* WIP
* WIP
* WIP
* WIP
* Tags are bugged but it's looking good
* Centering is bugged, almost there
* WIP
* Fixed centeriiiing, yaaaay
* good progress
* add proper '\n' support
* WIP descriptions
* All descriptions are there ^^
* missing 9-patch for pretty display
* WIP
* fix rebase issues
* Fix minor Run Setup screen issues
* Almost done, only one fix to go
* Aaaalmooost doooneeeee
* make desc frame size adaptative
* add rarity color and text
* final cleanup
* clang format
* clang format
* clang format
* clang format
* clang format
* Fix Joker update loop index
* Fix const and Bull description
* Fix unwanted button SFX
* fix tte colors
* Add misprint description
* Fix justified line length computation
* Add safeguards to tag parsing loop
* clang format
* Fix Ante bugged display at boss blind end
* Tweak suit colors
* Final fixes
* Simplified the way we print descriptions
* simplify further
* get rid of weird macro
* Fix Onwed joker price when holding A after showing its description
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* initial commit, DOES NOT COMPILE
* Rename joker interactions file to `joker_row`
* IT'S WORKIIING (now to make it pretty lol)
* fixed rebase issues
* fix rebase + undo state machine changes
* Document shop state functions
* clang format
* fix reroll cost not appearing on shop init
* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes
* Resolve weird defines/include order issue
* clang format
* Implement suggestions from @ricfehr3
* clang format
* clang format
* fix rebase
* Implement sugegstions from @ricfehr3
* Refactored shop to use the Button struct
* missed some memsets
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Initial round_end extraction
* move hands to game vars
* Checkpoint
* Finish removing all variables for state fns
* Move over round_end substate functions
* Move over round_end with compile
* working in general
* Fix round start state issue
* clang-format
* Fix clang format issue
* PR fixes and standardize types in game vars struct
* Clang-format