UniVRM/Assets/VRM10/Runtime/Components/LookAt
ousttrue a335e375ec
Update Assets/VRM10/Runtime/Components/LookAt/CurveMapper.cs
Co-authored-by: 0b5vr <0b5vr@0b5vr.com>
2024-10-11 16:10:49 +09:00
..
CurveMapper.cs Update Assets/VRM10/Runtime/Components/LookAt/CurveMapper.cs 2024-10-11 16:10:49 +09:00
CurveMapper.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
ILookAtEyeDirectionProvider.cs mv ILookAtEyeDirectionProvider 2023-08-17 20:37:31 +09:00
ILookAtEyeDirectionProvider.cs.meta mv ILookAtEyeDirectionProvider 2023-08-17 20:37:31 +09:00
LookAtEyeDirection.cs Fix incorrect eye direction control at VRM 1.0 2023-10-11 18:31:20 +09:00
LookAtEyeDirection.cs.meta mv ILookAtEyeDirectionProvider 2023-08-17 20:37:31 +09:00
LookAtEyeDirectionApplicableToBone.cs Fix outer and inner limitation of eye direction in vrm-1.0 2023-10-11 18:40:22 +09:00
LookAtEyeDirectionApplicableToBone.cs.meta Refactoring reference between Expression and LookAt. 2021-02-01 19:27:22 +09:00
LookAtEyeDirectionApplicableToExpression.cs LookAtEyeDirection を Yaw, Pitch 二値に縮小。 2023-08-18 18:13:02 +09:00
LookAtEyeDirectionApplicableToExpression.cs.meta Refactoring reference between Expression and LookAt. 2021-02-01 19:27:22 +09:00
LookAtInput.cs LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。 2023-08-18 15:51:59 +09:00
LookAtInput.cs.meta LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。 2023-08-18 15:51:59 +09:00
Matrix4x4Extensions.cs pitch の正方向を vrm-0.x と同じにする 2022-08-05 15:52:43 +09:00
Matrix4x4Extensions.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00