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CustomInspector.cs
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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CustomInspector.cs.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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SelectedGUI.cs
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rename_VRM10Controller_to_Vrm10Instance
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2021-09-28 13:27:28 +09:00 |
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SelectedGUI.cs.meta
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Feature10/spring bone editor (#994)
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2021-06-01 16:00:49 +09:00 |
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SpringBoneTreeView.cs
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UnityEngine.Object?.
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2022-10-25 16:30:17 +09:00 |
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SpringBoneTreeView.cs.meta
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Feature10/spring bone editor (#994)
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2021-06-01 16:00:49 +09:00 |
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VRM10SpringBoneColliderDrawer.cs
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Add reselect button for colliders : comment
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2024-06-07 00:50:12 +09:00 |
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VRM10SpringBoneColliderDrawer.cs.meta
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Show collider identification name on inspector
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2024-05-31 20:04:54 +09:00 |
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VRM10SpringBoneColliderEditor.cs
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collider のカスタムエディターで無効なパラメーターを表示しない
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2024-07-11 15:11:34 +09:00 |
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VRM10SpringBoneColliderEditor.cs.meta
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Feature10/spring bone editor (#994)
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2021-06-01 16:00:49 +09:00 |
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VRM10SpringBoneColliderGroupDrawer.cs
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Editorスクリプトの配置間違い
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2024-03-01 12:54:06 +09:00 |
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VRM10SpringBoneColliderGroupDrawer.cs.meta
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Editorスクリプトの配置間違い
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2024-03-01 12:54:06 +09:00 |
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VRM10SpringBoneDrawer.cs
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root の子孫に再帰的に joint を設定するボタン
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2024-07-19 17:29:54 +09:00 |
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VRM10SpringBoneDrawer.cs.meta
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root の子孫に再帰的に joint を設定するボタン
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2024-07-19 17:29:54 +09:00 |
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VRM10SpringBoneJointEditor.cs
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VRM10SpringBoneJoint.s_activeForGizmoDraw to InternalsVisibleTo
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2024-07-11 19:09:35 +09:00 |
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VRM10SpringBoneJointEditor.cs.meta
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feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
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2022-12-08 20:27:57 +09:00 |