/** * @file layout.h * * @brief Header of shared rects and points needed for ui */ #ifndef LAYOUT_H #define LAYOUT_H #include "graphic_utils.h" // clang-format off // Points x y static const BG_POINT CUR_BLIND_TOKEN_POS = {8, 18}; static const BG_POINT TOP_LEFT_PANEL_POINT = {0, 0}; static const BG_POINT ROUND_END_REWARDS_ELLIPSIS_POS = {10, 13}; static const BG_POINT JOKER_DISCARD_TARGET = {240, 30}; static const BG_POINT HELD_JOKERS_POS = {108, 10}; // Rects left top right bottom static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4}; static const Rect POP_MENU_ANIM_RECT = {9, 7, 24, 31}; static const Rect DECK_ANIM_RECT = {25, 14, 28, 23}; // Can be used for the Shop and Blind Select screen static const Rect TOP_LEFT_ITEM_SRC_RECT = {0, 20, 8, 25}; static const Rect TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT = {0, 28, 8, 28}; static const Rect BLIND_REWARD_RECT = {40, 32, 64, 40}; static const Rect BLIND_REQ_TEXT_RECT = {32, 24, 64, 32}; static const Rect PLAYING_SCREEN_RECT = {72, 0, 240, 160}; static const Rect HAND_SIZE_RECT = {128, 128, 152, 160}; // Seems to include both SELECT and PLAYING // clang-format on #endif // LAYOUT_H