UniVRM/Assets/VRM10/Editor
2024-07-29 22:33:51 +09:00
..
Components fix VRM10SpringBoneJointEditor 2024-07-25 17:28:57 +09:00
EditorTool GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
MeshUtility GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
ScriptedImporter mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
Settings 不要なstringを削除 2023-08-08 15:48:13 +09:00
Components.meta
EditorTool.meta
EnumFlagAttributeDrawer.cs
EnumFlagAttributeDrawer.cs.meta
MeshUtility.meta Vrm10MeshUtilityDialog 2023-10-24 19:37:46 +09:00
PackageResource.cs UniGLTFLogger を追加 2024-07-16 15:48:50 +09:00
PackageResource.cs.meta
ScriptedImporter.meta
Settings.meta EditorImportにて、ユーザーが任意のMaterialDescriptorGeneratorを差し込むための拡張の窓を追加 2023-07-26 15:04:56 +09:00
VRM10.Editor.asmdef Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
VRM10.Editor.asmdef.meta
Vrm10ExportDialog.cs use default arguments 2024-07-29 22:33:51 +09:00
Vrm10ExportDialog.cs.meta
VRM10ExportSettings.cs impl bake for vrm-1.0. 2024-03-08 18:09:11 +09:00
VRM10ExportSettings.cs.meta
Vrm10InstanceEditor.cs GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
Vrm10InstanceEditor.cs.meta add custom editor 2022-02-17 17:44:33 +09:00
VRM10MaterialValidator.cs [1.0][exporter]未知のMaterial(Shader)が含まれることを検知 2022-03-07 16:08:17 +09:00
VRM10MaterialValidator.cs.meta [1.0][exporter]未知のMaterial(Shader)が含まれることを検知 2022-03-07 16:08:17 +09:00
Vrm10SerializerGenerator.cs mv generated Vrm10Material format from VRMShaders.VRM10.Format.Runtime to VRM10 2024-07-18 22:44:05 +09:00
Vrm10SerializerGenerator.cs.meta rename 2022-03-14 17:53:23 +09:00
Vrm10TopMenu.cs fix menu priority 2023-11-27 14:53:14 +09:00
Vrm10TopMenu.cs.meta Vrm10TopMenu に MenuItem を集約 2022-03-07 16:34:48 +09:00
VrmAnimationMenu.cs GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
VrmAnimationMenu.cs.meta VrmAnimationExporter 2023-06-15 15:22:32 +09:00