIDX.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX (version?)
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Press the service button and set the shop name in "NETWORK OPTIONS".
|
||||
|
||||
### 5-1506-1001
|
||||
|
||||
#### Description
|
||||
|
||||
CLOCK ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* "Set" and save the clock date and time in the test menu
|
||||
* Recopy Bemanitools
|
||||
|
||||
## 5-1507 series errors
|
||||
|
||||
### 5-1507-0000
|
||||
|
||||
#### Description
|
||||
|
||||
SECURITY ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Make sure your ea3-config.xml file contains valid values on the following lines:
|
||||
|
||||
```xml
|
||||
<dest __type="str">...</dest>
|
||||
```
|
||||
|
||||
Should almost always be `J`. Certain games will support `K` (Korea) or `A` (Asia) but there is
|
||||
rarely a reason to use it. DDR 2014 and forward will support `U`. DanEvo will support (I believe)
|
||||
`C`.
|
||||
|
||||
```xml
|
||||
<spec __type="str">...</spec>
|
||||
```
|
||||
|
||||
Should almost always be `A`. DDR will support `B` for non-HD monitors.
|
||||
|
||||
```xml
|
||||
<rev __type="str">...</rev>
|
||||
```
|
||||
|
||||
Should always be `A`.
|
||||
|
||||
## 5-1508 series errors
|
||||
|
||||
### 5-1508-0000
|
||||
|
||||
#### Description
|
||||
|
||||
LAMP CHECK ERROR
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n Music 20 Fantasia
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
## 5-1509 series errors
|
||||
|
||||
### 5-1509-0000
|
||||
|
||||
#### Description
|
||||
|
||||
REBOOT THE MACHINE
|
||||
|
||||
The original message in Japanese: 電源を再投入して下さい
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* Pop'n Music 22 Lapistoria
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Restart entire machine if on cabinet, or close the game (ALT+F4/ALT+TAB and then close through
|
||||
taskbar) and re-run the launcher/gamestart file
|
||||
|
||||
## 5-2000 series errors (Network errors)
|
||||
|
||||
### 5-2000-0000
|
||||
|
||||
#### Description
|
||||
|
||||
Router error.
|
||||
|
||||
Something's not okay with the connection between the game and your router. This can either be a
|
||||
(W)LAN error, or something within your computer settings (firewall, network adapter, etc.)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Restart your game.
|
||||
* Check if your computer is connected to the Internet at all.
|
||||
* Make sure the services URL is correct.
|
||||
* Disable all network adapters other than the one used to connect to the Internet. Alternatively,
|
||||
setting that adapter to have the highest affinity also works.
|
||||
* If none of the above work, reinstall a newer or older version of your network drivers.
|
||||
|
||||
### 5-2002-0000
|
||||
|
||||
#### Description
|
||||
|
||||
speculation: general malformed ea3-config.xml file or server communication error
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Make sure you're editing the right file for network configuration settings.
|
||||
|
||||
### 5-2002-0916
|
||||
|
||||
#### Description
|
||||
|
||||
Cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
N/A
|
||||
|
||||
### 5-2002-1013
|
||||
|
||||
#### Description
|
||||
|
||||
NETWORK ERROR
|
||||
|
||||
Cannot communicate with server.
|
||||
|
||||
Ensure that your internet connection is working and that your router is turned on.
|
||||
|
||||
Ensure that your machine is connected to your router.
|
||||
|
||||
Press the service button to start the game.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
* IIDX, probably all known versions
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
The original message is already telling you what is going on:
|
||||
|
||||
* Check if your machine/pc has an internet connection
|
||||
* Check your firewall settings
|
||||
* Check that the server address is configured and correct in `iidxhook.conf` (old games) or
|
||||
`ea3-config.xml`
|
||||
* You can disable the network in the operator menu to just boot the game first. Note that this is
|
||||
not possible on any versions starting IIDX 20 (tricoro).
|
||||
|
||||
### 5-2002-2301
|
||||
|
||||
#### Description
|
||||
|
||||
Cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Your ea3 services URL is probably incorrect.
|
||||
|
||||
### 5-2000-2402
|
||||
|
||||
#### Description
|
||||
|
||||
No PCBID. You have no PCBID.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Add a valid PCBID to `ea3-config.xml`.
|
||||
|
||||
### 5-2002-0910
|
||||
|
||||
#### Description
|
||||
|
||||
Server Error. The game cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Make sure the services URL is correct.
|
||||
|
||||
### 5-2002-2403
|
||||
|
||||
#### Description
|
||||
|
||||
Unauthorized. The server is rejecting your PCBID.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check that there is a valid PCBID in ea3-config.xml.
|
||||
|
||||
### 5-2002-2400
|
||||
|
||||
#### Description
|
||||
|
||||
Bad Request. Syntax was entered improperly and the server does not understand it.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Check your services URL and make sure it is entered correctly (e.g. "http:" instead of "https:")
|
||||
|
||||
### 5-2002-2404
|
||||
|
||||
#### Description
|
||||
|
||||
Not found. The server can't find the URL that the game has requested, this is usually because the
|
||||
game is attempting to connect to an incorrect endpoint.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
* Check your services URL in `ea3-config.xml`. Make sure to remove any slash at the end of the URL
|
||||
and check for https/http.
|
||||
* If you are running Spada, ensure to use a service URL that supports that older game (check with
|
||||
your private server provider)
|
||||
* If you are running Tune Street, ensure to use a service URL that supports that older game (check
|
||||
with your private server provider)
|
||||
|
||||
### 5-2003-2404
|
||||
|
||||
#### Description
|
||||
|
||||
Malformed `<network>` section. The `<network>` section in your `ea3-config.xml` file is malformed
|
||||
in some way.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Ensure your `<network>` section follows the following format:
|
||||
|
||||
```xml
|
||||
<network>
|
||||
<timeout __type="u32">10000</timeout>
|
||||
<sz_xrpc_buf __type="u32">102400</sz_xrpc_buf>
|
||||
<ssl __type="bool">0</ssl>
|
||||
<services></services>
|
||||
<url_slash __type="bool">1</url_slash>
|
||||
</network>
|
||||
```
|
||||
|
||||
Note: Delete the line `<url_slash __type="bool">1</url_slash>` if you're connecting to Arcana
|
||||
|
||||
### 5-2002-2500
|
||||
|
||||
#### Description
|
||||
|
||||
??? (Logs say http status 500)
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
If you are playing Lincle, use the `/core/services` URL from Tricoro, not xrpc.
|
||||
|
||||
### 5-2003-2502
|
||||
|
||||
#### Description
|
||||
|
||||
Server Error. The game cannot communicate with the server.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Check if your `hosts` file has any DNS redirects to other private servers that might interfere
|
||||
with this
|
||||
|
||||
### 5-2016-0000
|
||||
|
||||
#### Description
|
||||
|
||||
"apsmanager" is a special eAM Participation system for Korean machines(XXX:K). This system
|
||||
is maybe not supported by private servers.
|
||||
|
||||
#### Known occurances
|
||||
|
||||
N/A
|
||||
|
||||
#### How do I fix it?
|
||||
|
||||
Make sure your `ea3-config.xml` has this line set to 0:
|
||||
|
||||
```xml
|
||||
<apsmanager __type="u8">0</apsmanager>
|
||||
```
|
||||
@@ -17,20 +17,22 @@ games:
|
||||
* [iidxhook2](iidxhook2.md): DistorteD
|
||||
* [iidxhook3](iidxhook3.md): GOLD, DJ TROOPERS, EMPRESS, SIRIUS
|
||||
* [iidxhook4](iidxhook4.md): Resort Anthem
|
||||
* [iidxhook4-cn](iidxhook4-cn.md): Resort Anthem CN (狂热节拍 IIDX)
|
||||
* [iidxhook5](iidxhook5.md): Lincle
|
||||
* [iidxhook5-cn](iidxhook5-cn.md): tricoro CN (狂热节拍 IIDX 2)
|
||||
* [iidxhook6](iidxhook6.md): Tricoro
|
||||
* [iidxhook7](iidxhook7.md): SPADA, PENDUAL, copula, SINOBUZ
|
||||
* [iidxhook8](iidxhook8.md): CANNON BALLERS, Rootage
|
||||
* [iidxhook8](iidxhook9.md): Heroic Verse
|
||||
|
||||
When building kactools, independent packages are created for each set of games
|
||||
When building bemanitools, independent packages are created for each set of games
|
||||
which are ready to be dropped on top of vanilla AC data dumps. We recommend
|
||||
using prestine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
using pristine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
binary patches.
|
||||
|
||||
## How to run
|
||||
To run your game with iidxhook, you have to use the inject tool to inject the
|
||||
DLL to the game process. *dist/iidx* contains bat scripts with all the
|
||||
DLL to the game process. `dist/iidx` contains bat scripts with all the
|
||||
important parameters configured. Further parameters can be added but might not
|
||||
be required to run the game with default settings.
|
||||
Further information on how to setup the data for each specific version are
|
||||
@@ -47,4 +49,4 @@ IO hardware you want to use:
|
||||
game controllers
|
||||
* [iidxio-bio2](iidxhook/iidxio-bio2.md): Support BIO2 hardware
|
||||
* [iidxio-ezusb](iidxhook/iidxio-ezusb.md): Support C02 ezusb FX hardware
|
||||
* [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware
|
||||
* [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware
|
||||
|
||||
@@ -198,6 +198,13 @@ can't be refreshed very often to make it feel unresponsive. Solution:
|
||||
hit your 10key/numpad slower than normal
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears (RED, HAPPY SKY)
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
@@ -234,4 +241,4 @@ If one or multiple of these issues apply, use the built in scaling options by se
|
||||
*gfx.scale_back_buffer_width* and *gfx.scale_back_buffer_height* to a target resolution
|
||||
to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
|
||||
1920x1080 for full HD. You can play around with a few different filters using
|
||||
*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
|
||||
*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
|
||||
@@ -154,6 +154,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -165,6 +165,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
13
doc/iidxhook/iidxhook4-cn.md
Normal file
13
doc/iidxhook/iidxhook4-cn.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of iidxhook:
|
||||
* Resort Anthem CN (狂热节拍 IIDX)
|
||||
|
||||
The games must be bootstrapped using [inject.exe](../inject.md).
|
||||
|
||||
# Remarks
|
||||
|
||||
Resort Anthem CN (狂热节拍 IIDX):
|
||||
|
||||
* Does not have NETWORK function
|
||||
* Game doesn't used card readers
|
||||
@@ -175,6 +175,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
15
doc/iidxhook/iidxhook5-cn.md
Normal file
15
doc/iidxhook/iidxhook5-cn.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of iidxhook:
|
||||
* tricoro CN (狂热节拍 IIDX 2)
|
||||
|
||||
The games must be bootstrapped using [inject.exe](../inject.md).
|
||||
|
||||
# Remarks
|
||||
|
||||
tricoro CN (狂热节拍 IIDX 2):
|
||||
|
||||
* Game uses Lincle engine
|
||||
* Identifier being JDZ
|
||||
* Does not have NETWORK function
|
||||
* Game doesn't used card readers
|
||||
@@ -171,6 +171,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -177,6 +177,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -182,6 +182,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -185,6 +185,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
The following games are compatible with this version of iidxhook:
|
||||
* Heroic Verse
|
||||
* BISTROVER
|
||||
* CASTHOUR
|
||||
|
||||
The games must be bootstrapped using [launcher](../launcher.md).
|
||||
|
||||
@@ -221,6 +222,13 @@ iidxhook can limit the frame rate for you (refer to help/config file)
|
||||
Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
|
||||
|
||||
## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
|
||||
If you are running in window mode, you can see an error pop-up window with the title
|
||||
`DirectShow Texture3D Sample` and error message
|
||||
`Could not create source filter to graph! hr=<some number>`.
|
||||
|
||||
When running fullscreen, you only hear a windows error sound and the game appears to be frozen
|
||||
when trying to play a background video.
|
||||
|
||||
You are missing a codec to decode and play the videos. There are different
|
||||
methods available to get background videos working. Probably, the easiest
|
||||
solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
|
||||
|
||||
77
doc/jbhook/README.md
Normal file
77
doc/jbhook/README.md
Normal file
@@ -0,0 +1,77 @@
|
||||
# jbhook
|
||||
|
||||
jbhook is a collection of hook libraries for jubeat providing
|
||||
emulation and various patches to run these games on non BemaniPC hardware and
|
||||
newer Windows versions.
|
||||
|
||||
The hook libraries must be bootstrapped either using [inject](../inject.md) or
|
||||
[launcher](../launcher.md) depending on the version you want to run. Further
|
||||
instructions are given in dedicated readme files for each jbhook version
|
||||
(see below).
|
||||
|
||||
# Versions
|
||||
|
||||
jbhook comes in a few different flavors. The game and its engine changed over
|
||||
the years. Some game versions might require patches/parameters enabled which
|
||||
others don't need or have different AVS versions. Here is the list of supported
|
||||
games:
|
||||
* [jbhook1](jbhook1.md): jubeat, ripples
|
||||
* [jbhook2](jbhook2.md): knit, copious
|
||||
* [jbhook3](jbhook3.md): saucer, prop, qubell, clan, festo
|
||||
|
||||
I sure have trouble remembering which jubeat version is which, here's a handy
|
||||
guide:
|
||||
* 01 - jubeat
|
||||
* 02 - ripples
|
||||
* 03 - knit
|
||||
* 04 - copious
|
||||
* 05 - saucer
|
||||
* 06 - prop
|
||||
* 07 - qubell
|
||||
* 08 - clan
|
||||
* 09 - festo
|
||||
|
||||
When building bemanitools, independent packages are created for each set of games
|
||||
which are ready to be dropped on top of vanilla AC data dumps. We recommend
|
||||
using pristine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
binary patches.
|
||||
|
||||
# How to run
|
||||
|
||||
To run your game with jbhook, you have to use the inject tool to inject the
|
||||
DLL to the game process. `dist/jb` contains bat scripts with all the
|
||||
important parameters configured. Further parameters can be added but might not
|
||||
be required to run the game with default settings.
|
||||
Further information on how to setup the data for each specific version are
|
||||
elaborated in their dedicated readme files.
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Ensure your folder with your unpacked data looks like this:
|
||||
- `data`
|
||||
- `prop`
|
||||
- Various dll files including `jubeat.dll` **OR** `jubeat.exe`
|
||||
|
||||
Unpack the package containing jbhook into the folder containing the jubeat
|
||||
binary file.
|
||||
|
||||
Run the `gamestart-XX.bat` file where `XX` denotes the version of the game you want to run.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
Running jubeat or ripples? Modify jbhook-01.conf or jbhook-02.conf.
|
||||
|
||||
Running anything newer?
|
||||
* Open the `prop/ea3-config.xml`
|
||||
* Replace the `ea3/network/services` URL with network service URL of your
|
||||
choice (for example http://my.eamuse.com)
|
||||
* Edit the `ea3/id/pcbid`
|
||||
|
||||
# Real hardware support
|
||||
|
||||
Run the launcher without the hook dll: `launcher jubeat.dll`
|
||||
|
||||
# Command line options
|
||||
|
||||
Add the argument *-h* when running inject with jbhook to print help/usage
|
||||
information with a list of parameters you can apply to tweak various things.
|
||||
@@ -1,31 +0,0 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* saucer
|
||||
* prop
|
||||
* qubell
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Ensure your folder with your unpacked data looks like this:
|
||||
- data
|
||||
- prop
|
||||
- Various dll files including jubeat.dll
|
||||
|
||||
Unpack the package containing jbhook into the folder containing the jubeat.dll
|
||||
file.
|
||||
|
||||
Run the gamestart.bat file.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
* Open the prop/ea3-config.xml
|
||||
* Replace the *ea3/network/services* URL with network service URL of your
|
||||
choice (for example http://my.eamuse.com)
|
||||
* Edit the *ea3/id/pcbid*
|
||||
|
||||
# Real hardware support
|
||||
|
||||
Run the launcher without the hook dll: *launcher jubeat.dll*
|
||||
|
||||
# Troubleshooting and FAQ
|
||||
42
doc/jbhook/jbhook1.md
Normal file
42
doc/jbhook/jbhook1.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* jubeat
|
||||
* jubeat ripples
|
||||
|
||||
The games must be bootstrapped using [inject](../inject.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing jbhook1 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
The DLLs in this package should be in the same location as the game DLLs and
|
||||
executable - i.e. all these files should be in the same folder:
|
||||
- `inject.exe`
|
||||
- `jubeat.exe`
|
||||
- `jbhook-01.conf`
|
||||
- `eamio.dll`
|
||||
- `libavs-win32.dll`
|
||||
- etc
|
||||
|
||||
Run the `gamestart-01.bat` file as admin.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID in the
|
||||
configuration file. You also have to set the url of the eamuse server you want
|
||||
to connect to.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID and EAMID
|
||||
(use the PCBID as the EAMID) in the configuration file or as a command line
|
||||
argument. You also have to set the url of the eamuse server you want to
|
||||
connect to.
|
||||
|
||||
Additional note regarding EAMID: This is provided as the identifier of the
|
||||
"eamuse license" to the server. Depending on the implementation of the server,
|
||||
this can lead to authentication failure resulting in a network error on boot or
|
||||
warning during gameplay.
|
||||
42
doc/jbhook/jbhook2.md
Normal file
42
doc/jbhook/jbhook2.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* jubeat knit
|
||||
* jubeat copious
|
||||
|
||||
The games must be bootstrapped using [launcher](../launcher.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing jbhook2 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
The DLLs in this package should be in the same location as the game DLLs and
|
||||
executable - i.e. all these files should be in the same folder:
|
||||
- `launcher.exe`
|
||||
- `jubeat.dll`
|
||||
- `eamio.dll`
|
||||
- `jbhook2.dll`
|
||||
- `libavs-win32.dll`
|
||||
- etc
|
||||
|
||||
Run the `gamestart-02.bat` file as admin.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID in the
|
||||
configuration file. You also have to set the url of the eamuse server you want
|
||||
to connect to.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID and EAMID
|
||||
(use the PCBID as the EAMID) in the configuration file or as a command line
|
||||
argument. You also have to set the url of the eamuse server you want to
|
||||
connect to.
|
||||
|
||||
Additional note regarding EAMID: This is provided as the identifier of the
|
||||
"eamuse license" to the server. Depending on the implementation of the server,
|
||||
this can lead to authentication failure resulting in a network error on boot or
|
||||
warning during gameplay.
|
||||
18
doc/jbhook/jbhook3.md
Normal file
18
doc/jbhook/jbhook3.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of jbhook:
|
||||
* jubeat saucer
|
||||
* jubeat prop
|
||||
* jubeat qubell
|
||||
* jubeat clan
|
||||
* jubeat festo
|
||||
|
||||
The games must be bootstrapped using [launcher](../launcher.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing jbhook3 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
Run the `gamestart-03.bat` file as admin.
|
||||
48
doc/popnhook/README.md
Normal file
48
doc/popnhook/README.md
Normal file
@@ -0,0 +1,48 @@
|
||||
# popnhook
|
||||
|
||||
popnhook is a collection of hook libraries for pop'n music providing
|
||||
emulation and various patches to run these games on non BemaniPC hardware and
|
||||
newer Windows versions.
|
||||
|
||||
The hook libraries must be bootstrapped either using [inject](../inject.md) or
|
||||
[launcher](../launcher.md) depending on the version you want to run. Further
|
||||
instructions are given in dedicated readme files for each popnhook version
|
||||
(see below).
|
||||
|
||||
# Versions
|
||||
|
||||
popnhook comes in a few different flavors. The game and its engine changed over
|
||||
the years. Some game versions might require patches/parameters enabled which
|
||||
others don't need or have different AVS versions. Here is the list of supported
|
||||
games:
|
||||
* [popnhook1](popnhook1.md): 15 ADVENTURE, 16 PARTY♪, 17 THE MOVIE, 18 せんごく列伝
|
||||
|
||||
When building bemanitools, independent packages are created for each set of games
|
||||
which are ready to be dropped on top of vanilla AC data dumps. We recommend
|
||||
using pristine dumps to avoid any conflicts with other hardcoded hacks or
|
||||
binary patches.
|
||||
|
||||
# How to run
|
||||
|
||||
To run your game with popnhook, you have to use the inject tool to inject the
|
||||
DLL to the game process. `dist/popn` contains bat scripts with all the
|
||||
important parameters configured. Further parameters can be added but might not
|
||||
be required to run the game with default settings.
|
||||
Further information on how to setup the data for each specific version are
|
||||
elaborated in their dedicated readme files.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
Running pop'n music 15 through 18? Modify the appropriate popnhook-15.conf, popnhook-16.conf,
|
||||
popnhook-17.conf, or popnhook-18.conf.
|
||||
|
||||
Running anything newer?
|
||||
* Open the `prop/ea3-config.xml`
|
||||
* Replace the `ea3/network/services` URL with network service URL of your
|
||||
choice (for example http://my.eamuse.com)
|
||||
* Edit the `ea3/id/pcbid`
|
||||
|
||||
# Command line options
|
||||
|
||||
Add the argument *-h* when running inject with popnhook to print help/usage
|
||||
information with a list of parameters you can apply to tweak various things.
|
||||
45
doc/popnhook/popnhook1.md
Normal file
45
doc/popnhook/popnhook1.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Game list
|
||||
|
||||
The following games are compatible with this version of popnhook:
|
||||
* pop'n music 15 ADVENTURE
|
||||
* pop'n music 16 PARTY♪
|
||||
* pop'n music 17 THE MOVIE
|
||||
* pop'n music 18 せんごく列伝
|
||||
|
||||
The games must be bootstrapped using [inject](../inject.md).
|
||||
|
||||
# Data setup and running the game
|
||||
|
||||
Unpack the package containing popnhook1 into the revision folder of your choice.
|
||||
Most likely, you want to target the latest revision you have to run the latest
|
||||
binary of the game with any bugfixes by developers.
|
||||
|
||||
The DLLs in this package should be in the same location as the game DLLs and
|
||||
executable - i.e. all these files should be in the same folder:
|
||||
- `inject.exe`
|
||||
- `popn15.exe` or `popn16.exe` or `popn17.exe` or `popn18.exe`
|
||||
- `popnhook-15.conf` or `popnhook-16.conf` or `popnhook-17.conf` or `popnhook-18.conf`
|
||||
- `eamio.dll`
|
||||
- `popnio.dll`
|
||||
- `libavs-win32.dll`
|
||||
- etc
|
||||
|
||||
Run the `gamestart-15.bat` or `gamestart-16.bat` or `gamestart-17.bat` or `gamestart-18.bat` file as admin.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID in the
|
||||
configuration file. You also have to set the url of the eamuse server you want
|
||||
to connect to.
|
||||
|
||||
# Eamuse network setup
|
||||
|
||||
If you want to run the games online, you have to set a valid PCBID and EAMID
|
||||
(use the PCBID as the EAMID) in the configuration file or as a command line
|
||||
argument. You also have to set the url of the eamuse server you want to
|
||||
connect to.
|
||||
|
||||
Additional note regarding EAMID: This is provided as the identifier of the
|
||||
"eamuse license" to the server. Depending on the implementation of the server,
|
||||
this can lead to authentication failure resulting in a network error on boot or
|
||||
warning during gameplay.
|
||||
10
src/imports/glhelper.h
Normal file
10
src/imports/glhelper.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#include <GL/gl.h>
|
||||
|
||||
void glFramebufferTexture2DEXT(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level);
|
||||
|
||||
void glGenFramebuffersEXT(GLsizei n,
|
||||
GLuint *ids);
|
||||
5
src/imports/import_32_1002_avs-ea3.def
Normal file
5
src/imports/import_32_1002_avs-ea3.def
Normal file
@@ -0,0 +1,5 @@
|
||||
LIBRARY libavs-win32-ea3
|
||||
|
||||
EXPORTS
|
||||
ea3_boot
|
||||
ea3_shutdown
|
||||
39
src/imports/import_32_1002_avs.def
Normal file
39
src/imports/import_32_1002_avs.def
Normal file
@@ -0,0 +1,39 @@
|
||||
LIBRARY libavs-win32
|
||||
|
||||
EXPORTS
|
||||
avs_boot
|
||||
avs_net_ctrl
|
||||
avs_shutdown
|
||||
avs_thread_create
|
||||
avs_thread_destroy
|
||||
avs_thread_exit
|
||||
avs_thread_join
|
||||
log_body_fatal
|
||||
log_body_info
|
||||
log_body_misc
|
||||
log_body_warning
|
||||
log_boot
|
||||
log_change_level
|
||||
property_create
|
||||
property_desc_to_buffer
|
||||
property_destroy
|
||||
property_file_write
|
||||
property_insert_read
|
||||
property_mem_write
|
||||
property_read_query_memsize
|
||||
property_search
|
||||
property_set_flag
|
||||
property_node_clone
|
||||
property_node_create
|
||||
property_node_datasize
|
||||
property_node_name
|
||||
property_node_refer
|
||||
property_node_remove
|
||||
property_node_type
|
||||
property_node_traversal
|
||||
property_node_refdata
|
||||
property_psmap_export
|
||||
property_psmap_import
|
||||
std_getenv
|
||||
std_setenv
|
||||
|
||||
6
src/imports/import_32_1002_glhelper.def
Normal file
6
src/imports/import_32_1002_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
@@ -18,6 +18,7 @@ EXPORTS
|
||||
property_destroy @247 NONAME
|
||||
property_insert_read @255 NONAME
|
||||
property_node_create @266 NONAME
|
||||
property_node_datasize @267 NONAME
|
||||
property_node_refer @278 NONAME
|
||||
property_node_remove @279 NONAME
|
||||
property_psmap_import @288 NONAME
|
||||
|
||||
6
src/imports/import_32_1101_glhelper.def
Normal file
6
src/imports/import_32_1101_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
@@ -17,6 +17,7 @@ EXPORTS
|
||||
property_destroy @264 NONAME
|
||||
property_insert_read @23 NONAME
|
||||
property_node_create @316 NONAME
|
||||
property_node_datasize @249 NONAME
|
||||
property_node_refer @268 NONAME
|
||||
property_node_remove @129 NONAME
|
||||
property_psmap_import @102 NONAME
|
||||
|
||||
6
src/imports/import_32_1304_glhelper.def
Normal file
6
src/imports/import_32_1304_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
6
src/imports/import_32_803_glhelper.def
Normal file
6
src/imports/import_32_803_glhelper.def
Normal file
@@ -0,0 +1,6 @@
|
||||
LIBRARY glhelper
|
||||
|
||||
EXPORTS
|
||||
glBindFramebufferEXT
|
||||
glFramebufferTexture2DEXT
|
||||
glGenFramebuffersEXT
|
||||
@@ -4,6 +4,8 @@
|
||||
#include <stdint.h>
|
||||
|
||||
enum ac_io_icca_cmd {
|
||||
/* found on jubeat, sent right after queue loop start */
|
||||
AC_IO_ICCA_CMD_UNKN_0116 = 0x0116,
|
||||
/* Yet unknown command encountered first on jubeat (1) */
|
||||
AC_IO_ICCA_CMD_UNKN_0120 = 0x0120,
|
||||
AC_IO_ICCA_CMD_QUEUE_LOOP_START = 0x0130,
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
#ifndef AC_IO_ICCB_H
|
||||
#define AC_IO_ICCB_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
enum ac_io_iccb_cmd {
|
||||
/* found on jubeat prop, sent after acio init req, maybe fw update? */
|
||||
AC_IO_ICCB_CMD_UNK_0100 = 0x0100,
|
||||
/* found on jubeat prop, sent right after queue loop start */
|
||||
AC_IO_ICCB_CMD_UNK_0116 = 0x0116,
|
||||
/* found on jubeat prop, sent after 0100 req */
|
||||
AC_IO_ICCB_CMD_UNK_0120 = 0x0120,
|
||||
AC_IO_ICCB_CMD_QUEUE_LOOP_START = 0x0130,
|
||||
AC_IO_ICCB_CMD_POLL = 0x0134,
|
||||
AC_IO_ICCB_CMD_UNK_135 = 0x0135,
|
||||
AC_IO_ICCB_CMD_SLEEP = 0x013A,
|
||||
AC_IO_ICCB_CMD_READ_CARD = 0x0161
|
||||
};
|
||||
|
||||
enum ac_io_iccb_sensor_state {
|
||||
AC_IO_ICCB_SENSOR_CARD = 0x02,
|
||||
AC_IO_ICCB_SENSOR_NO_CARD = 0x04
|
||||
};
|
||||
|
||||
enum ac_io_iccb_card_type {
|
||||
AC_IO_ICCB_CARD_TYPE_ISO15696 = 0x0,
|
||||
AC_IO_ICCB_CARD_TYPE_FELICA = 0x1,
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct ac_io_iccb_misc {
|
||||
uint8_t unknown;
|
||||
uint8_t subcmd;
|
||||
};
|
||||
|
||||
struct ac_io_iccb_state {
|
||||
uint8_t sensor_state;
|
||||
uint8_t card_type;
|
||||
uint8_t uid[8];
|
||||
uint8_t unk2;
|
||||
uint8_t unk3;
|
||||
uint8_t unk4[4];
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
@@ -41,8 +41,7 @@ struct ac_io_kfca_poll_in {
|
||||
|
||||
struct ac_io_kfca_poll_out {
|
||||
uint32_t gpio;
|
||||
uint8_t pwm[18];
|
||||
uint8_t unk[2];
|
||||
uint8_t pwm[20];
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
@@ -6,6 +6,5 @@ src_acioemu := \
|
||||
h44b.c \
|
||||
hdxs.c \
|
||||
icca.c \
|
||||
iccb.c \
|
||||
pipe.c \
|
||||
|
||||
|
||||
@@ -63,6 +63,8 @@ void ac_io_emu_icca_init(
|
||||
|
||||
// default to 1.6.0
|
||||
icca->version = v160;
|
||||
// default, most common code
|
||||
ac_io_emu_icca_set_product_code(icca, AC_IO_EMU_PROD_CODE_ICCA);
|
||||
}
|
||||
|
||||
void ac_io_emu_icca_set_version(
|
||||
@@ -71,6 +73,12 @@ void ac_io_emu_icca_set_version(
|
||||
icca->version = version;
|
||||
}
|
||||
|
||||
void ac_io_emu_icca_set_product_code(
|
||||
struct ac_io_emu_icca *icca, const char product_code[4])
|
||||
{
|
||||
memcpy(icca->product_code, product_code, sizeof(icca->product_code));
|
||||
}
|
||||
|
||||
void ac_io_emu_icca_dispatch_request(
|
||||
struct ac_io_emu_icca *icca, const struct ac_io_message *req)
|
||||
{
|
||||
@@ -119,8 +127,9 @@ void ac_io_emu_icca_dispatch_request(
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_CMD_UNKN_0116:
|
||||
case AC_IO_ICCA_CMD_UNKN_0120:
|
||||
log_misc("AC_IO_ICCA_CMD_UNKN_0120(%d)", req->addr);
|
||||
log_misc("AC_IO_ICCA_CMD_UNK_%04X(%d)", cmd_code, req->addr);
|
||||
ac_io_emu_icca_send_status(icca, req, 0x00);
|
||||
|
||||
break;
|
||||
@@ -138,48 +147,52 @@ void ac_io_emu_icca_dispatch_request(
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_CMD_SET_SLOT_STATE: {
|
||||
struct ac_io_icca_misc *misc =
|
||||
(struct ac_io_icca_misc *) &req->cmd.raw;
|
||||
uint8_t cmd;
|
||||
if(icca->version == v150) {
|
||||
ac_io_emu_icca_send_state(icca, req, 0, false);
|
||||
} else {
|
||||
struct ac_io_icca_misc *misc =
|
||||
(struct ac_io_icca_misc *) &req->cmd.raw;
|
||||
uint8_t cmd;
|
||||
|
||||
switch (misc->subcmd) {
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_CLOSE;
|
||||
break;
|
||||
switch (misc->subcmd) {
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_CLOSE:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_CLOSE;
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_OPEN;
|
||||
break;
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_OPEN:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_OPEN;
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_EJECT;
|
||||
icca->engaged = false;
|
||||
break;
|
||||
case AC_IO_ICCA_SUBCMD_CARD_SLOT_EJECT:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_EJECT;
|
||||
icca->engaged = false;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_READ;
|
||||
break;
|
||||
case 3:
|
||||
cmd = EAM_IO_CARD_SLOT_CMD_READ;
|
||||
break;
|
||||
|
||||
default:
|
||||
cmd = 0xFF;
|
||||
log_warning(
|
||||
"Unhandled slot command %X, node %d",
|
||||
misc->subcmd,
|
||||
icca->unit_no);
|
||||
break;
|
||||
}
|
||||
|
||||
if (cmd != 0xFF) {
|
||||
if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
|
||||
log_warning(
|
||||
"Eamio failed to handle slot cmd %d for node %d",
|
||||
cmd,
|
||||
icca->unit_no);
|
||||
default:
|
||||
cmd = 0xFF;
|
||||
log_warning(
|
||||
"Unhandled slot command %X, node %d",
|
||||
misc->subcmd,
|
||||
icca->unit_no);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* response with current slot state */
|
||||
ac_io_emu_icca_send_status(icca, req, misc->subcmd);
|
||||
if (cmd != 0xFF) {
|
||||
if (!eam_io_card_slot_cmd(icca->unit_no, cmd)) {
|
||||
log_warning(
|
||||
"Eamio failed to handle slot cmd %d for node %d",
|
||||
cmd,
|
||||
icca->unit_no);
|
||||
}
|
||||
}
|
||||
|
||||
/* response with current slot state */
|
||||
ac_io_emu_icca_send_status(icca, req, misc->subcmd);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -202,12 +215,14 @@ void ac_io_emu_icca_dispatch_request(
|
||||
break;
|
||||
|
||||
case AC_IO_ICCA_CMD_POLL_FELICA:
|
||||
icca->detected_new_reader = true;
|
||||
|
||||
if (icca->version == v170) {
|
||||
if (icca->version == v150) {
|
||||
ac_io_emu_icca_send_state(icca, req, 0, false);
|
||||
} else if (icca->version == v170) {
|
||||
ac_io_emu_icca_send_empty(icca, req);
|
||||
icca->detected_new_reader = true;
|
||||
} else {
|
||||
ac_io_emu_icca_send_status(icca, req, 0x01);
|
||||
icca->detected_new_reader = true;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -244,8 +259,6 @@ static void ac_io_emu_icca_cmd_send_version(
|
||||
resp.cmd.version.major = 0x01;
|
||||
|
||||
if (icca->version == v150) {
|
||||
log_warning(
|
||||
"ICCA v1.5.0 emulation requested, please remove this log once implemented");
|
||||
resp.cmd.version.minor = 0x05;
|
||||
} else if (icca->version == v160) {
|
||||
resp.cmd.version.minor = 0x06;
|
||||
@@ -262,7 +275,7 @@ static void ac_io_emu_icca_cmd_send_version(
|
||||
|
||||
memcpy(
|
||||
resp.cmd.version.product_code,
|
||||
"ICCA",
|
||||
icca->product_code,
|
||||
sizeof(resp.cmd.version.product_code));
|
||||
strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date));
|
||||
strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time));
|
||||
|
||||
@@ -12,6 +12,11 @@ enum ac_io_emu_icca_version {
|
||||
v170 = 0x7,
|
||||
};
|
||||
|
||||
// ICC product types for ac_io_emu_icca_set_product_code
|
||||
#define AC_IO_EMU_PROD_CODE_ICCA "ICCA"
|
||||
#define AC_IO_EMU_PROD_CODE_ICCB "ICCB"
|
||||
#define AC_IO_EMU_PROD_CODE_ICCC "ICCC"
|
||||
|
||||
struct ac_io_emu_icca {
|
||||
struct ac_io_emu *emu;
|
||||
uint8_t unit_no;
|
||||
@@ -28,6 +33,7 @@ struct ac_io_emu_icca {
|
||||
uint64_t time_counter_last_poll;
|
||||
|
||||
enum ac_io_emu_icca_version version;
|
||||
char product_code[4];
|
||||
bool cipher_started;
|
||||
uint32_t cipher_keys[4];
|
||||
};
|
||||
@@ -39,6 +45,12 @@ void ac_io_emu_icca_init(
|
||||
void ac_io_emu_icca_set_version(
|
||||
struct ac_io_emu_icca *icca, enum ac_io_emu_icca_version version);
|
||||
|
||||
// optional, call after init to override default "ICCA" product code.
|
||||
// Some games may refuse to boot or expect a different packet format when using
|
||||
// one of the alternative codes such as ICCB or ICCC
|
||||
void ac_io_emu_icca_set_product_code(
|
||||
struct ac_io_emu_icca *icca, const char product_code[4]);
|
||||
|
||||
void ac_io_emu_icca_dispatch_request(
|
||||
struct ac_io_emu_icca *icca, const struct ac_io_message *req);
|
||||
|
||||
|
||||
@@ -1,223 +0,0 @@
|
||||
#define LOG_MODULE "acioemu-iccb"
|
||||
|
||||
#include "acioemu/iccb.h"
|
||||
|
||||
#include <windows.h> /* for _BitScanForward */
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "acio/iccb.h"
|
||||
|
||||
#include "acioemu/emu.h"
|
||||
|
||||
#include "bemanitools/eamio.h"
|
||||
|
||||
static void ac_io_emu_iccb_cmd_send_version(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
|
||||
|
||||
static void ac_io_emu_iccb_send_state(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
|
||||
|
||||
static void ac_io_emu_iccb_send_empty(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
|
||||
|
||||
static void ac_io_emu_iccb_send_status(
|
||||
struct ac_io_emu_iccb *iccb,
|
||||
const struct ac_io_message *req,
|
||||
uint8_t status);
|
||||
|
||||
void ac_io_emu_iccb_init(
|
||||
struct ac_io_emu_iccb *iccb, struct ac_io_emu *emu, uint8_t unit_no)
|
||||
{
|
||||
memset(iccb, 0, sizeof(*iccb));
|
||||
iccb->emu = emu;
|
||||
iccb->unit_no = unit_no;
|
||||
}
|
||||
|
||||
void ac_io_emu_iccb_dispatch_request(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
|
||||
{
|
||||
uint16_t cmd_code;
|
||||
|
||||
cmd_code = ac_io_u16(req->cmd.code);
|
||||
|
||||
switch (cmd_code) {
|
||||
case AC_IO_CMD_GET_VERSION:
|
||||
log_misc("AC_IO_CMD_GET_VERSION(%d)", req->addr);
|
||||
ac_io_emu_iccb_cmd_send_version(iccb, req);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_CMD_START_UP:
|
||||
log_misc("AC_IO_CMD_START_UP(%d)", req->addr);
|
||||
ac_io_emu_iccb_send_status(iccb, req, 0x00);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_CMD_KEEPALIVE:
|
||||
ac_io_emu_iccb_send_empty(iccb, req);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCB_CMD_QUEUE_LOOP_START:
|
||||
log_misc("AC_IO_CMD_QUEUE_LOOP_START(%d)", req->addr);
|
||||
ac_io_emu_iccb_send_status(iccb, req, 0x00);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCB_CMD_UNK_0100:
|
||||
case AC_IO_ICCB_CMD_UNK_0116:
|
||||
case AC_IO_ICCB_CMD_UNK_0120:
|
||||
log_misc("AC_IO_ICCB_CMD_UNK_%04X(%d)", cmd_code, req->addr);
|
||||
ac_io_emu_iccb_send_status(iccb, req, 0x00);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCB_CMD_SLEEP:
|
||||
ac_io_emu_iccb_send_status(iccb, req, 0x00);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCB_CMD_UNK_135:
|
||||
/* log_misc("AC_IO_ICCB_CMD_UNK_135"); */
|
||||
ac_io_emu_iccb_send_state(iccb, req);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCB_CMD_POLL:
|
||||
/* log_misc("AC_IO_ICCB_CMD_POLL"); */
|
||||
ac_io_emu_iccb_send_state(iccb, req);
|
||||
|
||||
break;
|
||||
|
||||
case AC_IO_ICCB_CMD_READ_CARD:
|
||||
/* log_misc("AC_IO_ICCB_CMD_READ_CARD"); */
|
||||
ac_io_emu_iccb_send_state(iccb, req);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
log_warning(
|
||||
"Unknown ACIO message %04x on ICCB node, addr=%d",
|
||||
cmd_code,
|
||||
req->addr);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void ac_io_emu_iccb_cmd_send_version(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
|
||||
{
|
||||
struct ac_io_message resp;
|
||||
|
||||
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
|
||||
resp.cmd.code = req->cmd.code;
|
||||
resp.cmd.seq_no = req->cmd.seq_no;
|
||||
resp.cmd.nbytes = sizeof(resp.cmd.version);
|
||||
resp.cmd.version.type = ac_io_u32(AC_IO_NODE_TYPE_ICCB);
|
||||
resp.cmd.version.flag = 0x00;
|
||||
resp.cmd.version.major = 0x01;
|
||||
resp.cmd.version.minor = 0x05;
|
||||
resp.cmd.version.revision = 0x01;
|
||||
memcpy(
|
||||
resp.cmd.version.product_code,
|
||||
"ICCB",
|
||||
sizeof(resp.cmd.version.product_code));
|
||||
strncpy(resp.cmd.version.date, __DATE__, sizeof(resp.cmd.version.date));
|
||||
strncpy(resp.cmd.version.time, __TIME__, sizeof(resp.cmd.version.time));
|
||||
|
||||
ac_io_emu_response_push(iccb->emu, &resp, 0);
|
||||
}
|
||||
|
||||
static void ac_io_emu_iccb_send_empty(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
|
||||
{
|
||||
struct ac_io_message resp;
|
||||
|
||||
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
|
||||
resp.cmd.code = req->cmd.code;
|
||||
resp.cmd.seq_no = req->cmd.seq_no;
|
||||
resp.cmd.nbytes = 0;
|
||||
|
||||
ac_io_emu_response_push(iccb->emu, &resp, 0);
|
||||
}
|
||||
|
||||
static void ac_io_emu_iccb_send_status(
|
||||
struct ac_io_emu_iccb *iccb,
|
||||
const struct ac_io_message *req,
|
||||
uint8_t status)
|
||||
{
|
||||
struct ac_io_message resp;
|
||||
|
||||
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
|
||||
resp.cmd.code = req->cmd.code;
|
||||
resp.cmd.seq_no = req->cmd.seq_no;
|
||||
resp.cmd.nbytes = sizeof(resp.cmd.status);
|
||||
resp.cmd.status = status;
|
||||
|
||||
ac_io_emu_response_push(iccb->emu, &resp, 0);
|
||||
}
|
||||
|
||||
static void ac_io_emu_iccb_send_state(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req)
|
||||
{
|
||||
struct ac_io_message resp;
|
||||
struct ac_io_iccb_state *body;
|
||||
bool sensor;
|
||||
|
||||
/* state update */
|
||||
|
||||
if (!eam_io_poll(iccb->unit_no)) {
|
||||
log_warning("Polling eamio failed");
|
||||
}
|
||||
|
||||
sensor = eam_io_get_sensor_state(iccb->unit_no);
|
||||
|
||||
if (sensor != iccb->last_sensor) {
|
||||
if (sensor) {
|
||||
iccb->card_result =
|
||||
eam_io_read_card(iccb->unit_no, iccb->uid, sizeof(iccb->uid));
|
||||
|
||||
// fault if sensor says to read but we got no card
|
||||
iccb->fault = (iccb->card_result == EAM_IO_CARD_NONE);
|
||||
} else {
|
||||
iccb->fault = false;
|
||||
}
|
||||
}
|
||||
|
||||
iccb->last_sensor = sensor;
|
||||
|
||||
if (iccb->fault) {
|
||||
memset(iccb->uid, 0, sizeof(iccb->uid));
|
||||
}
|
||||
|
||||
/* create response */
|
||||
|
||||
resp.addr = req->addr | AC_IO_RESPONSE_FLAG;
|
||||
resp.cmd.code = req->cmd.code;
|
||||
resp.cmd.seq_no = req->cmd.seq_no;
|
||||
resp.cmd.nbytes = sizeof(struct ac_io_iccb_state);
|
||||
|
||||
body = (struct ac_io_iccb_state *) &resp.cmd.raw;
|
||||
|
||||
if (sensor) {
|
||||
body->sensor_state = AC_IO_ICCB_SENSOR_CARD;
|
||||
} else {
|
||||
body->sensor_state = AC_IO_ICCB_SENSOR_NO_CARD;
|
||||
}
|
||||
|
||||
if (!iccb->fault) {
|
||||
memcpy(body->uid, iccb->uid, sizeof(body->uid));
|
||||
}
|
||||
|
||||
body->card_type = 0x30 | (iccb->card_result - 1);
|
||||
body->unk2 = 0;
|
||||
// this doesn't seem to be an error code. If this is not set to 0x03
|
||||
// on slotted readers (only?), the game throws an unknown status error
|
||||
body->unk3 = 0x03;
|
||||
memset(body->unk4, 0, sizeof(body->unk4));
|
||||
|
||||
ac_io_emu_response_push(iccb->emu, &resp, 0);
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef AC_IO_EMU_ICCB_H
|
||||
#define AC_IO_EMU_ICCB_H
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "acioemu/emu.h"
|
||||
|
||||
struct ac_io_emu_iccb {
|
||||
struct ac_io_emu *emu;
|
||||
uint8_t unit_no;
|
||||
bool fault;
|
||||
bool last_sensor;
|
||||
uint8_t uid[8];
|
||||
uint8_t card_result;
|
||||
};
|
||||
|
||||
void ac_io_emu_iccb_init(
|
||||
struct ac_io_emu_iccb *iccb, struct ac_io_emu *emu, uint8_t unit_no);
|
||||
|
||||
void ac_io_emu_iccb_dispatch_request(
|
||||
struct ac_io_emu_iccb *iccb, const struct ac_io_message *req);
|
||||
|
||||
#endif
|
||||
108
src/main/bemanitools/popnio.h
Normal file
108
src/main/bemanitools/popnio.h
Normal file
@@ -0,0 +1,108 @@
|
||||
#ifndef BEMANITOOLS_POPNIO_H
|
||||
#define BEMANITOOLS_POPNIO_H
|
||||
|
||||
/* IO emulation provider for pop'n music. */
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "bemanitools/glue.h"
|
||||
|
||||
/* Bit mapping for the "buttons" word */
|
||||
|
||||
enum popn_io_sys_bit {
|
||||
POPN_IO_SYS_SERVICE = 0x06,
|
||||
POPN_IO_SYS_TEST = 0x07,
|
||||
};
|
||||
|
||||
enum popn_io_button_bit {
|
||||
POPN_IO_BUTTON_1 = 0x08,
|
||||
POPN_IO_BUTTON_2 = 0x09,
|
||||
POPN_IO_BUTTON_3 = 0x0a,
|
||||
POPN_IO_BUTTON_4 = 0x0b,
|
||||
POPN_IO_BUTTON_5 = 0x0c,
|
||||
POPN_IO_BUTTON_6 = 0x0d,
|
||||
POPN_IO_BUTTON_7 = 0x0e,
|
||||
POPN_IO_BUTTON_8 = 0x0f,
|
||||
POPN_IO_BUTTON_9 = 0x10,
|
||||
};
|
||||
|
||||
enum popn_io_light_top_lamp_bit {
|
||||
POPN_LIGHT_HI_LAMP1 = 0x00,
|
||||
POPN_LIGHT_HI_LAMP2 = 0x01,
|
||||
POPN_LIGHT_HI_LAMP3 = 0x02,
|
||||
POPN_LIGHT_HI_LAMP4 = 0x03,
|
||||
POPN_LIGHT_HI_LAMP5 = 0x04,
|
||||
};
|
||||
|
||||
enum popn_io_light_side_lamp_bit {
|
||||
POPN_LIGHT_LEFT_LAMP1 = 0x00,
|
||||
POPN_LIGHT_LEFT_LAMP2 = 0x01,
|
||||
POPN_LIGHT_RIGHT_LAMP1 = 0x02,
|
||||
POPN_LIGHT_RIGHT_LAMP2 = 0x03,
|
||||
};
|
||||
|
||||
enum popn_io_light_switch_lamp_bit {
|
||||
POPN_LIGHT_SW_LAMP1 = 0x00, // Is actually 4 bits wide
|
||||
POPN_LIGHT_SW_LAMP2 = 0x04,
|
||||
POPN_LIGHT_SW_LAMP3 = 0x05,
|
||||
POPN_LIGHT_SW_LAMP4 = 0x06,
|
||||
POPN_LIGHT_SW_LAMP5 = 0x07,
|
||||
POPN_LIGHT_SW_LAMP6 = 0x08,
|
||||
POPN_LIGHT_SW_LAMP7 = 0x09,
|
||||
POPN_LIGHT_SW_LAMP8 = 0x0a,
|
||||
POPN_LIGHT_SW_LAMP9 = 0x0b,
|
||||
};
|
||||
|
||||
/* The first function that will be called on your DLL. You will be supplied
|
||||
with four function pointers that may be used to log messages to the game's
|
||||
log file. See comments in glue.h for further information. */
|
||||
|
||||
void popn_io_set_loggers(
|
||||
log_formatter_t misc,
|
||||
log_formatter_t info,
|
||||
log_formatter_t warning,
|
||||
log_formatter_t fatal);
|
||||
|
||||
/* Initialize your pop'n music IO emulation DLL. Thread management functions are
|
||||
provided to you; you must use these functions to create your own threads if
|
||||
you want to make use of the logging functions that are provided to
|
||||
eam_io_set_loggers(). You will also need to pass these thread management
|
||||
functions on to geninput if you intend to make use of that library.
|
||||
|
||||
See glue.h and geninput.h for further details. */
|
||||
|
||||
bool popn_io_init(
|
||||
thread_create_t thread_create,
|
||||
thread_join_t thread_join,
|
||||
thread_destroy_t thread_destroy);
|
||||
|
||||
/* Shut down your pop'n music IO emulation DLL */
|
||||
|
||||
void popn_io_fini(void);
|
||||
|
||||
/* Get the state of the buttons. See enums above. */
|
||||
|
||||
uint32_t popn_io_get_buttons(void);
|
||||
|
||||
/* Set the top light state. See enum popn_io_light_top_lamp_bit above. */
|
||||
|
||||
void popn_io_set_top_lights(uint32_t lights);
|
||||
|
||||
/* Set the side light state. See enum popn_io_light_side_lamp_bit above. */
|
||||
|
||||
void popn_io_set_side_lights(uint32_t lights);
|
||||
|
||||
/* Set the button light state. See enum popn_io_light_switch_lamp_bit above. */
|
||||
|
||||
void popn_io_set_button_lights(uint32_t lights);
|
||||
|
||||
/* Set the coin blocker light state. */
|
||||
|
||||
void popn_io_set_coin_blocker_light(bool enabled);
|
||||
|
||||
/* Set the coin counter light state. */
|
||||
|
||||
void popn_io_set_coin_counter_light(bool enabled);
|
||||
|
||||
#endif
|
||||
@@ -33,6 +33,7 @@ enum sdvx_io_out_gpio_bit {
|
||||
SDVX_IO_OUT_GPIO_D = 0,
|
||||
SDVX_IO_OUT_GPIO_FX_L = 1,
|
||||
SDVX_IO_OUT_GPIO_FX_R = 2,
|
||||
SDVX_IO_OUT_GPIO_GENERATOR_B = 3,
|
||||
SDVX_IO_OUT_GPIO_START = 12,
|
||||
SDVX_IO_OUT_GPIO_A = 13,
|
||||
SDVX_IO_OUT_GPIO_B = 14,
|
||||
|
||||
@@ -52,7 +52,7 @@ void d3d9exhook_config_gfx_init(struct cconfig *config)
|
||||
config,
|
||||
D3D9EXHOOK_CONFIG_GFX_CONFINED_KEY,
|
||||
D3D9EXHOOK_CONFIG_GFX_DEFAULT_CONFINED_VALUE,
|
||||
"Confine mouse coursor to window");
|
||||
"Confine mouse cursor to window");
|
||||
|
||||
cconfig_util_set_int(
|
||||
config,
|
||||
|
||||
@@ -11,3 +11,8 @@ src_ddrhook-util := \
|
||||
guid.c \
|
||||
misc.c \
|
||||
monitor.c \
|
||||
extio.c \
|
||||
_com4.c \
|
||||
usbmem.c \
|
||||
spike.c \
|
||||
p3io.c \
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
#include "bemanitools/ddrio.h"
|
||||
|
||||
#include "ddrhook/_com4.h"
|
||||
#include "ddrhook-util/_com4.h"
|
||||
|
||||
#include "hook/iohook.h"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef IIDXHOOK_COM4_H
|
||||
#define IIDXHOOK_COM4_H
|
||||
#ifndef DDRHOOK_UTIL_COM4_H
|
||||
#define DDRHOOK_UTIL_COM4_H
|
||||
|
||||
#include "hook/iohook.h"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef HOOK_DINPUT_H
|
||||
#define HOOK_DINPUT_H
|
||||
#ifndef DDRHOOK_UTIL_DINPUT_H
|
||||
#define DDRHOOK_UTIL_DINPUT_H
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user