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Components
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fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
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2022-12-09 16:05:39 +09:00 |
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EditorTool
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未使用削除
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2022-10-21 18:57:34 +09:00 |
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ScriptedImporter
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controlRigInitialRotations = null
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2022-11-28 17:06:31 +09:00 |
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Components.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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EditorTool.meta
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WIP EditorTool
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2021-08-17 20:53:05 +09:00 |
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EnumFlagAttributeDrawer.cs
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VRM10RotationConstraintEditor
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2021-05-18 17:00:21 +09:00 |
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EnumFlagAttributeDrawer.cs.meta
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VRM10RotationConstraintEditor
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2021-05-18 17:00:21 +09:00 |
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PackageResource.cs
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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PackageResource.cs.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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ScriptedImporter.meta
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fix build error in vrm10
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2021-01-28 18:33:49 +09:00 |
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VRM10.Editor.asmdef
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Create an asmdef named UniGLTF.Utils
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2022-09-07 15:53:59 +09:00 |
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VRM10.Editor.asmdef.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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Vrm10ExportDialog.cs
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add sparse check box
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2022-11-09 14:10:42 +09:00 |
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Vrm10ExportDialog.cs.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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VRM10ExportSettings.cs
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VRM-1.0 向けの ReduceBlendshape と ReduceBlendshapeClip の実装は v0.108 以降でやります。
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2022-11-09 14:21:15 +09:00 |
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VRM10ExportSettings.cs.meta
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VRM10ExportSettings.cs
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2021-04-22 20:25:00 +09:00 |
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Vrm10InstanceEditor.cs
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Added support for paths within editable Packages to UnityPath
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2022-11-03 20:20:46 +09:00 |
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Vrm10InstanceEditor.cs.meta
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add custom editor
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2022-02-17 17:44:33 +09:00 |
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VRM10MaterialValidator.cs
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[1.0][exporter]未知のMaterial(Shader)が含まれることを検知
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2022-03-07 16:08:17 +09:00 |
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VRM10MaterialValidator.cs.meta
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[1.0][exporter]未知のMaterial(Shader)が含まれることを検知
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2022-03-07 16:08:17 +09:00 |
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Vrm10SerializerGenerator.cs
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update vrm-specification. NODE_CONSTRAINT_SPEC_VERSION has been upgraded from draft to beta.
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2022-05-13 13:27:31 +09:00 |
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Vrm10SerializerGenerator.cs.meta
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rename
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2022-03-14 17:53:23 +09:00 |
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Vrm10TopMenu.cs
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use static getter instead of preprocessors.
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2022-11-03 20:58:14 +09:00 |
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Vrm10TopMenu.cs.meta
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Vrm10TopMenu に MenuItem を集約
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2022-03-07 16:34:48 +09:00 |