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https://github.com/cellos51/balatro-gba.git
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31 lines
1.6 KiB
C
31 lines
1.6 KiB
C
/**
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* @file layout.h
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*
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* @brief Header of shared rects and points needed for ui
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*/
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#ifndef LAYOUT_H
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#define LAYOUT_H
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#include "graphic_utils.h"
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// clang-format off
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// Points x y
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static const BG_POINT CUR_BLIND_TOKEN_POS = {8, 18};
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static const BG_POINT TOP_LEFT_PANEL_POINT = {0, 0};
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static const BG_POINT ROUND_END_REWARDS_ELLIPSIS_POS = {10, 13};
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static const BG_POINT JOKER_DISCARD_TARGET = {240, 30};
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static const BG_POINT HELD_JOKERS_POS = {108, 10};
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// Rects left top right bottom
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static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4};
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static const Rect POP_MENU_ANIM_RECT = {9, 7, 24, 31};
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static const Rect DECK_ANIM_RECT = {25, 14, 28, 23}; // Can be used for the Shop and Blind Select screen
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static const Rect TOP_LEFT_ITEM_SRC_RECT = {0, 20, 8, 25};
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static const Rect TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT = {0, 28, 8, 28};
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static const Rect BLIND_REWARD_RECT = {40, 32, 64, 40};
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static const Rect BLIND_REQ_TEXT_RECT = {32, 24, 64, 32};
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static const Rect PLAYING_SCREEN_RECT = {72, 0, 240, 160};
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static const Rect HAND_SIZE_RECT = {128, 128, 152, 160}; // Seems to include both SELECT and PLAYING
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// clang-format on
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#endif // LAYOUT_H
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