UniVRM/Scripts
2018-08-09 14:33:09 +09:00
..
BlendShape Added index check 2018-08-09 14:28:48 +09:00
DepthFirstScheduler Added DepthFirstScheduler/README.md 2018-08-09 13:17:38 +09:00
Editor Fixed blendShapeCopy before normalize for mesh without boneWeight 2018-08-03 14:55:55 +09:00
FirstPerson "class glTF_VRM: gltf" to "partial class glTF_extensions" 2018-07-19 23:05:17 +09:00
Format Removed obsolete code 2018-08-09 14:33:09 +09:00
Humanoid add VRM scripts 2018-03-27 19:46:11 +09:00
LookAt Added MaterialValueBinding for _ST_S and _ST_T 2018-07-26 15:17:24 +09:00
Meta Show & check exporter version 2018-04-22 17:20:03 +09:00
PreExportShaderProps Updated UniGLTF 2018-08-06 17:29:37 +09:00
SkinnedMeshUtility Fixed blendShapeCopy before normalize for mesh without boneWeight 2018-08-03 14:55:55 +09:00
SpringBone Fixed null ColliderGroups 2018-07-27 20:44:12 +09:00
BlendShape.meta add VRM scripts 2018-03-27 19:46:11 +09:00
DepthFirstScheduler.meta rename UniTask to DepthFirstScheduler 2018-08-09 12:45:56 +09:00
Editor.meta add VRM scripts 2018-03-27 19:46:11 +09:00
EnumUtil.cs add defaultValue to EnumUtil.TryParseOrDefault 2018-04-07 18:24:57 +09:00
EnumUtil.cs.meta add EnumUtil 2018-04-07 17:23:30 +09:00
FirstPerson.meta add VRM scripts 2018-03-27 19:46:11 +09:00
Format.meta add VRM scripts 2018-03-27 19:46:11 +09:00
Humanoid.meta add VRM scripts 2018-03-27 19:46:11 +09:00
IVRMComponent.cs add VRMViewer scene. add IVRMComponent. fix VRMLookAtHead and VRMLookAtBoneApplyer initialization. 2018-04-19 01:54:30 +09:00
IVRMComponent.cs.meta add VRMViewer scene. add IVRMComponent. fix VRMLookAtHead and VRMLookAtBoneApplyer initialization. 2018-04-19 01:54:30 +09:00
LookAt.meta add VRM scripts 2018-03-27 19:46:11 +09:00
Meta.meta add VRM scripts 2018-03-27 19:46:11 +09:00
PreExportShaderProps.meta Added VRMPreShaderPropExporter 2018-07-31 22:04:01 +09:00
SkinnedMeshUtility.meta add VRM scripts 2018-03-27 19:46:11 +09:00
SpringBone.meta add VRM scripts 2018-03-27 19:46:11 +09:00