UniVRM/Assets/VRM10/vrmlib/Runtime
2024-06-07 17:02:55 +09:00
..
Extensions ExportExpression 2021-04-09 16:54:55 +09:00
Humanoid mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Coordinates.cs VrmLib.Coordinates.Vrm1 2021-02-16 18:06:16 +09:00
Coordinates.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
ExportArgs.cs Vrm10Exporter.Export 2021-04-09 16:54:27 +09:00
ExportArgs.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
Extensions.meta merge vrm10 2021-01-07 13:37:24 +09:00
GltfId.cs merge vrm10 2021-01-07 13:37:24 +09:00
GltfId.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
Humanoid.meta merge vrm10 2021-01-07 13:37:24 +09:00
MathFWrap.cs merge vrm10 2021-01-07 13:37:24 +09:00
MathFWrap.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
Mesh.cs glTFPrimitives.material を int? に変更 2024-06-07 17:02:55 +09:00
Mesh.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
MeshGroup.cs HasSharedBuffer 2022-06-22 13:15:50 +09:00
MeshGroup.cs.meta remove unused 2022-02-04 15:04:56 +09:00
Model.cs rename UniVrmPackageVersion to PackageVersion 2023-10-20 19:16:20 +09:00
Model.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
MorphTarget.cs merge vrm10 2021-01-07 13:37:24 +09:00
MorphTarget.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
Node.cs UnityEngine.Matrix4x4 は列ベクトル表現なので、root * parent * local の向きに乗算する必要がある(System.Numerics.Matrix4x4と逆) 2022-03-16 13:06:52 +09:00
Node.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
NodeAnimation.cs Replace System.Numerics to UnityEngine 2022-02-16 16:38:18 +09:00
NodeAnimation.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
Skin.cs GetAsSkinJointsArray と GetAsVector4Array を使う 2022-04-19 14:17:16 +09:00
Skin.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
VertexBuffer.cs 後から来た方が勝つ 2022-10-06 21:16:44 +09:00
VertexBuffer.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
VrmLib.asmdef Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
VrmLib.asmdef.meta merge vrm10 2021-01-07 13:37:24 +09:00