UniVRM/Assets/VRM10/Runtime
2022-09-05 18:41:12 +09:00
..
Components m_lookAtSpace へのアクセスを局所化。OffsetFromHead はちゃんと使っていることを確認 2022-08-05 15:59:32 +09:00
FastSpringBone use cached local rotation for spring bone calculation 2022-06-27 13:26:36 +09:00
Format JsonSchema からコード生成。Metacarpal に関する修正。 2022-06-24 17:33:49 +09:00
IO out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
Migration add NullableSerialization 2022-07-11 20:03:59 +09:00
Scenes Change High-level VRM-1.0 loading API. 2022-02-04 18:54:58 +09:00
Version menu that contains "//" is not visible in Unity-2021.2 2021-11-08 18:01:50 +09:00
Components.meta merge vrm10 2021-01-07 13:37:24 +09:00
EnumFlagsAttribute.cs VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
EnumFlagsAttribute.cs.meta VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
FastSpringBone.meta Add fastSpringBone10 2021-09-29 17:02:45 +09:00
Format.meta merge vrm10 2021-01-07 13:37:24 +09:00
IO.meta merge vrm10 2021-01-07 13:37:24 +09:00
Migration.meta init Migration 2021-01-20 18:36:39 +09:00
Scenes.meta merge vrm10 2021-01-07 13:37:24 +09:00
StringExtensions.cs merge vrm10 2021-01-07 13:37:24 +09:00
StringExtensions.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
UnityExtensions.cs Specify color space in exporting VRM10 Material. 2021-05-07 19:57:42 +09:00
UnityExtensions.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
Version.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRM10.asmdef UniVRM10のVertexの更新をNew Mesh APIに変更 2021-11-12 13:25:03 +09:00
VRM10.asmdef.meta merge vrm10 2021-01-07 13:37:24 +09:00