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BindposeGizmo.cs
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rename namespace MeshUtility to UniGLTF.MeshUtility
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2021-06-01 18:09:41 +09:00 |
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BindposeGizmo.cs.meta
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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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2021-04-19 15:19:30 +09:00 |
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BlendShapeReport.cs
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separate file
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2023-10-26 16:28:51 +09:00 |
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BlendShapeReport.cs.meta
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separate file
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2023-10-26 16:28:51 +09:00 |
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BoneMeshEraser.cs
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fix BoneWeights in MeshIntegration
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2023-11-06 20:58:27 +09:00 |
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BoneMeshEraser.cs.meta
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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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2021-04-19 15:19:30 +09:00 |
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BoneNormalizer.cs
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fix NormalizeNoneSkinnedMesh
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2023-12-01 17:17:48 +09:00 |
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BoneNormalizer.cs.meta
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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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2021-04-19 15:19:30 +09:00 |
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GltfMeshUtility.cs
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fix VrmMeshIntegratorWizard.WriteAssets
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2023-12-04 17:55:36 +09:00 |
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GltfMeshUtility.cs.meta
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GltfMeshUtility を基底クラスとして切り出し
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2023-11-17 19:36:57 +09:00 |
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MeshAttachInfo.cs
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fix GltfMeshUtility.WriteAssets
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2023-12-01 17:06:31 +09:00 |
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MeshAttachInfo.cs.meta
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MeshAttachInfo
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2023-11-27 18:58:50 +09:00 |
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MeshEnumerateOption.cs
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BlendShapeの有無を区別しないオプションを追加
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2022-05-11 18:56:37 +09:00 |
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MeshEnumerateOption.cs.meta
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BlendShapeの有無を区別しないオプションを追加
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2022-05-11 18:56:37 +09:00 |
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MeshExclude.cs
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MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更
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2022-03-04 21:36:33 +09:00 |
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MeshExclude.cs.meta
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MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更
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2022-03-04 21:36:33 +09:00 |
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MeshExtensions.cs
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use static getter instead of preprocessors.
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2022-11-03 20:58:14 +09:00 |
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MeshExtensions.cs.meta
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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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2021-04-19 15:19:30 +09:00 |
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MeshFreezer.cs
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fix NormalizeNoneSkinnedMesh
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2023-12-01 17:17:48 +09:00 |
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MeshFreezer.cs.meta
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separate file
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2023-10-26 16:28:51 +09:00 |
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MeshIntegrationGroup.cs
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prefab と runtime で整合性。
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2023-11-29 20:02:46 +09:00 |
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MeshIntegrationGroup.cs.meta
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mv MeshIntegrationGroup
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2023-10-27 14:36:42 +09:00 |
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MeshIntegrationResult.cs
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fix mesh bone. fix WriteAndReload
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2023-12-01 17:50:21 +09:00 |
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MeshIntegrationResult.cs.meta
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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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2021-04-19 15:19:30 +09:00 |
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MeshIntegrator.cs
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fix mesh bone. fix WriteAndReload
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2023-12-01 17:50:21 +09:00 |
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MeshIntegrator.cs.meta
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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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2021-04-19 15:19:30 +09:00 |
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TriangleSeparator.cs
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impl mesh split by BlendShape existence.
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2023-11-07 21:36:28 +09:00 |
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TriangleSeparator.cs.meta
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impl mesh split by BlendShape existence.
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2023-11-07 21:36:28 +09:00 |