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Removed dubious sprite_object cast from long ago (#538)
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@@ -257,8 +257,7 @@ void joker_object_destroy(JokerObject** joker_object)
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void joker_object_update(JokerObject* joker_object)
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{
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CardObject* card_object = (CardObject*)joker_object;
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card_object_update(card_object);
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sprite_object_update(joker_object->sprite_object);
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}
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void joker_object_shake(JokerObject* joker_object, mm_word sound_id)
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