mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-16 07:34:05 -05:00
Updated UniGLTF
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parent
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16
Scripts/Format/VRMPreShaderPropExporter.cs
Normal file
16
Scripts/Format/VRMPreShaderPropExporter.cs
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@ -0,0 +1,16 @@
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namespace UniGLTF.ShaderPropExporter
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{
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public static partial class PreShaderPropExporter
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{
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const string VRM_TARGET_FOLDER = "VRM/Scripts";
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[PreExportShaders]
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public static SupportedShader[] VRMSupportedShaders = new SupportedShader[]
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{
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/MToon", "_BumpMap"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTexture"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitCutout"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparent"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparentZWrite"),
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};
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 50935dd2f9f3fa445a687f30d4dd663b
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guid: 625b5ee8b5811dc4a915a2fbb2cb319d
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timeCreated: 1533035131
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licenseType: Free
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MonoImporter:
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@ -4,7 +4,7 @@ using System.Linq;
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using UniGLTF;
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using UnityEngine;
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using UniJSON;
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using UniGLTF.ShaderPropExporter;
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namespace VRM
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{
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@ -106,13 +106,13 @@ namespace VRM
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renderQueue = m.renderQueue,
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};
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var prop = VRMPreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
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var prop = PreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
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if (prop == null)
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{
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#if UNITY_EDITOR
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// fallback
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Debug.LogWarningFormat("Unsupported shader: {0}", m.shader.name);
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prop = VRMPreShaderPropExporter.ShaderProps.FromShader(m.shader);
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prop = ShaderProps.FromShader(m.shader);
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#endif
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}
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@ -126,24 +126,24 @@ namespace VRM
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//material.SetProp(prop);
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foreach (var kv in prop.Properties)
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{
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switch (kv.Value)
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switch (kv.ShaderPropertyType)
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{
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case VRMPreShaderPropExporter.ShaderPropertyType.Color:
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case ShaderPropertyType.Color:
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{
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var value = m.GetColor(kv.Key).ToArray();
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material.vectorProperties.Add(kv.Key, value);
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}
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break;
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case VRMPreShaderPropExporter.ShaderPropertyType.Range:
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case VRMPreShaderPropExporter.ShaderPropertyType.Float:
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case ShaderPropertyType.Range:
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case ShaderPropertyType.Float:
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{
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var value = m.GetFloat(kv.Key);
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material.floatProperties.Add(kv.Key, value);
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}
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break;
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case VRMPreShaderPropExporter.ShaderPropertyType.TexEnv:
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case ShaderPropertyType.TexEnv:
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{
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var texture = m.GetTexture(kv.Key);
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if (texture != null)
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@ -167,7 +167,7 @@ namespace VRM
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}
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break;
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case VRMPreShaderPropExporter.ShaderPropertyType.Vector:
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case ShaderPropertyType.Vector:
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{
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var value = m.GetVector(kv.Key).ToArray();
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material.vectorProperties.Add(kv.Key, value);
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@ -1,168 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UniGLTF;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace VRM
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{
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public class VRMPreExportShaderAttribute : Attribute { }
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public static partial class VRMPreShaderPropExporter
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{
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public static string[] SupportedShaders = new string[]
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{
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"VRM/MToon",
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"VRM/UnlitTexture",
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"VRM/UnlitCutout",
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"VRM/UnlitTransparent",
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"VRM/UnlitTransparentZWrite",
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};
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#if UNITY_EDITOR
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[MenuItem(VRMVersion.VRM_VERSION + "/PreExport ShaderProps")]
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static void PreExport()
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{
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foreach (var shaderName in SupportedShaders)
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{
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var shader = Shader.Find(shaderName);
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PreExport(shader);
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}
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}
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static string EscapeShaderName(string name)
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{
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return name.Replace("/", "_").Replace(" ", "_");
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}
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const string EXPORT_DIR = "Assets/VRM/Scripts/PreExportShaderProps/";
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static void PreExport(Shader shader)
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{
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var path = UnityPath.FromUnityPath(EXPORT_DIR + EscapeShaderName(shader.name) + ".cs");
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Debug.LogFormat("PreExport: {0}", path.FullPath);
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var props = ShaderProps.FromShader(shader);
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File.WriteAllText(path.FullPath, props.ToString(shader.name));
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}
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#endif
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public enum ShaderPropertyType
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{
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TexEnv,
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Color,
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Range,
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Float,
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Vector,
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}
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public class ShaderProps
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{
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public KeyValuePair<string, ShaderPropertyType>[] Properties;
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#if UNITY_EDITOR
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static ShaderPropertyType ConvType(ShaderUtil.ShaderPropertyType src)
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{
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switch (src)
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{
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case ShaderUtil.ShaderPropertyType.TexEnv: return ShaderPropertyType.TexEnv;
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case ShaderUtil.ShaderPropertyType.Color: return ShaderPropertyType.Color;
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case ShaderUtil.ShaderPropertyType.Float: return ShaderPropertyType.Float;
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case ShaderUtil.ShaderPropertyType.Range: return ShaderPropertyType.Range;
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case ShaderUtil.ShaderPropertyType.Vector: return ShaderPropertyType.Vector;
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default: throw new NotImplementedException();
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}
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}
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public static ShaderProps FromShader(Shader shader)
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{
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var properties = new List<KeyValuePair<string, ShaderPropertyType>>();
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for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); ++i)
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{
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var name = ShaderUtil.GetPropertyName(shader, i);
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var propType = ShaderUtil.GetPropertyType(shader, i);
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properties.Add(new KeyValuePair<string, ShaderPropertyType>(name, ConvType(propType)));
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}
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return new ShaderProps
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{
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Properties = properties.ToArray(),
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};
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}
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public string ToString(string shaderName)
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{
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var list = new List<string>();
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foreach(var kv in Properties)
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{
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list.Add(string.Format("new KeyValuePair<string, ShaderPropertyType>(\"{0}\", ShaderPropertyType.{1})\r\n", kv.Key, kv.Value));
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}
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return string.Format(@"using System.Collections.Generic;
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namespace VRM
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{{
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public static partial class VRMPreShaderPropExporter
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{{
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[VRMPreExportShader]
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static KeyValuePair<string, ShaderProps> {0}
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{{
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get
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{{
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return new KeyValuePair<string, ShaderProps>(
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""{1}"",
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new ShaderProps
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{{
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Properties = new KeyValuePair<string, ShaderPropertyType>[]{{
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{2}
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}}
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}}
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);
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}}
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}}
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}}
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}}
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"
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, EscapeShaderName(shaderName)
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, shaderName
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, String.Join(",", list.ToArray()));
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}
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#endif
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}
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#region Runtime
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static Dictionary<string, ShaderProps> m_shaderPropMap;
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public static ShaderProps GetPropsForSupportedShader(string shaderName)
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{
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if (m_shaderPropMap == null)
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{
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m_shaderPropMap = new Dictionary<string, ShaderProps>();
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foreach (var prop in typeof(VRMPreShaderPropExporter).GetProperties(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
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{
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if (prop.GetCustomAttributes(typeof(VRMPreExportShaderAttribute), true).Any())
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{
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var kv = (KeyValuePair<string, ShaderProps>)prop.GetValue(null, null);
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m_shaderPropMap.Add(kv.Key, kv.Value);
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}
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}
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}
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ShaderProps props;
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if (!m_shaderPropMap.TryGetValue(shaderName, out props))
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{
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return null;
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}
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return props;
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}
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#endregion
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}
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}
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@ -1,11 +1,11 @@
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using System.Collections.Generic;
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namespace VRM
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namespace UniGLTF.ShaderPropExporter
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{
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public static partial class VRMPreShaderPropExporter
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public static partial class PreShaderPropExporter
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{
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[VRMPreExportShader]
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[PreExportShader]
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static KeyValuePair<string, ShaderProps> VRM_MToon
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{
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get
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@ -14,37 +14,37 @@ namespace VRM
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"VRM/MToon",
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new ShaderProps
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{
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Properties = new KeyValuePair<string, ShaderPropertyType>[]{
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new KeyValuePair<string, ShaderPropertyType>("_Cutoff", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_Color", ShaderPropertyType.Color)
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,new KeyValuePair<string, ShaderPropertyType>("_ShadeColor", ShaderPropertyType.Color)
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,new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_ShadeTexture", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_BumpScale", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_BumpMap", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_ReceiveShadowRate", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_ReceiveShadowTexture", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_ShadeShift", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_ShadeToony", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_LightColorAttenuation", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_SphereAdd", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_EmissionColor", ShaderPropertyType.Color)
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,new KeyValuePair<string, ShaderPropertyType>("_EmissionMap", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineWidthTexture", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineWidth", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineScaledMaxDistance", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineColor", ShaderPropertyType.Color)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineLightingMix", ShaderPropertyType.Range)
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,new KeyValuePair<string, ShaderPropertyType>("_DebugMode", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_BlendMode", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineWidthMode", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineColorMode", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_CullMode", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_OutlineCullMode", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_SrcBlend", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_DstBlend", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_ZWrite", ShaderPropertyType.Float)
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,new KeyValuePair<string, ShaderPropertyType>("_IsFirstSetup", ShaderPropertyType.Float)
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Properties = new ShaderProperty[]{
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new ShaderProperty("_Cutoff", ShaderPropertyType.Range, false)
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,new ShaderProperty("_Color", ShaderPropertyType.Color, false)
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,new ShaderProperty("_ShadeColor", ShaderPropertyType.Color, false)
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,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
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,new ShaderProperty("_ShadeTexture", ShaderPropertyType.TexEnv, false)
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,new ShaderProperty("_BumpScale", ShaderPropertyType.Float, false)
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,new ShaderProperty("_BumpMap", ShaderPropertyType.TexEnv, true)
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,new ShaderProperty("_ReceiveShadowRate", ShaderPropertyType.Range, false)
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,new ShaderProperty("_ReceiveShadowTexture", ShaderPropertyType.TexEnv, false)
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,new ShaderProperty("_ShadeShift", ShaderPropertyType.Range, false)
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,new ShaderProperty("_ShadeToony", ShaderPropertyType.Range, false)
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,new ShaderProperty("_LightColorAttenuation", ShaderPropertyType.Range, false)
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,new ShaderProperty("_SphereAdd", ShaderPropertyType.TexEnv, false)
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,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color, false)
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,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv, false)
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,new ShaderProperty("_OutlineWidthTexture", ShaderPropertyType.TexEnv, false)
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,new ShaderProperty("_OutlineWidth", ShaderPropertyType.Range, false)
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,new ShaderProperty("_OutlineScaledMaxDistance", ShaderPropertyType.Range, false)
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,new ShaderProperty("_OutlineColor", ShaderPropertyType.Color, false)
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,new ShaderProperty("_OutlineLightingMix", ShaderPropertyType.Range, false)
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,new ShaderProperty("_DebugMode", ShaderPropertyType.Float, false)
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,new ShaderProperty("_BlendMode", ShaderPropertyType.Float, false)
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,new ShaderProperty("_OutlineWidthMode", ShaderPropertyType.Float, false)
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,new ShaderProperty("_OutlineColorMode", ShaderPropertyType.Float, false)
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,new ShaderProperty("_CullMode", ShaderPropertyType.Float, false)
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,new ShaderProperty("_OutlineCullMode", ShaderPropertyType.Float, false)
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,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float, false)
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,new ShaderProperty("_DstBlend", ShaderPropertyType.Float, false)
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,new ShaderProperty("_ZWrite", ShaderPropertyType.Float, false)
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,new ShaderProperty("_IsFirstSetup", ShaderPropertyType.Float, false)
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}
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}
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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guid: 4629d794c8969c141a4724e182af082e
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timeCreated: 1533041756
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timeCreated: 1533542890
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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@ -1,11 +1,11 @@
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using System.Collections.Generic;
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namespace VRM
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namespace UniGLTF.ShaderPropExporter
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{
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public static partial class VRMPreShaderPropExporter
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public static partial class PreShaderPropExporter
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{
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[VRMPreExportShader]
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[PreExportShader]
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static KeyValuePair<string, ShaderProps> VRM_UnlitCutout
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{
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get
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@ -14,9 +14,9 @@ namespace VRM
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"VRM/UnlitCutout",
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new ShaderProps
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{
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Properties = new KeyValuePair<string, ShaderPropertyType>[]{
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new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
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,new KeyValuePair<string, ShaderPropertyType>("_Cutoff", ShaderPropertyType.Range)
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Properties = new ShaderProperty[]{
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new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
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,new ShaderProperty("_Cutoff", ShaderPropertyType.Range, false)
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}
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}
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|
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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guid: 611b546ea471ad34cb7d94740c63b558
|
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timeCreated: 1533041756
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timeCreated: 1533542890
|
||||
licenseType: Free
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MonoImporter:
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serializedVersion: 2
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|
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@ -1,11 +1,11 @@
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using System.Collections.Generic;
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namespace VRM
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namespace UniGLTF.ShaderPropExporter
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{
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public static partial class VRMPreShaderPropExporter
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public static partial class PreShaderPropExporter
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{
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[VRMPreExportShader]
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[PreExportShader]
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static KeyValuePair<string, ShaderProps> VRM_UnlitTexture
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{
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get
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@ -14,8 +14,8 @@ namespace VRM
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"VRM/UnlitTexture",
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new ShaderProps
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{
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Properties = new KeyValuePair<string, ShaderPropertyType>[]{
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new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
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Properties = new ShaderProperty[]{
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new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
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}
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}
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|
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|
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
|
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guid: 22a8083880389b3498f421e6a5c340d5
|
||||
timeCreated: 1533041756
|
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timeCreated: 1533542890
|
||||
licenseType: Free
|
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MonoImporter:
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serializedVersion: 2
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|
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|
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@ -1,11 +1,11 @@
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using System.Collections.Generic;
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namespace VRM
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namespace UniGLTF.ShaderPropExporter
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{
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public static partial class VRMPreShaderPropExporter
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public static partial class PreShaderPropExporter
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{
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[VRMPreExportShader]
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[PreExportShader]
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static KeyValuePair<string, ShaderProps> VRM_UnlitTransparent
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{
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get
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@ -14,8 +14,8 @@ namespace VRM
|
|||
"VRM/UnlitTransparent",
|
||||
new ShaderProps
|
||||
{
|
||||
Properties = new KeyValuePair<string, ShaderPropertyType>[]{
|
||||
new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
|
||||
Properties = new ShaderProperty[]{
|
||||
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 140d6538826e0eb448929d3e4bb2f1cd
|
||||
timeCreated: 1533041756
|
||||
timeCreated: 1533542890
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace VRM
|
||||
namespace UniGLTF.ShaderPropExporter
|
||||
{
|
||||
public static partial class VRMPreShaderPropExporter
|
||||
public static partial class PreShaderPropExporter
|
||||
{
|
||||
[VRMPreExportShader]
|
||||
[PreExportShader]
|
||||
static KeyValuePair<string, ShaderProps> VRM_UnlitTransparentZWrite
|
||||
{
|
||||
get
|
||||
|
|
@ -14,8 +14,8 @@ namespace VRM
|
|||
"VRM/UnlitTransparentZWrite",
|
||||
new ShaderProps
|
||||
{
|
||||
Properties = new KeyValuePair<string, ShaderPropertyType>[]{
|
||||
new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
|
||||
Properties = new ShaderProperty[]{
|
||||
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 165ec79b7aac1564a850fb3d3d19396e
|
||||
timeCreated: 1533041756
|
||||
timeCreated: 1533542890
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
|
|
|
|||
2
UniGLTF
2
UniGLTF
|
|
@ -1 +1 @@
|
|||
Subproject commit dfdfbfe2156bae29bab301b203d94ad087712fc4
|
||||
Subproject commit c481c92e0bef78ef8920e28343fdbbba5a04fdad
|
||||
Loading…
Reference in New Issue
Block a user