ousttrue
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deff52b7a7
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root の子孫に再帰的に joint を設定するボタン
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2024-07-19 17:29:54 +09:00 |
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ousttrue
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2ff310a070
|
VRM10SpringBoneJoint.s_activeForGizmoDraw to InternalsVisibleTo
"DrawColliders"
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2024-07-11 19:09:35 +09:00 |
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ousttrue
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5b954dbb7c
|
add toggle DrawCollider
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2024-07-11 18:20:32 +09:00 |
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ousttrue
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57af53c221
|
comment
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2024-07-11 15:19:00 +09:00 |
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ousttrue
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7d3aa056ce
|
collider のカスタムエディターで無効なパラメーターを表示しない
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2024-07-11 15:11:34 +09:00 |
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ousttrue
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a30dfd363b
|
spring と 関連のある collider も描画する
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2024-07-11 14:12:07 +09:00 |
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ousttrue
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8c09ff60df
|
isLastTail
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2024-07-11 14:12:07 +09:00 |
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ousttrue
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e8f84d95e6
|
show collider groups
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2024-07-11 14:12:07 +09:00 |
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ousttrue
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a87ceb0fd4
|
VRM10SpringBoneJoint の Gizmo を Spring 単位にまとめて描画するようにした
末端の joint を選択していても 根元から一連の joint を描画し、
末端を別色で highlight する。
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2024-07-11 14:12:07 +09:00 |
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ousttrue
|
2effde9c1f
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show spring info on VRM10SpringBoneJointEditor
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2024-07-11 14:12:07 +09:00 |
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LanternaBlender
|
1178595094
|
Add reselect button for colliders : comment
|
2024-06-07 00:50:12 +09:00 |
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LanternaBlender
|
46d3de45ec
|
Add reselect button for colliders
|
2024-06-07 00:00:35 +09:00 |
|
LanternaBlender
|
3185e02518
|
Show collider identification name on inspector
|
2024-05-31 20:04:54 +09:00 |
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ousttrue
|
8741e5e119
|
Editorスクリプトの配置間違い
|
2024-03-01 12:54:06 +09:00 |
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0b5vr
|
e8942a4f42
|
fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140952
|
2022-12-09 16:05:39 +09:00 |
|
0b5vr
|
9c194d55e7
|
refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
|
2022-12-09 16:03:45 +09:00 |
|
0b5vr
|
3f9071f679
|
feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
|
2022-12-08 20:27:57 +09:00 |
|
ousttrue
|
e6f0369eda
|
UnityEngine.Object?.
|
2022-10-25 16:30:17 +09:00 |
|
ousttrue
|
028cd81c19
|
未使用削除
|
2022-10-21 18:57:34 +09:00 |
|
ousttrue
|
938e6f7490
|
fix picker
|
2022-10-21 18:47:17 +09:00 |
|
ousttrue
|
f77f0dc6f5
|
コード整理。SpringBoneEditor を VRM10Window に統合
* 元は Constraint などのエディタもあったのだけど、削った。量が減ったので合体
|
2022-10-21 17:25:45 +09:00 |
|
ousttrue
|
61a0a28c93
|
collider の offset 操作
|
2022-10-20 19:25:34 +09:00 |
|
ousttrue
|
2a992950a6
|
joint と collider をクリック選択
|
2022-10-18 15:08:35 +09:00 |
|
ousttrue
|
0934d96228
|
rename_VRM10Controller_to_Vrm10Instance
|
2021-09-28 13:27:28 +09:00 |
|
ousttrue
|
3f09717236
|
Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
|
2021-06-01 16:00:49 +09:00 |
|
ousttrue
|
3d4b10da12
|
VRM10SpringBoneColliderGroup の null 防御
|
2021-05-06 13:45:01 +09:00 |
|
ousttrue
|
fde77865f7
|
clear m_constraints
|
2021-04-23 14:54:45 +09:00 |
|
ousttrue
|
744d0e54bc
|
add constraints selector
|
2021-04-23 14:16:44 +09:00 |
|
ousttrue
|
8068227f48
|
rename VRM10SpringSelectorWindow to VRM10SelectorWindow. add humanoid bone selector
|
2021-04-23 13:31:32 +09:00 |
|
ousttrue
|
81a4b1ffea
|
SkinningBake
|
2021-04-22 20:50:59 +09:00 |
|
ousttrue
|
4e486ebb95
|
SpringBoneWindow が見切れるのを修正。初期選択も実装
|
2021-04-16 18:26:48 +09:00 |
|
ousttrue
|
a03f423213
|
auto reload
|
2021-04-16 17:05:53 +09:00 |
|
ousttrue
|
83c407a42f
|
VRM10SpringSelectorWindow
|
2021-04-16 16:29:13 +09:00 |
|
ousttrue
|
0484f02198
|
VRM10SpringBoneManager.cs
|
2021-01-20 18:36:39 +09:00 |
|
ousttrue
|
3b0cccdfab
|
prefix VRM10
|
2021-01-20 18:36:38 +09:00 |
|
ousttrue
|
ff31a01e7d
|
update menu
|
2021-01-14 19:26:33 +09:00 |
|
ousttrue
|
d53942a7bd
|
merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
|
2021-01-07 13:37:24 +09:00 |
|