UniVRM/Assets/UniGLTF/Editor/MeshUtility/TabMeshIntegrator.cs

149 lines
5.8 KiB
C#

using System.IO;
using UniGLTF.M17N;
using UnityEditor;
using UnityEngine;
namespace UniGLTF.MeshUtility
{
public static class TabMeshIntegrator
{
const string ASSET_SUFFIX = ".mesh.asset";
public static bool OnGUI(GameObject root, bool onlyBlendShapeRenderers)
{
var _isInvokeSuccess = false;
GUILayout.BeginVertical();
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
{
_isInvokeSuccess = TabMeshIntegrator.Execute(root, onlyBlendShapeRenderers);
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
return _isInvokeSuccess;
}
const string VRM_META = "VRMMeta";
static bool HasVrm(GameObject root)
{
var allComponents = root.GetComponents(typeof(Component));
foreach (var component in allComponents)
{
if (component == null) continue;
var sourceString = component.ToString();
if (sourceString.Contains(VRM_META))
{
return true;
}
}
return false;
}
static bool Execute(GameObject root, bool onlyBlendShapeRenderers)
{
if (root == null)
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg(), "ok");
return false;
}
if (HasVrm(root))
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.VRM_DETECTED.Msg(), "ok");
return false;
}
if (root.GetComponentsInChildren<SkinnedMeshRenderer>().Length == 0 && root.GetComponentsInChildren<MeshFilter>().Length == 0)
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_MESH.Msg(), "ok");
return false;
}
if (onlyBlendShapeRenderers)
{
MeshIntegratorUtility.Integrate(root, onlyBlendShapeRenderers: MeshEnumerateOption.OnlyWithBlendShape);
MeshIntegratorUtility.Integrate(root, onlyBlendShapeRenderers: MeshEnumerateOption.OnlyWithoutBlendShape);
}
else
{
MeshIntegratorUtility.Integrate(root, onlyBlendShapeRenderers: MeshEnumerateOption.All);
}
CopyAndSaveAssetEtc(root);
return true;
}
static void CopyAndSaveAssetEtc(GameObject root)
{
// copy hierarchy
var outputObject = GameObject.Instantiate(root);
outputObject.name = outputObject.name + "_mesh_integration";
var skinnedMeshes = outputObject.GetComponentsInChildren<SkinnedMeshRenderer>();
// destroy integrated meshes in the source
foreach (var skinnedMesh in root.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if (skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_NAME ||
skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_BLENDSHAPE_NAME)
{
GameObject.DestroyImmediate(skinnedMesh.gameObject);
}
}
foreach (var skinnedMesh in skinnedMeshes)
{
// destroy original meshes in the copied GameObject
if (!(skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_NAME ||
skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_BLENDSHAPE_NAME))
{
GameObject.DestroyImmediate(skinnedMesh);
}
// check if the integrated mesh is empty
else if (skinnedMesh.sharedMesh.subMeshCount == 0)
{
GameObject.DestroyImmediate(skinnedMesh.gameObject);
}
// save mesh data
else if (skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_NAME ||
skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_BLENDSHAPE_NAME)
{
SaveMeshData(skinnedMesh.sharedMesh);
}
}
var normalMeshes = outputObject.GetComponentsInChildren<MeshFilter>();
foreach (var normalMesh in normalMeshes)
{
if (normalMesh.sharedMesh.name != MeshIntegratorUtility.INTEGRATED_MESH_NAME)
{
if (normalMesh.gameObject.GetComponent<MeshRenderer>())
{
GameObject.DestroyImmediate(normalMesh.gameObject.GetComponent<MeshRenderer>());
}
GameObject.DestroyImmediate(normalMesh);
}
}
}
static void SaveMeshData(Mesh mesh)
{
var assetPath = string.Format("{0}{1}", Path.GetFileNameWithoutExtension(mesh.name), ASSET_SUFFIX);
Debug.Log(assetPath);
if (!string.IsNullOrEmpty((AssetDatabase.GetAssetPath(mesh))))
{
var directory = Path.GetDirectoryName(AssetDatabase.GetAssetPath(mesh)).Replace("\\", "/");
assetPath = string.Format("{0}/{1}{2}", directory, Path.GetFileNameWithoutExtension(mesh.name), ASSET_SUFFIX);
}
else
{
assetPath = string.Format("Assets/{0}{1}", Path.GetFileNameWithoutExtension(mesh.name), ASSET_SUFFIX);
}
Debug.LogFormat("CreateAsset: {0}", assetPath);
AssetDatabase.CreateAsset(mesh, assetPath);
}
}
}