balatro-gba/include
Geralt 6373fee144
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Refactor/game over screen (#468)
* Move game over (win/lose) state functions to their own file

* remove unused enum

* clang format

* Implement suggestions from @ricfehr3

* Fixing lack of highlighted button after skipping  ablind

* factorize as much game over state code as possible

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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-07 21:36:12 -07:00
..
game Refactor/game over screen (#468) 2026-05-07 21:36:12 -07:00
affine_background.h [Feature] Implement options menu and reading/writing values from/to the SRAM (#449) 2026-05-02 14:28:52 -07:00
audio_utils.h [Feature] Implement options menu and reading/writing values from/to the SRAM (#449) 2026-05-02 14:28:52 -07:00
bitset.h
blind_gfx.h Implement boss blind graphics (#352) 2026-04-16 11:52:39 +03:00
blind.h Refactor/blind select screen (#461) 2026-05-06 00:56:59 -07:00
button.h [Feature] Implement options menu and reading/writing values from/to the SRAM (#449) 2026-05-02 14:28:52 -07:00
card.h [Feature] Implement options menu and reading/writing values from/to the SRAM (#449) 2026-05-02 14:28:52 -07:00
def_balatro_mempool.h
def_blind_gfx_table.h Implement boss blind graphics (#352) 2026-04-16 11:52:39 +03:00
def_joker_gfx_table.h Implement arbitrary-sized joker spritesheets (#285) 2026-03-28 17:58:05 -07:00
def_state_info_table.h Refactor/game over screen (#468) 2026-05-07 21:36:12 -07:00
font.h Update the truncate number function to use decimal point (#333) 2025-12-23 07:52:30 +02:00
game_variables.h Refactor/blind select screen (#461) 2026-05-06 00:56:59 -07:00
game.h Refactor/game over screen (#468) 2026-05-07 21:36:12 -07:00
gbalatro_sys8.h Update the truncate number function to use decimal point (#333) 2025-12-23 07:52:30 +02:00
graphic_utils.h Refactor/blind select screen (#461) 2026-05-06 00:56:59 -07:00
hand_analysis.h Added documentation to get_played/hand_distribution (#343) 2025-12-28 11:20:30 -08:00
joker_gfx.h Implement arbitrary-sized joker spritesheets (#285) 2026-03-28 17:58:05 -07:00
joker.h Implement boss blind graphics (#352) 2026-04-16 11:52:39 +03:00
layout.h Refactor/blind select screen (#461) 2026-05-06 00:56:59 -07:00
list.h
pool.h
save.h [Feature] Implement options menu and reading/writing values from/to the SRAM (#449) 2026-05-02 14:28:52 -07:00
selection_grid.h Fix shop reroll button's horizontal movement (#316) (#425) 2026-04-05 23:19:08 -07:00
splash_screen.h Refactor/make game vars extern (#451) 2026-04-27 19:55:07 -07:00
sprite.h Sprite documentation addendum note (#381) 2026-02-11 23:42:10 -08:00
timer.h Refactor/blind select screen (#461) 2026-05-06 00:56:59 -07:00
util.h Used proper text centering for price printing and consolidated functions for printing and erasing (#308) 2025-12-13 09:03:06 +02:00
version.h [Feature] Implement options menu and reading/writing values from/to the SRAM (#449) 2026-05-02 14:28:52 -07:00