UniVRM/Assets/VRM10
2023-01-18 20:12:30 +09:00
..
Editor fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor 2022-12-09 16:05:39 +09:00
Runtime Add defines of VRM-1.0 humanoid bone specification 2023-01-18 20:12:30 +09:00
Samples~ UniVRM-0.108.0 2022-12-05 16:45:35 +09:00
Tests specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
Tests.PlayMode controlRigInitialRotations = null 2022-11-28 17:06:31 +09:00
vrmlib 後から来た方が勝つ 2022-10-06 21:16:44 +09:00
Editor.meta merge vrm10 2021-01-07 13:37:24 +09:00
package.json UniVRM-0.108.0 2022-12-05 16:45:35 +09:00
package.json.meta MeshUtilityファイルの移動、vrm10のpackage.json 2021-01-14 20:24:51 +09:00
Runtime.meta merge vrm10 2021-01-07 13:37:24 +09:00
Tests.meta merge vrm10 2021-01-07 13:37:24 +09:00
Tests.PlayMode.meta merge vrm10 2021-01-07 13:37:24 +09:00
vrmlib.meta merge vrm10 2021-01-07 13:37:24 +09:00