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synced 2026-09-09 12:29:23 -05:00
Fixed blendShapeCopy before normalize for mesh without boneWeight
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64
Scripts/Editor/Tests/MeshTests.cs
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64
Scripts/Editor/Tests/MeshTests.cs
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@@ -0,0 +1,64 @@
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using NUnit.Framework;
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using UnityEngine;
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using System.Linq;
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namespace VRM
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{
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public class MeshTests
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{
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public static void MeshEquals(Mesh l, Mesh r)
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{
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#if UNITY_2017_3_OR_NEWER
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Assert.AreEqual(l.indexFormat, r.indexFormat);
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#endif
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Assert.True(l.vertices.SequenceEqual(r.vertices));
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Assert.True(l.normals.SequenceEqual(r.normals));
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Assert.True(l.tangents.SequenceEqual(r.tangents));
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Assert.True(l.uv.SequenceEqual(r.uv));
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Assert.True(l.uv2.SequenceEqual(r.uv2));
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Assert.True(l.uv3.SequenceEqual(r.uv3));
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Assert.True(l.uv4.SequenceEqual(r.uv4));
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Assert.True(l.colors.SequenceEqual(r.colors));
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Assert.True(l.boneWeights.SequenceEqual(r.boneWeights));
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Assert.True(l.bindposes.SequenceEqual(r.bindposes));
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Assert.AreEqual(l.subMeshCount, r.subMeshCount);
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for (int i = 0; i < l.subMeshCount; ++i)
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{
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Assert.True(l.GetIndices(i).SequenceEqual(r.GetIndices(i)));
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}
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Assert.AreEqual(l.blendShapeCount, r.blendShapeCount);
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for (int i = 0; i < l.blendShapeCount; ++i)
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{
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Assert.AreEqual(l.GetBlendShapeName(i), r.GetBlendShapeName(i));
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Assert.AreEqual(l.GetBlendShapeFrameCount(i), r.GetBlendShapeFrameCount(i));
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Assert.AreEqual(l.GetBlendShapeFrameWeight(i, 0), r.GetBlendShapeFrameWeight(i, 0));
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var lv = l.vertices;
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var ln = l.vertices;
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var lt = l.vertices;
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var rv = r.vertices;
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var rn = r.vertices;
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var rt = r.vertices;
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l.GetBlendShapeFrameVertices(i, 0, lv, ln, lt);
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r.GetBlendShapeFrameVertices(i, 0, rv, rn, rt);
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Assert.True(lv.SequenceEqual(rv));
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Assert.True(ln.SequenceEqual(rn));
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Assert.True(lt.SequenceEqual(rt));
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}
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}
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[Test]
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public void MeshCopyTest()
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{
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var src = new Mesh();
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src.AddBlendShapeFrame("blendShape", 100.0f, null, null, null);
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var dst = src.Copy(true);
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MeshEquals(src, dst);
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}
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}
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}
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12
Scripts/Editor/Tests/MeshTests.cs.meta
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12
Scripts/Editor/Tests/MeshTests.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 0fa06e6e83b995a49a1357924b9ef23e
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timeCreated: 1533274120
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -153,7 +153,7 @@ namespace VRM
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// Before bake, bind no weight bones
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//Debug.LogFormat("no weight: {0}", srcMesh.name);
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srcMesh = srcMesh.Copy();
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srcMesh = srcMesh.Copy(true);
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var bw = new BoneWeight
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{
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boneIndex0 = 0,
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@@ -175,7 +175,7 @@ namespace VRM
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}
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// BakeMesh
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var mesh = srcMesh.Copy();
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var mesh = srcMesh.Copy(false);
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mesh.name = srcMesh.name + ".baked";
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srcRenderer.BakeMesh(mesh);
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mesh.boneWeights = srcMesh.boneWeights; // restore weights. clear when BakeMesh
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@@ -328,7 +328,7 @@ namespace VRM
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// Meshに乗っているボーンの姿勢を適用する
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var dstFilter = dst.gameObject.AddComponent<MeshFilter>();
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var dstMesh = srcFilter.sharedMesh.Copy();
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var dstMesh = srcFilter.sharedMesh.Copy(false);
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dstMesh.ApplyRotationAndScale(src.localToWorldMatrix);
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dstFilter.sharedMesh = dstMesh;
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@@ -6,7 +6,7 @@ namespace VRM
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{
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public static class MeshExtensions
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{
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public static Mesh Copy(this Mesh src)
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public static Mesh Copy(this Mesh src, bool copyBlendShape)
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{
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var dst = new Mesh();
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dst.name = src.name + "(copy)";
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@@ -33,6 +33,24 @@ namespace VRM
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dst.RecalculateBounds();
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if (copyBlendShape)
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{
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var vertices = src.vertices;
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var normals = src.normals;
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var tangents = src.tangents.Select(x => (Vector3)x).ToArray();
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for (int i = 0; i < src.blendShapeCount; ++i)
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{
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src.GetBlendShapeFrameVertices(i, 0, vertices, normals, tangents);
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dst.AddBlendShapeFrame(
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src.GetBlendShapeName(i),
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src.GetBlendShapeFrameWeight(i, 0),
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vertices,
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normals,
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tangents
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);
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}
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}
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return dst;
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}
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