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* Convert static joker sprites indexes to maps for dynamic spritesheets size * tmp commit * reorder Joker spritesheets * more reordering * Joker maps, will test later * More reorders and palette optimizations. Sprites now work * Fix Joker gfx * Format joker.c * Fix rebase error * Integrate Shoot the Moon art * format * format * removing useless GBAL_UNUSED from photograph Joker effect func * Tidy up joker.c variables formatting * Fix magic number * Add context for map in joker.c Co-authored-by: Rickey <ric@rf3.xyz> * Update source/joker.c Co-authored-by: Rickey <ric@rf3.xyz> * Apply suggestion from @ricfehr3 Co-authored-by: Rickey <ric@rf3.xyz> * format * reduce clutter in joker_effects.c file by defining a macro for forward static declarations of joker effect funcs * refactored some maps in joker.c to make it more concise * clang format * adding back how to mark functions as unused when Jokers don't have a sprite yet * format * Remove comment about unused functions for Jokers without art --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com> Co-authored-by: Rickey <ric@rf3.xyz>
26 lines
553 B
C
26 lines
553 B
C
// clang-format off
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#ifndef JOKER_GFX_H
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#define JOKER_GFX_H
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#include "joker_gfx0.h"
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#include "joker_gfx1.h"
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#include "joker_gfx2.h"
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#include "joker_gfx3.h"
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#include "joker_gfx4.h"
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#include "joker_gfx5.h"
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#include "joker_gfx6.h"
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#include "joker_gfx7.h"
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#include "joker_gfx8.h"
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#include "joker_gfx9.h"
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#include "joker_gfx10.h"
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#include "joker_gfx11.h"
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#include "joker_gfx12.h"
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#include "joker_gfx13.h"
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#include "joker_gfx14.h"
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#include "joker_gfx15.h"
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#include "joker_gfx16.h"
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#include "joker_gfx17.h"
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#endif
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// clang-format on
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