Commit Graph

484 Commits

Author SHA1 Message Date
MeirGavish
8c57f57f1a Removed prefix from macro names 2026-09-04 18:47:40 +03:00
MeirGavish
298e46e273 Added RET_NONE define, removed void macros and replaced all usages with ret versions 2026-09-04 18:22:57 +03:00
MeirGavish
6014191f23 Fixed build errors from rebase 2026-09-04 18:22:57 +03:00
MeirGavish
84074d561c Removed unrelated includes from joker tiles/palettes block 2026-09-04 18:22:56 +03:00
MeirGavish
7d9c0203d0 Added documentation + clang-format 2026-09-04 18:22:56 +03:00
MeirGavish
9b316747e7 Removed item RETURN_IF_UNEXPECTED_TYPE macros 2026-09-04 18:22:55 +03:00
MeirGavish
57104454b1 Extracted cust_msg macros and removed unnecessary RETURN_IF_EQUALS/UNEQUALS macros 2026-09-04 18:22:55 +03:00
MeirGavish
91104a6898 Added generic assert - WIP 2026-09-04 18:22:55 +03:00
MeirGavish
eb4146aa2b [Refactor] Moved joker_object_score() to round.c (#580)
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* [Refactor] Moved joker_object_score() to round.c

* Used macro for argument NULL-check

* Replaced `set_and_shift_text()` with single call to `tte_printf()`

* Removed unnecessary comment
2026-09-04 14:21:46 +03:00
MeirGavish
439dc4cada [Refactor] Added explicit matching of substate enums to functions (#618)
* Added explicit matching of substate enums to functions

* Reverted adding s_ prefix in blind_select.c to avoid unrelated changes and conflicts in the PR
2026-09-04 14:17:46 +03:00
桌子潔
188ab2c8e6 refactor: remove game prefix from extracted functions (#611)
* refactor: remove game prefix from extracted functions

* fix: align state info table callbacks
2026-09-04 14:01:10 +03:00
MeirGavish
b2ff5c0062 Replaced missed call to obj_hide with sprite_object_hide (#614)
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2026-08-15 15:29:05 +03:00
Geralt
0eb7042468 [Bug] Implement independent RNG sequences to avoid interferences (#599)
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* Implement our own Xorshift32 RNG algo to manage independent number sequences

* Fix issues with seed 0

* adress @MeirGavish's review

* Apply suggestions from @MeirGavish's code review

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

* adress the rest of @MeirGavish's review

* adress @MeirGavish's review

* Fix last issues

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
Co-authored-by: MonteCrysto <monte.crysto31@gmail.com>
2026-08-05 12:37:06 +03:00
MeirGavish
451f4bd073 Add mode field to Sprite (#563)
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* Added sprite_hide and sprite_object_hide functions

* Changed calls to obj_unhide to sprite_unhide

* Fix embarrasing errors

* clang-format...?

* Imported renames from #557

* Removed last uses of obj_hide in round

* Added documentation

* Changed Sprite.idx from int to s16

* Added proper NULL-check macro usage in sprite.c
2026-08-02 13:29:20 +03:00
MeirGavish
6ff55992e7 Removed call to obj_aff_copy() from sprite_draw() (#597)
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2026-07-23 20:09:34 -07:00
Geralt
cf5a697556 [Enhancement] Make Jokers' description animation more responsive (#569)
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* Make descirpion animation more responsive

* revert debug

* clang format

* remove unnecessary stdlib.h

* Apply suggestions from @MeirGavish

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

* clang format

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2026-07-20 21:53:56 +03:00
Geralt
4686d70049 Document blind.h/c with Doxygen (#566)
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* Document blind.h with Doxygen

* Document blind.c with Doxygen

* fix mistakes

* Make unbeaten blinds list initialization automatic

* clang format

* fix doc format

* typos

Co-authored-by: Rickey <ric@rf3.xyz>

* Clearer function brief

Co-authored-by: Rickey <ric@rf3.xyz>

* make the brief... more brief

Co-authored-by: Rickey <ric@rf3.xyz>

* address latest review

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-07-18 14:15:39 -07:00
MeirGavish
7a5a4a1276 Updated all static variables to have the s_ prefix and constants to upper case (#591)
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* Updated all static variables to have the s_ prefix and constants to upper case

* Renamed missed sneaky functions in round.c (+ clang-format...)

* Renamed a few more missed constants

* Updated rng_update() documentation

* Apply suggestions from Copilot's code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Added missed suggestion

* Updated rng_update() comment

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-07-16 20:21:18 +03:00
Geralt
6e7d8a8399 Document hand analysis functions in hand.h (#572)
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* doxygen

* clang format

* Update round.cFix call to `find_straight_in_played_cards`

* Update straight/flush functions docs in hand.h

* typo

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-07-10 17:46:05 -07:00
MeirGavish
d24b0b5619 Refactor shop code to use generic Item (#536)
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* Turned SpriteObject into a member of JokerObject and CardObject and expiremented with casting

* Extracted shop code to use generic `SpriteObject`

* Extracted shop joker generation to a function

* Renamed object -> item

* Added setters and getters for `SpriteObject` members and updated all accesses to use them with casting (AI used for tedious work and reviewed - model Raptor mini)

* Added sprite_object_set_vx() because sprite_object_set_vy() exists and reordered the function order to have x,y parameters first, then targets

* Added Item object to act as a purchasable interface for the shop - AI used (model Raptor mini)

* Added -fms-extensions and switched to anonymous inheritance

* Fixed anonymous inheritance for joker and added direct access for that too

* fix build error from previous commit + clang-format

* Fixed build errors + clang-format for real this time (I hope...)

* clang-format one last time, I don't understand it anymore

* clang-format is annoying

* Added uses of CHECK_NULL_ARG macros

* Merged item_defs.h into item.h and fixed build error from previous commit

* clang-format...?

* Changed sprite_object_new() into sprite_object_init() and made it accept a parameter instead of returning one to make it less awkward

* Updated sprite_object_init() documentation

* Updated sprite_object_destroy documentation

* More clang-format

* Renamed add_to_inventory to acquire and updated documentation

* Added function documentations

* Update documentation + swap order of consumable and playing card types

* Added documentation for new files (+ small addition to button.h)

* clang-format

* Used typedef

* A bit more documentation

* Changed sho pcode to use generic Item instead of SpriteObject

* clang-format + fixed NULL-check error

* Revert weird clang-format...?

* clang-format for real

* Fixed errors from rebase on log_function_name

* Fixed build errors from rebase on main

* Added some more documentation about first member struct inheritance

* typo fix

* typo fix for real

* Removed SpriteObject field getters/setters (AI used - model Raptor mini)

* Renamed item_acquire -> item_on_acquired

* Added item_can_acquire()

* clang-format

* Fixed some sprite issues but not all...

* Fixed some more issues

* Cleanup JokerObject some more JokerObjects in the shop

* Added `item_destroy()`

* Added item_set_available_to_shop, CHECK_ITEM_TYPE macros + small documentation updates

* Another small JokerObject->Item replacement

* Removed item_set_available_to_shop and replaced with item_roll_new() and item_dispose(), also changed "available_to_shop" semantics to "rollable"

* Re-applied changes from game.c to round.c after rebase on main

* Added partial implementations of item functions for playing cards

* Line endings fix...

* Macro renames, function documentations

* Updated documentations

* Apply fixes from Copilot review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Fix card_object_get_buy_price type checking

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Avoid double pointer cast on dispose

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Apply suggestions from @ricfehr3's code review

Co-authored-by: Rickey <ric@rf3.xyz>

* Remove redundant comments

* Moved error checking before joker_get_random_rarity

Co-authored-by: Rickey <ric@rf3.xyz>

* Fixed build error from rebase

* clang-format

* Added doxygen documentation for Item explaining inheritance

* Removed unnecessary comment

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-07-09 09:13:51 +03:00
Geralt
369c680cb7 [Enhancement] Game Over screen rework (#548)
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* WIP

* getting somewhere

* clean up everything real good

* doc

* clang format

* Fix round.c after merge

* Remove extra deck_pop declaration

* Remove unnecessary comment

* address MeirGavish's review

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-07-08 03:48:31 +03:00
MeirGavish
da16e6a486 [Refactor] Moved reset_top_left_panel_bottom_row() to common_ui.c/.h (#581)
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2026-07-06 06:26:18 +03:00
MeirGavish
9a4aaca399 Fixed #575 incorrect joker sell value displayed after displaying description (#576)
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2026-07-02 13:26:00 +03:00
MeirGavish
4d26f13c26 Add logging macros that include the function name (#557)
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* Added function name logging to mgba_logger

* Addendum to no-op defines

* Fixed compile errors

* Added "()" to function name in log to make it clearer it's a function

* Corrected documentation

* clang-format...?

* Removed MGBA_LOG_LEVEL_MASK magic number

* Added CHECK_NULL_ARG macros

* clang-format...?

* clang-format for real

* Added documentation for CHECK_NULL_ARG_VOID and CHECK_NULL_ARG_RET

* Fixed typo

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Fixed macro safety by wrappinh with do-while

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Fixed format string cut risk in mgba_func_printf

* clang-format

* clang-format some more

* clang-format for real

* Fixed DEBUG -> INFO in comment

Co-authored-by: Rickey <ric@rf3.xyz>

* Moved NULL-check macros to util.h and renamed them

* Small additions - macro rename + clang-format

* Truncate the string instead of the function name

* Cleaned up code from previous commit

* clang-format

* Added mgba_logger_available check to mgba_func_printf

* Updated documentation for latest change

* Changed CHECK_NULL_ARG functions to generic RETURN_ON_ERROR_VAL functions.

* clang-format

* Changed back to specifically check NULL

* clang-format

* Changed "=" into "==" in the error message

* clang-format

* Fixed forgotten "=="

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-06-28 06:54:47 +03:00
Geralt
45eac259a5 [Refactor] Separate Round logic into its own file (#570)
* Everything works, need to clean up

* cleanup

* fix rebase issue

* clang format

* docs

* clang format

* clang format

* address part of review

* Protect against edge case when discarding at end of hand

* Protect undiscard against popping a discarded card that doesn't exist

* Protect against out of bounds access to the `played` cards stack

* fix condition in `select_four_of_a_kind_cards_in_played_hand`

* change `get_played_top() + 1` to `get_played_size()`

* move `can_play/discard_hand` functions to round.c

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-27 16:57:37 -07:00
Geralt
c706a387a9 Implement a global SpriteObject update loop (#553)
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* Implement `sprite_object_update_all`

* clang format

* Change update order

* tmp

* make it crash

* Fix bad address crash

* Address @MeirGavish's comments

* Tweaked card draw position further

* Tweaked card draw position further, again

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-17 19:26:53 -07:00
MeirGavish
d2cdc7af1b Fixed argument on calls to obj_unhide (#562)
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2026-06-16 18:23:00 -07:00
Geralt
751a547059 Implement new sprite_object_position function (#559)
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-16 20:33:31 +03:00
Geralt
6170efca99 Fix missing Deck size/max text after showing Joker description in the Shop
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-12 20:05:57 -07:00
Rickey
8111b6e046 Cleanup sprite_position usage (#539)
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* Cleanup sprite_position usage

* Add IWRAM_CODE attr for inline sprite function

* removed extra sprite_position call
2026-06-11 18:01:41 -07:00
Rickey
4cbdd6c004 Temporarily remove "new run" and "resume" buttons (#546)
* Temporarily remove "new run" and "resume" buttons

* clang format

* Add apology
2026-06-10 21:09:12 -07:00
MeirGavish
2ea3e7b19c Removed dubious sprite_object cast from long ago (#538)
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2026-06-09 19:38:47 -07:00
Rickey Fehr
2665f5bff5 Revert "Temporarily remove "new run" and "resume" buttons"
This reverts commit 55073b5b1d.
2026-06-09 19:30:58 -07:00
Rickey Fehr
55073b5b1d Temporarily remove "new run" and "resume" buttons 2026-06-09 19:26:01 -07:00
Geralt
022535c1e7 swap bleuprint and brainstorm's descriptions (#545)
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-09 19:08:11 -07:00
Geralt
e26558e1a5 [Feature] Implement Joker descriptions in the Shop when holding B (#530)
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* WIP

* WIP

* WIP

* WIP

* Tags are bugged but it's looking good

* Centering is bugged, almost there

* WIP

* Fixed centeriiiing, yaaaay

* good progress

* add proper '\n' support

* WIP descriptions

* All descriptions are there ^^

* missing 9-patch for pretty display

* WIP

* fix rebase issues

* Fix minor Run Setup screen issues

* Almost done, only one fix to go

* Aaaalmooost doooneeeee

* make desc frame size adaptative

* add rarity color and text

* final cleanup

* clang format

* clang format

* clang format

* clang format

* clang format

* Fix Joker update loop index

* Fix const and Bull description

* Fix unwanted button SFX

* fix tte colors

* Add misprint description

* Fix justified line length computation

* Add safeguards to tag parsing loop

* clang format

* Fix Ante bugged display at boss blind end

* Tweak suit colors

* Final fixes

* Simplified the way we print descriptions

* simplify further

* get rid of weird macro

* Fix Onwed joker price when holding A after showing its description

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-08 18:16:37 -07:00
MeirGavish
47e0e3ae0e Fixed issue #528 - incorrect joker sell value display (#529)
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2026-06-02 18:34:32 -07:00
Geralt
1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00
MeirGavish
21d8d912ab Replaced lose sound effect with original ripped sound effects (#522)
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* Replaced lose sound effect with original ripped sound effects

* Increased lose sfx sample rate to 44.1khz - quality is better and rom size seems unaffected

* Update source/game/game_over.c

Co-authored-by: Rickey <ric@rf3.xyz>

* Fixed game over sfx constants types


---------

Co-authored-by: Rickey <ric@rf3.xyz>
2026-06-01 00:16:45 +03:00
MeirGavish
8dc96b6bbb Refactor - Moved shop data structures to shop.c/.h (#521)
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* Moved shop data structures to `shop.c/.h`

* Renamed static variables and reset function
2026-05-31 12:32:27 +03:00
Rickey
63b6584706 Feature/game over audio (#494)
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* initial additions

* Move current_blind to game vars

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* Compile but is broken

* temp fix for token location

* tmp

* Working, lets clean up

* remove todo

* Remove odd reroll blind variable

* fix skipping blind screen

* fix reroll

* remove magic for blind token locations

* clang format

* Cleanup button highlight in blind menu

* some cleanup

* Add layout file for global UI rects

* remove dead code

* Clang format

* clang format it up

* Move reset top left funct to gfx utils

* make note of soon-to-be removed vars

* Cleanup gamevars declaration

* Cleanup layout file

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add include for stdbool.h in common_ui.h

* Cleanup rect declaration

* Start moving state machine stuff to new file

* quick tmp

* oops, add new files

* working call list

* fixed pointer stuff

* working as per norm

* working replacement

* move defines to static const

* fix compile issue

* Add some missing "void"s

* Working new substates

* add statemachine to blind select

* Fix game restart statemachine leak

* clang-format

* Clang format

* Rework shop exit logic

* Use new state machine in shop

* Remove substates entirely

* Remove debug stuff

* Clang format

* document state machine better

* update list tests

* clang-format

* Update for PR

* Claaaaang format

* another clang-format

* Remove extra state in round_end

* cleanup docs for removals in lists

* clang-format... again

* update doxygen format

* Clang format

* tmp

* Update for Pr

* clang-format

* Cleanup for only supporting losing

* bug fix, thanks logs!

* Fix dangling pointer bug

The control of removing statemachines may call issues if starting the
function is done from another state machine call. To remedy this, add a
flag to determine if a state machine is registered and return early
instead of blindly removing it to re-add.

* Fix bug with audio iterations possibly going in reverse

* Remove extra includes

* Clang-format

* Add sound effects for game win/lose

* adjust audio steps

* tmp

* Nice sounding and cleaned up

* Fix and cleanup

* clang-format

* clang-format

* clang format again

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-27 21:57:30 -07:00
Geralt
d2e453c256 Prevent bad colors in case affine_background_set_color is called twice by mistake (#505)
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-25 21:55:53 -07:00
Rickey
221b6d77c0 Add option to enable a more readable deck, suggestion by @Turro75 (#495) (#511)
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* Options menu revamp

* Implement readable card sprites

* redraw characters to fix the original style

* clang format

* remove usage of UNDEFINED (-1) for unsigned values

* typo

* change save fix for something cleaner

* remove dependency to game_variables.h from card.c

* Make the palette look less silly ^^'

* Address @ricfehr3's comments

* clang format

* quick rename

* clang format

---------

Co-authored-by: Geralt <84459734+MathisMartin31@users.noreply.github.com>
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Turro75 <valerio.turrini@gmail.com>
2026-05-25 11:11:33 -07:00
Rickey
cebdebbfd0 Revert "Add option to enable a more readable deck, suggestion by @Turro75 (#495)" (#510)
This reverts commit d3c0357856.
2026-05-25 11:01:13 -07:00
Geralt
d3c0357856 Add option to enable a more readable deck, suggestion by @Turro75 (#495)
* Options menu revamp

* Implement readable card sprites

* redraw characters to fix the original style

* clang format

* remove usage of UNDEFINED (-1) for unsigned values

* typo

* change save fix for something cleaner

* remove dependency to game_variables.h from card.c

* Make the palette look less silly ^^'

* Address @ricfehr3's comments

* clang format

* quick rename

* clang format

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-25 11:00:37 -07:00
Rickey
92cb9f9883 Refactor/state machine (#470)
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* initial additions

* Move current_blind to game vars

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* Compile but is broken

* temp fix for token location

* tmp

* Working, lets clean up

* remove todo

* Remove odd reroll blind variable

* fix skipping blind screen

* fix reroll

* remove magic for blind token locations

* clang format

* Cleanup button highlight in blind menu

* some cleanup

* Add layout file for global UI rects

* remove dead code

* Clang format

* clang format it up

* Move reset top left funct to gfx utils

* make note of soon-to-be removed vars

* Cleanup gamevars declaration

* Cleanup layout file

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add include for stdbool.h in common_ui.h

* Cleanup rect declaration

* Start moving state machine stuff to new file

* quick tmp

* oops, add new files

* working call list

* fixed pointer stuff

* working as per norm

* working replacement

* move defines to static const

* fix compile issue

* Add some missing "void"s

* Working new substates

* add statemachine to blind select

* Fix game restart statemachine leak

* clang-format

* Clang format

* Rework shop exit logic

* Use new state machine in shop

* Remove substates entirely

* Remove debug stuff

* Clang format

* document state machine better

* update list tests

* clang-format

* Update for PR

* Claaaaang format

* another clang-format

* Remove extra state in round_end

* cleanup docs for removals in lists

* clang-format... again

* update doxygen format

* Clang format

* Update list docs

* Update lists tests

* Fix bad conflict resolution

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-22 18:06:13 -07:00
Geralt
2329c4c681 Refactor/hand (#490)
* move all hand funcs to their new file. now to clean up

* WIP

* Cleanup + doc hand.h

* clang format

* Refactor loose variables in hand.c into a proper Hand struct

* Fix some more issues

* Apply *some* suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* remove outdated comment

* fix rebase issue

* fix rng_info missing from g_game_vars init

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-22 17:51:39 -07:00
Rickey
d7414157a5 Add logging (#492)
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* Add logger implementation for mgba debugging

* Add logging details to contributors guide

* Clang-format

* update docs real quick

* Cleanup for PR

* Update for PR

* Fix bad rebase

* Fix docs
2026-05-21 20:07:34 -07:00
Geralt
c2844a5d32 Refactor/RNG system (#476)
* Extract rng manipulation to its own file

* clang format

* Get CPU cycles since game start to use for RNG

* change a few things

* clang format

* Implement suggestions from @ricfehr3

* clang format

* Fix rebase issue

* clang format

* Create RngInfo struct to hold seed and step

* clang format

* Make a note about rng_restore system not having been tested properly yet

* Apply suggestions from @ricfehr3

Co-authored-by: Rickey <ric@rf3.xyz>

* clang format

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-05-21 19:47:48 -07:00
Geralt
e3f680d6d0 Fix applying boss blind color twice (#49
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-20 18:59:17 -07:00